PC-Julius

Player Name: SuperFly Character Name: Julius Frakes Profession: Hitman/Street Samurai Race: Ork D.O.B: April 19, 2031 Age: 31 as of 2062

Priorities

A: Attributes B: Skills C: Resources D: Race E: Magic

Attributes

Body: 9 Quickness: 6 Strength: 8 Charisma: 5 Intelligence: 6 Willpower: 6 Essence: 2.4 Reaction: 6(8) Initiative: 3d6 + 8

Active Skills

Cyber-Implant Combat (Spurs): 4(6) Unarmed Combat: 6 Edged Weapons: 5 Etiquette(Street): 4(6) Pistols: 8 Submachine Guns: 6 Shotguns: 6 Rifles: 5 Leadership: 6 Stealth: 4 Athletics: 3 Combat Driving: 4

Knowledge Skills

Literature: 8 English: 6 Read/Write: 6 Magical Theory: 4 Club Security Tactics: 4 Shadowrun Community: 6 Bodyguarding Tactics: 5 Latin: 2 Read/Write: 1 Classical Music: 4 Area Knowledge(Seattle): 6 Corporate Security Tactics: 3 Wilderness Survival Tactics: 4

Dice Pools

Combat: 9 Karma: 16

Cyberware

Retractable Spurs (.3) [Right Hand] Smartlink (.5) Boosted Reflexes 3 (2.8)

Gear

Ares Predator (w/ internal smartlink, silencer, and 90 rounds reg. ammo) [9M damage, SA, 15(c), 5(7) conceal] Concealable Shoulder Holster (+2 conceal) Ares Predator (w/ internal smartlink, silencer, and 90 rounds reg. ammo) [9M damage, SA, 15(c), 5(7) conceal] Concealable Shoulder Holster (+2 conceal) Ruger Super Warhawk (w/ internal smartlink, and 30 rounds EX explosive ammo) [12M damage, SS, 6(cy), 4(6) conceal] Concealable Waist Holster (+2 conceal) Franchi SPAS-22 (w/ integral smartlink, folding stock, 50 slug shells, and 30 EX esplosive shells) [10(12)S damage, SA/BF, 10(m), 2(4) conceal] Ingram Smartgun (w/ integral smartlink, 2 points recoil compensation, 64 rounds reg. ammo, 32 rounds EX explosive ammo, and 32 rounds APDS ammo) [7M damage, BF/FA, 32(c), 5 conceal] Barrett 121 Sniper Rifle (w/ integral smartlink, internal silencer, 2 points recoil reduction, and 14 rounds Barret APDS ammo) [14D damage, SA, 14(c)] Secure Long Coat (4/2) Armor Vest w/ Plates (4/3) Form Fitting Armor 3 (4/1) External Comm-Link (w/ a hyper-sensative mic that can be taped to the throat for sub-vocalization) Pocket Secretary 1 Dull-White Armante` Knock-Off Suit 3 Gray Pin-Striped Armante` Suits 3 Black-Op Suits Black Eurocar Westwind 2000 Turbo [w/ an Omnitech Vehicular Security System. The OVSS has 4 modes of protection: Alarm, which simply sound a variety of very loud sounds; Shock, which will zap away anyone touching the vehicle w/ a quick burst of electricity; Stun, which send enough voltage through the target to knock them out; and Roast, which lives up to it's name. It runs off a separate, self-recharging power cell.] High Lifestyle DocWagon Contract (Super-Platinum) [modified wristband w/ no audible alarm and triggers only after a Deadly wound or breakage] 1 False SIN For Alias William Hoard Gargoyle Skull Vast Collection of Classic Literature

Cash: 5,010¥ Notes: Julius has natural low-light vision. His siblings are Jullian, Thomas(deceased), and Samantha Frakes.

Contacts

Fixer (Helen) Street Doc (Patch) [Level 2 Contact] Club Owner (Dante Passini) [Level 2 Contact] Bartender (Stan) Troll Bouncer (Smedley) Rigger (Clarice) Merc Team (COTA) Talismonger (Kitrina) Assassin/Disguise Artist (Blank) Elven Decker (Twist) Merc/Samurai (Grunt) Sorcerer Adept (Panther) Elven P.I./Street Samurai (Milo) Troll Ganger/Street Samurai (Grubber) Wolf Shapeshifter Mage (Hugo)

Gang/Tribe

Night Crew from Dantes (5-6 goons, and Pope--the techie security rigger.)

Karma

Good Karma: 5 (265)

Edges: Perceptive (+2) [Julius has always noticed the smaller details. It's a valuable skill in the shadows, and has saved his ass on many occasions.] Friends in High Places (+2) [This refers to Dante Passini, owner of Dante's Inferno. He's one of the few people in the world Julius respects, and of those few he ranks the highest.]

Flaws: Distinctive Style (-1) [Headshots, headshots everywhere...When you find a roomful of your top guardsmen laying around with neat holes in their foreheads, you'll know who's been around.] Combat Monster (-1) [While the years have made old Jules a bit nicer, he still has a wee bit of a temper...if you get my drift.] Day Job (-2) [Julius is on call for various "jobs" Dante needs doing. These could range from delivering a package, to running night security, to pulling a hit.]

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Physical Description

Julius Frakes is a hansome, polished ork with a massive build; standing 6'5" and wearing a gray pin-striped Armante` suit which contrasts his light-green skin tone. He looks to weigh around 275 pounds. There are no severe blemishes on his clean-shaven face except for a long, thin scar down his left cheek and brow. He wears his greying black hair pulled back into a small, low-tied pony tail that starts at the nape of his neck and goes no lower than his shoulders.

History

Julius Frakes was born into a small, one parent family in an ork commune set up in the Puyallup Barrens. He was the oldest of four, and never knew his father. When he was 7 he discovered an old ork changeling who lived in an abandoned library. The old ork saw the will to learn in Julius' eyes, and proceeded to tutor him for years to come. Julius saw this ork as his mentor. And it was the closest thing to a father figure he'd ever had. After several years his sister and 2 brothers ran away, and his mother fell into illness. He stayed by her side all that he could, but she couldn't be helped. She died a few weeks later. So at the age of 16, with his mother dead and his siblings scattered to the winds, Julius left to make a life for himself. Out on the street, with no shelter, and no nuyen, Jules soon found himself a full-fledged squatter. That was until he had his first run-in with a small group of Humanis Policlubbers. He fled, but they persued him. Soon he found himself cornered by three of them, all of them armed. A battle ensued, and Julius killed two of them with his bare hands. The third was pretty scragged. Julius had no idea why he wasn't remorseful, all he knew was that he had to get out--fast. He looted all three of them, collecting about 2,000¥. Using his looted cred, he rented out a small room at a local motel and purchased as much cheap soy-food as he could from a local Stuffer Shack. After the cred was nearly depleted, Julius decided to have a night out on the town with the last of his "petty cash". After a little scouring he decided to wait in the extremely long line of Dante's Inferno. After about an hour he was admitted. The music was raw, the vibrations of the basslines were superb. He actually found himself having a good time. Then he found himself in the middle of a drunken brawl. Suddenly all hell broke loose, and he was right in the middle of the scuffle. He reacted surprisingly quickly, taking down the drunken fighters. He had them down for the count before the bouncers had even reached the bar. Later in the evening he was escorted into the back by a large troll. To his surprise he was offered a job at the club. It turns out that Dante himself had viewed the little skirmish, and was very impressed with Julius' way of handling things. Julius started work as a bouncer for Dante's Inferno. From there he muscled his way up to Dante's personal bodyguard. Dante, truly satisfied with Julius' performance, asked him to begin handling some of the shadier business for the club. Julius readily agreed. Dante even paid for Julius to get spurs and a smartlink installed. Before he knew it he was involved in various assignments from money laundry to wetwork. He found that he particularly enjoyed the latter. After a few years he left Dante's services on very good terms and moved on to shadowrunning. Julius prefers a natural touch to his work, hence the lack of any real "chrome". Instead he's worked at honing his meat body to near perfection. He is a true force to be reconned with, and is by no means to be underestimated at any length. On one of his earliest runs, which took place in the Carribean League, Julius met with a large dose of white phospherous. Leaving his back severaly burned and scarred. In September of 2054, Julius accepted a run where he and a team were to kidnap the newest "anti-everything" punk band--the Acolytes. The band had a concert the next night, and were staying at the Hilton West. Julius was hired into a team who's mission was to kidnap the band and bring them successfully back to the Johnson. A few of the members were natives of Seattle, so they went out for a night on the town. While the others stayed behind at the Hilton. The team split up into 2 groups. Julius' group was to take the ones at the Hilton. While the others were to pick up the stragglers who were scattered about Seattle. Jules' team consisted of himself; Oni, the physad; Smith, the elven hitman; Gloomy, the pacifist mage; Samadi; the mercenary, Darren, the human sammy; and Lorthian, the raven shaman. After formulating a loose plan on capturing the band in their penthouse suite and having the team scrooge out on paying 5k total for Julius' rigger friend, Clarice, to pull them out on call--they hit the penthouse. The standoff at the door with the band's ex-mercenary bodyguards soon escalated into all-out hell. Gloomy took two rounds to the chest and was down for the count. Oni ended up killing Lorthian with a swift strike to the back of the head because the shaman deemed it fit to leave the team in a bind (Julius took Oni's discarded SPAS-22). Samadi was killed in he and Darren's stand-off with Hilton security. Julius nearly had his groin crushed and his leg snapped by a surly dwarf, whom he promptly exterminated. And when a white phospherous grenade rolled out into the corridor, Julius risked his skin to drag Gloomy out and hurl him into the opposite wall. He lost his longcoat to the explosion. Julius, Smith, and Gloomy banded together and raided the suite while the rest of the team made use of their firepower to keep the security at bay. Julius took three of the bodyguards out with the SPAS, while Smith off'd the other two with his assault rifle. They retrieved the three band members and, to Julius' surprise, Clarice came hovering up to the side of the building in her Stallion. Smith went to help the others while Julius, Oni, and Gloomy took the kids and hopped their ticket out of there. After a heated dog-fight with the 'Plex Guard, Clarice dropped the crew on a rooftop. In their haste they forgot the members in the chopper and cursed themselves as they watched it fly away. Not wasting any time, Julius made quick work of the door to the stairwell and lead the team into the building. They ran into no opposition in the closed place of business until the first floor, where they ran into two guards who nearly wet themselves watching 300 pounds of ork shamble through a doorway and level a shotgun at their chests. Julius didn't see them as any kind of threat so he handcuffed them and knocked them out. Oni, on the other hand, didn't know compassion. As Julius exited the office Oni quickly killed the unconcious guards. Jules led the group to Patch's clinic, where he got his leg stitched up and Gloomy's chest sewed. He decided it would be a good idea to turn on the trid and catch the news. That's when he saw the report. Oni's folly had all been captured on the security cameras, and pinned Julius and Gloomy with accessory to murder. He told Oni to get out, upon which the physad took to the street (he was killed later in the night in a stand-off with Lone Star). Julius and Gloomy then discussed ways of clearing themselves of the charges. But they saw only one way out. As Gloomy went on his way, Julius made a call to Helen, his fixer...

History in Quebec

After being falsely accused of accessory to murder, Julius Frakes fled the UCAS for Quebec. Using his fixer, Helen, he was able to get through customs on a one way suborbital. His gear was delivered to him, as promised, in a large duffle bag. Feeling sorry for himself, he drowned his sorrows in a local bar for the next two weeks. One seemingly normal night, Julius was halfway through a cheap glass of synth-bourbon when an apparent regular began starting trouble with him. The man was a rough militant type, in combat boots, fatigue pants, and a muscle shirt. Julius thought nothing of the half-smashed joker and simply ignored him. That was until the guy got physical. He pulled a knife and charged Jules from the side. Julius promptly caught his arm in a twist hold and the joker ate bartop. Feeling the situation was getting too heated, he headed out. But the man apparently wasn't so easy to quit. Before Jules knew it he was blindsided by a barstool. Afterwards a large fight ensued between him and the stranger. When the dust settled there was Julius, chest heaving, standing over the man. Feeling he was no longer wanted, he left for the ratty doss he was renting. About 6am the next morning there was a knock at his door. Julius answered and was greeted by none other than the same joker from the bar. He introduced himself as Cobra. As it turned out the man was impressed with Julius' fighting, seeing as it had been years since Cobra had been defeated in a brawl. Julius was, from there, invited to join a small mercenary group called the COTA. This led to a long time relationship between Julius and Tiger, the team's ork female shaman. Living and working with the mercs was truly something new to Julius, and his new-found love made things just right. But throughout everything, Julius still ached to once again see home. During the three years he spent in Quebec with them he learned various tricks of that trade. One of the most significant was his training in combat driving. The money the team made was enough to keep Julius fed and bathed, and he had some left to spend on late night drinking binges. He even got his Boosted Reflexes that he'd been saving for. But throughout all this he ached for home. After the third year he finally decided to return to the city he loved. He begged Tiger to return with him, but she saw it as she couldn't leave the team. So Julius, now sporting a thick beard, returned to Seattle, alone. Upon arrival to his city he sought out Dante and got a temporary place to stay. Shaving his beard and donning one of his long unworn suits, Julius returned to the shadows of the urban jungle...

Post-Quebec History

Julius took a few simple runs until word spread through the shadows that he had indeed returned. He joined up with a team of runners hired to rig the 2057 Gubernatorial Elections in favor of Schwartz. The team banded together afterwards to form Damage, Inc.. They soon broke up and Julius moved back to freelance work. Julius started seeing Clarice for a short time, but then again who hasn't? He and Hugo, a wolf shapeshifter from Damage, Inc., became a deadly duo in the Seattle shadows. During an off-season, Hugo dissapeared to God knows where; and Julius was captured by a sadistic vampire, who was overjoyed in taking some chunks from Julius' face. Luckily, Grunt knew how to cause some damage himself, and the vampire was stopped before any further harm could be done on our hapless hero. He got minor cosmetic surgery for the wounds, but retained a long, thin scar down the left portion of his face as a reminder. It was around this time that Julius met Grubber, a troll ganger from jolly old England. The two hit it off quite well and became very good friends. When he recieved an offering to survey land in Scottland, Jules thought nothing much of it, but it turned out to be much more than he bargained for. As the team moved to investigate a strange cave, they came accross many terrible creatures, but survived, for the most part, intact. When the team reached the end, a strange leprechaun called Lain, who horded a great deal of riches, offered them a choice: stay and salvage as much treasure as they could and brave the darker depths in search of escape, or leave empty-handed into freedom. Greed got the better of Julius, and he split from the team with pocketfuls of riches. Thought dead, Julius dissapeared from the world above. But his time as a mercenary left him with valuable experience in survival, and he lived through the horrors of the cave's nether regions. Much to Dante's suprise, Julius returned to the shadows empty-handed 6 months later. After a particularly harrowing run involving a bounty hunter named Fork, Julius got reconstructive surgery for all of his body scars. Leaving only a little of his back scar, his facial wound, and the hole in his chest from a Barret 121 as reminders. As time wore on, Jules became more and more concerned with the well- being of his remaining kin, and took up the task of attempting to locate them all. He found Thomas' grave in a better part of Redmond, and saw Samantha during visiting hours at Hollywood, but Jullian's whereabouts still eluded him. He enlisted the help of Milo Heavens, an up-and-coming shadowrunner and Private Investigator, but the evidence was scarce and they couldn't find much. In late 2058, Julius hooked up with two other runners, and together they formed a shaky comradship. Winston, a spy who enjoyed the flavor of a headshot as much as Jules; and Smith, the amateur street samurai and part- time mafia goombah. When a mutual friend of the three was attacked by a Humanis Policlub in Detroit, and the trio headed out to see what was up. There they encountered a band of metahumans bent on revenge, and in trying to keep a cool head, Julius nearly brought about his downfall. In the end of a bloody riot, the tension between Smith and Julius came to a head, and Jules refused to waste a bullet on the elf's skull. Turning his back on the aspiring samurai earned Julius a bullet to the brain and a faceful of sidewalk pavement, where Smith left him to die. But an unmatched stubborness and Super-Platinum DocWagon Contract proved to be the most useful tools in Julius' arsenal, and magical healing from the combat-trained paramedics saved his life. Julius returned to Seattle, and for the next two years ran the shadows from a different angle, the Johnson. Keeping up his skills by accompanying, and usually leading the runners on their missions. He hid under his SIN as William Hoard, going semi-legitimate and working full-time under Dante Passini. He also let the news of his death spread, this worked for him by wiping out whatever enemies he had aquired through the years. But the call of the shadows beckoned him, and Julius decided to once again move back into the shadows of the 'Plex. He was a little older, a little wiser, but still a force to be reckoned with. The alpha dog was back...

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