OtherRPG-Preacher2

Name: The Preacher Given Name: Johnathan Peter Miller, AKA: Jonny Miller Sex: Male Age: 39 in '80 D.O.B: January 26, 1841 Occupation: Harrowed Gunfighter Handedness: Ambidexterous - Dominion: 12 Wind: 18 Pace: 8 Size: 6 Grit: 8

Updated: 03-25-09 "It is preferable not to travel with a dead man." -- Henri Marcaux

Chips & Earnin's

Bounty Points: 0(201) Fate Chips: White-0 / Red-0 / Blue-0 / Legend-0 Money: $299.00

Physical Description

/me stands a lean 6'1" tall, with a rugged build of about 185 pounds. A wide-brimmed brown hat covers somewhat shaggy hair and casts a deep shadow over slightly handsome, time-hardened features and dark eyes. A beard covers the rest of his face, dirtying an already-dingy white clerical collar. His worn, brown rawhide leather duster covers a button-down black clerical shirt and heavy-threaded black trousers, which end in sturdy brown boots. He has a weathered look about him; with knuckles raw, and skin browned and toughened by the harsh desert sun. A red bandana is loosely hung around his neck. Four gun belts hang from his hips, two criss-crossing one another above his groin. The second pair is set higher up on his waist, and are turned to place his third and fourth pistols at the small of his back. The well-oiled leather creaks ever-so-slightly as he moves. /me 's duster hangs back on his right thigh, caught up by a Colt Revolving Shotgun sheathed in a leather thong -- the obviously-damaged stock and barrel sawn down heavily to create a savage roomsweeper. From around his neck hangs a slim cord of rawhide leather, threaded with small beads strewn between four black raven feathers surrounding a single brass .45 caliber pistol cartridge.

He carries a chest-high wooden walking staff, it's crown carved into a skull with finger notches for eye holes.

History --- Born in Texas in 1841, Johnathan Peter Miller has always lived a life of violence and sin. Beginning his gunfighting career at the age of 17, he and his boys forged a grim and bloody name for themselves among the community. For 10 years they stuck together like brothers, always watching each-other's backs. They were unstoppable, until the setup in '67... A band of Lawmen had been tracking the posse's progress for some time, and they finally worked out an opportunity to make their move. Hiring Miller's posse through a false rail baron, the band set up a bloody ambush inside the stockyard they were supposed to infiltrate. In a hail of gunfire, all of Johnathan's hombres were cut down, including him. He took two rounds in the gut, but remained conscious and crawled his way into hiding before passing out. Unable to recover his body, but overconfident in their abilities, the Lawmen declared him dead. When Johnathan awoke he found himself alone in a church, two nasty bullet scars gracing his belly. He inquired about how he'd gotten there, and who had helped him; but the few people he came across offered little help. They were also quite hesitant to speak with him, and some seemed almost afraid. He learned of the proclamation of his death, and decided to hide out across the border for a time, heading to a quaint, english-speaking village. Though alive in body, Johnathan was dead inside. Several times he found himself contemplating suicide, but couldn't bring himself to it. He also noticed that he would frequently awaken in an unfamiliar area, not far from where he'd gone to sleep. This did little to help his disposition, and only made him wonder moreso about continuing to live his life. Then the Padre at the village's church introduced him to the good book and religion, which seemed to fill the void and quelch the flames inside him. He hung up his guns and renounced his violent ways, turning his life over to God, become a priest in the small Mexican church. For five years he lived his life in the small house of worship, performing masses and other priestly duties; as well as learning to speak and read Latin. But the flame inside of him still burned, although dimly. He even took on the nickname of Preacher due to popular terminology used when speaking to him. Then one day the world handed him another blow. In the middle of mass a band of outlaws raided the church, cutting down the Padre and ruthlessly slaughtering everyone in attendance. Seeing no other alternative, Preacher moved to his living quarters and ripped open the floorboards beneath his bed, bringing out his retired weaponry. In a bloody streak of justice, Preacher systematically slaughtered every last member of the gang. The fighter in him had never died, and the combat made him feel alive again. With the church and it's congression in ruins, Preacher set off across the border and back into the United States, letting the path opened before him run its own course...

Traits -- Cognition: 3d10+2(6) Deftness: 3d12 Knowledge: 4d8 Nimbleness: 3d8 Mein: 3d8 Quickness: 4d12 Smarts: 3d6 Strength: 3d6 Spirit: 3d12 Vigor: 3d6

Edges & Hindrances -- Belongings: Light (1) [In his years Preacher has collected some interesting items, such as his Peacemakers -- which belonged to a certain unfortunate Town Marshal. He has former Texas Ranger O'Reilly's sawed-off Revolving Shotgun. There is also his hand-written, leather-bound bible translated into Latin by St. Gerome -- which he bestowed on a lumpy, six-eyed alien who left earth in a giant spacecraft.] Keen (3) [Preacher has trained himself to be constantly aware of everything around him, and take notice of things others ignore. This gives him quite an edge in any given situation. Add +2 to any Cognition rolls.] Thick Skinned (3) [You don't live long in the Weird West by being soft. Preacher may ignore one level of penalty modifiers per wounded area.] Two-Fisted (3) [Preacher was blessed with the gift of ambidexterity, the ability to use both hands equally well. This helps make him a decidedly deadly gunfighter. Preacher ignores the -4 modifier for using his off-hand, because he has none.] Nerves O' Steel (1) [Shakin' the resolve of a Dead Man isn't the easiest thing to accomplish in the Weird West, and even if somethin' does manage to frighten the Preacher, he's been around the prairie enough times not to let it show.] The Stare (1) [Preacher's becoming more of an ornery cuss as time goes by, and he's not afraid to let it show when he sets his orbs on an unfortunate someone whose peeved him off.] The Voice: Threatening (1) [Men of the cloth are used to being heard when they give a speech up on the pulpit, putting the fear of God into their parishoners. Since Preacher's flock long ago left the world of the living, he's put his skilled tongue to other uses -- namely scarin' the pants off his enemies.]

Veteran of the Weird West [Preacher's been through many trials, and has experienced a lot in his time. He still carries baggage though, especially when it comes to the walking dead. For every man he kills he has to be sure they aren't coming back, he must be sure their brains are destroyed. If he can't get to the corpse in time, he'll wait at the poor sod's grave, just to be sure. If a friend dies he'll bury them, and wait to see if they come back. If they do and their once-mortal owner holds dominion, he'll allow them to exist. If not, he'll free them of their torture with a bullet to the head.]

Bloodthirsty (-2) [It was the thrill of the battle that rekindled the flame in Preacher's spirit, and it's a love he hasn't lost. Preacher is particularly viscious in battle, unwilling to stop until he is the last man standing.] Grim Servant O'Death (-5) [There's just something about Preacher, something that has to do with death. His entire life he's attracted trouble, and it doesn't look to be tapering off anytime soon either.] Loyal (-3) [Preacher has very few people he can call friends, but to those that lucky enough to carry the title, Preacher is faithful unto death.] Vengeful (-3) [Wrong him, especially by way of his posse, and the Preacher will hunt you to the ends of the Earth and beyond...]

Aptitudes - Academia: Occult(3) d6 Animal Wranglin'(2) d8-2 Area Knowledge: Home County - Texas (2) d8 Climbin' (2) d8 Dodge (5) d8 Faith (2) d12 Fightin': Brawlin'(4) d8 Fightin': Knives (4) d8 Fightin': Tomahawk(4) d8 Guts (4) d12+8 Horse Ridin' (4) d8-2 Language: Latin (2) d6 Language: Native Tongue - English (3) d6 Overawe (5) d8+8 Persuasion (3) d8 Quick Draw: Pistol (5) d12 Quick Draw: Shotgun (5) d12 Quick Draw: Tomahawk (5)d12 Scrutinize (3) d10+6 Search (3) d10+6 Shootin': Pistol (6) d12 Shootin': Shotgun(6) d12 Sneak (4) d8+4 Speed-Load: Pistol (3) d12 Speed-Load: Shotgun(3) d12 Survival: Desert (2) d8 Tale Tellin' (3) d8+1 Trackin' (2) d10+2 Throwin': Unbalanced(3) d12

Harrowed Powers --- Cat Eyes (5) [Distance, Heat, Night, Darkness & Soul Sight] Dead Man's Hand (1) Eulogy (1) Reconstruction (2)[8] [Gained Coupe from Undead Child which Regrows Limbs like Reconstruction (8)] Silent as a Corpse (2) Spook (2) Stitchin' (5) Unholy Reflexes (1) - Cold Resistance (*) [Name says it All, Coupe From a Wendigo] Rock Skin (*) [-2 from Gunshots and Blade Wounds, Coupe From a Rockface Rattler] Gangrene Thumb (*) [The power to bend trees, vines, or any substantial plant growth to your will on a spirit roll TN 7.] Formaldahyde Fresh (*) [Can restore freshness to spoiled foodstuffs. Coupe from his Demon Baby.]

Shootin' Irons & Such - Former Marshall's Colt Peacemaker [3d6, 2 ROF] 76 .45 Caliber Pistol Bullets Fast Draw Holster Gun Belt

Former Marshall's Colt Peacemaker [3d6, 2 ROF] 82 .45 Caliber Pistol Bullets Fast Draw Holster Gun Belt

Former Ranger's Sawed-off Colt Revolving Shotgun [Special, 1 ROF] 96 12 Gauge Shot Shells 86 12 Gauge Slug Shells Leather Hip Thong

Colt Army Revolver [3d6, 1 ROF] 84 .44 Caliber Pistol Bullets Fast Draw Holster Gun Belt

Colt Lightning Revolver [2d6, 2 ROF] 88 .38 Caliber Pistol Bullets Fast Draw Holster Gun Belt

Hand-To-Hand Weapons

Fist [Str Damage] Buck Knife [+1 DB, Str+1d6 Damage] (In Boot) Heavy Tomahawk [Str+2d6 Damage] Razor Blade [Str+1d4 Damage] (w/ S.B. Inscription, In Pocket)

Equipment - Bacon (5 Pounds) Bedroll Boots (2, Sturdy Leather, Brown) Duster (Rawhide Leather, Brown) Flask Hankerchiefs (3, Red) Longjohns (3) Mormon Bible Satchel Shirts (3, Black Clericals) Smart Horse (Hoofy) Sulfur Matches Tobacco Pouch (Used for Bacon) Trousers (3, Black) Waterskins (2 w/ Booze) Waterskins (2 w/ Water) White Hat White Duster Wristwatch Wide Flat-Brimmed Hat (Leather, Brown)

Note: Preacher drew 1 Joker(s) during character creation. The Marshal drew a Joker as well, so he is Harrowed.

Revelations 6 - "When the Lamb opened the first of the Seven Seals, I heard, as it were, the noise of thunder! And the first of the four beasts saying, 'Come and see!' And I saw...and beheld a white horse: and he that sat on him had a bow; and a crown was given unto him -- and he went forth as a conquerer, and to conquer!" "When the Lamb had opened the Second Seal, I heard the voice of the second beast say, 'Come...'" "And there came forth another horse -- one which was red: and power was given unto his rider to take peace from the Earth -- that they should kill one another and fill the streets with blood. And there was given unto him a great sword!" "When he had opened the Third Seal, I heard the third beast say, 'Come and see'. And I beheld, and lo' a black horse emerged; and he that sat on him wielded a pair of balances in his hands...And I heard a voice in the midst of the four beasts say, 'A measure of wheat for a penny, and three measures of barley for another; and see that thou hurt not the oil and the wine.'" "And when the Lamb had opened the Fourth and final Seal, I heard the voice of the final beast say, 'Come and see...' And I looked, as asked, and beheld a pale horse of carrion green, with his rider clothed in black!" "And his name that sat on him was Death..." "...And HELL followed with HIM!!"