SR4+Manhattan+TGIF


 * SR4: Manhattan- NO WAIT, DENVER TGIF**
 * Fridays, 8 or 9 PM EST (Rain Checks typically Sunday)**
 * GM: GloriousRuse**

= ATTENTION: Game on, 21 DEC 12. Game will be off the week after, and resume 04 JAN 13. =


 * Character Generation:**

400 BP Standard SR4A, Runner's Companion, Unwired, Street Magic, Arsenal, Augmentation, Way of the Adept

This is a game for those who want their karma hard earned, their weapons concealed, and their enemies to be hard but fair.Your dice might keep you alive if your lucky, but its your brains that will win or lose. The corps, the cops, and the organized criminals are all competent and well resourced. The politics can and will get you killed if you don't follow them. Look to your team, because when the pain comes for stupid, it won't care if it smashes you in the process.


 * Three Week Forecast:**
 * 30 AUG (Thursday): Session 1 - Ritz and Pits**
 * 31 AUG: Labor Day, No Game Due to Travel**
 * 07 SEP: Game Session 2 - Clues and Pass**
 * 14 SEP: Game Session 3 (Finding Shaffy - Pending Log)**
 * 21 SEP: Game Session 4 (Extradition - Pending Log)**
 * 28 SEP: Game Session 5 (Another Day, Another Dollar - Pending Log)**
 * 04 OCT: Game Session Canceled Due to Real Life (Tm pending) and Player Non-Availability at Alternate Date**
 * 12 OCT: Game Session 6 (Connvvoooooooyyyy)**
 * 19 OCT: Game Session Canceled due to non-attendance**
 * 26 OCT: Game Session Canceled due to non-attendance**
 * 02 NOV: Game Session Cancellation due to filial duties**
 * 09 NOV: Game Session 9 (Ambush and flight)**
 * 16 NOV: Canceled due to Gunnery**
 * 23 NOV: Game Session 10 (Truth And Consequences...More of the Latter, To Be Honest)**
 * 07 DEC: Game Session 11 (The problem with David)**
 * 14 DEC: Canceled due to non-attendance**
 * 21 DEC: Game Session 12**
 * 28 DEC: Canceled due to everyone getting out of dodge in the REAL WORLD**
 * 04 JAN: Game Session 13**

Gloom - Chuck (Hacker) Nyaa - Gila (Smuggler/Mage) RdMarquis - Mordered (Ninja Adept) Rastus - Haggard (Detective/Gunman)
 * Current Players**

This is a game for those who want their karma hard earned, their weapons concealed, and their enemies to be hard but fair.Your dice might keep you alive if your lucky, but its your brains that will win or lose. The corps, the cops, and the organized criminals are all competent and well resourced. The politics can and will get you killed if you don't follow them. Look to your team, because when the pain comes for stupid, it won't care if it smashes you in the process.


 * Recommended Reading:**

Spy Games Sixth World Almanac - Denver, PCC, and Sioux entries... The Denver article [|Here] Any of the SRM 2 sessions, for the feel of the place.

Corporate Enclaves The Rotten Apple Shadowrun Wiki NYC Entry


 * A friendly reminder on Denver**

There are border crossings, lots of them. They handle a lot of daily traffic, but are still far more than a cursory check. Moving F rated items across borders is ill-advised. Of course, what exactly constitutes F rated depends on which sector your heading in to.

Each sector is policed by its appropriate governing body. The Pueblo have PuebSec, the Sioux use the semi-governmental Eagle Security Services, Lonestar has the UCAS contract, and KE has the CAS. The whole thing is presided over by the Zone Defense Force - Part army, part police force. They handle border security, cross sector criminal investigation, and also the standing overall defense of the zone.


 * A friendly reminder on Manhattan - Which Doesn't Apply to our now fleeing runners:**

Manhattan is covered in cameras, SIN scanners, Access Pass restricted areas and activities (owning a car requires a white pass - AKA being a corp citizen equivalent), a persistent drone fleet, and gods-only-kow-what in the private (well, privater) areas. The citizens, especially the artsy types, run the MeFeeds that were the basis for inventing LA's P 2.0. NYPD Inc is competent, ruthless , and legally empowered to protect corp interests above and beyond your average Star or KE contract...and they've been quite effective at breaking up any sense of criminal fraternity.

Before you decide you want to be a cybered out axe wielding minotaur or a dryad who is simply unforgettable, think carefully on the likelihood that somebody, somewhere, is probably at least incidentally recording you at all times. And most of the underground will sell you in a second if the heat gets too close to them.


 * Gear Reminder 1**

You will need a Manhattan Pass tied to each SIN. its essentially an overal collection of your NYC access and restrictions, and is usually pretty job and role specific after baseline personal freedoms. Treat it like a fake ID. The basic categories are

White - Resident: Corp Citizen Equivalent. Amongst other things, a white pass has the most personal freedoms (you can even drive a personal vehicle!), but naturally since white passes belong to Corp Citizen equivalents, they are tailored to being a good sarariman, not say, getting large trucks into waste facilities. **FOR A NON-BUSINESS ASSOCIATED VEHICLE, YOU MUST HAVE A WHITE PASS**

Blue - Worker. Non Corp Citizen worker. Either living locally (easy to confuse with resident...you can reside in NYC and work there without being a Resident; Resident is a status like Citizen), or a commuter. These tend to have less personal freedoms than white passes, but better access to the underbelly of the city depending on the SIN and ID the pass is tagged to. The nuke plant janitor, for example, is allowed in the nuke plant where a white pass is not. **ANY BLUE PASS VEHICLE MUST BE TIED TO A CORPORATE REGISTRY AND PURPOSE, REAL, DUMMY, OR SPOOF.**

Red - Visitor. Tow basic varieties: tourists, who are happily corralled to the consumer and culture centers, and prospective Workers or Residents, who's access is largely dependent on who is vouching for them.

Black - Restricted, AKA, your a criminal. Please stay on your side of the tracks, and move ONLY to the areas listed.


 * Gear Reminder 2**

This is not an environment to keep your evidence around in. While you don't need to burn and ditch everything you use, be aware that you may find yourself needing to burn and ditch some of them. Not the place for a 50k Ares Alpha.

As you might imagine, disguises are also probably pretty useful