OtherRPG-Delila

Name: Lila (Short for Delila) Sex: Female Age: 20 Handedness: Right Wind: 14 Pace: 8 Size: 6

Bounty Points: 0 (0) Fate Points: 0 (0)

Traits -- Cognition: 4d10 Deftness: 4d6 Knowledge: 3d12 Nimbleness: 4d6 Mein: 4d6 Quickness: 4d6 Smarts: 4d8 Strength: 3d6 Spirit: 3d8 Vigor: 3d6

Edges & Hindrances -- Arcane Background: Hucksters (3) Eagle Eyes (1) Fleet-Footed (2) Keen (3) The Voice (1) Curious (-3) Randy (-3) Stubborn (-2) Superstitious (-2)

Aptitudes - Area Knowledge: Home County (2) Bluff (5) Climbing (1) Dodge (2) Gambling (5) Horse Riding (3) Language: Native Tongue (2) Overawe (2) Performing: Singing (3) Persuasion (3) Quick Draw: Pistol (1) Search (1) Shooting: Pistol (3) Sleight of Hand (2) Sneak (2)

Shootin' Iron & Such

Colt Lightning 6 Shots .38 Caliber 2 ROF 10 Range 2d6 Damage Gun Belt Holster

Equipment - Cards Horse Bedroll Canteen Saddle Saddlebag Clothes: Boots Shirt Skirt Fancy dress Stockings Shoes Mess Kit

Money: $20.00

Background: Lila is the daughter of the saloon owner, her mother was a Blackfoot shaman. Her mother died in child-birth and she was raised by her father. She was always with him in the saloon and the cowboys taught her how to shoot and play cards.

cognition - your awareness, how alert you are, what you roll to see if you notice something or not deftness - your eye-hand coordination, your aim, etc knowledge - your education, how much you know (ie: language) and academia mien - your charisma, works both ways...for scaring folks and getting them to like you nimbleness - how good you are on your feet, the dice number determines your pace quickness - how fast you are, used for quick drawing your pistol and determining initiative smarts - your ability to think on your feet (gambling), and used for survival skills (desert, etc) spirit - your connection to the spirirt world (guts & faith) strength - how strong you are vigor - how vigorous you are, vigor dice + spirit dice = wind (how long you can run, do things, etc w/o getting tuckered out and collapsing)