OtherRPG-EdDL-Log20

 roll nimbleness - 4  !dice 3d8 -4  Preacher` rolled -+ 0 0 0 +- Result -> 0  !dice 3 8 -4  Preacher` rolled -+ 1 6 4 +- Result -> 6 (2)  ((wow, didn't freeze))  ((weird.))  You are quickly swept up in the undercurrent. As your head surfeces to water again you hear another

loud explosion and feel its tremors in the water that is swiftly carrying you downstream. At least your pants arnt

on fire.


 * Preacher` tries to swim, or catch hismelf on the wheel that lodged a short ways down.

 ((lol, blew that fucker up))  * do you have swimmin?  ((actually, no))


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 * Preacher` scrambles at the rocks, trying to catch himself on the mill wheel which has lodged not far from him.

 then roll strength  !dice 3 6  Preacher` rolled -+ 1 4 5 +- Result -> 5  ((quickness, boooo!!))  ((er, nimble?)) <MarshlStonEd> ((no, I want strength now)) <MarshlStonEd> ((ok)) <MarshlStonEd> You grab and hold onto whatever logs and rocks you run into before running slam into the large

waterwheel upturned on the side of the river. Now roll nimbleness


 * Preacher`, battle weary, burned, and mutilated, tries esperately to scramble along the rock bed toward the

bank.

<Preacher`> (9erm))


 * Preacher`, battle weary, burned, and mutilated, tries esperately to gain hold of the wheel.

<Preacher`> !dice 3 8 <Dicelands> Preacher` rolled -+ 13 14 3 +- Result -> 14


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<MarshlStonEd> * You eventually run into something mushy in the river. You scramble with all your limbs to pull your

head above water and realize that you are scrambling with something that is caught on the giant, now horizontal

waterwheel. <MarshlStonEd> you can roll strength again to pull yourself out of water, but if you botch you're getting pulled

under. <Preacher`> "Gahhh!" <Preacher`> !dice 3 6 <Dicelands> Preacher` rolled -+ 4 9 11 +- Result -> 11 <MarshlStonEd> * You manage to work your way to the west bank of the river and scramble up the side of the

embankment using the waterwheel as a support. You turn back and realize that it is Torn's corpse that you managed to

get snagged on. <Preacher`> "Torn!!" <MarshlStonEd> ((That would be a good voight Komph questiong)) <Preacher`> ((LOL!)) <MarshlStonEd> :) <MarshlStonEd> if only GMs could get karma


 * Preacher` grabs the canadain's body, scrambling desperately to pull him to solid ground.
 * Preacher` gasps and wheezes, gagging up a little water.

<MarshlStonEd> * You scramble up the embankment looking north to realize how far you've driften and estamate you are

now 30 yards south of the mill. The smoke is getting very dense in the area.


 * Preacher` bends down over the body, feeling for any signs of life and examining his wounds.

<MarshlStonEd> * You stop on your way up to safety to pause clinging to the destroyed waterwheel, you grab down

towards torn <MarshlStonEd> gimme a deftness followed by a strength <Preacher`> !dice 3 12 <Dicelands> Preacher` rolled -+ 6 2 20 +- Result -> 20 <Preacher`> !dice 3 6 <Dicelands> Preacher` rolled -+ 8 2 5 +- Result -> 8 <Preacher`> "Gug....gggghhhgggaa..T-..>Torn!!." <MarshlStonEd> You manage to grab onto his limb and walk him over to the shore limping him up agaisnt the side of

the embankment. <Preacher`> ? what killed him? <MarshlStonEd> ((had you failed either he would have been dragged under and lost forever)) <MarshlStonEd> do you have any medical knowledge? <MarshlStonEd> no <MarshlStonEd> then roll smarts <Preacher`> ((nop,e just 3d6 in smarts)) <Preacher`> !dice 3 6 <Dicelands> Preacher` rolled -+ 1 14 3 +- Result -> 14 <MarshlStonEd> wow <MarshlStonEd> Ok <Preacher`> ((he's seen enough fucking shit to know a wound, I'd say)) <Preacher`> ((heh, cool)) <MarshlStonEd> you can tell that the knifewound was bad, but he basically drowned in the current.


 * Preacher` realizes that he needs to get back before the smoke gets worse.
 * Preacher` reaches down and closes Torn's eyes.

<Preacher`> ((i don't know CPR!))


 * Preacher` buries his head in his other hand.
 * Preacher` buries his head in his other hand. After a long silence, he begins to recite the Last Rites.

<Preacher`> ?does he have anything on him that isn't destroyed? <Preacher`> ?can i do anything to revive him? would i even be able to try?)) <Preacher`> ((they don't have CPR, is there anything i can do to try and save him, GM?)) <Preacher`> ((in westerns they always just cried out and got all weepy and surly)) <Preacher`> ((GM?)) <MarshlStonEd> ((sry, threw some pizza in oven)) <Preacher`> ((ok)) <MarshlStonEd> * You might consider stealing his pants. <Preacher`> ((how do i handle this? like someone who might know how to save a life? or a helpless

non-medicine-knowing surly spaghetti western chaarcter?)) <MarshlStonEd> ((the second. There's little help for him this long after he fell in anyway.


 * Preacher` continues the Rites unto completion, his voice rough and a bit faulty.

<Preacher`> ?i still have my pistols? <MarshlStonEd> * Your weapons are unloaded and the gunpowder in your rounds are all wet. <MarshlStonEd> * though you were smart enough to have buckled the holsters before jumping in.


 * Preacher` finishes the Rites and grabs the body, hoisting it up onto his shoulder.

<MarshlStonEd> * You struggle with the corpse getting it into a moderate position.


 * Preacher` limps the 30-yards back carrying Torn like a sack of potatoes.
 * Preacher` surveys the damage as he approaches, crying out, "MAXIM??" in the smoke and fog.

<MarshlStonEd> no no no!! <MarshlStonEd> You must first roll a strength, and then a climbing roll to be able to get him and yourself over the

bank of the river. <MarshlStonEd> and even so, you are on the west side, and they aer on the east. <MarshlStonEd> well? <Preacher`> ((ohhh...)) <MarshlStonEd> Roll 'em! <MarshlStonEd> :) <Preacher`> ((wait, then)) <MarshlStonEd> ((If you need to, you could find a rock and crush his head with that. <MarshlStonEd> ((he is a known criminal in the north though too, you could take his head hoping for a bounty.


 * Preacher` drags Torn to the rocks and places his head on a large rockface.

<MarshlStonEd> ((but that's all I'm gonna say to influence your position. <MarshlStonEd> roll stregth to drag him onto shore. <Preacher`> ((lol, i was typing about crushing his head wioth a rock before oyu said som,ething...just real high,

now)) <MarshlStonEd> - 1 against the slight current, since you already dragged him to the edge of the river. <Preacher`> !dice 3 6 -1 <Dicelands> Preacher` rolled -+ 5 4 2 +- Result -> 5 (4) <MarshlStonEd> * you pull him halfway up the bank and position his head on a rock.


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 * Preacher` staggers around the bed in search of another largish stone he could use for such an unsightly

chore...

<MarshlStonEd> * They are everywhere, you grab an adequate one and lift it above Torn's head. His eyes stare out

vacantly and his body lies in a limp awkward position. <Preacher`> ((i already said i closed them, you bastard.)) <MarshlStonEd> * Vultures circle above the light forested area, and other nocturnal birds seem to cackle as they

watch you. <MarshlStonEd> * Ok, his eyes look closed and his body is splayed out in an uncomfortable position <MarshlStonEd> * Vultures circle above the light forested area, and other nocturnal birds seem to cackle as they

watch you.


 * Preacher` pauses, looking into his eyes.

<Preacher`> "Torn?" <Preacher`> ((grr))


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<Preacher`> ((lag)) <MarshlStonEd> * No response. If he's going to return, he hasnt done it yet.


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 * Preacher` brings the rock down onto his friend's skull.

<MarshlStonEd> ((Good thing I have pot. The GF was gonna make me have sex with her instead of the game, but then I

smoked her up, and that combined with the beer and shots she had tonight made her pass out so I could finish it. :-D <MarshlStonEd> ((I told her we'd have a morning fling before I take her to work. )) <Preacher`> ((wooty wooottt!!!)) <Preacher`> ((good man.)) <MarshlStonEd> * Just dropping it, or driving it down with your bare fists?


 * Preacher` bring sthe rock down in a heavy smash, driving the stone against the skull of his friend's corpse.

<MarshlStonEd> * Roll strength <Preacher`> !dice 3 6 <Dicelands> Preacher` rolled -+ 4 1 5 +- Result -> 5 <MarshlStonEd> * Your manitou somewhere inside smiles <Preacher`> ((plus?)) <MarshlStonEd> * You bring the rock down hard on his face, it doesnt break the skull, but merely splits his face in

half, his head bounces several times abnormally as the impact causes several cracks to develop in his spine. <MarshlStonEd> ((you can do it again to finish the job if you must. :P))


 * Preacher` 's face is etched in a deep, sorrowful frown as he goes obout his grim business. The stone is once

again lifted, and brought down again with as much force as he can muster.

<Preacher`> !dice 3 6 <Dicelands> Preacher` rolled -+ 2 2 3 +- Result -> 3 <MarshlStonEd> * You bring the rock down again, not causing the skull to split, blood shoots up all over you and

sprays his corpse as another large gash appears in his skull <MarshlStonEd> ((Keep doing it if you have to.))


 * Preacher` breaths heavily.

<Preacher`> ((oh, i know. this is some brtual shit)) <MarshlStonEd> ((WOAH)) <MarshlStonEd> ((watching good bad and the ugly and somehow he managed to shoot a guy with his gun sumbirged in a

bubble-bath?! Hows that work?! <MarshlStonEd> ((Guns in 1970 couldnt get wet and still work, much less 1870 <MarshlStonEd> ((roll it again <Preacher`> ((doesn't)) <Trax|sleep> ((This was actually tested on Mythbusters))


 * Preacher` brings the rock up once more. He begins to pray, muttering a verse from the bible in Latin...

Translated, it begins, "Lo', as I walk through the Valley of the Shadow of Death..."

<MarshlStonEd> ((I wanna see a mythbusters where they test shooting a gun in space. I argued that in 6th grade that

you wouldnt be able to fire a gun in a 0 oxygen atmosphere, because oxygen is necessary to start the spark that

propells the bullet.))


 * Preacher` brings the stone down again once more, his eyes razor-thin slits.

<Preacher`> !dice 3 6 <Dicelands> Preacher` rolled -+ 3 7 1 +- Result -> 7 <MarshlStonEd> * This time your repetative blows split the skill in two. It no longer looks like an accident, but

straight up murder. <MarshlStonEd> * Regardless, no harrowed is coming from Torn.


 * Preacher` grabs the body and dumps it in the river.
 * Preacher` watches it float downstream.

<MarshlStonEd> ((...sure you dont want to take his pants?)) <Preacher`> ((well, yeah)) <MarshlStonEd> * You grab Torn by the collar, and drop him in the water, he flows easily under the waterwheel and

continues downstream


 * Preacher` strips the body of necessary clothing items. Namely, his boots and pants.

<MarshlStonEd> * Too late! <MarshlStonEd> I gave you the option <Preacher`> ((i said yeah)) <MarshlStonEd> you now have to rock out with your cock out <Preacher`> ((dude <Preacher`> BOOO <Preacher`> no way' <MarshlStonEd> * I gave you the option way before you decided to throw him in the river. <MarshlStonEd> :P <MarshlStonEd> I even said, the only thing worthy on his posession was his pants. <Preacher`> ((yeah, but i'm high)) <MarshlStonEd> no excuse <MarshlStonEd> * Without thinking you throw him in the river and then look at your pants and say "Shit!" <Preacher`> ((i just frogot to specify that i TAKE anythign of value <Preacher`> ((i call shinnanigans)) <MarshlStonEd> * you hope "Please oh please, let me find some new pants." <MarshlStonEd> * fine


 * Preacher` hangs his head and sighs.

<MarshlStonEd> * You strip torn of his pants and boots before sending him downstream


 * Preacher` examines his lower quadrants.

<MarshlStonEd> * almost ceremoniously you drop your own torn/burned pants into the river along with your clawed up

boots into the river. <MarshlStonEd> * To follow his body* <Preacher`> ((lol, i was just gonna go with forgetting)) <MarshlStonEd> * You put on his kakhi bloodstanded pants and his boots that are one sized to small for you <MarshlStonEd> * you look no longer like a pissed off priest, and more like some crazy guy who stole a priests

shirt. <Preacher`> ((your call. i shouldn't have argued)) <MarshlStonEd> ((I'm not changing it again! :-D)) <Preacher`> ((lol))


 * Preacher` examine shis lower quadrants.

<Preacher`> ((you were right about the pants, you even hinted)) <Preacher`> ((i was deff in the wrong here)) <MarshlStonEd> * your groin wound isnt drawing much blood, and was well washed by the river. It doesnt seem to be

bleeding to heavily at the moment.


 * Preacher` feels...hungry...
 * Preacher` closes his duster over himself, sighing at his ever-depening predicament.

<Preacher`> ?and my gun wound? <MarshlStonEd> * It doesnt look terrible. You might want to dig the bullet out, but otherwise it should heal

normally...especially given your strange metabolism... <Preacher`> ?and the colonel and his two aids? <MarshlStonEd> ......... <MarshlStonEd> uh, what? <Trax|sleep> ((His twig and berries)) <Preacher`> ((his genitals)) <MarshlStonEd> oh <MarshlStonEd> you're talking about mickey and the twins <MarshlStonEd> they're fine, the strike mainly hit your left hip-bone


 * Preacher` staggers down the shoreline, hollerin' for Maxim and looking for a bridge or other crossing.

<Preacher`> ((yo, so am i pantless? because i can totally accept that. in fact, i'm envisioning that)) <MarshlStonEd> * there is no manufactured crossing in sight. You could take a chance with crawling over the

waterwheel as a bridge, or walking north up to the damn and jumping accross where the river gets thin. With option

two you have a chance of being swept right back down the river, but with option one if you fall off, you'll likely

find yourself going over the waterfall (next big obstacle.) <MarshlStonEd> ((no, you took torns pants)) <MarshlStonEd> ((and shoes)) <Preacher`> ((ok...blah)) <MarshlStonEd> and let him float floppy-dicked into the coyote confederation <MarshlStonEd> what do you think the kids will think? <Trax|sleep> ((They're think: "Sweet, a dead body! Let)) <Preacher`> (("Boy, that bug sure had a big dick!")) <Trax|sleep> ((*let's poke it with sticks)) <MarshlStonEd> ((I dont think either of those sentiments quite describe it.)) <MarshlStonEd> well, what's your choice? <MarshlStonEd> choose, so I can decide what happens


 * Preacher` surveys the damage from his vantage as he approaches the dam...

<Preacher`> "MAXIM??! <Preacher`> " <MarshlStonEd> * You start running the 40 yards or so northward from where the waterwheel lies in rubble. Maxim

seems to give no response.


 * Preacher` grips his knife in his right fist.

<Preacher`> "MAXIM???" <MarshlStonEd> * As you approach the damn, you see it is as it has always been. You might be able to cross a few

stones to get back to the east bank if you are lucky enough. You also notice the dynamite in one of the key-stones

of the damn where he was trying to light it. Where the corpse was and you threw the oilcan is a huge ring of fire

that connects to the nearby destroyed mill. You cant really see inside of it because of the heavy smoke and <MarshlStonEd> ((any of that get cut off?))


 * Preacher` looks for the easiest-looking way to get across...

<Preacher`> **heavy smoke and)) <MarshlStonEd> your distance <MarshlStonEd> * Easiest way is jumping stones, either that or you'd better climb a bendable tree and hope it

reaches across the 10 foot fast-paced stream


 * Preacher` attempts to make his way across, trying to find a strudy branch he can use as extra support.

<Preacher`> ((*, first trying to find...)) <Preacher`> (9roll....??)) <MarshlStonEd> * You find a thin tree growing along the bank, you figure if you can climb up it with your weight on

the far side, you could cross the river.


 * Preacher` makes the attempt.

<MarshlStonEd> roll climbing <Preacher`> ((uh, wait... i eamnt to use for jumping rocks <MarshlStonEd> ((oh)) <Preacher`> like use it as a balancing stick))) <MarshlStonEd> roll nimbleness <MarshlStonEd> * oh...* <MarshlStonEd> roll searching then <Preacher`> !dice 1 10 +2 <Dicelands> Preacher` rolled -+ 2 +- Result -> 2 (4)


 * Preacher` gives up after 3 minutes.

<MarshlStonEd> * You manage to find a stick that you can at least prod in the riverbed to help you cross the rocks


 * Preacher` goes for it

<MarshlStonEd> now roll nimbleness +2 <Preacher`> !dice 3 8 +2 <Dicelands> Preacher` rolled -+ 4 2 5 +- Result -> 5 (7) <MarshlStonEd> * You step on the first rock and almost slip, however your loss of balance allows you to haphazardly

jump your way accross the river. <MarshlStonEd> * Because of momentum...*


 * Preacher` looks for the body or remaisn of the creature.

<MarshlStonEd> * Because I set the tn at 7 exactly... :P <Preacher`> ((lol)) <MarshlStonEd> * Anyway, you make it accross and start to breath heavy smoke <MarshlStonEd> breathe <MarshlStonEd> roll cognition <Preacher`> !dice 2 10 +2 <Dicelands> Preacher` rolled -+ 17 8 +- Result -> 17 (19) <MarshlStonEd> and then vigor <Preacher`> "Maxim??" <Preacher`> !dice 3 6 <Dicelands> Preacher` rolled -+ 1 4 5 +- Result -> 5 <MarshlStonEd> * You cough as you walk closer to the circle of fire, you find maxim lying on the ground quite close

to it, and the smoke inhailation is making you walk slower and get closer to the ground. You feel if you get any

closer to any of the major fires you may pass out.


 * Preacher` tries to assess if he's alright from his current position...

<MarshlStonEd> meaning maxim? <Preacher`> ((yes)) <Preacher`> ((can't pass out)) <MarshlStonEd> * Maxim is still concious, and he spots you with bug eyes, he tries rolling towards your position

gagging for breath. <Preacher`> ((what the hell is feeding this fire...))


 * Preacher` waves him closer.

<Preacher`> "Maxim.." <MarshlStonEd> * The barn, the mill, the dead leaves, and the lamp oil that you threw on Mr Burny-man himself. :P <MarshlStonEd> !dice 3 6 <Dicelands> MarshlStonEd rolled -+ 4 4 9 +- Result -> 9 <Preacher`> ((tru.dat)) <MarshlStonEd> * Maxim manages to crawl out of the smoke and closer to you. He gasps in between long breaths.

"I...I...I saw...saw him..."


 * Preacher` reaches for the man, his arm outstretched.

<Preacher`> "Saw who?" <MarshlStonEd> * You pull him away further, and get nearer to the river where the air is cleared by the turmoil of

the water. <MarshlStonEd> "Skinless...whatever he is..."


 * Preacher` gets them to safety.

<Preacher`> "..." <MarshlStonEd> * "He's completely on fire!!"


 * Preacher` stands up straight.

<Preacher`> "Where??"


 * Preacher` looks around.

<MarshlStonEd> * He points towards the wall of fire. <MarshlStonEd> * He murmers "I...I think Torn...knew....had the right idea...Fire wont...wont..." <MarshlStonEd> * Maxim then passes out. <MarshlStonEd> * roll smarts. <Preacher`> !dice 3 6 <Dicelands> Preacher` rolled -+ 1 2 4 +- Result -> 4 <Preacher`> ((lol)) <Preacher`> ((mmmm, bacon)) <MarshlStonEd> * Ok, well, then if you cant figure it out yourself, do whatever. :P


 * Preacher` fishes into his coat pocket, fishing out a soggy chunk of bacon and slipping it into his mouth,

chewing...."
 * Preacher` fishes into his coat pocket, pulling out a soggy chunk of raw bacon and slipping it into his mouth,

chewing...."
 * Preacher` fishes into his coat pocket, pulling out a soggy chunk of raw bacon and slipping it into his mouth,

chewing....

<MarshlStonEd> * Ok, well, then if you cant figure it out yourself, do whatever. :P <Preacher`> (( >>=) )) <MarshlStonEd> * Ok, well, then if you cant figure it out yourself, do whatever. :P <MarshlStonEd> * Ok, well, then if you cant figure it out yourself, do whatever. :P <MarshlStonEd> (( >>:P )) <Preacher`> ((no no no!))


 * Preacher` stands erect, facing the wall of fire.
 * Preacher` swallows the bacon, his anger growing.

<MarshlStonEd> * Eventually, you see the creature re-emerge, appearing much stronger than before. He is about 8 feet

tall, if you count the length of the flames protruding off his back. His green mossy-fur has turned bright red, and

you can see his pitch-black skeleton from within the burning center open its jaw as it lets out a bone-chilling

scream <MarshlStonEd> roll guts. <Preacher`> !dice 4 12 <Dicelands> Preacher` rolled -+ 11 2 5 9 +- Result -> 11 <MarshlStonEd> All of his orange muscle-mass seems to now be made out of molton lava with a napalm covering as he

roasts within his chassey, he advances on you extremely quickly! <MarshlStonEd> !dice 4 10 <Dicelands> MarshlStonEd rolled -+ 4 9 2 18 +- Result -> 18 <MarshlStonEd> * You manage to not be afraid of him as he lunges at you!


 * Preacher` backpedals, towards the dam.

<MarshlStonEd> roll quickness, this is a new initiative


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<Preacher`> !dice 4 12 <Dicelands> Preacher` rolled -+ 4 4 11 6 +- Result -> 11 <MarshlStonEd> you get to draw 3 cards <MarshlStonEd> * As the burning creature immerges from the wall of fire to lunge at you, you stand at the ready. You

act first


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<Preacher`> ?could momentum carry him into the dam? <Preacher`> ?or do i have to try and lead him? <Preacher`> ?and...is there any pieces of burning anything i can grab? <MarshlStonEd> * You have to lead him, he is charging you but not throwing his weight at you. * <MarshlStonEd> * dont know if I get that last one...you could TRY to grab him anywhere... :P *


 * Preacher` rushes back, moving away from Maxim and towards the damn.

<Preacher`> ((heh, damn)) <MarshlStonEd> Roll dodging, then quickness <Preacher`> ((i meant like a stick or something)) <MarshlStonEd> oh... <Preacher`> !dice 4 8 <Dicelands> Preacher` rolled -+ 1 2 6 4 +- Result -> 6 <Preacher`> !dice 4 12 <Dicelands> Preacher` rolled -+ 9 7 6 10 +- Result -> 10 <Preacher`> ((LOL!)) <Preacher`> ((yum!)) <MarshlStonEd> * He swings at you and you run duck, then run north towards the dam. The flaming creature runs after

you! <MarshlStonEd> !dice 12 3 <Dicelands> MarshlStonEd rolled -+ 4 2 4 1 2 1 7 1 2 4 8 2 +- Result -> 8 <MarshlStonEd> err <MarshlStonEd> !dice 3 12 <Dicelands> MarshlStonEd rolled -+ 2 3 4 +- Result -> 4 <MarshlStonEd> ((is what I meant to do and...uh...and.... <MarshlStonEd> GODDAMNIT <Preacher`> ((lol?)) <MarshlStonEd> * you dodge and are on the run so quickly that by the time Mr. Flameypants knows with way you dodged,

you are already 10 yards up the riverbed. <Preacher`> ((do i get eaten??)) <Preacher`> ((lol)) <MarshlStonEd> You get another move, but are still 30 yards from the dam <Trax|sleep> ((He trips and falls into the water.)) <Preacher`> "YOU MISSED, DOG!!" <Preacher`> "Should have stayed down." <MarshlStonEd> well <MarshlStonEd> now what'cha gonna do?!


 * Preacher` moaves away agin, appraoching the dam.

<MarshlStonEd> roll quickness <Preacher`> !dice 4 12 <Dicelands> Preacher` rolled -+ 11 9 8 4 +- Result -> 11 <MarshlStonEd> you run 20 yards ahead <MarshlStonEd> now my guy gets some moves, yeah!! <Preacher`> ((so it's actively chasing me?)) <MarshlStonEd> yep <MarshlStonEd> !dice 3 12 <Dicelands> MarshlStonEd rolled -+ 11 4 22 +- Result -> 22 <Preacher`> ((then i woukdn't have said shit)) <MarshlStonEd> * Once the creature figures out where you went it moves with extreme speed. Rather than running

around trees and ditches as your character needs to, this one actually fire-balls his way through them, causing many

trees to collapse and subsequent fires to break out. He now attax with flaming claws!! <MarshlStonEd> !dice 3 8 <Dicelands> MarshlStonEd rolled -+ 1 6 3 +- Result -> 6 <MarshlStonEd> * misses with his first swing <MarshlStonEd> !dice 3 8 <Dicelands> MarshlStonEd rolled -+ 5 5 1 +- Result -> 5 <Preacher`> "!!!" <MarshlStonEd> * ...and misses with his second swing. Your go. 10 yards to the dam site, and a 5 quickness roll will

get you there. <Preacher`> !dice 4 12 <Dicelands> Preacher` rolled -+ 9 8 11 6 +- Result -> 11


 * Preacher` bolts for the dam, moving near to it.

<MarshlStonEd> * You slip his firey grip once again and find yourself standing on the structure that makes up the

crummy-peasent damn. <MarshlStonEd> !dice 12 3 <Dicelands> MarshlStonEd rolled -+ 4 2 8 1 4 1 2 1 2 5 2 1 +- Result -> 8 <MarshlStonEd> oops <MarshlStonEd> I did it again <MarshlStonEd> !dice 3 12 <Dicelands> MarshlStonEd rolled -+ 9 5 5 +- Result -> 9 <MarshlStonEd> He is still about 5 yards behind you when you are standing near the stick of dynamite <MarshlStonEd> round over <MarshlStonEd> roll quickness again <MarshlStonEd> !dice 3 12 <Dicelands> MarshlStonEd rolled -+ 11 6 4 +- Result -> 11 <Preacher`> !dice 4 12 <Dicelands> Preacher` rolled -+ 8 10 10 10 +- Result -> 10 <MarshlStonEd> draw 2 cards


 * Preacher` turns to face it.

<Preacher`> (("Come get some.")) <MarshlStonEd> !dice 3 12 <Dicelands> MarshlStonEd rolled -+ 5 6 2 +- Result -> 6


 * Preacher` tries to time his next move just right...

<MarshlStonEd> * The creature gets in breathing distance of you but does not have enough arm room to attack before

you make your move. <MarshlStonEd> meaning your queen of hearts is next.


 * Preacher` ducks the attack, leaping fromt he dam and running backwards away from it diwn the shoreline.

<Preacher`> !dice 4 12 <Dicelands> Preacher` rolled -+ 10 23 4 4 +- Result -> 23 <MarshlStonEd> what was that, dodge? <Preacher`> ((quickness. if he gets near enough that dynamite, BOOM... and right now, he's gonna have to scramble

over that dam...)) <Preacher`> (( i don't want to get blown up with it <MarshlStonEd> * Ok, you run over to the dynomite where torn had lit it and scramble as close as possible. The

monster seems to hold back slightly, and its your move anyway. <MarshlStonEd> ((err, not lit it, placed it)) <Preacher`> "Afraid? Who are you??" <Preacher`> "Evan??" <Preacher`> "Barney?" <MarshlStonEd> * It gurgles out a barely human sound. Roll cognition. <Preacher`> !dice 2 10 +2 <Dicelands> Preacher` rolled -+ 3 9 +- Result -> 9 (11) <MarshlStonEd> * The only word you can make out is "pweeeeeee-chaaaahhhh", which you presume means he is sent for

you. <MarshlStonEd> ((make your action, or he gets the next 2. <Preacher`> ((LOL)) <Preacher`> do i have a burning log or anyhting nearby? do my matches work when wet? <MarshlStonEd> (( You can pull them out and hope )) <MarshlStonEd> no burning logs or branches leaning over the river


 * Preacher` whips out his matches and grab about 5, then tries to to strike the bundle against any rough surface

he can find on the dam.

<Preacher`> ((so hes following me UPstream?)) <Preacher`> ((i keep envisioning him folloing me with the current)) <MarshlStonEd> !dice 1 20 <Dicelands> MarshlStonEd rolled -+ 9 +- Result -> 9 <MarshlStonEd> * The matches spark up in a giant flame.


 * Preacher` putes them to the fuse.

<MarshlStonEd> ((no, he's still on the riverbank going in the direction of upstream, you're on teh dam with the

water running out under you <Preacher`> ((nice)) <MarshlStonEd> going in the opposite direction <MarshlStonEd> roll Nimbleness. <MarshlStonEd> no <MarshlStonEd> wait <MarshlStonEd> cognition <Preacher`> !dice 3 8 <Dicelands> Preacher` rolled -+ 9 7 4 +- Result -> 9 <Preacher`> !dice 2 10 +2 <Dicelands> Preacher` rolled -+ 3 7 +- Result -> 7 (9) <Preacher`> ((lookit that)) <MarshlStonEd> * You see the little spark start shooting out the side of the fuse like an ancient bottle rocket. <MarshlStonEd> !dice 3 12 <Dicelands> MarshlStonEd rolled -+ 4 3 3 +- Result -> 4 <MarshlStonEd> * the fire monster runs to the side of the dam <Preacher`> "Stay." <MarshlStonEd> !dice 3 12 <Dicelands> MarshlStonEd rolled -+ 2 22 2 +- Result -> 22


 * Preacher` bolts the fuck away.

<Preacher`> !dice 4 12 <Dicelands> Preacher` rolled -+ 4 8 2 7 +- Result -> 8 <MarshlStonEd> * He rushes ontop of the dam in tow of you. <MarshlStonEd> roll quickness <Preacher`> !dice 4 12 <Dicelands> Preacher` rolled -+ 4 6 4 5 +- Result -> 6 <Preacher`> ((LOL!)) <Preacher`> ((i'll take my 8...)) <MarshlStonEd> !dice 3 12 <Dicelands> MarshlStonEd rolled -+ 5 7 9 +- Result -> 9 <Preacher`> ((ballsacks)) <MarshlStonEd> * The fire monster throws you onto the top of the dam. You scream loudly as you feel his extreme heat

burning your skin <MarshlStonEd> !roll 1 6 <MarshlStonEd> !dice 1 6 <Dicelands> MarshlStonEd rolled -+ 2 +- Result -> 2


 * Preacher` rolls away.

<Preacher`> ((attempts to))


 * Preacher` spits in it's face.

<Preacher`> (( so he's on top of me??)) <MarshlStonEd> * After about two seconds you feel yourself expelled high into the air and you land in the river,

feeling your body get cut up several times on the riverbed once again. The large current of built up water rushes

you up the side of the river bank while the waterwheel itself, Torns body, and most of the wreckage from the barn

and the mill start to wash downstream. <MarshlStonEd> !dice 1 20 <Dicelands> MarshlStonEd rolled -+ 8 +- Result -> 8 <MarshlStonEd> You feel that your left forarm is broken as you pull yourself up onto shore. <Preacher`> ?which bank?? <MarshlStonEd> !dice 1 4 <Dicelands> MarshlStonEd rolled -+ 1 +- Result -> 1 <MarshlStonEd> east


 * Preacher` scrambles up onto the embankment, clutching his left arm to his body.
 * Preacher` looks around frantically at the aftermath.

<Preacher`> ?where's the thing? <MarshlStonEd> * you're pretty sure it must have been pulled down by the rushing water after the explosion.


 * Preacher` staggers a ways through the mug, drudging to any vantage where he can see Maxim...
 * Preacher` lets out a long hiss of breath.

<Preacher`> "God....dammit..."


 * Preacher` experiences a strong coughing fit.

<MarshlStonEd> * Roll cognition * <Preacher`> !dice 2 10 +2 <Dicelands> Preacher` rolled -+ 7 4 +- Result -> 7 (9) <MarshlStonEd> * You notice Maxim clinging to a large peice of driftwood, that was probably at one point one of the

walls of the mill. The river is probably 6 feet higher than it was, which is enough to lap most of the fence, mill,

and sheep carcases into the water. <Preacher`> ?is he safely on shore? <MarshlStonEd> * No, he's clinging to the peice of driftwood and slowly being swept down the river. <Preacher`> "No...." <MarshlStonEd> * At least the water is high enough that it is unlikely to break his body parts. <Preacher`> ?how far from me? <MarshlStonEd> * He's upstream, you getting swept downwards much quicker then he. He's about 20 yards up, and if you

can act quickly, you might be able to get a rope to grab him with, or create some obstruction for him to get by on.


 * Preacher` will do so.

<MarshlStonEd> do what? <Preacher`> ((muhahaha))


 * Preacher` looks around quickly, scanning for useful debris.

<MarshlStonEd> * You realize your rope is still on your horse, so you must find some other idea. <MarshlStonEd> roll smarts <Preacher`> !dice 3 6 <Dicelands> Preacher` rolled -+ 5 8 5 +- Result -> 8 <MarshlStonEd> * You find a big log that was knocked down by the flood, and attempt to position it over the newly

expanded river. <MarshlStonEd> roll quickness <Preacher`> !dice 4 12 <Dicelands> Preacher` rolled -+ 16 5 23 11 +- Result -> 23 <MarshlStonEd> * You swiftly cast it out of the water! <MarshlStonEd> !dice 3 10 <Dicelands> MarshlStonEd rolled -+ 6 27 3 +- Result -> 27 <Preacher`> lol <Preacher`> () <MarshlStonEd> * In almost a second, maxim leaps from the his mill-wall raft onto the treebranch and shambles up it.

Once he does he utters his thanks.


 * Preacher` coughs out an acceptance.

<Preacher`> "Are you alright?" <MarshlStonEd> * He nods. "What about Torn? That wound didnt look so good?" <Preacher`> "I got swept downstream... Found his body along the shore near where I climbed out." <Preacher`> "He drowned." <MarshlStonEd> * he nods sadly. Well, we'd better find that abomination's body for the cure..."


 * Preacher` drops onto the ground, falling back roughly on his haunches.
 * Preacher` checks his forearm, digging out a nice cheekful of bacon.

<MarshlStonEd> ((cig, brb)) <MarshlStonEd> ((ok, back) <MarshlStonEd> You pull out a handfull of soggy bacon <MarshlStonEd> and eat it. <MarshlStonEd> * Maxim starts to observe the ruins of the shack and the mill. What collapsed of the mill has been

swiftly washed downstream, but a small portion of the building, both first and second floor remain standing


 * Preacher` checks out his arm.

<MarshlStonEd> * Maxim looks at you "Think there's anything lookin' for around here? Or should we start sifting

through the river for the body...you heard what medicine man "High-and-Mighty" said.... <MarshlStonEd> ((what happened to your arm?)) <Preacher`> (9you said my forearm broke)) <Preacher`> MarshlStonEd> You feel that your left forarm is broken as you pull yourself up onto shore. <MarshlStonEd> ((oh yeah)) <MarshlStonEd> * It hangs limply and useless. You cannot control it, but strangely the pain isnt excruciating... <MarshlStonEd> * Maxim looks at your arm... "You...uh...might want to put that on a splint or something..." <Preacher`> "Sounds like you know how to do that?" <MarshlStonEd> * "I could do a crummy one....." <MarshlStonEd> * Maxim looks around for materials.


 * Preacher` figures out how to reset the bone if he can.

<MarshlStonEd> !dice 3 8 <Dicelands> MarshlStonEd rolled -+ 4 7 5 +- Result -> 7 <MarshlStonEd> * He produces a few peices of rope and a broken peice of plywood (with a few nails sticking out of

it* to tie your bone steady in the right place. This takes about 15 minutes <MarshlStonEd> roll smarts <Preacher`> !dice 3 6 <Dicelands> Preacher` rolled -+ 3 5 3 +- Result -> 5 <MarshlStonEd> * you figure nothing out. Maxim still observes the wreckage. "So...what do you think we should do?" <Preacher`> "Search this place, but do it quickly. If we don't find anything, we move downstream and look for the

carcass. <Preacher`> " <MarshlStonEd> * "Should we split up then?" <Preacher`> "No. We search together. Takes less time." <MarshlStonEd> * "Then where should we go?" * <Preacher`> "Get the barn, I'll check the mill wreckage." <MarshlStonEd> * "Ok..." * <MarshlStonEd> * Maxim walks off towards the still burning barn, looking at it mostly from the outside for any

evidence, you meanwhilw concentrate on the mill <MarshlStonEd> * The whole west-face of the mill is destroyed from the dynomyte blast, as well as the wheel itself

tearing most of the foundation out as it's gears ran off course


 * Preacher` looks for a way to get upstairs.

<MarshlStonEd> * You can see everything that made up the first floor clearly, and that the stairs are destroyed.

However, a large section of the wall and roof have made a fairly easy path to what remains of the second floor <MarshlStonEd> roll climbing <MarshlStonEd> tn 3. thats how easy it is. <Preacher`> !dice 1 8 <Dicelands> Preacher` rolled -+ 5 +- Result -> 5 <MarshlStonEd> * You easily wander up the rubble in the boots that are too small for you, and see that the only

thing left in the area is the bathtub blocking what remains of the stairs, and the sink that you noticed before

running out of the building to Torn's gunshot. <MarshlStonEd> * Everything else that you rember is destroyed <MarshlStonEd> * remember


 * Preacher` uese the elevated vantage to look around the area for any signs of the carcass.

<MarshlStonEd> roll cognition <MarshlStonEd> ((tn 11, thats how somewhat hard it is. :P <Preacher`> !dice 2 10 +2 <Dicelands> Preacher` rolled -+ 3 3 +- Result -> 3 (5) <MarshlStonEd> BAM <MarshlStonEd> * You look from the what once was dam (that is now a split cliff-face gushing with water) to what

remains of the water wheel and see nothing that resembles a corpse of what you think you just killed. <MarshlStonEd> now roll searchin <Preacher`> !dice 1 10 +2 <Dicelands> Preacher` rolled -+ 9 +- Result -> 9 (11) <Preacher`> ((haw)) <MarshlStonEd> * You wander around the area awhile before approaching the sink. On the side is a foldable razor with

the name "EVAN" etched into the blade. You see even more of the green-moss like hair in the sink basin as if he had

spent some time trying to shave it off... <MarshlStonEd> roll knowledge <Preacher`> !dice 4 8 <Dicelands> Preacher` rolled -+ 6 2 2 2 +- Result -> 6 <MarshlStonEd> * you continue your train of thought at: trying to shave it off...before his madness turned him to

shaving his own skin off (as evidenced by the tub) <MarshlStonEd> ((BTW, it wasnt going to be evan in the first place, but a lot of GMing is playing to expectations,

and I thought your idea tied it up better than mine. So it turned out to be him. :P ))


 * Preacher` crosses himself.

<Preacher`> ((lol)) <MarshlStonEd> ((If it had been a 24 hour GM starting when we first started it, this would have been completely

different)) <MarshlStonEd> ((I was thinking of making a lava monster that had nothing to do with the people you've known so far,

but I just combined the idea.)) <MarshlStonEd> * So what do you do now? :-D


 * Preacher` scrapes the moss-like scum from the blade, closing and slipping it into his boot when he's finished.

<MarshlStonEd> * The blade only has caked blood. It is the sink that holds all the moss, much like it holds beard

shavings without rinsing. <MarshlStonEd> * And as you recall the tub has a lot of it inside, if you want to collect even more for some reason.


 * Preacher` looks for a bucket or a sack.

<MarshlStonEd> !dice 1 4 <Dicelands> MarshlStonEd rolled -+ 6 +- Result -> 6 <MarshlStonEd> * You find a canvas bag tucked in the corner. You realize it was something that was on Evans body

when you buried him. <MarshlStonEd> * It is covered in burn marks and moss, but mostly usable for transproting goods that arnt too heavy.


 * Preacher` holds back what might be bile as he goes about the chore of collecting pieces of his former

companion. He takes mostly the green mossy substance, but puts a few chunks of flesh in for good measure.

<MarshlStonEd> * You overturn the basin and pull out a couple large peices of flesh, throw the razor in, and fill it

with as much of the green moss as you can fit. As you pick up the bag to move it though, you realize that attached

to it is Evan's own scalp, long black and covered in sand, apparently the first thing cut off before he was fully

'diseased'


 * Preacher` puts it in the bag.

<MarshlStonEd> * Maxim starts yelling from outside. There is the one window that was used to assault you still

standing.


 * Preacher` looks out at him.

<MarshlStonEd> ((so the only usable things you have from evan are his razor, brass knuckles, and bedroll?)) <MarshlStonEd> * He is pointing at the barn yelling about how he cant get in. <Preacher`> "FORGET IT!" <MarshlStonEd> * You see him nod and wander southwards a little bit.


 * Preacher` shakes his head, going outside to see if Evan's pistol is still around.

<MarshlStonEd> * Everything you dropped near the river and south of the dam has been swept away <MarshlStonEd> * It will take a few days for the terrain to settle before anthing can be searched for, and even then

it is likely coverd with mud and rocks <MarshlStonEd> * You bound down the side of the crumbled wreckage and meet maxim outside. <MarshlStonEd> * "Well...not much we can do about the canuck...are you ready to go back?" <Preacher`> "No..." <Preacher`> "No, there's nothing that we can do about Evan." <Preacher`> "I mean Torn." <MarshlStonEd> ((oh, the slip up is in character? <MarshlStonEd> * Evan? Oh, uh, yeah. Torn..."


 * Preacher` regains his composure. "We'll search the riverbank for two mile."

<Preacher`> "If we don't find anything,t hen we head back." <MarshlStonEd> * "It was rough on the way down already, I dont even think the campsite we left'll be standin..." <MarshlStonEd> "Riverbank rose at least 5 feet...That campfire ain't a goin' nummore..."


 * Preacher` nods.

<Preacher`> "Let's head back." <MarshlStonEd> * Maxim says "Think that canuck was wanted though? I got a feelin' if-in-we-da keept his head, we'd

tern it in fer a mighty fine sum... <MarshlStonEd> * "Didnt seem to care much about peeple, nohow..." <Preacher`> "Like you said, the river rose about 5 feet." <Preacher`> "He may not have been much for kindness, but he was my friend." <Preacher`> "Show some respect." <MarshlStonEd> Maxim keeps walkin south along the new-faster river. "I hear ya, I hear ya." <Preacher`> ((haha)) <MarshlStonEd> * After about 30 minutes of walking you come upon the ruins of the origional campsite, do you want to

stop? <MarshlStonEd> * Maxim gives them a glanse with wayward curiosity. <MarshlStonEd> !dice 3 10 <Dicelands> MarshlStonEd rolled -+ 8 7 2 +- Result -> 8 <MarshlStonEd> !dice 3 10 <Dicelands> MarshlStonEd rolled -+ 7 9 6 +- Result -> 9 <MarshlStonEd> !dice 3 10 <Dicelands> MarshlStonEd rolled -+ 7 8 2 +- Result -> 8 <Preacher`> ?how many miles down have we searched? <MarshlStonEd> * Maxim starts complaining about getting tired and saying how the two of you will never make it back

to the coyote confederation by sundown. You however dont feel tired at all, even though you've been up for about 24

hours with only 4 hours of sleep before that. <MarshlStonEd> as I said, it was about a mile from the ridge of the cliff/waterfall to the campsite, and about a

half hour walk north of that to where the mill was that expanded the river since your journey.


 * Preacher` stops and surveys the area. "We can head back now. There's nothing to be found here."

<MarshlStonEd> roll cognition <Preacher`> !dice 2 10 +2 <Dicelands> Preacher` rolled -+ 4 5 +- Result -> 5 (7) <MarshlStonEd> * Yeah, you scan the area and see nothing of use <MarshlStonEd> now roll mein <MarshlStonEd> assuming <MarshlStonEd> you want to convince maxim to walk the next 2 hours of the way, rather than threaten him into it <Preacher`> ((wait, what's going on?)) <MarshlStonEd> ((the reason I ask is the only social skill you have is overawe)) <Preacher`> recap <MarshlStonEd> Maxim is tired and doesnt want to walk the next 2 and a half hours back to the indian camp without

shuteye <MarshlStonEd> either you can sweet-talk him into it, RP him into it, or threaten him into <MarshlStonEd> it <MarshlStonEd> otherwise your choice is to hunker down for the night <MarshlStonEd> mein is your influence over others <MarshlStonEd> so you could do it without any grudges with that roll <Preacher`> ((hmmm)) <Preacher`> !dice 2 8 <Dicelands> Preacher` rolled -+ 3 4 +- Result -> 4 <MarshlStonEd> ((was that mein?)) <Preacher`> ((yeah, but i think w emgiht wanna stop <MarshlStonEd> * Maxim says "I know we'd be safe there...but after everything tonight..." <Preacher`> i gotta work in hours and i'm getting very sleepy and not very attention-spanny <MarshlStonEd> * Lets just stay in thier tent. * <MarshlStonEd> thats fine <MarshlStonEd> we only got a few hours left before tuesday to close it off <MarshlStonEd> we could do it whenever this weekend <MarshlStonEd> * You and maxim lie down in the small tent that remains from the camp after sending the smelly melty

corpse down-stream.


 * Preacher` looks back at Maxim. "I'd rather not risk a any more time out here than I have to, and you seem to

forget that back at camp my friend is dying. We'll walk the two hours back and you can sleep where it's safe."

<MarshlStonEd> ........ <MarshlStonEd> so you arnt sleeping there <Preacher`> ((feck no. jet could die)) <MarshlStonEd> * You remove the tent pegs and allow the small tent, the last of the camp, to get swept downstream

and over the waterfall a mile south. You convice the half-asleep and stressed out of his mind gambler that this is

something you always experience in the wild west and convince him to keep moving... <MarshlStonEd> * You were at the ruins of the campsite and threw all the tens and whatnot into the river.


 * Preacher` searches for any of Torn's dynamite that might be left....

<MarshlStonEd> !dice 1 6 <Dicelands> MarshlStonEd rolled -+ 1 +- Result -> 1 <MarshlStonEd> * all of the dynamite you find is soaking wet. <Preacher`> "Hmmmmm." <Preacher`> ((would preacher know about dynamite?))


 * Braddoc has left #shadowrun

<Preacher`> ((afaik wet dyno is still good, though slightly unstable))


 * Preacher` looks to Maxim, "Does dynamite work if it's wet?"

<MarshlStonEd> ((Im gonna say no.)) <MarshlStonEd> ((Would even old ass canadian dynamite like this work if wet?)) <MarshlStonEd> * Maxim shrugs. Guess you could try it out. * <Preacher`> ((The chief uses of dynamite used to be in construction, mining, demolition and on the battle field. However, newer explosives and techniques have replaced dynamite in many applications. Dynamite is still used, mainly as bottom charge or in underwater blasting. )) <Preacher`> ((i would say probably))


 * Preacher` searches for a small satchel.

<Trax> ((I think it depends on the type of fuze)) <Preacher`> "I've been through enough explosions this night." <MarshlStonEd> * You find a peice of tent tarp that you can tie into a bag *


 * Preacher` uses the tarp and creates a small satchel to hold the remainign

sticks of dynamite. Once collected, he begins on the treck back to the Indian village and Jet. <MarshlStonEd> * you take 4 wet sticks *


 * Preacher` leads the begrudged Maxim onward, firmly set on reaching his dying friend before calling this

situation to a close.

<MarshlStonEd> * You wander towards the river and eventually exit out from the woods. Seeing the edge of the cavern

far off.


 * Preacher` stuffs a pinch of salty bacon against his cheek.