ATeam-DOA-Yembo

AKA: "The Quotidian" (Damon Radcliffe)**
 * __YEMBO McGUILLICUDDY__


 * Sex:** Male
 * Metatype:** Dwarf
 * Height:** 3'11" **Weight:** 56 lbs.
 * Age:** 27
 * Magic:** Spider Shaman
 * Profession:** Squatter

Years later, the Quotidian took refuge from the freezing Seattle rain inside an abandoned Redmond cathedral, where he found an unclaimed spot in the organ loft and made himself a home. Little did he know that the A-Team had recently purchased the property, and was quite shocked when they smashed their way into the place and initiated a sweep and clear of the premises. Yembo rallied the squatters in the church and launched an unsuccessful counter-offensive against the invading shadowrunners. Eventually finding himself alone without a means of escape, Yembo attacked the group's troll in self defense and was shot multiple times in the legs. At the same time, Anne-Marie mysteriously suffered a brain aneurysm. The others, knowing that Yembo was a magician, sought his help in healing her. Wounded and at their mercy, the little dwarf had little choice but to aid them. He healed her, and in turn they took him to see a magical healer who fixed Yembo's wounds. Eventually, the A-Teamers earned his trust through promises of booze and warm meals, and gained a magician to aid them in the shadows.... Yembo is the magical might behind the A-Team. Years of malnourishment and living on the streets has left the dwarf a little...off...and though he is a capable shaman, his eccentricities discourage most people. He drinks booze like water, avoids bathing like the plague, has a vivid imagination that borders on the delusional, and is attracted to shiny objects. A favorite past time of Yembo's has become harassing Nova and Tony, which he does often and quite effectively. He currently resides in the pipe organ loft of the A-Team's cathedral fortress, and constantly plays the one key that still works.
 * Bio:** One of seven children and the only dwarf in his family, Damon Radcliffe was born and raised in Denver. From a young age he suffered a severe inferiority complex amongst his siblings. These feelings turned into extreme confusion, and with the onset of puberty that confusion turned to fear. Damon felt...different, as if he didn't belong anywhere in the world; and eventually fled from his home town at the age of 15. He lived on the streets, stealing for a living and existing under the assumed alias of Yembo McGuillcuddy. He wound up in Seattle, but could not escape what he was fleeing from. On his 17th birthday, Yembo fell ill with a severe flu which nearly killed him. Near death, Spider finally came to him in a feverish vision, revealing herself and naming him 'the Quotidian'. She showed him her secrets and his place in her web, which she weaves throughout the world. The Quotidian embraced Spider, and finally found the peace he'd been searching for.


 * Status:** DECEASED

Player Name: BurnEdOut Character Name: Yembo McGuillicuddy / "Quotidian" (real name: Damon Radcliffe) Profession: Very green Spider Shamanic mage/street punk runner. Race: Dwarf Age: 27

INITIATE LEVEL 1: Extra magic point! (character underwent a medetation of four weeks fasting until near death to gain an initate level. spent 21 karma) Centering: (Character must be able to do a series of complex hand gestures that slightly resembles techno dancing in order to use centering)

ballistic 4 impact 2

Priorities

A: Magic B: Skills C: Attributes D: Race Dwarf E: Resources 5,000

Attributes

Body: 4 Quickness: 3 Strength: 4 Charisma: 2 Intelligence: 6 Willpower: 5 Essence: 6 Bio Index: 0.0 Magic: 7 Initiate Level: 1 Reaction: 4 Initiative: 1d6+4

Active Skills

Edged Weapons 3 / Twin Daggers 5 Throwing Weapons 4 Pisotls 3 Unarmed 4 Sorcery 5 Conjuring 5 (7) Athletics 4 Stealth 3 Etiquette 2 Demolitions 6

Knowledge Skills

Hide & Seek 4 Evading the 'po 3 Squatter culture/Etiquette 5 (general knowledge of hangouts and customs) Stowing Away 3 Structural Surveyance 5 (like finding flaws in edifices, to supplement demolitions) Mugging 4 Pawn Shops locations 3 (Primarily Seattle, but his knowledge expands slightly down through the rocky mountains and into denver) Homeless Shelter locations 3 (Primarily Seattle, but his knowledge expands slightly down through the rocky mountains and into denver)

Dice Pools

Combat: 7 Spell: 5 Karma: 1 Astral: 6

Spells (+2 dice for illusion spells, +1 for conjuring all spirits, +2 modifier for all magic TNs when out in the open or away from safety, +1 modifier for all TNs when adiquate time to consider is not available)

Detection: Detect Life 3 Health: Treat 4 Illusion: Agonizing Pain 4 (6) Mask 3 (5) Invisibility 5 (7) Phantasm 4 (6) Stealth 4 (6) Manipulation: Gecko Crawl 5

Gear

2 Butterfly Knives 160 ¥ Ares Viper Silvergun 600 Low Light Imaging Scope 1,500 4 boxes of reg ammunition 80 1 concealable holster 100 2 smoke grenades 60 Ordinary Clothing 50 20 Throwing Knives 40 4 offensive HE Grenades 120 1 Smoke Grenade 30 1 Kilo plastic compound XII 200 Radio Detonator 250 Lined Coat 700 Ultrasound Goggles 1,100 Pager 10

Cash: ¥ 140 Notes: Completely broke-ass

Contacts

Pawn Shop Owner: Gary (Level 1) Just a guy that Yembo frequents to sell his stolen goods. Gary is slightly suspicious of Yembo, but still buys a lot of his items, pretty certain they are stolen, but operating on a don't ask don't tell policy.

Squatter: Biggs (Level 1) Biggs is a troll squatter who sometimes lets Yembo shack up in his place for a night or too, especially in a pinch if the cops are after him. Biggs often has strange information available, and Yembo is curious as to just who Biggs' friends are.

Karma

Good Karma: 2 (30) Pool: 1

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Physical Description

Yembo is a disheveled and grubby little dwarf wearing a mud and filth covered black trench-coat. He is slightly under 4 feet tall, and looks thin and malnourished. His hair is in short black matted dred-locks that seem to exist from years of non-grooming rather than any planned effort, which goes well with a matching beard that is a tangle of braids, dreds, and assorted crap. He smells a little off, and acts as one might who has existed for some time in the waste of society. He clings to whatever shadows exist as he walks through the environment, seeming to plot every move as he goes. He carries no obvious armamanets.

History

Damon Radcliffe was born and grew up in Denver, one of 7 children. Being the only metahuman, and a dwarf at that, he was overshadowed by his brothers and sisters, and feeling shunned and overtly confused about his life, fled from his home town. Squatting in random buildings came easy to Damen, but he is

Character Profile

At this point, any Johnson looking for runners would have no reason to look for him in particular, nor be able to come across him through any records. He is as far as the word is able to extend, green. He has absolutely no reputation, has had no prior experience, and has no contacts for work in the Shadowrunning business. After reading the story it should be clear that this character's decision to enter the world of Shadowrunning has been recent to the point of immediacy, and the GM, will have to work him in some way to accommodate this aspect. (Fly, I'm looking at you.) However, he does have magical ability, with a strong emphasis on illusion spells, as well as a pretty promising talent in stealth-offensive skills.