OtherRPG-EdDL-Log18

<@MarshalEd> * You decide to go north, leaving Jet with Torn., <@Preacher`> "Torn, give off both barrels if you need us." <@MarshalEd> * Torn nods and gives you a devilish grin!"


 * @Preacher` slaps the reigns, moving his horse along the northern stretch in search of a crossing.

<@MarshalEd> * You ride north for about 45 minutes where the gorge seems to only get deeper and wider. Eventually many cave-like openings spot the walls in random locations.


 * @Preacher` reduces his horse's speed, eyeing the caves suspiciously.

<@MarshalEd> Roll cognition <@Preacher`> !dice 2 10 +2 <@Dicelands> Preacher` rolled -+ 1 7 +- Result -> 7 (9) <@MarshalEd> * A slight chittering noise catches your attention eminating from a few cave holes that are very close together, but you cannot make out what, if anything is inside.


 * @Preacher` stops his horse.
 * @Preacher` takes a few moments to watch and listen to the sounds, calming his horse is he acts up.
 * Parts: Mugzug (~erherkl@ool-43540a46.dyn.optonline.net)
 * Joins: Mug|Sleepz (~erherkl@ool-43540a46.dyn.optonline.net)

<@MarshalEd> * The chittering sound grows slightly louder as it echos off the cave walls.


 * Parts: Seven-7 (~Seven-7@71-221-90-211.eugn.qwest.net)
 * @Preacher` turns his horse around and rides the hell back with a swiftness.
 * @Preacher` turns his Horse With No Name around nad starts its galloping away from the caves with all speed.

<@MarshalEd> * You turn around and start to run as 5 creatures start climbing out of the hole <@Preacher`> ((*and)) <@Preacher`> ?which hole? <@Preacher`> ?behind us? <@MarshalEd> * A few of the ones on the cave wall * <@Preacher`> "YAHHH!" <@MarshalEd> * They are insectoid creatures with long hooked feet with big bloated red bodies. They leap across the chasm with great speed after you.


 * @Preacher` slaps the reigns and digs his spurs into Horse's backside.
 * @Preacher` draws a Peacemaker in hsi right hand, keeping the reigns in his left.

<@MarshalEd> Roll ridin! <@Preacher`> (9it's skill at appropriate dice level for corrsponding atrtib, yeah?)) <@MarshalEd> ((right)) <@Preacher`> !dice 3 8 <@Dicelands> Preacher` rolled -+ 6 19 11 +- Result -> 19 <@MarshalEd> yowza <@Preacher`> ((haw!)) <@MarshalEd> * You spur your horse and he runs his heart out southward along the walls of the chasm, the bug at the end of the chase decides he wont catch you and gives up. <@MarshalEd> * The other ones fall slowly behind but keep up thier vigor.


 * @Preacher` keeps the pace up as long as he can, weighing the safety of his horse in his mind.
 * @Preacher` turns and opens fire on the pursuing critters

<@MarshalEd> * Your horse has no problem running along the cavewall and instinctively keeps running without getting to close to the edge.


 * @Preacher` takes a moment to aim in before firing.

<@MarshalEd> -6 for shooting at moving targets while on a horse <@Preacher`> !dice 6 12 -6 <@Dicelands> Preacher` rolled -+ 8 3 6 6 9 1 +- Result -> 9 (3) <@Preacher`> !dice 6 12 -6 <@Dicelands> Preacher` rolled -+ 11 9 5 8 11 6 +- Result -> 11 (5)


 * @Preacher` levels the Peacemaker in his right hand, the reigns of his trusty 'Horse With No Name' clutched white-knuckled in his left. He aims in on the pursuing critters and opens fire with two quick shots from his double-action revolver.

<@MarshalEd> * Your first shot goes wild slamming into a rock wall, but your second bursts through one directly in the middle leaving a bloody cloud in the air where it was hit, the rest strengthen thier resolve. <@Preacher`> "Dammit!:" <@Preacher`> ?how many left pursuing? <@MarshalEd> 3


 * @Preacher` sure wishes he'd thought about borrowing some dynamite from the foreigner right about now.

<@MarshalEd> * Since you're riding much harder than you were before, after 15 minutes of riding, you can see the large hill that you left Torn at in the distance.


 * @Preacher` attempts to kill off as many of the critters as he can in that time without beign able to reload his pistols.

<@Preacher`> ((same -6? )) <@MarshalEd> ((one sec)) <@Preacher`> ((ok)) <@MarshalEd> !dice 3 10 <@Dicelands> MarshalEd rolled -+ 4 9 1 +- Result -> 9 <@MarshalEd> !dice 3 10 <@Dicelands> MarshalEd rolled -+ 2 8 5 +- Result -> 8 <@MarshalEd> !dice 3 10 <@Dicelands> MarshalEd rolled -+ 8 3 12 +- Result -> 12 <@MarshalEd> * One of the Prarie Ticks leaps close enough to swing at your horses hindquarters <@MarshalEd> !dice 4 12 <@Dicelands> MarshalEd rolled -+ 9 5 5 2 +- Result -> 9


 * @Preacher` blows it's fucking maw off!

<@MarshalEd> !dice 2 10 <@Dicelands> MarshalEd rolled -+ 9 18 +- Result -> 18 <@Preacher`> ((rut roh)) <@MarshalEd> ((that was a good roll for you, actually. )) <@Preacher`> ((whew)) <@MarshalEd> * The prarie tick smacks your horses hind leg with one of its talons though, instead of getting loged however, it cuts clean through the flesh leaving a shallow cut that your horse merely shrugs off and continues running.


 * @Preacher` throws another looks back, his eyes widening in surpise as some nasty insectoid leaps close enough to have taken his face off.
 * @Preacher` responds by summarily blowing it's maw open.

<@Preacher`> !dice 6 12 -6 <@Dicelands> Preacher` rolled -+ 11 3 11 9 2 2 +- Result -> 11 (5) <@Preacher`> ((ouch)) <@MarshalEd> ((It was only gonna be -4 because it had just landed after its useless attack)) <@Preacher`> ((so 7)) <@MarshalEd> !dice 1d20 <@MarshalEd> !dice 1 20 <@MarshalEd> !dice 1 20 <@MarshalEd> ((...)) <@MarshalEd> ((cant handle 20s?)) <@Preacher`> ((wtf)) <@MarshalEd> !dice 1 20 <@Preacher`> ((bot froze?)) <@MarshalEd> !dice 1 19 <@MarshalEd> !dice 1 6 <@MarshalEd> ((yeah, something is amiss)) <@Preacher`> ((is 20 a valid DL dice?__


 * Quits: @Dicelands (~hehe@68.226.141.248) (Read error: Connection reset by peer)

<@MarshalEd> ((yep))


 * Joins: Dicelands (~hehe@68.226.141.248)

<@Preacher`> ((it crashed me)) <@Preacher`> ((try again)) <@MarshalEd> !dice 1 20 <@Preacher`> ((i'm beign atatcjked by some douchebag))


 * Preacher` sets mode: +o Dicelands

<@Preacher`> ((now)) <@MarshalEd> !dice 1 20 <@Dicelands> MarshalEd rolled -+ 2 +- Result -> 2 <@MarshalEd> * You blast one of the thing's legs off, It rolls around in the sand kicking up dust as its brethren jump over them to maintain pursuit


 * @Preacher` tries to shoot those down as well, having 3 shots left in his current pistol...

<@Preacher`> ((2 left?)) <@MarshalEd> ((yep)) <@Preacher`> ((modifier?)) <@MarshalEd> ((-6 again)) <@Preacher`> !dice 6 12 -6 <@Dicelands> Preacher` rolled -+ 6 4 6 6 16 8 +- Result -> 16 (10) <@Preacher`> !dice 6 12 -6 <@Dicelands> Preacher` rolled -+ 3 6 6 3 7 9 +- Result -> 9 (3) <@Preacher`> !dice 6 12 -6 <@Dicelands> Preacher` rolled -+ 8 9 5 1 4 9 +- Result -> 9 (3) <@MarshalEd> !dice 1 20 <@Dicelands> MarshalEd rolled -+ 13 +- Result -> 13 <@MarshalEd> You blast another one in its belly and it lets out a wild squeal. You are approaching the hill now. <@Preacher`> ?can i see Torn...and more importantly, did he hear my shots? <@Preacher`> "Keep going, boy...."


 * @Preacher` looks back at the remaining bug, holstering his Peacemaker and switching hands on the reigns to draw the other.

<@MarshalEd> * Torn is nowhere around. * <@Preacher`> .... <@Preacher`> ?the wagon? <@MarshalEd> * Neither is the cart. * <@Preacher`> "No!" <@MarshalEd> * At least not at the base of the hill right where you left them.


 * @Preacher` spins on the bug with his lefthand revolver and guns it down!

<@MarshalEd> !dice 3 10 <@Dicelands> MarshalEd rolled -+ 1 4 4 +- Result -> 4 <@MarshalEd> *woof* <@Preacher`> ? <@MarshalEd> * The last prarie tick falls far behind and you slow your horse at the base of the hill and turn on him as he leaps towards you. <@Preacher`> "!"


 * @Preacher` squeezes the trigger.

<@MarshalEd> -2 <@Preacher`> !dice 6 12 -2 <@Dicelands> Preacher` rolled -+ 2 1 3 7 8 5 +- Result -> 8 (6) <@Preacher`> ((doh)) <@MarshalEd> * Your blast goes wild. <@MarshalEd> !dice 3 10 <@Dicelands> MarshalEd rolled -+ 6 1 12 +- Result -> 12 <@MarshalEd> * He leaps to a distance of about 12 feet from you, judging by his progress he'll hit you.


 * @Preacher` opens fire again if he can.

<@Preacher`> ?how many shots can i get off? forgot the detemrining factor)) <@MarshalEd> ((2 a round)) <@Preacher`> ((-2?)) <@MarshalEd> ((unless you fan the hammer)) <@MarshalEd> ((yep)) <@Preacher`> ((can i fan double action?)) <@Preacher`> !dice 6 12 -2 <@Dicelands> Preacher` rolled -+ 9 3 11 7 6 1 +- Result -> 11 (9) <@Preacher`> !dice 6 12 -2 <@Dicelands> Preacher` rolled -+ 9 15 9 7 6 3 +- Result -> 15 (13) <@MarshalEd> ((No, you'd have to holster your other gun first)) <@MarshalEd> !dice 1 20 <@Dicelands> MarshalEd rolled -+ 13 +- Result -> 13 <@Preacher`> #PLAKOW! PLAKOW!# <@Preacher`> ((I did)) <@MarshalEd> You blast the thing in the belly and it squeals like its friend as it rolls around in the sand.


 * @Preacher` takes more careful aim at the downed critter and finshes it off.

<@Preacher`> !dice 6 12 -2 <@Dicelands> Preacher` rolled -+ 11 11 1 9 8 5 +- Result -> 11 (9) <@MarshalEd> * You approach the thing cautiously and blast it into the dirt. It stops moving.


 * @Preacher` takes only a few seconds to reload both Peacemakers before riding to the place he left the cart, looking for a trail.

<@MarshalEd> * Looking near the bridge you see the tracks of the cart where you left it leading directly up to the top of the hill.


 * @Preacher` has one revolver unholstered, in his right hand.

<@Preacher`> ?back the way we came? <@MarshalEd> * Torn yells from the top "Ey! Preacher! What you shootin' at?!"


 * @Preacher` breathes a sigh of relief...

<@Preacher`> "Bugs! Big ones!!" <@Preacher`> "Is Maxim with you??" <@MarshalEd> "You didnt leave any for me?!?!" <@MarshalEd> "No, he no back yet!" <@MarshalEd> "But I find way across chasm!"


 * @Preacher` rides up to him.
 * @Preacher` looks back toward the north as he dismounts, moving around behind his animal to check its hindquarters.

<@Preacher`> ((erm, along the wisde)) <@Preacher`> ((side)) <@Preacher`> ((don;t want to get my jaw kicked off)) <@MarshalEd> * As you start climbing up the sandy hill Torn yells "WATCH THIS!!" <@Preacher`> "..." <@Preacher`> ((famous last words)) <@MarshalEd> * Torn on his horse comes speeding down the hill with Jet's cart tied into the back, running towards the bridge on which he's constructed a makeshift ramp <@Preacher`> "JESUS, TORN! NO!!!" <@MarshalEd> !dice 3 12 <@Dicelands> MarshalEd rolled -+ 1 2 14 +- Result -> 14 <@MarshalEd> !dice 1 20 <@Dicelands> MarshalEd rolled -+ 10 +- Result -> 10 <@MarshalEd> !dice 1 20 <@Dicelands> MarshalEd rolled -+ 15 +- Result -> 15 <@MarshalEd> * As Torn guides Mosepet's cart towards the ramp he cuts his horse to the left and cuts the straps holding onto Jet's cart. <@MarshalEd> !dice 2 6 <@Dicelands> MarshalEd rolled -+ 5 3 +- Result -> 5


 * @Preacher` sits atop his mount in stunned silence.

<@MarshalEd> * You watch with an amalgamation of terror and hope as the tiny missle-shaped water-troth cart clears the distance, and immediately falls on its side, cartwheeling a few times before coming to rest at the back of a sand dune. <@Preacher`> ??and jet?? <@MarshalEd> * Torn yells "Yah!" <@MarshalEd> * You didnt see him fly out of the cart, so you're not sure.


 * @Preacher` looks back up to the top of the hill and rides up it, his heart a lump in his throat.

<@MarshalEd> * He says "Looks like I did good, eh?"


 * @Preacher` looks for Jet.

<@MarshalEd> * Once you get to the top of the hill you discover Jet to be sitting there holding the ice machine in his lap, and a canteen to his head. <@MarshalEd> * "Is very hot preacha sir...Is de cart ok? * <@MarshalEd> ((4 min break for cig))


 * @Preacher` lets hissing breath out between his teeth, looking back at Torn wordlessly.

<@Preacher`> ?is it? <@Preacher`> ((i'll conisder no wheels coming off 'ok' at this point)) <@Preacher`> "It looks fine, Jet," Preacher says. He dismounts, moving along the side of the 'Horse With No Name' to check it's hindquarters for wounds. <@Preacher`> ((oops)) <@MarshalEd> ((back)) <@MarshalEd> * You'd have to check it, Torn meanwhile runs a few yards back, rears his horse, and attempts to jump the gap himself. <@MarshalEd> * Your horse feels fine, very little blood actually rose to the surface * <@MarshalEd> !dice 3 12 <@Dicelands> MarshalEd rolled -+ 2 5 21 +- Result -> 21 <@MarshalEd> Torn leaps the gorge with great ease.


 * @Preacher` grabs a canteen from his saddlebags and allows the horse to drink from it. He watches the north and looks southward for any sign of Maxim.

<@MarshalEd> * Maxim is not back yet, but you presume you're about 20 minutes or so early for your deadline.


 * @Preacher` takes a swig of the liquid himself, recapping the container and looking at Jet. He wonders if there's any way to fit the chinaman and the ice machine on his mount...

<@MarshalEd> * Not likely. Jet lifts the machine with some struggle, possibly because of his condition, though he has in the past proven himself to be a phyically strong individual.


 * @Preacher` looks over across the distance at Torn, the Canadian unable to see his distaste mingled with scrutiny.

<@MarshalEd> * Jet starts wandering down the hill, clutching the machine as he scrambles down the hill. <@Preacher`> "Jet, stop." <@MarshalEd> ((Department of Redundancy Department)) <@Preacher`> ((lol)) <@MarshalEd> * He looks up at you. "Yes missa-preacha." <@MarshalEd> * "What you want?" * <@Preacher`> "Put the machine down and get up here. We'll figure out another way to get it across." <@MarshalEd> "Is not very far down. I can carry it down the cliff and back up again maybe."


 * @Preacher` watches the Northern passage with spectacle glasses if he has them, glancing ever-so-often southward for Maxim.

<@Preacher`> "You're sick, Jet. No reason to bring it down." <@Preacher`> "Just put it in the sand." <@MarshalEd> * "Maxim has big strong horse. Maybe he carry it." * <@MarshalEd> * Jet sets the thing on the side of the hill in a place that it wont roll down. "I need new frozen-water soon." * <@MarshalEd> * Soon you see Maxim in the distance spurring his horse on. <@Preacher`> ?is he being followed? <@Preacher`> "Jet. Get up here with me."


 * @Preacher` helps the chinamen up behind him in the saddle if necessary.

<@MarshalEd> * No * <@MarshalEd> * Jet climbs up into the saddle. *


 * @Preacher` waves at Maxim as he approaches.

<@MarshalEd> * Maxim slows his horse at the bottom of the hill and calls up to you. "No luck! Just riddle'd wit ticks!"


 * @Preacher` motions for him to come up the hill.

<@MarshalEd> * He brings his massive horse slowly up the hill then looks down at the machine, then at the deep tracks, and across the ridge putting together the events that just transpired * <@MarshalEd> * He silently climbs off the horse, and hefts the weight of the machine onto his horses shoulders and straps its up with his rains. <@MarshalEd> * "Can...yer horse make the jump?"


 * @Preacher` climbs down and aids him witht he contraption.
 * @Preacher` glances at his Horse. "I hope so."
 * @Preacher` tries to conceal his pride.

<@MarshalEd> * You quickly get it attached in a way that it seems secure. And Maxim hops back up. As he walks around you you smell fresh gunpowder on him *


 * @Preacher` re-mounts his horse. "Those ticks give you any trouble?"

<@MarshalEd> * "Nothin' I cant handle." * <@MarshalEd> * He spurs his horse and speeds down the hill at amazing speed! <@MarshalEd> !dice 2 10 <@Dicelands> MarshalEd rolled -+ 8 1 +- Result -> 8 <@Preacher`> oo <@MarshalEd> !dice 3 10 -2 <@Dicelands> MarshalEd rolled -+ 8 26 3 +- Result -> 26 (24)


 * @Preacher` scratches behind his horse's ears.

<@Preacher`> "Jet, hold on to me." <@MarshalEd> His horse appears to have some trouble handling the weight of the machine but clears the gorge, Maxim however in order to keep the heavy machine on balance ends up falling off the horse before it jumps, leanding heavily on the side of the pit. <@Preacher`> ?? <@MarshalEd> ((Meaning he didnt fall in, and is still on the same side that you are, he is very close to the edge though * <@Preacher`> ((thought so)) <@Preacher`> "Dammit!" <@MarshalEd> !dice 2 10 <@Dicelands> MarshalEd rolled -+ 5 2 +- Result -> 5


 * @Preacher` rides down the hill toward Maxim.

<@MarshalEd> * He leans up on one arm and sits still for a moment catching his breath, he quickly backs away from the edge before checking himself for broken bones


 * @Preacher` gives serious consideration as to how much weight his horse can get across.

<@Preacher`> "Are you alright?" he asks, approaching the downed man. <@MarshalEd> * Torn suddenly starts yelling from the other side of the gorge, you cant make out what he's saying but it's definately filled with alarm. <@Preacher`> "..."


 * @Preacher` begins dumping gear. Tossing out all the coffee, and all but a gallon of lamp oil.

<@Preacher`> "Are_you_alright??" he asks again, working hurredly to unload his horse. <@MarshalEd> ((oh yeah, sorry)) <@MarshalEd> * Maxim says "Yeah, think I just got the wind knocked out of me...what's going on over there?!" <@Preacher`> ((so that's 19.75 punds....)) <@Preacher`> "I don't know."


 * @Preacher` tries to assess how much his horse can carry.

<@MarshalEd> * "Go see him! I'll get across another way!" *


 * @Preacher` dumps some feed if necessary.

<@Preacher`> "Get on, NOW!" <@MarshalEd> * Torn stifles out a "HALP!" * <@MarshalEd> * Maxim shrugs and climbs up on his horse


 * @Preacher` reaches down to yank Maxim up.

<@MarshalEd> * err, your hourse <@Preacher`> ? how does he hold up?? <@MarshalEd> -2 to your horseriding


 * @Preacher` spurs him around in a wide circle, trying to gain speed enough to make it across.....

<@Preacher`> !dice 3 8 -2 <@Dicelands> Preacher` rolled -+ 6 2 3 +- Result -> 6 (4) <@Preacher`> ((how do chips work because i wwant to use one)) <@MarshalEd> ((hmm)) <@MarshalEd> ((it depends what kind, lemme look up the chart)) <@Preacher`> ((i have 2 white, 2 red, and 1 legend)) <@MarshalEd> ((1 white lets you reroll another die, 1 red lets you reroll another die and add that to the highest die, blue does the same as red, but I dont get a chip, and legend are the same as blue)) <@MarshalEd> ((so red will probably guarentee it, white will just give you a better chance)) <@Preacher`> ((....))0 <@Preacher`> ((legend has to be diff somewhat?)) <@MarshalEd> ((thats what I thought, but in this application, its apparently burning a better chip to be used as a lesser one)) <@MarshalEd> ((in all other applications, legends are way better then blue <@MarshalEd> ((they're mainly best for decking out your character or winning important poker hands, I believe))


 * @Preacher` spends 1 white and 1 red chip.

<@Preacher`> !dice 2 8 -2 <@Dicelands> Preacher` rolled -+ 7 2 +- Result -> 7 (5) <@Preacher`> lol <@Preacher`> lame <@MarshalEd> ((5+4 = 9)) <@MarshalEd> * Your horse easily clears the gorge, and all three occupants land safely with him.


 * @Preacher` immediately draws a Peacemaker and rides toward Torn.

<@MarshalEd> * Maxim jumps off <@MarshalEd> * Torn appears to be wrestling with something, with what you cannot tell because his back is to you *


 * @Preacher` ride hard and fast toward the Canadian.
 * @Preacher` rides hard and fast toward the Canadian.

<@MarshalEd> * He his hunched over in a ditch clawing at his face making gutteral sounds * <@MarshalEd> ((his is is)) <@MarshalEd> ((in other words, the first his = is ))


 * @Preacher` brings his horse to a halt. "Torn!!"
 * @Preacher` jumps from his animal, leaving Jet atop it. Is he clawing at his own face??

<@MarshalEd> * He spins around, a Tick is clawing at his face and he is trying to pull it away from his mouth. It actually appears to be trying to crawl inside * <@Preacher`> how big?? <@MarshalEd> * Its body is blood red and about the size of a man's fist, though its strong legs make it a good foot and a half long when fully stretched out. <@MarshalEd> !dice 4d12 <@MarshalEd> !dice 4 12


 * @Preacher` drops to a knee as he holsters his revolver and draws the knife form his boot.

<@MarshalEd> ((are dice frozen again?)) <@MarshalEd> !roll 4 12 <@MarshalEd> !dice 4 12


 * Quits: @Dicelands (~hehe@68.226.141.248) (Read error: Connection reset by peer)

<@MarshalEd> ((grr)) <@Preacher`> stop typing d <@MarshalEd> ((maybe it fucks up when I accidentally type d)) <@MarshalEd> ((yeah, haha. :P))


 * Joins: Dicelands (~hehe@68.226.141.248)

<@MarshalEd> !dice 4 12


 * Preacher` sets mode: +o Dicelands

<@MarshalEd> !dice 4 12 <@Dicelands> MarshalEd rolled -+ 8 6 5 21 +- Result -> 21 <@MarshalEd> ((Whoo!)) <@MarshalEd> !dice 3 8 <@Dicelands> MarshalEd rolled -+ 4 5 5 +- Result -> 5


 * @Preacher` sprints forward, trying to reach his friend as quickly as possible in order to stab that critter in the belly.

<@MarshalEd> * Torn appears to lose control of the beast as it pries his mouth open and slides itself down Torn's throat. He stumbles around for a moment in confusion as he tries to find out where the thing went. Maxim yells "WAIT!" as he begins to dig through the belongings attached on his horse.


 * @Preacher` slides to a halt in the sand, pausing for only a seocnd before lookign all around for burrow holes or somethign that could house these things....
 * @Preacher` draws a pistol in his left hand, the knife in his right.

<@MarshalEd> * There don't appear to be any around holes around from which they eminate, and you dont here that clicking noise you heard earlier. <@Preacher`> ?what's Torn doing?? <@MarshalEd> * Maxim runs up holding a bottle in his hand and he knocks Torn to the ground. Then he uncaps the bottle and pours a oily substance into his mouth.


 * @Preacher` watches.

<@MarshalEd> * Maxim yells "Be ready with that knife!!" as Jett runs up to join the confusion. <@MarshalEd> !dice 3 8 <@Dicelands> MarshalEd rolled -+ 4 4 6 +- Result -> 6 <@MarshalEd> !dice 3 8 <@Dicelands> MarshalEd rolled -+ 3 4 1 +- Result -> 4


 * @Preacher` moves forward, blade in hand.

<@MarshalEd> !dice 3 8 <@Dicelands> MarshalEd rolled -+ 6 1 1 +- Result -> 6 <@MarshalEd> Torn begins to swollow the flued slowly and soon begins vomiting all over himself and down the front of his shirt <@MarshalEd> * You can see blood in the vomit as well. <@MarshalEd> !dice 1 4 <@Dicelands> MarshalEd rolled -+ 2 +- Result -> 2


 * @Preacher` snarls slightly.

<@MarshalEd> * After about 20 seconds or so the blood gets thicker and Maxim makes brief eye contact at you as he holds Torn's mouth open wide. <@MarshalEd> roll guts <@Preacher`> !dice 4 12 <@Dicelands> Preacher` rolled -+ 10 11 4 22 +- Result -> 22 <@MarshalEd> * You barely grimace as you see two long claws poke thier ways out of Torn's throat, followed slowly its pulpy body with one leg behind it. You immediately realize upon looking at the beast that it is the one whose leg you shot off about 20 minutes earlier. <@MarshalEd> * Torn spews out some more vomit and oily fluid in the aftermath of the bugs retreat. <@MarshalEd> !dice 3 12 <@Dicelands> MarshalEd rolled -+ 11 1 6 +- Result -> 11


 * @Preacher` jams his knife into the thing when he's confident it won't puncture Torn's face.

<@MarshalEd> !dice 3 10 <@Dicelands> MarshalEd rolled -+ 3 4 8 +- Result -> 8 <@MarshalEd> roll quickness <@Preacher`> !dice 4 12 <@Dicelands> Preacher` rolled -+ 6 20 2 3 +- Result -> 20 <@MarshalEd> ((...wow)) <@Preacher`> ((hawt)) <@MarshalEd> ((ok, now roll dmg)) <@Preacher`> !dice 3 6 <@Dicelands> Preacher` rolled -+ 13 3 9 +- Result -> 13 <@Preacher`> !dice 1 4 <@Dicelands> Preacher` rolled -+ 5 +- Result -> 5 <@Preacher`> so 19 <@Preacher`> ((damn, i just did more dmg with my knife than my pistols?)) <@MarshalEd> * You stab the thing clear in the belly as it attempts to fly up in your face. Jet quickly assumes a karate stance as he is about to kill the bug when he realizes that you've already slashed it out of the air. "Woah-missa preacha!"


 * @Preacher` destroys the thing.

<@MarshalEd> * It squeals, and you remove the knife through the topside of the bug, ending its vile existence. <@Preacher`> "..." <@Preacher`> "How's Torn??"


 * @Preacher` turns to look at his freind.

<@MarshalEd> * Torn appears to have lost about a pint of blood, but is slowly resuming his composure <@MarshalEd> * and 3 meals


 * @Preacher` takes a breath and looks around, surveying the aftermath...

<@MarshalEd> * Maxim shows you the bottle. "Castor Oil...never head west without it!" <@Preacher`> He approaches the cart after ensuring Torn is alright, cleaning his knife on his trouser leg. Preacher inspects the cart, checking for damage that might cause it to lose a wheel or be otherwise incapactitated. <@Preacher`> "I'll remember that." <@MarshalEd> * The cart appears to be more or less in tact, the shade is a little bent up, but it should work more or less like it always did.


 * @Preacher` attempts to push it back over, enlisting help if necessary. He then sets about getting the ice machine ready for Jet.

<@Preacher`> ?is Torn's horse okay? <@MarshalEd> * It isnt very heavy, you easily upright it and take the ice machine down from Maxim's massive horse. <@MarshalEd> * Torns horse munches on some tall grass as if nothing happened <@Preacher`> "We can't afford to stop, so get your gear ready." <@Preacher`> "Jet, go ahead and get back in the cart." <@MarshalEd> * Jet climbs into the cart again. "Yes, very hot."


 * @Preacher` makes sure the cart's cap is on, then adds the right amount of blood and a jug of water.

<@MarshalEd> * You do so. Torn spits blood and vomit on the bug, then stomps on the thing, causing it to explode like a bloody water-balloon. He gathers his composure and climbs onto his Horse. He lets a low gugling groan as he <@MarshalEd> snaps the reins to approach you. Maxim returns his bottle to his gear and walks his horse over to the rig, stying the cut leather ropes back together.


 * @Preacher` attempts to get the machine going so that the men can get on the move. More of those critters may be coming, and enough time has been wasted already.
 * @Preacher` nods to Torn.

<@MarshalEd> * You hit the button and the machine starts to make its high pitched operating sound, every animal within a mile should be able to hear it, and maybe even further as it echos through the gorge. It starts spitting out ice.


 * @Preacher` hopes it'll keep them the hell away.

<@Preacher`> "Let's go." <@MarshalEd> * Maxim says "We should probably go." <@Preacher`> "After you." <@MarshalEd> * You start your march again towards wherever Maxim plans to take you. <@MarshalEd> * "Well...Lets hope that doesn't happen again."


 * @Preacher` nods wearily, slipping a bit of raw bacon into his mouth.
 * @Preacher` does this semi-covertly.

<@MarshalEd> * After about 6 more hours you find yourself walking around on paths through a semi-vegitated area with many cliffs and hills and ditches and such. Roll cognition <@Preacher`> !dice 2 10 +2 <@Dicelands> Preacher` rolled -+ 8 7 +- Result -> 8 (10) <@MarshalEd> * you notice indian scouts at far distances watching your presense silently.


 * @Preacher` casually rides up besides Maxim. "Your people, how close are we?"
 * @Preacher` speaks in low'ish tones

<@MarshalEd> * "They've been watching us for an hour or so. They move thier camps occasionally, but we're approaching on a river that they usually live on. * <@Preacher`> "Mmmm."


 * @Preacher` lets himself fall back again at a languid pace.
 * @Preacher` looks back at Torn and Jet.

<@MarshalEd> * Torn looks a lot better except for the blood and vomit and castor oil all over the front of his shirt <@MarshalEd> * He hasnt said much though. * <@Preacher`> "Torn." <@MarshalEd> * Jett at this point begins to complain about the heat, even though his ice is still somewhat solid. <@MarshalEd> * He looks up at you. <@Preacher`> "We're getting close, so don't get squirrely." <@Preacher`> "We're close, so don't get squirrely." <@MarshalEd> "Yes Mista Precha!"


 * @Preacher` looks at Jet and frowns, handing him a canteen of water. "Drink this."
 * @Preacher` looks at Torn again, "Torn... How are you holding up?"

<@MarshalEd> * He drinks from the canteen and smiles big! <@Preacher`> ((lol)) <@Preacher`> ((/me smiles big too)) <@MarshalEd> * #gravely# "hurts...to...talk." *


 * @Preacher` nods.
 * @Preacher` rides up to beside Maxim, "We need to pick up the pace."

<@MarshalEd> * You hit a river quite soon with a man-made wooden bridge that leads over it. Maxim pulls out a pair of binoculars (they were around, right?) and looks up into the hills for a few minutes, he then turns north and says "Shouldn't be long." <@Preacher`> ((i think a monscope, maybe)) <@MarshalEd> * After about 10 minutes of following the river, you see semi-large waterfall in the distance (about a 40 foot drop of water) that apparently allows the forestry in the shallow valley to thrive. <@MarshalEd> ((I dont know much of native-american culture, so I hope none of this ends up to be insulting/incriminating. *


 * @Preacher` watches the surrounding terrain very carefully, looking for more scouts, traps, are other signs of occupancy...

<@MarshalEd> ((though it is sort of an amalgamation in the game setting to, because they all had to join together to fend off the white man I guess * <@Preacher`> ((lol, just go with it, we're in the edlands...)) <@Preacher`> ((yar!)) <@Preacher`> ((this is so sweet. i'm having a blast <@MarshalEd> * There's a bunch of teepees and a few established buildings such as wigwams and whatnot. Also the hills have subterranian housing and outposts set around the area.


 * @Preacher` takes the whole scene in...

<@MarshalEd> * A few heavily armed and physically capable individuals approach you as you begin to draw close to the village. One of them addresses Maxim and they speak a language you do not understand. <@MarshalEd> * After a brief exchange, the guards seem to relax slightly and they begin to walk into the village. Maxim rides slowly behind one indian mount who begin to speak casually as they walk into the center of the village.


 * @Preacher` reserves himself and listens to the tones of their voices.

<@MarshalEd> * A few of the towns childrens run inside or to thier parents as you approach. They gaze up at you with curious, (and some hateful) looks on thier faces. You determine that this village rarely sees white people. <@MarshalEd> * You realize that the attack on Torn may actually be a blessing as he is less likely to embarass you this way.


 * @Preacher` smirks slightly at the irony of this on so many levels.

<@MarshalEd> * You begin to interpret the reactions of the villagers to have about 10% disdain from you, 20% fright, 30% distrust but acceptance 40% curiosity <@MarshalEd> * In other words, you guys had better watch your steps. *


 * @Preacher` stays silent and glances over Jet before trying to memorize as much of the area as he can.

<@MarshalEd> * The guide who was talking with Maxim suddenly dismounts and walks silently into a tent. The other mounts all watch you cautiously from a good distance away without making a sound. <@MarshalEd> * Maxim says "They're going to find someone who speaks English, and then bring us to the medicine man. He should help us.


 * @Preacher` stops and waits, glances around casually, looking mostly with his eyes.
 * @Preacher` nods in response.

<@MarshalEd> * Suddenly a younger man, you wager about 17 or 18 comes out of a tent. He speaks fluent english, and has seemed to pick up other American mannerisms as well. "Howdy pard, Jus gotta tell ya. The folks here won't like your devil machine, might want to hide it somewhere a'fore onea them raveners bust it up." <@MarshalEd> * He points at the ice machine attached to Jets contraption. <@Preacher`> "Do you have some place we could put it?" <@MarshalEd> * He looks at his tent for a moment then says "I dont want to take resposibility...besides, the raveners trust me least." <@MarshalEd> * Some of the more angry looking village residents watch your exchange suspiciously. <@Preacher`> "A suggestion, then....Now that the village has seen it? <@MarshalEd> * He shrugs. "Either guard it, or take it outta town and put it in some bushes or something...though we redskins are excellent trackers too!" <@Preacher`> "Can you take us to your healer?" <@MarshalEd> * He nods * <@MarshalEd> brb <@MarshalEd> ((4 mins)) <@Preacher`> =) <@Preacher`> lol...6am <@MarshalEd> ((back)) <@MarshalEd> * The translator nods and walks towards one of the wigwams, he opens the door (do they have doors? I doubt it) and motions to you. <@MarshalEd> * The sides of the stick structure are covered in animal hides that have been painted and stitched in what looks ritualistic. As you approach one of the sides of the cliff face (which allows for the waterfall) you notice the earth-tone paintings that decorate the sides.


 * @Preacher` examines them as he moves closer to the wigwam.

<@MarshalEd> * Maxim enters before you, kicking the dust off his boots on a rock before he does so.


 * Quits: Gloomba (Gloomster@cpe-72-130-39-162.socal.res.rr.com) (*.net *.split)
 * @Preacher` helps Jet out of the cart and looks at the Canadian. "Torn, we're going to need someone to watch the cart. Do you want to have the healer look at your throat?"

<@MarshalEd> * He shakes his head. "No doctors. Especially in dis crazy primitive society, eh?!" He looks around him with a look of contempt. "I feels fine." <@MarshalEd> * "I'll watch de crazy contraption." <@Preacher`> "Then try not to shoot anybody, okay?" <@MarshalEd> * He frowns. * <@MarshalEd> * "Ok, la."


 * Joins: Gloomba (Gloomster@cpe-72-130-39-162.socal.res.rr.com)

<@MarshalEd> * Jet gets out of the ice-water, now mostly water, and wanders with you holding your canteen and taking sips eagerly.


 * @Preacher` turns and follows Jet into the wigwam.

<@MarshalEd> * Maxim is seated on a large circular rug facing a wise old indian man. He is heavily scarred and has his eyes downcast to the ground not even looking at you. Near him are two heavily muscled men, larger and more intimidating then the guards who met you at town, one has a gun belt with a revolver in it and the other has a rifle positioned near him. <@MarshalEd> * The walls are covered with feathers and dreamcatchers, and a small fire burns in the middle, the smoke from which is released through a vent in the top of the wigwam. <@MarshalEd> * The building pulsates with an energy that you assume is the result of numerous magical rituals.


 * @Preacher` hangs back a little.

<@MarshalEd> * Maxim offers you a seat near him. The interpreter says "Mister..." as he looks at Jet, then offers for him to lie on a blanket placed in front of the wisened old medicine man. <@MarshalEd> * Jet does so. "Thesea people to help me?"


 * @Preacher` moves to sit beside Maxim a bit uneasily. "Yes, Jet."

<@MarshalEd> * The medicine man holds his hands slightly over Jet in random places over his body. Jet begins to drink from the canteen, but the shaman takes it and sets it aside. The interpreter watches silently.


 * @Preacher` scrutinizes the ritual.

<@MarshalEd> * He then says several words in some indian dielect you do not understand. <@MarshalEd> Does Preacher have any familiarity with indian tribes? <@Preacher`> (((mmm, nope. only Evan.)) <@MarshalEd> ((and he was indian only in genetics)) <@MarshalEd> * You have no idea whether this ritual is normal or not * <@Preacher`> ((yep)) <@MarshalEd> * The interpreter says "It will take a great favor of the nature spirit to determine not only what is wrong with your asian friend."


 * @Preacher` just hopes there isn't a gunshot from outside...

<@MarshalEd> * "But also what means need to be taken to cure it.


 * @Preacher` nods slowly...

<@MarshalEd> * The medicine man says a few more words and then the interpreter begins to set up a boiling pot over the flames. <@MarshalEd> * The medicine man continues to speak and his interpreter says "Gaining the attention of a nature spirit takes great sacrifice...and time, it would appear, is how you pale faces say, of the essence..." <@Preacher`> "Hrrmmm." <@MarshalEd> * One of the guards stands up and begins to remove one of Jet's boots. The chief pulls out a small knife and begins to polish it.


 * @Preacher` watches Jet, praying silently.

<@MarshalEd> * Jet begins to complain about the heat again, and the Shaman sets his knife into the fire. He then grabs the canteen and returns it to Jet's hand. He then downs the water gratefully. <@MarshalEd> * The medicine begins speaking again. "The more severe the sacrifice, the better and quicker the spirits will respond..." <@MarshalEd> *man <@MarshalEd> * and the interpreter is the one speaking. <@MarshalEd> * The medicine man begins speaking as the guard sets the boot and sock aside, then kneels down and grabs Jet's leg with both hands to hold it still.


 * @Preacher` raises an eyebrow.

<@MarshalEd> * The interpreter does not translate this bit, and it becomes apparent that the shaman is chanting <@MarshalEd> * Maxim appears to take this as a perfectly natural turn of events. <@Preacher`> ?How is Jet handling this?


 * @Preacher` s trigger finger twitches....

<@MarshalEd> * Jet is obviously nervous, but also too worried about his rising heat problem that he isnt really paying much attention. <@MarshalEd> !dice 3 12 <@Dicelands> MarshalEd rolled -+ 4 6 7 +- Result -> 7 <@MarshalEd> ((booo)) <@MarshalEd> !dice 3 12 <@Dicelands> MarshalEd rolled -+ 2 11 2 +- Result -> 11 <@MarshalEd> * The fire begins to grow very dim, shrouding the wigwam in darkness (as the animal hydes cover any light sources coming into the building). A swiling mist begins to appear around the medicine man as he chants. Sounds of howling and other strange noises begin to eminate from the mist as the spirit world is contacted. <@MarshalEd> * The medicine man pulls the hot knife out of the fire and he makes eye contact with the interpreter. The knife glows bright red in the darkness of the room. "The interpreter looks at you and says 'when your asian friend awakens, tell him we are sorry for his sacrifice!' * <@MarshalEd> * The medicine man quickly reaches down and slices off Jet's little toe.


 * @Preacher` conceals his shock, and is admittedly intrigued -- this magic a powerful manifestation.
 * @Preacher` grimaces.

<@MarshalEd> * He quickly scoops it up with the hot blade, tosses the toe into the pot, and then presses the hot metal down on Jets wound. Jet screams subsequently and passes out from the shock.


 * Quits: Gloomba (Gloomster@cpe-72-130-39-162.socal.res.rr.com) (*.net *.split)

<@MarshalEd> * The medicine man now starts a different chant as he gazes into the pot watching the blood swirl around in random patterns. <@MarshalEd> * As the water comes to a boil, the shaman briefly interrupts his chant in increments to spit out random bits of dialogue. His brow is growing sweaty and shows deep concentration. Each time he utters a different phrase the interpreter translates for him. <@MarshalEd> !dice 3 12 <@Dicelands> MarshalEd rolled -+ 5 3 7 +- Result -> 7


 * Joins: Gloomster (Gloomster@cpe-72-130-39-162.socal.res.rr.com)

<@MarshalEd> * "His condition is caused by...an abomination..." <@MarshalEd> * "Sent by the reckoners..." <@MarshalEd> * "He hides out...not far away..."


 * @Preacher` arches an eyebrow.

<@MarshalEd> * "what have been come to be known as reckoners in the white-mans tongue...spread fear." *


 * @Preacher` tries to remember if he's ever heard of a Reckoner before....

<@MarshalEd> * "And the beast is sent to spread disease to those who impede thier plans." * <@MarshalEd> * Having no actual background or skills that suggest you might know anything about the truth behind the monsters that roam the west, you figure it is an Indian conception of satan, demons, and evil in general. <@MarshalEd> * "Because the priest...could not be infected...The beast now attempts to...infect his friends. *


 * @Preacher` bites his tongue.

<@MarshalEd> * "Though he is nearby...this is no coincidence...as he always stays just ahead, or just behind his prey..." * <@MarshalEd> * "And he grows with every victem." * <@MarshalEd> * The firelight flares up suddenly and dies down again. The water begins to boil over as his ritual begins to draw to an end. <@MarshalEd> * "You must confront it...and you must collect its body to develop the cure." * <@Preacher`> ". . ." <@MarshalEd> * The howling of the other world slowly grows quieter. The interpreter takes the pot off of the fire and sets it in front of the medicine man who takes a stick and begins to stir the water. <@MarshalEd> * After a good 10 strokes or so, he lets go of the stick and it slowly spins around in the water, before resting pointing in a northern direction into the cliffs above. * <@MarshalEd> * The light slowly grows brighter and the room that grew so misty as the ritual went on suddenly becomes as clear as if it were never there in the first place. <@Preacher`> "Where?" <@MarshalEd> * The interpreter translates your question, and upon hearing the response says "He has seen no visions as to where the beast is hiding currently, but he is in that direction, and he is close. No more then 5 miles away.


 * @Preacher` stands. "How long do I have for him?" he asks, motioning to Jet.

<@MarshalEd> * Once again there is a brief exchange between the two. "Of that he knows not either, but is is unlikely that he will see more than a handful of moons if nothing is done.


 * @Preacher` looks at the Shaman in a steady, level manner. "Does he know I'm coming?"

<@MarshalEd> * Jet startles in his sleep. "If he is to even make it that long..." The interpreter stoops to examine him closer and says "Maybe we oughta get the feller back on ice fer the time bein'" <@MarshalEd> * "He must share some connection with you if he knows where you are and where you are going without being able to see you...so I'd bet yes, though it is unclear how accurately he anticipates you." *


 * @Preacher` nods slowly, then helps pull Jet to his feet and move him out of the wigwam.

<@MarshalEd> * As you reach down to grab Jet you jump back like you touched a hot stove. You quickly jam the fingertips into your mouth. <@Preacher`> ((lol)) <@MarshalEd> * The interpreter makes a similar movement as he too grabs Jet to help life him. <@MarshalEd> ((lift))


 * @Preacher` checks his hands.

<@MarshalEd> * they look red, but fine * <@Preacher`> "Use the blanket."


 * @Preacher` reaches down and uses the blanket to get a grip on Jet.

<@MarshalEd> * The interpreter nods and lifts Jet with the blanket, and you wander through the door. Maxim helps carry the weight a bit, but because of the awkwardness of three of you realizes that he's not helping and wanders off after you get outside. <@Preacher`> "Maxim." <@MarshalEd> * He turns back to you "What's up?" <@MarshalEd> * Torn is sitting on his horse watching after the other horses and the cart. He looks like he's washed some of the blood (and finally the lipstick) off his face. <@Preacher`> "Our agree ment only carries you this far, and to help us back. Can I convince you come with me into the cliffs?" <@Preacher`> "Say, double your fee." <@Preacher`> "I aim to kill whatever it is that's out there." <@MarshalEd> * Maxim looks at you for a moment. <@Preacher`> "I'll need help." <@MarshalEd> roll overawe


 * @Preacher` throws out the overaaaaaaaaaaaaawwwwwwwwwwwwwwwwwwwwwwwwwwweeeeeeeeeeeeeeeeee

<@Preacher`> !dice 4 8 <@Dicelands> Preacher` rolled -+ 1 11 1 5 +- Result -> 11 <@MarshalEd> * He shrugs. "Normally I'd say it tw'ernt my business, but I could use the cash. I bet yer Canuck friend'll come jus' fer the thrill o'the kill." <@MarshalEd> * The interpreter grunts as he shoulders the load and begins to pull you towards the crate.


 * @Preacher` nods.
 * @Preacher` looks at the interpreter. i didn't get your name?"
 * @Preacher` looks at the interpreter. "I didn't get your name?"

<@MarshalEd> "Enapay..." <@Preacher`> ((shooo, 7am... I'm fading. got work at 1pm till 9:30pm...but then i'm off until saturday)) <@MarshalEd> ((what are you gonna do with Jet?)) <@Preacher`> "Enapay, I need your help as well. How does $5 sound to look after my sick friend, our horses, and our gear? <@MarshalEd> * He nods. "That sounds fine...but...I just hope for no...retaliation, for helping you guys." <@Preacher`> "Retaliate back."


 * @Preacher` shows him how to operate the machine, checking his watch to determien the time.

<@MarshalEd> * You empty the troth of all its melted water and show Enapay how it functions. He frowns as you pour the blood into the box giving you the "See, this is what I'm talking about" kind of look, but hey, these assholes just cut off your friends toe.


 * @Preacher` makes sure Jet's foot is properly bandaged.

<@MarshalEd> (( I assume by this time you've set Jet onto the ground or back in the troth


 * @Preacher` will give the overawe to any redskin that gets squirelly with his eyeballs, too...

<@Preacher`> ((definately. back in the cart i thought)) <@MarshalEd> * ok. You bandage Jet's foot the best you can and start the machine up, it begins to make the highpitched noise and shoot ice out everywhere. Most of the villagers run inside covering thier eyes and screaming, but a select few watch with amazement as it produces ice in the hot oklahoma sun. <@MarshalEd> ((eyes = ears)) <@MarshalEd> * Enapay looks extremely embarassed, as he grabs the straps to Jet's contraption, disconnects them from the horse, and drags it into his small teepee <@Preacher`> ((heh, i was gonna wait until we got out to do that...)) <@MarshalEd> ((got out of what?)) <@Preacher`> ((LOL)) <@Preacher`> ((this works so much better...rofl)) <@Preacher`> ((out the village <@Preacher`> ((like have enepay set up a camp...but fuck it. this is way more fun))


 * @Preacher` tethers his horse outside the hut, feeding it a carrot and putting its feed bag on.

<@MarshalEd> * Torn speaks up "I don' think they like us here, la." <@Preacher`> ?waht time is it? <@MarshalEd> ((Reaching dusk)) <@MarshalEd> * Torn sounds a little better, but is suspiciously slurred. *


 * @Preacher` explains the situation to Torn. Filling him in on what has to be done.

<@Preacher`> "Do you still have that dynamite?" <@MarshalEd> * Torn opens his jacket, showing several sticks jammed around his junkal region. He obviously didnt put much thought into his own well-being, though he rarely does.


 * @Preacher` nods.

<@MarshalEd> * He smiles big! <@MarshalEd> * He then casually lights a match for a big stogie he had resting in his mouth.


 * @Preacher` grimaces.

<@Preacher`> "Get your gear ready and get some sleep. We start off at midnight."