OtherRPG-EdDL-Log12

GM: You all see the Rangers riding off, after just learning the mysterious "Harmonica Man" (as Preacher calls him) was apparently a wanted felon worth 30,000 smakaroons. He rode northwest. GM: Joan suggests that you'd best be 'movin' on.' GM: Zach, you look toward Brimstone and start off, Joan looks around then follows, as does Cassidy, and Preacher too. Jet, what you doing? GM: Jet walks and holds up the group some. GM: You all see the bustling city of Brimstone on the horizon. People are mulling about their daily business, and whatnot. Some people see you approach, one man on a horse with a backpack full of paper runs up and slows his horse. "You ride from the south! Have you news of Burmington?" GM: Zach's horse desperatly slurps up the water, sloshing it around. Jet: "But now dey all dead." Jet: "Now-uh evewyting is dead." GM: He says, "Damnit!" GM: "The townspeople have been worried sick! And it's my job to tell them the bad news! I was just about to ride south there to report progress! Gee whiz, they'll tan my hide!" Jet: "Why would dey tannah youah hide?" Preacher: "How much does the inn charge?" GM: "Here?" GM: "There are lots of inns here...take your pick..." Preacher: "Just a bed." GM: Preacher, Joan adds, "A big bed." GM: Man: "There's a flop house down the street, cheap, not too cozy, but it's a place to get out of the cold. Probably only 25 cents for a bed." GM: Man: "Depends, if you want a big room or not. Average about $1.50." Preacher: "You should get a room...All of you should." GM: Joan takes it, and ties her horse up, then walks into the inn. Preacher: "I have things to attend to." Preacher: "If anyone needs me I'll be about 3 miles out west." Preacher: "I'm not sure for how long." Jet: "What is you attending to?" Preacher: "Evan." GM: Joan's there getting a room key from the guy at the counter. GM: Preacher: She looks back, "Got the room." Preacher: "Joan, I have to go for a few days. I'll be about 3 miles out west if you need me." Preacher: "It could take a day, or the rest of the week." Preacher: "Will you be alright?" GM: "I'll be fine...will you?" Preacher: "I'll be much better when I get back." GM: Jet, you go into the inn, where Preacher and Joan are talking at the desk. The innkeeper looks at you, "Need a room?" Jet: "Yes, I need woom fowah a few days." GM: Innkeeper: "....We dont have those..." GM: He looks around. Jet: "I need a...room." GM: "Oh, a room." GM: "Sure." GM: Jet: He grabs a key, and turns a book to you, handing you a pen. GM: Preacher, she hugs back, and whispers to you. GM: "There's a present waiting for you when you get back." GM: Preacher, a dollah fitty. GM: Preacher: He reaches out, "Lemmee see that." Preacher: "Be careful." GM: He holds it up to his ear, makes a few eyebrow motions, opens the top, and sniffs inside, then closes it again and puts it on the counter. "Coffee." Preacher: "..." Preacher: "How does it work?" GM: Preacher: "Damned if I know. Jus' smelled coffee." GM: Preacher, he holds out his hand. GM: He opens it, and soots around in it, pulls out a finger, and tosses it aside, then smells one of the cigars and says, "Five bucks." Preacher: "With the box?" GM: "Yes." Preacher: "What about 6?" GM: Shopkeeper: "5.50." Preacher: "Six is reasonable, you can sell the cigars." GM: "Not for that much." Preacher: "$5.50 will do." GM: Preacher, the guy smiles, puts the money on the table, and grabs the box, putting it under the counter. GM: Eventually you come to a nice little spot which you THINK is about 3 miles out of town, however you see the edge of another little town, and hear a steam train a little to the north.
 * Zoltar perches on Zach's shoulder.
 * Zach turns toward Brimstone and heads off in that direction.
 * Jet goes where the nice holy man goes.
 * Jet walks.
 * Zach says nothing and rides his horse over to a trough.
 * Jet says, "Town all beat up 'n fulla creepy guys."
 * Zach pulls the silver box out of his horse pack and walks to a supply store.
 * Preacher looks down at the man.
 * Preacher nods.
 * Jet looks confused at how these Americans would tan people for no good reason.
 * Preacher looks at her, something close to a smile showing on the corners of his mouth.
 * Preacher motions to the Inn that held the people of Burmington, "How much do they charge?"
 * Preacher looks the others over.
 * Preacher retrieves a half eagle from his things and hands it to Joan as he dismounts.
 * Jet shakes his head and says, "Ah...you attending to."
 * Preacher feeds and waters his horse, looking at the chinaman.
 * Preacher walks into the inn, looking for Joan.
 * Preacher approaches her.
 * Preacher nods.
 * Jet gets a room at the inn.
 * Preacher looks at the innkeeper and the chinaman.
 * Preacher kisses Joan on the forehead and hugs her goodbye.
 * Preacher gives her another almost-smile and walks out of the inn toward the shop.
 * Preacher buys horse feed, and a feed bag.
 * Preacher also pulls the two items from the backpack.
 * Preacher holds up the contraption, "Do you know what this is?"
 * Preacher hands it to him.
 * Preacher nods and slips it back into his pack.
 * Preacher opens the brass box filled with cigars, "How much would you offer?"
 * Preacher slides it to him over the counter.
 * Preacher takes the money and his goods, exiting the shop and walking to his horse.
 * Preacher packs up the feed items and mounts his Horse With No Name, riding out of Brimstone, heading west.
 * Preacher sets up camp and begins to dig another shallow grave.
 * Preacher pulls Evan's body from his horse and unties him, laying the corpse down in the hole.

GM rolled -+ 4 8 +- Result -> 8 GM rolled -+ 1 +- Final Result -> 9

GM: Roll Spirit.
 * Preacher again covers it with a thin layer of soil, taking a seat and placing a Peacemaker in his lap.

Preacher rolled -+ 6 10 +- Result -> 10 GM rolled -+ 7 11 9 3 +- Result -> 11

GM: Ok, you manage to fight sleep for a good 6 hours, the constant drum of the train in the background assits in it. GM: Eventually you just fall asleep though, and you can't help it. You awaken exactly one hour later according to your watch. You're standing next to a set of traintracks, heading towards town, your foot prints in the sand are in long drags as if you weren't lifting your feet. Preacher: "What the hell..." GM: You get to where you can see it. There are 6 men in black standing there, all armed to the teeth. Three of them you recognize. Preacher: "What in God's name is going on..." GM: It's the three rangers who came to once-was Burmington. Preacher: ((Is my horse alright?)) GM: Yeah, he's standing where you left him, watching the men. GM: You walk over to the men. They turn to look at you. GM: "Well, it's our priestly friend!" GM: "This horse belong to you? He wouldn't leave." Preacher: "I wasn't expecting company out here." GM: "Yes...well." GM: "We're looking for Mr. Spock. We got word he's in the town there yonder." GM: "We at first thought this was his camp." Preacher: "No sir, just mine. The good Lord calls for me to fast and give sacrifice. And who am I to disobey?" GM: "Yes...indeed." GM: The men all look at one another. GM: "The town's right there...you should probably find an inn where it's a mite safer." Preacher: "I have a place in Brimstone. But sacrifice in the name of God calls for risks." Preacher: "The good Lord will watch over me." GM: Preacher, you see someone approaching. GM: Jet, the six men turn and level their rifles at you. GM: "This a friend of yours?" They ask Preacher. Preacher: "Of course he is." Preacher: "He is one of my congression." GM: The look at him, and cautiously lower their guns. Preacher: "Thank you my boy." GM: "You...requested playing cards? Exactly what god do you worship? I question your beliefs, good priest." Preacher: "I requested the playing cards for solitaire." Preacher: "Something to pass the time during my fast." Preacher: "I have my own water." GM: "Just checking. There are some who deal with the devil for magical games with thier cards..." GM: "How long will you be out here?" Preacher: "Possibly days...Possibly weeks." Preacher: "The good Lord calls for a sacrifice." Preacher: "Only He knows when I have sacrificed enough." GM: "Yes, quite." Preacher: "Well, if you men would excuse us, it is time for prayer." GM: "Right, just be careful. That murderous dog is out and about somewhere..." GM: The men all get on their horses and ride toward the town in the distance. Jet: "What did I do?" Preacher: "Those men are looking for Harmonica." GM: Both of you, perception tests, STAT.
 * Preacher continues to watch the grave.
 * Preacher mulls over Barney's words and the events of the past 2 weeks.
 * Preacher looks around, narrowing his eyes.
 * Preacher bolts back toward his camp, following the tracks.
 * Preacher closes his duster lightly, putting his hands in his pockets.
 * Preacher continues toward his camp.
 * Preacher glances at Evan's grave.
 * Preacher looks at the men, "What seems to be the trouble?"
 * Preacher nods.
 * Preacher pats his horse on the side of its head.
 * Preacher looks at the man, obviously expecting a straight answer.
 * Preacher watches them all.
 * Jet walks up to Preacher.
 * Preacher looks at the chinaman, "Ah, hello there. Did you bring the items I requested?"
 * Preacher is talking in an odd fashion, making his voice more boisterous.
 * Jet nods and takes out a gold watch and some playing cards and hands them to Preacher.
 * Preacher looks at them sternly, "And I am deeply offended at your doubt in my servitude of Christ."
 * Preacher shakes his head, "Misguided souls..."
 * Preacher shoots Jet a glance.
 * Preacher watches them go, his features returning to their former state.
 * Preacher looks at Jet, "Thank you."
 * Preacher hands him back the cards and watch, "What's going on?"
 * Jet puts the watch in his pocket and the cards in his backpack.
 * Preacher also has his duster drawn lightly at his waist, with a motion he lets it fall back to reveal his gunbelts.

Preacher rolled -+ 9 2 +- Result -> 11 Jet rolled -+ 4 7 1 +- Result -> 7

GM: Preacher: You suddenly realize you're standing in a large footprint. If there was a shoesize it would be size 40. These are some big feet. GM: Jet, you notice that Preacher is looking around at something. Jet: "Whachoo lookin at?" GM: Preacher, they storm way off into the distance. Preacher: "These prints are huge." Preacher: ((Do they resemble those of the 3 headed beast?)) GM: Kind of. GM: Jet, you see the outline of some foot prints. Roughly size 40. Preacher: "Wonderful." Jet: "Whassa so wondahfuhl?" GM: You sit in front of the big patch of brown sand, thinking. Preacher: "I never caught your name." Jet: "Name is Jet Shang Tzu, or jus Jet. I don't know you-ah name eidah." Preacher: "Preacher." Preacher: "Is Joan alright? What brought you out here?" Jet: "Woman is good. I come out to help." Preacher: "Just waiting." GM: You hear another train start to go by. They apparently come often. Jet: "Dangerous out heah all alone, criminals around." Preacher: "Criminals don't frighten me." Jet: "I'm no afraid of anybody, but six anybodys is anodah ting." Preacher: "Six is the perfect number." Jet: "Dah perfect numbah is one, one of dem can't shoot ya when ya take down da first one." GM: Jet, roll Vigor. Preacher, roll Spirit.
 * Preacher looks down, his eyes narrowing.
 * Preacher looks around him.
 * Preacher looks for a trail.
 * Preacher points down at the large tracks they are both standing on.
 * Preacher shakes his head slightly, taking a seat opposite the freshly-dug grave.
 * Preacher unholsters a pistol and places it on his lap.
 * Jet sits besides Preacher, takes out a dagger, and sets it on his lap.
 * Preacher nods, "There isn't much to help with."
 * Preacher holds up his pistol.
 * Preacher starts a small fire and begins fixing coffee.
 * Preacher continues to watch the grave like a hawk.
 * Preacher wonders about the yellow man's philosophy as he puts the coffee over the flame.
 * Jet wonders why a holy man carries a gun.
 * Preacher finishes fixing the coffee and hands a steaming cup to Jet, wordlessly.
 * Jet bows his head and says, "Tank you," as he drinks the tealike substance these Americans like.
 * Preacher drinks lots of coffee.

Preacher rolled -+ 11 5 +- Result -> 11 GM rolled -+ 11 7 1 4 +- Result -> 11 Jet rolled -+ 1 3 1 6 +- Result -> 6

GM: Preacher, roll 1d4.

GM rolled -+ 4 +- Result -> 4 GM rolled -+ 2 +- Final Result -> 6 Preacher rolled -+ 1 +- Result -> 1

GM: Preacher, another day goes by, and you eventually fall asleep again. Jet, you fall asleep too, but awake to find Preacher sitting in the same position. About an hour after you wake up, he stands up and walks wordlessly north, without even gathering his things or anything.
 * Jet goes for a walk, too.

GM rolled -+ 3 +- Result -> 3

GM: Jet, you follow Preacher, who doesn't say a word to you. He walks over to the railroad tracks, dragging his feet as if he was sleep deprived and turns at them, heading towards the town. About 3 hours later you're in the middle of town. Preacher, you regain conciousness. Jet: "Why you walk back heah witout youah stuff?" GM: Preacher, you're in the middle of a small town. Much like Burmington, only more 'alive'. Preacher: "..." Jet: "You just get up and staht walking and you walk and walk." Preacher: "Where are we?" Preacher: "What are you talking about..." Jet: "No say a word, just walk and you leave all you stuff at fiah." Preacher: "..." Preacher: "Just like earlier..." Preacher: "We have to get back to the camp." Jet: "You no mean to walk heah?" Preacher: "..." Preacher: "...We...have to get back to camp." Jet: "Suah" Preacher: "How far did we come?!" Jet: "Twee houah walk!" Preacher: "..." GM: Preacher, after a good 20 minutes or so of running, you arrive at the camp, feeling a little flustered. Jet, you feel like you're about to pass out, or puke, or both. GM: Everything is where it should be, except the fire has gone out. You also hear screaming in the distance to the north, but not like a painful or hurt scream...more of a battlecry. GM: Preacher, the grave is somewhat collapsed. GM: To the north, you also hear a train in the distance. Preacher: "Dammit!!" Jet: "What is dat?" GM: Preacher, you start to kick dirt around, and find a few rocks and twigs inside. GM: No body. Preacher: "Get on, Jet." Preacher: "Before we lose him." Jet: "Stealing body baaaaaad thing." Preacher: "Watch for Evan!" GM: You head north towards the cry, and also hear rhythmic drums. You come to see the railroad track, with several injuns--very several--standing around it in war makeup and what not. They have assembled a barracade of logs on the tracks. Preacher: ((Is Evan one of them?)) GM: They all pay no attention to you. There is a huge mass of logs fastened together, creating a 10 foot tall barracade on the tracks. Many are armed with bows and arrows, some with tomohawks and axes. And another is dancing around with a wolf's head as a hat, banging on a drum shouting. Evan is not among them. Preacher: ((Did the Rangers head into the smaller town?)) GM: Preacher: Yes. Preacher: "Fucking indians." Preacher: ((Do I see a train coming for their barracade?)) GM: Yes, but it's a long way off. GM: Preacher, you go into the town, looking for the rangers. You hear a bunch of people talking, saying something about a hanging, and see a crowd on the north side. Preacher: ((What time IS it??)) Jet: ((High noon?)) GM: Around 2pm. Preacher: "Marvelous..." GM: Preacher, you work your way through the crowd, and see Harmonica sitting on a horse with his hands tied behind his back and a noose up and around the tree branch he is underneath. The 6 rangers standing there are giving a speech. Preacher: "THE INDIANS ARE TRYING TO DERAIL THE TRAIN!" GM: The man with the red hair and moustache says. "What indians, what are you talking about?" Preacher: "They've built a barrier and they're trying to wreck the train." GM: The men stop and the crowd murmurs. GM: "Where?" Preacher: "North." Preacher: "About a mile along the tracks." Preacher; "The train's coming, so you'd best move!" GM: The man with the red hair looks at the others, and says, "I'd hate to rush this...' Preacher: "THERE'S NO TIME!" Jet: "Hang bad man, go save train!" GM: "Mister Spock! You have been charged with horse rustling, theft, and murder in the first degree. You ARE guilty, by default!" He slaps the horse on the ass, and the horse screams and runs off, Spock falls and hangs by his neck, struggling and making throaty noises. GM: Three of the rangers leap onto their horses and ride off, the crowd quickly becomes an angry mob, and storm down the street along the railroad. Preacher: ((Three staying behind?)) GM: Yep. GM: The man's feet dangle, act now lest he be dead. GM: Harmonica has approx. 30 seconds to live. You ride forward with a gun drawn, all three rangers immediately level they're rifles at you and ask you what you're doing. Jet is behind you on your horse, ready to act. GM: Time for initiative, everyone roll Quickness.
 * Preacher stops, his eyes focusing.
 * Preacher looks at Jet and at the town.
 * Preacher looks back at Jet, "What?"
 * Preacher looks down at his tracks.
 * Jet starts walking back the way they came.
 * Preacher begins walking back, breaking into a jog and then a run after leaving the town.
 * Jet runs, too.
 * Preacher continues to run, picking up the pace.
 * Preacher looks at the grave.
 * Preacher looks to the sound of the battlecry.
 * Preacher kicks dirt off the mound, checking to see if Evan's body is underneath.
 * Preacher grabs his bedroll and hastily secures it to the back of his horse, practically jumping into the saddle.
 * Jet hops on from the ground.
 * Preacher spurs the horse into a full gallop, heading toward the battlecry. Holding the reigns with his left hand, drawing a pistol in his right.
 * Jet takes two daggers out of his coat and holds them in his right hand.
 * Preacher keeps scanning the plains and he gallops toward the sound.
 * Preacher yanks on the reigns, halting his horse.
 * Preacher looks at the indians and their construct.
 * Preacher turns his horse around and again spurs it into a gallop, cursing audibly.
 * Preacher heads into the town, looking for the Rangers.
 * Preacher heads toward the crowd at a steady pace.
 * Preacher whispers in a very low voice to Jet, "Harmonica saved our lives. We won't let this happen."
 * Preacher rides into the crowd to help disperse them.

Ranger1 rolled -+ 3 6 8 +- Result -> 8 Ranger2 rolled -+ 9 2 6 +- Result -> 9 Ranger3 rolled -+ 1 6 7 +- Result -> 7 Preacher` rolled -+ 7 2 5 9 +- Result -> 9 Jet rolled -+ 7 9 12 11 +- Result -> 12 Jet rolled -+ 5 +- Final Result -> 17

GM: Lawmen 2 and 3 raise their rifles and say, "What do you think you're doing?!" GM: Ranger 1 raises his gun and fires at Preacher.
 * Preacher rides to the man and pulls him onto the horse and safety, ""This man saved our lives in Burmington."
 * Preacher still has a pistol drawn.
 * Zoltar pirches on the Ranger Station looking down at the goings on.

GM rolled -+ 2 8 9 3 10 +- Result -> 10 GM rolled -+ 9 +- Final Result -> 19

Preacher: ((Woo hoo! Self defense!)) GM: ((Yes, but you've got a point blank cartridge stuck in your lower gut...)) GM: Preacher, you take a shot to the gut and see blood soaking your shirt, you fly backwards off the horse. The horse then reers up knocking, Harmonica and Jet off his back and runs down the street. GM: Jet, your go. GM: Harmonica is once again dangling, however he managed to catch his breath, and his 30 second timer has been restarted. GM: I realize 30 seconds is short...but he does have a nasty smoking habit. :P GM: Jet, any other action? Jet: Yeah, I apply pressure. GM: Jet, you start to push down on Preacher's wound, which starts pumping out this black sticky goo. Jet: "Look what you done now!" GM: Lawman 2 smiles, and puts a cigarette in his mouth, "I warned the fucker." Jet: "You shoot a holy man!" GM: Two of their guns fly out of their hands, it's apparently a windy day. Then the tree falls over. GM: Harmonica goes, "Uggghhhh." GM: Next, Preacher, your turn.
 * Jet runs to Preacher.
 * Preacher lays there bleeding.
 * Preacher pops up into a sitting position, quickdrawing both pistols and opening fire on the Rangers, his face a portrait of sheer rage.

Preacher rolled -+ 1 12 1 4 5 +- Result -> 12 Preacher rolled -+ 12 +- Result -> 24 Preacher rolled -+ 6 +- Final Result -> 30 Preacher rolled -+ 9 5 2 6 5 +- Result -> 9

Preacher: ((Quickdraw.))

Preacher rolled -+ 3 12 11 11 6 7 +- Result -> 12 Preacher rolled -+ 10 +- Final Result -> 22 Preacher rolled -+ 6 4 4 9 7 2 +- Result -> 9 Preacher rolled -+ 1 5 9 7 10 5 +- Result -> 10 Preacher rolled -+ 3 5 4 12 1 8 +- Result -> 12 Preacher rolled -+ 6 +- Final Result -> 18

GM: Preacher, you take down two of the rangers with your Peacemakers blazing. GM: The other one gets distracted, and reaches for his secondary weapon. GM: Jet, your turn.
 * Jet quickdraws a knife and chucks it at the ranger.

Jet rolled -+ 7 9 +- Result -> 9 Jet rolled -+ 4 4 3 7 2 +- Result -> 7

GM: The knife hits the gun as he's drawing it out, and ricochets back over your shoulder. GM: The third and final lawman turns and runs. GM: Jet, Harmonica is lying on the ground. The tree suddenly fell over. GM: Ranger 3 starts to run at a pretty slow, but kinda fast pace. GM: He suddenly does an involuntary backflip, flies about ten feet in the air, then down hard on his upper back. An audible #CRAKK-SNAP# is heard, with a low murmer behind it which ends when the snap does. GM: Preacher, you are bleeding and oozing quite profusely, but other than that feel fine. Save for a headache, a side ache, and the shell of a bullet sticking out of your lower abdomen. Jet: "You not lookin' so good." GM: Preacher, it gives some resistance, but then slides out. GM: Its a crushed shell casing, and its got powder and blood all over it. Preacher: #BLAM.....BLAM.....BLAM# GM: You shoot all three ranger heads. GM: They go #boof#, which is a new head-exploding-sound as far as you're concerned. Zoltar: "You look like shit old chum. KA!" GM: Preacher, you first start attempting to stand, then you attempt to stand, then you start standing, then you stand. Preacher: "Bird...Where's Zach?" Zoltar: "Walk this way KA!" Preacher: "You alright, Harmonica?" GM: Harmonica pants and wheezes and attempts to stop being a bluish hue. Preacher: "Jet, find the kid." GM: Preacher, it's still bleeding and still oozing. GM: Zoltar takes Jet to a place where a callapsed Zach sits on a horse. Preacher: "Get up Harmonica." Preacher: "We don't have much time." GM: Preacher, you make a shrill whistle, and hear a whinney in the distance. GM: It doesn't hurt very much, Harmonica stands up, quite shakily. Preacher: ((Does my horse come back?)) GM: It does, yes. GM: Harmonica stumbles to his feet, and mounts one of the lawmen's horses. GM: "Let's...#gasp wheeze# go." Preacher: "We have to head to Brimstone." GM: Zach, you are suddenly shaken awake by a little man pressed up against you from behind and a bouncing motion. Preacher: ((lol)) GM: You soon realize that Jet is taking you and your horse down the street. Zach: "Not the CARD SHARK!" GM: Jet, Zach wakes up and slugs you. It wasn't hard at all, considering he was half asleep. Preacher: "Jet, we have to go." Jet: "Wake up silly boy" Zach: "Gah, I'm awake you varmit." GM: Ok, you all quickly start riding eastwards toward Brimstone. GM: You see no certain corpses on the way. GM: You eventually arrive at Brimstone about a half of an hour later. And the people are once again carrying out their business. Harmonica stops just on the horizon of town and doesn't move anymore. GM: "Wanted posters get around...." Preacher: "Don't have a spare gun belt." GM: "That's fine." He smiles and says, "I'll keep in touch. By the way...thanks." He turns and starts off at the horse's normal plodding along place. GM: You hear harmonica music as he dissappears from view. Zach: "Preacher, you got hit." Zach: "We need to get you to a doctor." Jet: "What we gonna do now, boss?" Preacher: "What?" Zach: "Let's get you to a doctor, I can't see as to how you're still riding." Preacher: "I'm fine, kid." Preacher:> "We just gotta keep moving." Zach: "Cowpiss! you got hit by a rifle in the gut!" Preacher: "The bullet's out." Zach: "So?" GM: Preacher, you get a few awed stairs by people who think you're nuts bleeding profusely, and being quite open about it. GM: One guy says, "Jesus...you should have that looked at..." Zach: "See?!" GM: You go to the inn nonetheless, its much like an inn on the inside and out. GM: You go to the inn keeper, he looks up at you. GM: "Yes, father?" Preacher: "Is Ms. Joan in?" GM: "Ms...Joan...I'm going to need a little more of a description than that. There's a thousand people in this city...probably at least 3 Joans." Preacher: "Blonde hair, checked in about 2 days ago." GM: "Hmmm..." GM: He opens his book and flips a couple pages back. GM: "Yes, she hasn't checked out yet." Preacher: "May I ask what room she is in?" GM: "Mmmm...well, I dunno. Our guests do have a right to privacy..." Preacher: "She's expecting me." GM: "Well...normally I wouldn't. But being a holy man and all..." GM: "317." GM: You go up to room 317. GM: Preacher, you hear Joan yell, "Who is it?" Preacher: "It's me." GM: It's locked. GM: You hear her go, "Thank God! Just a minute!" and hear some splashing around, then some feet walking. She opens the door wearing a towel. Preacher: "Get dressed." Preacher: "There's no time to explain." GM: Preacher, she looks at your hands, "What happend?!" Preacher: "It's nothing, get dressed." GM: Preacher, there's a tub in an ajoining room thats been filled with water. GM: "Oh my god, what happened?" Preacher: "Our ranger friends." GM: Preacher: you spill some blood on the floor, and Joan lets out a cry, she starts to get a little hysterical. GM: "You've been shot, oh my god oh my god." Preacher: "Joan, I'm fine. I promise you." Preacher: "I've been shot before." Preacher: "Now get dressed." GM: Preacher, she dips her towel in the water, and starts to rub your wound like mad. Preacher: "Get dressed, Joan." Preacher: "Let me tend to it." GM: "You...you're bleeding." Preacher: "But I'm fine." GM: She lets out some more tears, and follows your orders, walking into the other room and hurredly getting dressed. GM: Preacher, you start to get the sand, powder, lint, and ooze out of your wound, and grab a candle off the wall. GM: You start to burn the wound closed, it hurts like hell and the flame starts to crisp all your belly hair. GM: Preacher, you eventually get the wound to a state where nothing is going in and nothing is coming out. GM: You have a VERY ugly mark though. GM: Joan comes into the bathroom half dressed and says, "Where are we going? What's the rush? What's going on?" Preacher: "They were going to hang Harmonica." Preacher: "I tried to stop it and they shot me." Preacher: "So I shot back." Preacher: "They died." Preacher: "It was self defense, but it's not something I want to deal with yet." GM: She says "Oh my god. So...why are we leaving, and where are we going?" GM: You button your shirt up. She keeps asking repeat questions. GM: Zach, you go to the store. Preacher, Joan inquires where you're going. We will find out the answers to the questions posed, what happens in the store, and the rest of Brimstone, and where the wacky band of outlaws go next...Next time, in the WeirEd West.
 * Preacher sits, his smoking six-guns held in the air in front of him.
 * Preacher looks down at his wound, his face going slack.
 * Preacher tugs on the shell.
 * Jet retrieves his knife and goes back over to Preacher.
 * Preacher looks quite dazed as he tugs the shell from his belly.
 * Preacher holds it up examining it.
 * Preacher drops it on the ground, raising his remaining pistol and shooting each Ranger's body in its head.
 * Preacher lowers his pistol and looks up at Jet.
 * Zoltar lands next to Preacher and looks at him.
 * Preacher looks down at the bird, sitting on his ass.
 * Preacher attempts to stand.
 * Zoltar starts to walk off in a direction.
 * Preacher stands, his hands mechanically working the cylinders of his pistols, reloading them.
 * Preacher holsters both Peacemakers and approaches Harmonica.
 * Zoltar walks like a bird, head bobbing.
 * Preacher pulls his knife from his boot and cuts the rope.
 * Preacher pulls the noose from around his neck.
 * Preacher again looks at the hole in his gut.
 * Jet starts looking around for 'the kid'.
 * Preacher looks around for his Horse With No Name.
 * Preacher whistles to his horse.
 * Preacher presses down in the wound, utterly perplexed.
 * Preacher mounts it, "C'mon."
 * Preacher holds his belly with his right hand, the reigns in his left.
 * Jet arrives with Zach on a horse.
 * Zach puts a fist in Jet's face before he is fully awake.
 * Jet slaps the kid.
 * Preacher slaps the reigns and gets the hell out of dodge.
 * Preacher keeps his eyes peeled for a certain corpse.
 * Preacher looks back at him, "You going to stay here?"
 * Preacher reaches into his saddlebags and retrieves a Colt Peacemaker in a fast draw holster.
 * Preacher tosses them to him.
 * Preacher nods, his right hand over his belly.
 * Preacher looks at Zach, "Doctor's a luxury we can't afford now."
 * Preacher turns back toward Brimstone.
 * Preacher rides into town, heading toward the inn to find Joan.
 * Zach laughs out loud.
 * Preacher looks at his ichor-covered hand.
 * Preacher continues to apply pressure.
 * Preacher closes his duster.
 * Preacher shoots Zach a look as he dismounts, hiding the wound under his duster.
 * Preacher approaches the innkeeper.
 * Preacher nods, "Thank you, my son."
 * Preacher makes his way to the room.
 * Preacher knocks on door 317.
 * Preacher tries the knob.
 * Preacher steps into the room, closing the door.
 * Preacher looks for the bath.
 * Preacher approaches it, pulling off his duster.
 * Preacher looks around for a towel.
 * Preacher grabs her arms in a firm yet gentle grasp.
 * Preacher nods.
 * Preacher gently takes the towel from her.
 * Preacher peels off his shirt hastily and begins to clean the wound.
 * Preacher looks for a lamp or open flame.
 * Preacher figures it'll have to do.
 * Preacher exposes his belly to the open flame.
 * Preacher grunts, sucking air through his teeth.
 * Preacher burns it closed, breathing heavily.
 * Preacher cleans himself up, not looking at the wound more than he has to.
 * Preacher wipes his gunbelts down and soaks his shirt in the tub, ringing it out and repeating the process several times.
 * Preacher holds his slightly damp shirt against the candle light, the bullet hole creating a point of brightness against the dark material.
 * Preacher slides his shirt on and buttons it up.
 * Zach walks down stairs limping a bit and looks out in the street for the card shark.
 * Zach runs over to the store.