OtherRPG-EdDL-Log21

 ((so I lost evan's pistol, yeah?))  yep  and his rifle  *You treat bacon like chew. *  "We're not far."  "Keep watchful."  ((shrugs))  ((Im starving, gonna put some food in, BRB)) keeps a watchul eye out as they pass through the canyons, mindful of the small abode's they will encounter.  * You wander over to the incline that walks down the cabin noticing how much faster the river moves now. Most of the people seem to have gone to bed and you see few lights on the way down. Roll cognition  !dice 2 10 +2  Preacher` rolled -+ 1 9 +- Result -> 9 (11)  * You manage to make your way down the very dark trail and run into the rock face of the turn-around. his lefthand Peacemaker with the tips of his fingers  * You then wander back down to the main encampment. Maxim shows you the way through the various tents and such to Enapays  "Thank you, Maxim. Get some rest, eh?"  * Maxim nods and unties his horse, then wanders off towards a various tent, ties it up again and goes inside.  ((/me hopes to find something shocking or grisly since this is the longest description EVER!)) <MarshlStonEd> ((sorry, was getting the food out)) <MarshlStonEd> * You walk up to the flap and look inside to see Enapay lying asleep, and Jet lying in a pool of water moaning about the heat. <MarshlStonEd> * The ice machine is laying near where he lies sleeping. <Preacher`> ((i know, just messing with you)) <MarshlStonEd> * He turns up on one elbow and looks at you for a moment before recognizing you, then he snaps up more alert. <Preacher`> "Do whatever it is you have to do to wake your medicine man." the weight of the sack containing the remains of Evan suddenly quite heavy. <MarshlStonEd> * Its hot, but not burning. <MarshlStonEd> * Enapay gets up and walks out of the tent quickly. <MarshlStonEd> * He tosses it onto the ground by you as you leave. <MarshlStonEd> err <MarshlStonEd> as he leaves the tub, rubbing his eyes and dragging a hand across his scalp. <Preacher`> "Just hang on, Jet. We have what the shaman needs to fix you." <MarshlStonEd> * Jet looks at you. "I'sa gonna die?" <Preacher`> ((grumble gwarrrR!!)) <MarshlStonEd> * Well, you gonna do somethin? * <Preacher`> ((hmmm, good point)) <Preacher`> ?can jet walk? <Preacher`> "Can you walk?" <MarshlStonEd> * Jett says "Yeh." <MarshlStonEd> * You dont see any blankets. <Preacher`> "Then come with me. Hurry." <MarshlStonEd> * You go out. Jett immediately starts to groan as you walk back towards the medicine lodge. <MarshlStonEd> * You see Enapay standing outside and light eminating from within. getting worse." <MarshlStonEd> * He frowns. <MarshlStonEd> * You shove Jet into the building and feel the heat on your hands. The medicine man and his two guards are standing here. <MarshlStonEd> * He sits down and motions for Jet to lie in front of him again. He does so and as the medicine man sets some water to boil again. takes up his original position. <MarshlStonEd> * Enapay comes in and the medicine man speaks. Enapay translates "Set the ingrediants before him. * pieces form the bag. he attempts to seperate the moss-like growths from the scalp and bits of flesh. He sets the brass knuckles and razorblade down as well. <MarshlStonEd> * The medicine man takes the moss and drops it into the pot, then opens several clay pots and produces random spices and shit from them into the pot as well. He sits and waits while Jet starts to groan louder. <MarshlStonEd> * Finally he gets a big stick and starts to stir the bubbling muxture, and a clay bowl that he waits to cool before serving it up to jet. <MarshlStonEd> * Jet slowly sips it down, showing a relax in his tention almost immediately. After he finishes it he falls back and loses consiousness. The medicine man looks up to Enapay and says a few words. Enapay says "It is done." <Preacher`> "He will live?" <MarshlStonEd> * The medicine man solumnly nods. <Preacher`> "Thank you." remaining possessions of his former posse member. <MarshlStonEd> * Enapay shrugs. <Preacher`> "Ask him." <MarshlStonEd> * The medicine man shrugs. <MarshlStonEd> * Jet feels cooler than a normal person but is obviously still alive. admittedly rather surly. He deposits his companion somewhere mildly comfortable and checks on his horse. If everything is alright with the animal, he will finally allow himself to lay down and try to find rest. <MarshlStonEd> * You do so and sleep normally. *
 * Preacher` makes his way back to the camp as stealthfully as possible. He
 * Preacher` pushes back the tail of his duster, caressing the smooth butt of
 * Preacher` wearily approaches Enapay's wigwam and peers inside.
 * Preacher` speaks from the door, "Enepay."
 * Preacher` enters the dwelling and approches Jet, looking his friend over,
 * Preacher` tests the temperature of the water.
 * Preacher` looks at the Indian teenager. "Where's the flask?"
 * Preacher` thinks better of using the machine just yet. Her crocuhes beside
 * Preacher` shakes his head. "Not if I can help it, no."
 * Preacher` looks for a blanket to put Jet on.
 * Preacher` leads Jet outside and toward the shaman's lodging.
 * Preacher` hurries the sick chinaman inside.
 * Preacher` throws Enepay a look as he passes, "We have to hurry, he's
 * Preacher` puts the bag filled with remains down in front of the shaman and
 * Preacher` raises an eyebrow, but gets back up and begins to removes the
 * Preacher` observes grimly...
 * Preacher` winces...
 * Preacher` exhales slowly.
 * Preacher` picks up the brass knuckles and razorblade, retrieving the last
 * Preacher` glances back at Enepay, asking, "How long will he be asleep?"
 * Preacher` looks cross.
 * Preacher` drops to a knee and scoops Jet up over his shoulder.
 * Preacher` hefts the weighty chinaman all the way back to Enepay's tent,

<Preacher`> ((well, i would most definately say the next move is yours, as you should probably decide when i wake up and what to <Preacher`> )) <MarshlStonEd> meh <Preacher`> ((eh hem)) <MarshlStonEd> * You wake up in the morning to find Jet missing and Enapay asleep on the ground. <Preacher`> (( >>= ) <MarshlStonEd> ((what?)

his feet, not bothering to put his boots back on. He walks outside, letting his eyes adjust to the sunlight and checking his watch to determine the time. *
 * Preacher` looks around the tent, getting his bearings before getting to

<MarshlStonEd> * You go outside and see Maxim outside of the Medicine lodge with the couldrin, slowly filling up little bottles of the mix. Jet meanwhile is training his martial arts.

putting those boots back on before tending his horse and approaching Maxim. <Preacher`> "What are you doing that for?" <MarshlStonEd> * "Goin' round the country sellin' Maxim's Maximum Miracle Cure!, a course!" <Preacher`> "That's pieces of a dead man in there." <Preacher`> ?time? Session Time: Mon May 21 00:00:00 2007 <MarshlStonEd> "And it heals people!" <MarshlStonEd> About 8 or 9 in the morning <Preacher`> "Feeling better, Jet?" <MarshlStonEd> * Jet dances "Feewin fantastic!" back to the others." it couldn't hurt to have around -- and finds Enepay afterwards. <MarshlStonEd> * Enapay is still asleep. <MarshlStonEd> * Maxim checks his pocketwatch and looks surprised and starts to fill bottles with great speed! the boy wakes up before 9:45, he will pay him and ask if it's safe to transport the brew. If not, then he'll wake the boy at 9:45 and do the same. <MarshlStonEd> * You notice a group of indians pulling wreckage out of the river that has floated down from upstream. Indians work. <MarshlStonEd> ((loads?)) <Preacher`> ((ammo)) <MarshlStonEd> ((oh)) <MarshlStonEd> * You notice they drag Torn's body out tangled in the wreckage of a tent. through the village down to the riverside. <MarshlStonEd> * They begin to turn the tent into a fishing net and also pile up whatever wreckage and items they find such as pots and pans and boxes of supplies etc. back to his horse. <MarshlStonEd> * The indians look at you strangely as you wrap up the body and carry it away. the animal afterwards. He tells Jet and Maxim to get ready to ride, and that they'll be stopping along the way to bury Torn properly. Preacher then goes into the wigwam to wake Enapay. <MarshlStonEd> * Enapay is sitting there. <Preacher`> "Good, you're awake." <MarshlStonEd> * He looks at you sleepily. <MarshlStonEd> * He takes it gratefully, and he tucks it in his boot. <Preacher`> "Thank you for your help, Enepay, you saved Jet's life." <MarshlStonEd> * He nods. "Glad that no harm has come out of it..." save the life of another. <Preacher`> "One more thing...The potion your shaman made. Is it safe to keep? Can it help heal the sick?" <MarshlStonEd> * He shrugs. "Ive little knowledge of the Medicine man's way...but I presume there's nothing deadly within it and it may have some remedial quality to it..." <Preacher`> "Can you ask him?" <Preacher`> "I'd rather not chance it." <MarshlStonEd> * He shakes his head. "I have already bothered him enough. I will not return to him unless I am summoned." <Preacher`> "Then let's say that extra $5 is for doing what you don't wish to." <Preacher`> ((lol, surly preacher...tossing his white man's money around)) <MarshlStonEd> * He removes the bill from his boot and holds it out to you. "I will not return to him unless I am summoned." son." <MarshlStonEd> * Maxim is loading his bottles into his saddlebag and cushoning them with peices of clothing and Jet is balancing on a treebranch. <MarshlStonEd> * You tie it up. <Preacher`> "Let's get on our way, gentlemen. The villagers found Torn's body by the riverside, and we have to bury him when we make it out of these lands." <MarshlStonEd> * Maxim fastens his saddlebags and mounts his humongo-horse. Jet does a double back-flip from out of the tree and runs up to you. <MarshlStonEd> .......... <MarshlStonEd> I'm supposed to go off of you looking? <MarshlStonEd> at one of your copanions? <MarshlStonEd> wtf <MarshlStonEd> I'm not AFK <Preacher`> ((so he just runs up to me wordlessly....)) <Preacher`> ((hehe)) <MarshlStonEd> I'm waiting for you to do something, not just stand around. <Preacher`> ((ok)) <MarshlStonEd> ((You told him to get ready to go, so he came up to you. <MarshlStonEd> Its not like he brought anything with him <Preacher`> "Will you ride, or do you feel like walking, Jet?" <MarshlStonEd> * He points at Torns horse. prairie ticks and other such nasty critters. <MarshlStonEd> * He does a cartwheep off of Torns horses' butt and lands on the saddle, then he rides back to you again. tick country. <MarshlStonEd> * As you start to leave, Maxim says "Don't forget the ice-machine." <Preacher`> ((it's not part of the tub?)) <MarshlStonEd> ((oh yeah, I forgot it was unattached for some reason.)) <MarshlStonEd> ((err, I thought it was unattached for some reason I mean)) <Preacher`> ((it was earlier, but they'd been using it for Jet, so it should be back on)) <MarshlStonEd> ((right)) <MarshlStonEd> * Anyway, as you ride, Maxim says "How are we gonna get this cart back over the destroyed bridge?" <MarshlStonEd> ((be back in 10, bathroom and cig)) <MarshlStonEd> ((10 at most)) <Preacher`> "We won't. It just makes it easier to carry the machine. When we get there, we cut it loose, and just strap the machine to your horse's gear." <Preacher`> ((ok))
 * Preacher` relaxes his shoulder slightly.
 * Preacher` walks back inside and retrieves his gear, taking his sweet time
 * Preacher` nods, forcing a grin. "Good. We'll leave here in an hour and get
 * Preacher` fills a canteen of his own with the concoction -- figuring that
 * Preacher` finds Maxim and lets him know that he wants to leave by 10am.
 * Preacher` then tends his Horse With No Name and organizes his things. If
 * Preacher` replaces his wet loads with dry ones from his pack, watching the
 * Preacher` tightens down his gear and pulls out his blanket, walking
 * Preacher` collects Torn's body, wrapping it in his blanket and carrying it
 * Preacher` secures Torn's corpse to the hindquarters of his horse, watering
 * Preacher` procures his billfold and retrieves $10, handing it to the boy.
 * Preacher` gives pause at the gravitas of losing one friend while trying to
 * Preacher` nods.
 * Preacher` nods and leaves the tent without taking the bill. "Safe travels,
 * Preacher` looks for Jet and Maxim.
 * Preacher` begins hauling the tub out to attach to Maxim's horse.
 * Preacher` mounts up after feeding his horse a carrot.
 * Preacher` looks down at him wearily from the saddle.
 * Preacher` nods. "Then let's go."
 * Preacher` sets off, leaving the lands the way they came and watching for
 * Preacher` searches for a suitable place to bury Torn before they reach

1pm at the latest. <MarshlStonEd> * Around noon you find a hilltop to drop Torns badly battered corpse into. Most of its bones have broken on the rocky floor of the river and from the fall off the waterfall, and his head is all bashed in from when you hit it with a rock. heavily. He hangs his head, whispering, "Rest in peace, my friend," to the wind. broken out bridge, where their next hurdle awaits. <MarshlStonEd> * You arrive there some time later. * dismounts and begins detaching the tub and removing the machine from it, hefting the contraption onto the back of Maxim's Horse and strapping it down securely. <Preacher`> ?do I recall an area more suited to jump across than this? <Preacher`> "Follow my lead." <MarshlStonEd> * Nope, they built the bridge here origionally because it was at the shortest distance. jump. He take a breath and steels himself before bringing the animal to a full gallop and trying to clear the cavern. <Preacher`> !dice 4 8 <Dicelands> Preacher` rolled -+ 3 6 10 11 +- Result -> 11 <MarshlStonEd> * You leap the cavern with ease. <MarshlStonEd> !dice 3 10 <Dicelands> MarshlStonEd rolled -+ 4 6 8 +- Result -> 8 <MarshlStonEd> !dice 3 12 <Dicelands> MarshlStonEd rolled -+ 2 8 23 +- Result -> 23 <MarshlStonEd> * Both Jet and Maxim make the jump. <MarshlStonEd> ((I think Dunnesville was somewhere nearby. As far as I recall you never learned the name of that town.)) <Preacher`> ((it was in the log, you told it to me)) <Preacher`> ((i thought?)) <Preacher`> ((your call))
 * Preacher` hopes to find a suitable area and have the body put to rest by
 * Preacher` performs the Funeral Rites for his fallen comrade.
 * Preacher` ends the latin Rites, dropping his hand clutching the bible
 * Preacher` recovers and mounts his horse, continuing on their ride to the
 * Preacher` keeps his ears peeled for telltale signs of chittering as he
 * Preacher` brings his Horse back as far as he deems necessary to make the

ride's pace to a steady trot -- eager to get back to the small town before nightfall...
 * Preacher` wastes no time in spurring their animals onward, picking up the

<MarshlStonEd> ((.........lemme check my notes.)) <MarshlStonEd> ((ah yeah, it is Dunnsville, the notes I was thinking of was talking about somewhere else)) <Preacher`> ((ok))

ride's pace to a steady trot -- eager to get back to Dunnesville and his posse before nightfall... dressed in anything other than his clericals. <MarshlStonEd> * It begins to approach dusk as the small strip of road that makes up Dunnsville comes into view. <MarshlStonEd> * Jet follows you silently while Maxim's horse begins to tire from lugging the weight. <MarshlStonEd> * The town looks mostly inactive, as usual. machine and be done with the past days' business completely. <MarshlStonEd> * You show up outside of Mosepet's place. <Preacher`> ?any signs of the doctor? <MarshlStonEd> * From outside his house you cannot tell. <MarshlStonEd> * You stand outside whistling. <MarshlStonEd> * Maxim looks around. "Eh, hey...Preacher...if you don't mind can I get my pay an' be on my way? I've got a lot of travlin' to do..." <Preacher`> ((i meant whistle a CALL)) <MarshlStonEd> ((I know what you meant. :P)) <Preacher`> "Help me get the machine down, then we'll go our ways." When the task is done, he pulls out $35 from his billfold and hands it to Maxim. <Preacher`> "We're grateful for your help, Maxim." <MarshlStonEd> * He hops off and begins to untangle the machine from the reins. <MarshlStonEd> * You bring the machine back to where Maxim had it in the middle of the yard. Maxim tips his hat to you and starts riding off to the north, after bidding you farewell. <MarshlStonEd> ((err, where Mosepet had it.)) <Preacher`> "Travel safe, friend." <MarshlStonEd> * You walk to the front door setting off a trip wire! Roll dodge@ <Preacher`> !dice 4 8 <Dicelands> Preacher` rolled -+ 6 3 4 13 +- Result -> 13 <MarshlStonEd> * You backpedal quickly as a large tree in front of Mosepet's house falls where you were standing moments before. <Preacher`> "Be very careful where you walk, Jet..." the way they came... <MarshlStonEd> * You put jet back on the road. Mosepet comes outside after having been summoned by the tree falling. <MarshlStonEd> * "Damn, it missed! Oh! It's you guys!" <Preacher`> "Missed who?" <Preacher`> "Jet, wait." <MarshlStonEd> * Mosepet says "Whoever it was meant to hit!" <MarshlStonEd> "So you're back early! And your friend seems fine!" him back." <Preacher`> "I wanted to thank you for your help. Your machine kept Jet alive." <MarshlStonEd> * He nods. "Thought it would, thought it would!" He notices you've replaced the machine in his yard. *He runs inside and gets the a tumbler of brown liquid. asks for the flask. <Preacher`> "We'll be seeing you, professor." <Preacher`> "Thank you, again." into town as the sun sets over the plains. <MarshlStonEd> * He fills his small glass with ice, most of which is wasted on the desert sand, and he sips his liquor. <MarshlStonEd> * You head back towards the town. <MarshlStonEd> * Jet and you go to the hotel. The saloon seems slightly busy accross the street. <MarshlStonEd> * You go upstairs, do you knock or walk right in? <Preacher`> "Cassidy?" <MarshlStonEd> * You knock, wait a few moments and recieve no answer. * <Preacher`> ?Jet with me? <MarshlStonEd> * yep * <Preacher`> ?unlocked? <MarshlStonEd> * You open twist the handle and the door is unlocked. waving jet to stand away as well. He positions himself and plays the tips of his right hand over the butt of the Peacemaker on that thigh. With his free hand, he unlocks the door and swings it inward, ready to draw on any threats if necessary. <MarshlStonEd> * You open the door and nothing happens when you open it. The window is open and the curtains are blowing inwards, waving at you like some kind of spectre, the beds are both unmade and there are big black feathers all over near the window. Some of the drawers of the dresser are open slightly, making it look as if someone has gone through them. It looks like they must have left in a hurry. <Preacher`> ?can I see the saloon fromt he window? <MarshlStonEd> * No, thats on the other side of the building. <Preacher`> "Dammit..." struggle. look anything like Zoltar's. <MarshlStonEd> * No note, they look exactly like zoltars. from his other. <Preacher`> "No..."
 * Preacher` wastes no time in spurring their animals onward, picking up the
 * Preacher` looks down at himself, realizing for the first time that he is
 * Preacher` consumes a good amount of bacon during the trip.
 * Preacher` slows to accomodate his animal, having the town in view.
 * Preacher` brings the troupe toward Mosepet's place, wanting to deliver the
 * Preacher` whistles, watching the cabin and the surrounding area.
 * Preacher` goes about getting the machine down and to the professor's door.
 * Preacher` brings the device to the shack with Maxim's help.
 * Preacher` raps on the door to the shack after Maxim has departed.
 * Preacher` blinks and looks back at Jet.
 * Preacher` moves to his horse, watching for other traps, and leads Jet out
 * Preacher` looks at Mosepet, waiting for a response.
 * Preacher` looks at the old man wearily. "He is, but we lost Torn getting
 * Preacher` fishes it from his pocket and hands it down to the man.
 * Preacher` turns his horse around and rides up beside Jet, heading back
 * Preacher` grins slightly to himself, but it quickly passes.
 * Preacher` goes back into town and heads to the hotel with Jet.
 * Preacher` goes to Cassidy and Zach's room.
 * Preacher` knocks.
 * Preacher` tests the handle.
 * Preacher` steps to the side of the door, throwing back his duster and
 * Preacher` looks aorund quickly for anything like a note or signs of a
 * Preacher` bends down and scoops up some of the feathers, seeing if they
 * Preacher` stuffs them into his pocket while pulling his hankerchief out


 * Preacher` looks at Jet.

<MarshlStonEd> You threw away your handkerchief. <Preacher`> ?are there some folded in the bedisde drawer? <MarshlStonEd> ((oh yeah, torns body had no pants when he was pulled from the river/buried. :P <MarshlStonEd> nope <Preacher`> "Jet...My old room, go and see if Joan is there. If she is, bring her outside and be ready to leave fast." <Preacher`> "I'm going to check out the saloon." stuffing the stiff white piece into his duster pocket and unfastening a few buttons on his shirt. <MarshlStonEd> * He nods and goes down the hall. <MarshlStonEd> * You go out to the saloon and wander in. <MarshlStonEd> ((Unlike going into the saloon and wandering out.)) <Preacher`> ((Academy of Repetition Academy)) instructing it to stay put by laying the reigns over the trough. <MarshlStonEd> * You wander into the tavern. It's busier than it was 2 days before but otherwise much the same. <Preacher`> ?what do the new faces look like? <MarshlStonEd> * Just random folks. around and goes back outside. He walks back into the hotel and makes a bee-line for Joan's room. <MarshlStonEd> * Jet comes out. "No, I no fin' nothing." <MarshlStonEd> *There is a peice of paper attached to the wall with a knife. ripping it out of the wall and grabbing the paper. <MarshlStonEd> *Never saw it before, but as you approach the paper it is obviously written on the back of a wanted poster. it says "False Prophet, We have your woman. Turn yourself in to the nearest ((...HQ I guess?)) -Texas Rangers" <Preacher`> ((station)) <MarshlStonEd> sure <Preacher`> "..." especially a hankerchief or bandana.
 * Preacher` unbuttons his collar and pulls out his clerical neckpiece,
 * Preacher` heads downstairs, looking very unlike a preacher.
 * Preacher` is very keen to the goings on inside, trying to catch on fast.
 * Preacher` glances back at his Horse, having left the animal untethered but
 * Preacher` feels on his duster as if he's forgotten something, then turns
 * Preacher` goes past him and to the room, wanting to see the state of it.
 * Preacher` approaches it, examining the knife for familiarity before
 * Preacher` reads the contents if there are any.
 * Preacher` turns the poster over.
 * Preacher` checks the drawers, looking for anythign left behind, and

<Preacher`> ((erm)) <Preacher`> ((is it me? how much am i worth and for what crimes?)) <MarshlStonEd> "Wanted dead or alive by the Texas Rangers for the murder of 2 law-men and aiding the escape of a wanted felon. $5,000." <MarshlStonEd> * Its you, obviously. :P <MarshlStonEd> * And for derailing a train. <MarshlStonEd> * is among your crimes. <Preacher`> ((LOL?!))) <Preacher`> ((frame up!)) <MarshlStonEd> ((* You sent them out to investigate the explosives that the indians put on the train tracks, and when they got there there were no indians, so they presumed you did it. :P)) slighty, a small snarl playing on his lips. He begins searching the room for anything left behind of value, or anything else of interest. <MarshlStonEd> * You find a few of joans belongings, among them a skarf <Preacher`> ?color? <MarshlStonEd> ((uhh...periwinkle <MarshlStonEd> * Jet notices the wanted poster in your hand. "I thought that laundry bill." half sneer. to Jet. <MarshlStonEd> * Jet takes the blade and holds it to his side. <Preacher`> "I think you should leave town, Jet." <Preacher`> "It's not safe to be around me anymore." THAT room a once-over for clues left behind, and items of interest. He especially looks for blood on the feathers, gathering every one of them up. <MarshlStonEd> ((oh shit, I forgot)) <MarshlStonEd> * You noticed a little blood on the mirror in Joans room, not much, but enough for a nosebleed or cut or something. There's no evidence of blood on the knife. <MarshlStonEd> * Back in Zachs room the feathers are your only clue. <Preacher`> ?is Jet still with me? <MarshlStonEd> * He hangs around and hasnt responded to your request. * <Preacher`> "The Rangers have Joan and they may have the others." <MarshlStonEd> ((Jet ATTAX!!) <MarshlStonEd> * "Oh I see. Bye bye Missah pweecha. Thank you for savin' me!" <MarshlStonEd> * "I maybe open buffet restaurant here! Is good location!" <Preacher`> "Then I'll be passing through again someday. Goodbye, Jet." <MarshlStonEd> * He wanders off. <Preacher`> ?the barkeep the same man? <MarshlStonEd> roll cognition <Preacher`> !dice 2 10 +2 <Dicelands> Preacher` rolled -+ 9 5 +- Result -> 9 (11) <MarshlStonEd> * You notice as you walk out onto the street that there is a wanted poster outside of the saloon and one up the street by the post office box. <Preacher`> (( "Then I'll be passing through again someday. Right now I've got some things to take care of... Goodbye, Jet.")) mouth, then retrieves his hat from his horse, pulling it down low on his brow. <MarshlStonEd> * Everyone looks at you as you enter the saloon for the second time. Roll cognition. <Preacher`> !dice 2 10 +2 <Dicelands> Preacher` rolled -+ 17 6 +- Result -> 17 (19) <Preacher`> ((shooo)) <MarshlStonEd> damn <MarshlStonEd> * You notice the bartender reaching underneath the bar as you enter.
 * Preacher` 's frown deepens, but he remains deathly silent. His head lowers
 * Preacher` slips it into his duster pocket as well.
 * Preacher` looks at Jet, his slight snarl turning into something like a
 * Preacher` grips the unsharpened edge of the knife blade and holds it out
 * Preacher` leaves the room and walks back down to Cassidy's place, giving
 * Preacher` pockets them all.
 * Preacher` looks back at him.
 * Preacher` nods.
 * Preacher` goes downstairs, and out into the saloon.
 * Preacher` ducks around the building and ties the scarf up around his
 * Preacher` then returns to the saloon, sufficiently disguised...


 * Preacher` hits him with the OVERAWE!!!

<MarshlStonEd> roll it <Preacher`> !dice 4 8 <Dicelands> Preacher` rolled -+ 3 2 1 6 +- Result -> 6 <Preacher`> ((LOL)) <Preacher`> ((messy)) <MarshlStonEd> * He sees you glaring at him and glares back, keeping his hand beneeth the counter. bartender in his peripheral vision. <MarshlStonEd> * Everybody else is either minding thier own business or eying you. <Preacher`> ?mirror behind the bar? <MarshlStonEd> * Nope * as little of the bar is to his back as possible. <MarshlStonEd> * The bartender keeps looking at you. "This a robbery?" <Preacher`> "No...And there's need to get squirrely with the piece. I'm not here for trouble and it's not a good idea to try anything stupid while I'm around." <Preacher`> "I just need some information, and I'm willing to pay." <MarshlStonEd> * "Expect folks to react like this if'n yer gonna be walkin' around with a mask on. What do you want?" <Preacher`> "There was a boy and an old man here. They stayed at the Inn across the street. I'm looking to see if you know anything about where they got off to?" <MarshlStonEd> * He shakes his head. "Don't know nothin' about 'em..." <Preacher`> "You sure?" <MarshlStonEd> * "Wish I knew what you wanted me to tell ya, but the only ol' man I've seen in a couple days is the crazy mechanist." <Preacher`> "I'll take a bottle, then." <Preacher`> "Bag it in a skin. I've got to be moving on." <MarshlStonEd> "Oh what?" <MarshlStonEd> "Of what?" <Preacher`> "Whiskey, what else?" <Preacher`> "Oh, and bacon. You have any of that?" <MarshlStonEd> * Been all out of ice the last couple days, sorry." <MarshlStonEd> *He gives you a waterskin of whiskey* saw me, mister." <MarshlStonEd> ((Now what?)) <Preacher`> "One last thing..." <MarshlStonEd> * "Whut?" <Preacher`> "The nearest Ranger Station that collects bounties." <Preacher`> "Where can I find it?" <MarshlStonEd> * He says "Due North, roughly 40 miles. * <MarshlStonEd> * "They're not so nearly common here in the Disputed territories as they are in Texas."
 * Preacher` scans the rest of the crowd for similar moves, keeping the
 * Preacher` walks up to the bartender, keeping his shoulders cocked to where
 * Preacher` slips a $5 up onto the bar, but keeps his fingers on it.
 * Preacher` pays the man .50 cents as a tip. "It'd do you well to forget you
 * Preacher` half-turns, then gives pause.


 * Preacher` nods.

<Preacher`> "They pay full price? Or can I expect them to take a cut?" <MarshlStonEd> * "They'll pay the price." * <Preacher`> "Thanks, mister."
 * Preacher` nods. "Yeah, they sure will."

to the hotel. He slips the perriwinkle scarf down on his neck, but keeps it gathered around his chin to throw off his features more. <MarshlStonEd> * You walk back over to the hotel. looking for the innkeeper. <Preacher`> ?did i gather that the barkeep was telling the truth?)) <MarshlStonEd> roll smarts <Preacher`> !dice 3 6 <Dicelands> Preacher` rolled -+ 1 5 7 +- Result -> 7 <MarshlStonEd> !dice 3 8 <Dicelands> MarshlStonEd rolled -+ 5 4 1 +- Result -> 5 <MarshlStonEd> * You're pretty sure he seemed the type to have taken the money for any information to give. Besides, the people in these areas are weary of both texas rangers and MiBs <MarshlStonEd> * You wander into the inn and figure he's probably in the managers office under the stairs and near the kitchen <Preacher`> ?is there a bell? <MarshlStonEd> there's one of those tiny micro-counter bells and a dook-knocker on the door. <MarshlStonEd> *DING!* <MarshlStonEd> * The old man comes out in a night-gown with a droopy long nightcap, he is holding a candle-holder with a lit candle in it. He has a sallow face. "Yes?" <Preacher`> "I need some information and I'm willing to pay." <MarshlStonEd> * "What do you want?" <Preacher`> "An old man and a boy came through town recently. Word in the saloon says that they stayed here. I already know that they aren't here anymore, just need to know where it is they got off to and how." <MarshlStonEd> * "You tellin' me those freeloaders skipped out on the bill!!" <MarshlStonEd> * He runs upstairs, his slippers makin a shuff-shuff noise on the wooden floors. down the WANTED posters. <MarshlStonEd> * You tear down the two you noticed. <Preacher`> ?how's my horse fairing? <MarshlStonEd> * Just hanging out. 'Horse With No Name'. He grips the reigns and starts north, departing Dunnesville for a hard 40 mile ride...
 * Preacher` takes his whiskey and walks out of the saloon, across the street
 * Preacher` pulls the hat down, shading his face. He walks into the lobby,
 * Preacher` looks for the innkeeper.
 * Preacher` reaches out and rings the service bell once.
 * Preacher` walks out, heading over to the saloon and post office, tearing
 * Preacher` tightens his gear and mounts up. Sliding into the saddle of his

<MarshlStonEd> roll cog <Preacher`> !dice 2 10 +2 <Dicelands> Preacher` rolled -+ 8 5 +- Result -> 8 (10) <MarshlStonEd> dont notice anything <MarshlStonEd> ok <MarshlStonEd> * You turn northwards, ready to head out for the Texas Ranger station. <Preacher`> ((this can't be good...)) <MarshlStonEd> maybe <Preacher`> ((i want to keep going. i'd like to get to the station and see what's up)) <Preacher`> ((or whatever else hapens)) <MarshlStonEd> * A horse can clear about 40 miles in a day <MarshlStonEd> * So you press your horse hard accross the desert in order to be able to find the ranger station before nightfall on the next day. When the sun begins to ride you notice a dark bird circling overhead. recouperate. make the animal out. <MarshlStonEd> * As you stop to let the horse rest, the bird comes down and rests on a cactus watching you intently with a cocked head. You recognize it as Zoltar and it seems pretty ruffled having lost some feathers. <Preacher`> "I thought you were dead." <MarshlStonEd> * It watches you cautiously. <Preacher`> "Is Zach alright?" <Preacher`> "Is he safe?" <MarshlStonEd> * The bird caws then says "SAFE" <Preacher`> "And Joan? Have you seen Joan?" <MarshlStonEd> * The bird bobs up and down then takes off resuming a northward course. rebuttoning his shirt and attaching the item. He replaces the scarf around his neck, concealing the collar, and slips the wide brimmed leather hat back onto his head. by sundown." cramped feet make him much angrier...
 * Preacher` stops to give the Horse a rest, allowing it to drink and
 * Preacher` looks skyward, shielding his eyes form the sun and trying to
 * Preacher` approaches the cactus and the raven.
 * Preacher` removes his hat.
 * Preacher` nods.
 * Preacher` fishes into his duster pocket and removes his clerical collar,
 * Preacher` walks over to his Horse. "We've got to get moving again." *
 * Preacher` scratches the side of its head. "Not much longer. We can make it
 * Preacher` steps back up into the saddle, spurring the horse Northward.
 * Preacher` keeps Torn's boots on for the time being, because he finds that

<Preacher`> ((i think this is pretty much on you, unless you want 'rides harder, faster, better than ever beofre!' actions...)) <MarshlStonEd> ((sorry, went to broom)) <Preacher`> ((BROOMS!)) <MarshlStonEd> * You soon follow Zoltar to a remote location. You are at the bottom of a tall sand-dune that zoltar flew over over which you can see smoke from over the top. for the stuff. possible. <MarshlStonEd> ((well, either walk around the sand-dune or over it. your choice. <Preacher`> ((lol)) <Preacher`> ((oh, i totally read that wrong)) dune, chewing and swallowing a last bit of bacon. He lets the animal drink its fill before heading up over the dune on foot. <MarshlStonEd> * You wander to the top of the sand dune. At the top you see two medium sized buildings with large chimneys, both blaring with smoke. There is a trail that runs in-between then and many hitching posts around both. A semi-large stable is attached to the rear-side of one of the two buildings, and there is a stage coach here, apparently under repair given that one of its wheels is missing and that it is propped up on saw-horses. Peacemakers.
 * Preacher` continues to munch on his bacon reserves, having a steady hunger
 * Preacher` slows his pace, trying to approach from the best vantage
 * Preacher` dismounts from his 'Horse With No Name' at the bottom of the
 * Preacher` removes the safety thongs securing the hammers of his twin Colt
 * Preacher` surveys the scene further...

<MarshlStonEd> * Roll smarts <Preacher`> !dice 3 6 <Dicelands> Preacher` rolled -+ 7 4 1 +- Result -> 7 <MarshlStonEd> * Other than presuming that both are occupied because of the lights and the smoke you really cant figure out much more without getting closer. of his chin and lower lip. <MarshlStonEd> ((How close do you want to be?)) <Preacher`> ?how far am i currently? <MarshlStonEd> * You're standing on the top of a hill, at roughly the same level as the rooves, but about 30 yards away the folded WANTED poster with the note scrawled on the back. <MarshlStonEd> * You walk up to about 15 yards. There are bars on the ventilation windows towards the top of one side of the building, and little else on this side. You cant see the other building from this close. <Preacher`> ?which one seems like the office and which the jail? <Preacher`> ?and do i hear any talking, laughing, or other occupational-type noises? <MarshlStonEd> * You cant tell, and roll cognition <Preacher`> !dice 2 10 +2 <Dicelands> Preacher` rolled -+ 8 19 +- Result -> 19 (21) <MarshlStonEd> * You hear the activity of horses in the stables on the back building and some noise in the street between the two. walking around the buildings. <MarshlStonEd> * You walk around to the side of the first building. This side has no windows, but you can see a boardwalk on the street of the building opposite. <MarshlStonEd> * You stand still for a moment before hearing slow casual footsteps on them. boardwalk. <MarshlStonEd> * You see a guy walk up to a horse thats standing there apparently getting something out of or putting something into a horses pack. <Preacher`> ?lawman or other? <Preacher`> ?and armed/dressed how? <MarshlStonEd> roll smarts <Preacher`> !dice 3 6 <Dicelands> Preacher` rolled -+ 2 5 2 +- Result -> 5 <Preacher`> ((wtf)) <Preacher`> (9blinded by surl)) <MarshlStonEd> * He's wearing jeans and a fancy blue shirt with a heavy brown duster. He's got a small cow-boy hat on and boots. He's also got a revolver wrapped around his belt. You know that rangers, especially when undercover, generally wear pretty much anything.
 * Preacher` does move closer, his scarf pulled high enough to obscure some
 * Preacher` moves to within 15 yards.
 * Preacher` continues to observe, fishing into his pocket and bringing out
 * Preacher` moves to get a better vantage, but not like he's snooping, just
 * Preacher` is looking for those street noises...
 * Preacher` just listens to where they're headed.
 * Preacher` moves a bit off to the side if someone's moving around that

from the pack.
 * Preacher` watches him go about his business, trying to see what he takes

<MarshlStonEd> * It just looks as if he's going through a punch of different papers. <Preacher`> ?do i hear other sounds of occupation? <MarshlStonEd> not right now <MarshlStonEd> * The guy eventually steps back onto the boardwalk and he walks out of sight and you hear a door open watching for movement. <MarshlStonEd> * You walk up near the corner and can now see the front door of the building opposite. The sign above the door says "Pony Express JCT. 661" and the door is wide open, from which you can see light inside. The horse looks swift and has a single mailbag strapped around its back and a few supplies on the other. OTHER building instead.
 * Preacher` just stands there.
 * Preacher` begins walkign again, still listening for other noises an
 * Preacher` gives pause, and reverses his direction, walking around the

<MarshlStonEd> ... <MarshlStonEd> No <MarshlStonEd> the buildings are two squares like this: <MarshlStonEd> [] <MarshlStonEd> [] <MarshlStonEd> you were coming up the right side of the bottom building, looking at the front of the top building from accross the street <MarshlStonEd> the entrances face eachother <MarshlStonEd> therefore you're closer to the entrence to the building you are standing next to <Preacher`> ah


 * Preacher` looks at the entrance to the other...

<MarshlStonEd> * You poke your head around. You'll have to walk clear out to the front in the middle of the street to see a sign, but there are dozens of wanted posters taked to the wall, along with many remnants of postars that used to hang there. There are two large front windows on each building, once again facing eachother. Telegraph lines lead off to the west of the Pony Express, and other than this fact <MarshlStonEd> and the stable on the back of the pony-express building that you saw from the hill, they are designed identically on the exterior.


 * Preacher` approaches the Marshall's office.

<MarshlStonEd> ((what you assume is the marshalls office. :P

by the fact that it is 1 of only 2 buildings here, he percieves himself to have a pretty good chance of being correct.
 * Preacher` approaches what he assumes is the Marshall's office, but judging

<MarshlStonEd> ((well...we'll see.)) <MarshlStonEd> ((you may be assumin' too much!)) <MarshlStonEd> ((:P)) <MarshlStonEd> do you go look in the windows or what? <MarshlStonEd> * You step out into the street and look up at the sign to see "Fickle County Sheriff's Dept." The guy in the pony express office wanders out to put more letters in his bag. "Howdy stranger." <Preacher`> "Evenin'." <Preacher`> "There any Marshalls hereabouts?" <MarshlStonEd> "They come through' time n'again, usually leavin' the business up to the sherrifs. They ain't got much to do round these parts...'sept Dunnsville and Steinford an them." <MarshlStonEd> "We're 'ere wit' some dame hootin' an a hollerin' like the devil herself jus' yesterday. Figgerd she musta been a tough cookie." <Preacher`> "Any of them been through lately?" <MarshlStonEd> "Why, there some trouble? I'm sure the sherrif kin help...an we could try ta telegraph 'em..." <MarshlStonEd> "Though my telegraphs been actin' up fer the last day er so." <Preacher`> "No trouble. I'll just talk to the sherriff about it. Thanks for your time." <MarshlStonEd> * He nods. "Lemme know if yeh need somethin. We got some supplies ta sell in thar." he points at the pony express office. <Preacher`> ?could i possibly cut the telegraph line? <MarshlStonEd> Anythings possible if you put your mind to it <Preacher`> "Oh yeah?" <MarshlStonEd> the question is can you do it and not get caught, I guess. :P <Preacher`> "There a clerk? Or you run that show, too?" <MarshlStonEd> * He says "There's a few of us in there, but one of the sherrifs has gotta be around, especially when they got prisoners and what-not. <MarshlStonEd> * Zorach caws loudly while sitting on the roof of the Pony Express place. <Preacher`> "You got bacon?" <Preacher`> ((WOW)) <MarshlStonEd> * He says "We got fresh game collected on deliveries." <Preacher`> ((i missed some shit you said, hold on)) <MarshlStonEd> ((you did? What did you miss?)) <Preacher`> ((just didn't see he mentioned the girl)) <Preacher`> "Mind giving me a look?" <MarshlStonEd> * He wanders into the pony express office. There is a heavyset guy sitting by the door snoozing, a wiry guy separating letters into various bins and third sitting by the telegraph machine translating messages. He goes over to a display case that holds a couple of pistols, a few random books and supplies, and random trinkets like pocket watches and playing cards. He goes to a hook on the wall on which a <MarshlStonEd> a large jackrabbit and a large buzzard hang. <MarshlStonEd> He points to each. <Preacher`> "This gal, the one you said wasmaking all the ruckuss? Must've been a dog, right??" <MarshlStonEd> * Theres also several large bags of coffee and feed. <MarshlStonEd> ((meaning ugly?)) <Preacher`> ))indeed)0 <MarshlStonEd> * "Dunno, she prolly'da been a pretty one if she wern't so beat up.
 * Preacher` looks for a sign or something.

they got a Lady Jail hereabouts?"
 * Preacher` nods, looking over the watches and cards. "That's a shame. So
 * Preacher` forces out a rough chuckle.

<MarshlStonEd> * "Uh, dont take yer meanin." <Preacher`> "I've heard tell that they keep special jails for locking up all the womenfolk what does crimes and all. You sayin' they have one of these nearby?" <MarshlStonEd> "Any criminals round here are accross the street on the way to bein 6 feet under." <Preacher`> "Executed, eh?" <Preacher`> "Shame... They let viewin's be held?" <MarshlStonEd> roll mein <Preacher`> !dice 2 8 <Dicelands> Preacher` rolled -+ 7 3 +- Result -> 7 <MarshlStonEd> * "I suppose anyone whose around can watch, but why would yeh want to?" boring." <Preacher`> "When're they held? <MarshlStonEd> "Whenever" <MarshlStonEd> "You want any of this meat or not?!" <Preacher`> "Yeah, I'll take the rabbit." <Preacher`> "So, when you reckon they'll be doin' this lady in? Worth me waitin' around for?" <MarshlStonEd> "I know nothin' about her case. Ye'd better talk to the sherrifs." <MarshlStonEd> * He cuts a hunk of meat off the rabbit and throws it on a thick peice of paper. "a buck!" <Preacher`> "I'll take two more." <MarshlStonEd> * It's a pretty thick steak. He chops off two more hunks like it. <Preacher`> ((ie: does it run out the wall at any particular spot i can see, etc. like i can get around to it from outside and snip it? <MarshlStonEd> * No, the wires travel up the wall on the interior of the shack before going out through a hole by the roof. <Preacher`> ((damn innocent folks clogging up the works...)) <Preacher`> ?roof is how high? <MarshlStonEd> * Its a big building, about 15 feet. <Preacher`> "Thanks." <MarshlStonEd> * He nods. "Good day, stranger!" on it. is it?
 * Preacher` shrugs. "I spend a lot of time alone, lookin' for work. Gets
 * Preacher` snorts.
 * Preacher` shrugs. "I might, since I'm goin' that way anyhow."
 * Preacher` observes the setup of the telegraph equipment as he checks out.
 * Preacher` looks down at it.
 * Preacher` pays for the meats.
 * Preacher` takes the meat out with him, strangely tempted to start munching
 * Preacher` brings it back down the sand dune to his Horse. About what time

<MarshlStonEd> roll vigor <Preacher`> !dice 3 6 <Dicelands> Preacher` rolled -+ 2 4 10 +- Result -> 10 <MarshlStonEd> * Temptation grabs you and you pick a bloody peice of meat off a hunk of rabbit steak and it tastes delicious! pole. <Preacher`> "Mmmmm..." <MarshlStonEd> * Every 30 yards or so a new post is up, and it stretches far into the distance where eventually you cannot tell between the trees in the distance and the poles/wires themselves. <Preacher`> ?and the time ? <MarshlStonEd> Probably after nine <Preacher`> ((pm?)) <Preacher`> ((i do have a watch....)) <MarshlStonEd> got one on your inventroy <MarshlStonEd> and yes, PM <Preacher`> ?could i cut those wires with my knife? <MarshlStonEd> Maybe, but preacher doesnt know whether that would electocute him or not slipping it under his coat. <MarshlStonEd> * I presume you'd have put them on your horse, which is on the other side of the hill. <Preacher`> * Preacher` takes the meat out with him, strangely tempted to start munching on it. <Preacher`> * Preacher` brings it back down the sand dune to his Horse. About what time is it? <Preacher`> ((i thought i was at my horse)) <MarshlStonEd> ... <MarshlStonEd> you just asked that <MarshlStonEd> you left your horse on the other side of the sand dune <MarshlStonEd> now you're inbetween the two buildings. <Preacher`> ((i said that i went BACk to my horse after buyign the meat)) <MarshlStonEd> ((oh, sry)) <Preacher`> ((it's coo
 * Preacher` continues to eat, looking at the distance between each telegraph
 * Preacher` shakes his head, finishing up as much of the steak as he can.
 * Preacher` reaches into his gear and pulls out a stick of dynamite,

scarf <MarshlStonEd> * You grab a stick of dynamite. outpost. <Preacher`> ?What's the bird doing? <MarshlStonEd> * Just sitting on the roof watching everything curiously. <MarshlStonEd> * You go into the sheriffs office and find yourself in a small front room. One guy reading behind the desk looks up at you. "How can I help you, suh?" <Preacher`> "I was told there was a Marshall around?" <Preacher`> ((ok, im doing this to feel out if those cats all might be undercover or what...)) <MarshlStonEd> "Marshalls are out on duty now suh, but the Fickle County Sherrifs department can help you with anything you need!" <MarshlStonEd> roll mean <Preacher`> !dice 2 8 <Dicelands> Preacher` rolled -+ 5 3 +- Result -> 5 <Preacher`> ))pshaw)) <MarshlStonEd> * You have no idea where he's coming from. He's just a heavyset guy with a big belly overlapping his gunbelt and a large black 10 gallon hat. He also has a big red handlebar moustache. <MarshlStonEd> "So...what might you be lookin fer?" <MarshlStonEd> !dice 4 8 <Dicelands> MarshlStonEd rolled -+ 2 5 7 6 +- Result -> 7 <MarshlStonEd> roll cognition <Preacher`> !dice 2 10 +2 <Dicelands> Preacher` rolled -+ 7 8 +- Result -> 8 (10) <MarshlStonEd> You notice your wanted poster as one of those recently taced to the wall directly behind his head. <Preacher`> "I'm on confederated business, here, which is why I need to talk with a Marshall." <MarshlStonEd> "Dont know what to tell you. Leave a message with us, with pony express, or wait here for 'em."
 * Preacher` wolfs down his meat, wiping his face off with the end of the
 * Preacher` slips it under his coat and walks back up the dune to the
 * Preacher` goes into the Sheriff's office.


 * Preacher` nods.

<Preacher`> ?can i see the door to the pny express shack from here? <Preacher`> (9since they're rgith across from one another, right?)) <MarshlStonEd> * Yeah. <Preacher`> ((right)) <MarshlStonEd> * You can even see a couple of the people inside.

lockup, got a long list of charges. He name's Joan, and I need to speak with her."
 * Preacher` nods. "Then you can probably help me. You got a girl here in

<Preacher`> ((He = Her) <MarshlStonEd> "Joan...she ain't got no charges. We're just to hold'er 'til some feller turns 'imself in or the Marshalls deal with 'im themselves..." He turns to the poster and points "That's the feller right ...th..." <MarshlStonEd> * He turns around and draws his weapon <MarshlStonEd> roll quickdraw to beat him <MarshlStonEd> !dice 3 12 <Dicelands> MarshlStonEd rolled -+ 1 8 11 +- Result -> 11 <Preacher`> !dice 5 12 <Dicelands> Preacher` rolled -+ 1 4 17 8 4 +- Result -> 17 <MarshlStonEd> ((So you DO want to draw your pistol, right?)) <Preacher`> (9actually, I'd just like to play this whole thing differently)) <Preacher`> ((but yes)) <MarshlStonEd> ((thats fine, I just wanted you to know you had the option.)) <Preacher`> ((i can play it differently?)) <Preacher`> (9heh)) <Preacher`> ((or jsut kill him like such)) <MarshlStonEd> You can choose to draw the pistol and beat the sherriff or to not draw your pistol. But either way he is drawing it

through the Sheriff's jaw.
 * Preacher` draws his Colt Peacemaker from his left hip and puts a bullet

<Preacher`> !dice 6 12 <Dicelands> Preacher` rolled -+ 6 6 26 2 15 9 +- Result -> 26 <MarshlStonEd> !!!! <MarshlStonEd> hmmm <Preacher`> #BLAM# <MarshlStonEd> went a very different way then I expected... <Preacher`> ((well, i had just wanted to come in, present my paper, and kill them all)) <MarshlStonEd> ((You do realize that Sherriffs and Marshalls dont necessarily get along.)) <Trax|Sleep> ((Well, you've got the killing them part started. Guess you can leave the paper behind afterwards.)) <MarshlStonEd> ((anyway....)) <Preacher`> ((lol)) <MarshlStonEd> ((...)) <MarshlStonEd> ((....huh...)) <Preacher`> #BLAM#

to life a match, lighting the fuse and tossing the stick across the road into the telegraph office.
 * Preacher` waste no time in drawing the dynamite from his coat and thumbing

<MarshlStonEd> * You blast the innocent lawman with 6 kids coldly in the face! <Preacher`> ((LOL!)) <Trax> ((I knew you were going to do that.)) <MarshlStonEd> ... <MarshlStonEd> huh <Preacher`> ((Preacher was a cold blooded killer before he became a man of God...they brought him to this)) <Trax> ((Something in the office he shouldn't blow up?)) <Preacher`> ((probabaly joan)) <MarshlStonEd> ((Not really. You could have fessed up and took it upon the people who actually did this to you. :P)) <Preacher`> ((rofl)) <MarshlStonEd> ((but this choice is good too.)) <Preacher`> ((yes, this is much more IC for him right now)) <MarshlStonEd> I dont even know what I should even roll for this <MarshlStonEd> !dice 1 20 <Trax> ((And fun)) <Dicelands> MarshlStonEd rolled -+ 5 +- Result -> 5 <Trax> ((Well, for those in the office they could roll for trying to get out of the place.))

reholstering his iron before the body hits the wooden floor of the office. He immediately retrieves the dynamite from his coat, thumbing to life a match and lighting the fuse.
 * Preacher` quickdraws his pistol, smoothly blowing off the man's face and

<MarshlStonEd> * You spin around on your heel as you light the dynomite as you realize that the door is closed. Meanwhile having heard the gunshot the fat guy is looking out the window and pulling out a shotgun. Meanwhile you hear rusling coming from both sides of the room you are in.

telegraph station.
 * Preacher` tosses the stick across the way, into the doorway of the

<Preacher`> ((what?)) <MarshlStonEd> ((the door to the pony express is closed)) <Preacher`> (9ok, how the fuck did the door close behind me without me knowing??)) <Preacher`> ((i have an edge for this, you know)))


 * Preacher` tosses it aliong the die alley then, blowing out the wiring.

<MarshlStonEd> ((An edge for knowledge about door closings? After you left the post office you walked over to your horse and back, they assumed you left and closed the door.))


 * Preacher` tosses it along the side alley then, blowing out the wiring.

<Preacher`> ((str?)) <Preacher`> ((ed, you jsut told me i could see across and see people inside the building <Preacher`> meanign the door wqas OPEN <MarshlStonEd> deftness <MarshlStonEd> Yes, because as I said there are two large windows on the front of the store <MarshlStonEd> which is what I assumed you were asking about <Preacher`> ((lame)) <MarshlStonEd> which should have also given you the impression that they could see YOU and watch what you were doing <Preacher`> ((well, i assumed everyhtign was the SAME because you said i could see them)) <MarshlStonEd> its likely the station was set up this way so that they could protect one another rather than get raided easily by anyone who wanted to come along. <Preacher`> ((yeah, but a raider isn't goign to be attacking from INSIDE THE SHERRIFF'S)) <Preacher`> !dice 3 12 <Dicelands> Preacher` rolled -+ 6 1 1 +- Result -> 6 <Preacher`> ha ha <Preacher`> ((gay)) <Preacher`> ((and i speciifcalyl asked about the building itself and the ENTRANCE)) <Preacher`> (9the door, to be exact <Preacher`> you should have said ti was closed)) <Preacher`> ((so whatever)) <Preacher`> ((does the dynamite blow me up, the street, my horse? what? <Preacher`> ((c'mon, this went from fun to lame in 2 seconds, what happens?))


 * Preacher` bullwhips ed))

<MarshlStonEd> * You throw the dynomite, never being one for the the sports you toss it towards the telegraph pole, but it lands near the couriors horse. It bucks up when it sees the flame, but being attached to the bridlehitch, can run nowhere and sends meaty chunks everywhere <Preacher`> LOL! <MarshlStonEd> ok, initiative. <Preacher`> !dice 4 12 <Dicelands> Preacher` rolled -+ 7 2 6 9 +- Result -> 9 <Preacher`> ((quickness, yeah?)) <MarshlStonEd> ((yup <MarshlStonEd> ((Another problem with this plan is really, how long until someone in the distance reacts to a telegraph...4 hours tops? <MarshlStonEd> ((err, at the soonest?)) <Preacher`> ((so wait,t hat's dynamite, it would probabaly do somekind of damage to the building if it blew up the horse attached to the building? or are the hitches elsehwere? <MarshlStonEd> it makes a big blastmark on the side and sends roof-bits everywhere. You hear yelling and general commotion. <Preacher`> ((lol)) <MarshlStonEd> !dice 3 10 <Dicelands> MarshlStonEd rolled -+ 3 16 7 +- Result -> 16 <MarshlStonEd> !dice 3 10 <Dicelands> MarshlStonEd rolled -+ 8 16 4 +- Result -> 16 <MarshlStonEd> (woo)) <MarshlStonEd> !dice 2 10 <Dicelands> MarshlStonEd rolled -+ 4 1 +- Result -> 4 <MarshlStonEd> !dice 2 10 <Dicelands> MarshlStonEd rolled -+ 2 4 +- Result -> 4 <MarshlStonEd> !dice 2 8 <Dicelands> MarshlStonEd rolled -+ 3 13 +- Result -> 13 <MarshlStonEd> !dice 2 6 <Dicelands> MarshlStonEd rolled -+ 1 5 +- Result -> 5 <Preacher`> (( >>=)))))) )) <MarshlStonEd> choose 2 cards <Preacher`> ((ROFL)) <Preacher`> (("meow! ph33r me!")) <Preacher`> ((can i jsut use my fucking chip to make the dynamite go through the window please?)) <Preacher`> ((i still don't quite get how those things work)) <Preacher`> ((so they have diff functions for diff realms of action?)) <MarshlStonEd> too late :) <MarshlStonEd> ((no not at all <MarshlStonEd> ((you draw one card each round, 1 for every 5 or higher on your quickness roll, and 1 for each subsequent reaise of 5 up to a total of 5 cards, no more <MarshlStonEd> then you go down from highest to lowest, spade to club to determine who goes and how often <Preacher`> ((and chips?)) <MarshlStonEd> I'm not sure if chips can be used for inititive <Preacher`> ((i meant in general)) <MarshlStonEd> ((You got a pretty crappy hand)) <MarshlStonEd> ((Oh, I'll explain that later, lemme figure this out.)) <Preacher`> (9well, let's get this shit started! i'm apparently a big walking bullseye, so let's start the killin'!)) <Preacher`> (("NOT THE FACE!!!"))

plans of a hard assault slip away in an instant and recalling why he never really bothered to carry dynamite in the first place...
 * Preacher` watches the horse explode in a shower of gore, watching his

<Preacher`> "Marvelous." <MarshlStonEd> ((ok, got the order and you're not going to like it, but thats ok cause its almost time to stop!)) <Preacher`> ((forget stopping...i don't work till 4! get a red bull! =D )) <MarshlStonEd> * First thing that happens is another uniformed guy busts in through the door with a weapon drawn and sees the carnage and the smear on the wall. "OH MY GOD, THEY KILLED BARABUS." He apparently takes out for most of the round and starts throwing up since all of his other cards are so low. <Preacher`> ((LOL!)) <MarshlStonEd> The Sherriff guy yells "DEPUTY BARABUS, NOOOOOO!" <Preacher`> ((ROFL)) <MarshlStonEd> ((and he has four consecutive turns, weach means you're in trouble!)) <Preacher`> ((which is the sherriff?)) <MarshlStonEd> ((the second guy who came in, the first looks kind of wimpy. <Preacher`> ((OH)) <Preacher`> ((so 2 guys came in)) <MarshlStonEd> ((yeah)) <MarshlStonEd> The second guy pulls out a shotgun and blasts at you!


 * Preacher` stands there, unarmed, no weapon in hand.

<MarshlStonEd> ((double-barrelled))


 * Preacher` dodges!

<MarshlStonEd> !dice 2 10 <Dicelands> MarshlStonEd rolled -+ 6 8 +- Result -> 8 <MarshlStonEd> !dice 2 10 <Dicelands> MarshlStonEd rolled -+ 16 7 +- Result -> 16 <MarshlStonEd> roll dodge <Preacher`> ((can i stop the bullets with my wimpy OVERAWE?)) <MarshlStonEd> ((bullets cannot be awed!)) <Preacher`> !dice 4 8 <Dicelands> Preacher` rolled -+ 1 6 4 2 +- Result -> 6 <Trax> ((Oh my God, they killed Barabus! "You bastard!")) <Preacher`> ((that's some funny shit)) <MarshlStonEd> !dice 1 20 <Dicelands> MarshlStonEd rolled -+ 18 +- Result -> 18 <Preacher`> (( like i just killed everyone's favorite warm-hearted deputy)) <MarshlStonEd> * You start to dive getting pelted with mostly the debres of the first blast, but the second one pelts you directly in collarbone. <MarshlStonEd> !dice 1 8 <Dicelands> MarshlStonEd rolled -+ 1 +- Result -> 1 <MarshlStonEd> ... <Preacher`> i have chips <MarshlStonEd> But it amazingly seems to hurt you not at all.


 * Preacher` staggers....

<MarshlStonEd> They mostly get caught up in your shirt and leave you brusy. <MarshlStonEd> * The first sherrif starts to reload. <Preacher`> ((lol, so these guys get 4 shots at me? haha)) <MarshlStonEd> You see two of the guys you talked to in the pony express station run out with weapons. <Preacher`> ((ok, could i...kick the door closed, then quickdraw and fire?)) <MarshlStonEd> Sherrif two regains his composure and aims his revolver at you shooting twice. <MarshlStonEd> !dice 3 8 -2 <Preacher`> ((lol...nope, i am a pin cushion...)) <Dicelands> MarshlStonEd rolled -+ 7 10 3 +- Result -> 10 (8) <MarshlStonEd> !dice 1 10 <Dicelands> MarshlStonEd rolled -+ 7 +- Result -> 7 <MarshlStonEd> oops <MarshlStonEd> !dice 1 20 <Dicelands> MarshlStonEd rolled -+ 3 +- Result -> 3 <MarshlStonEd> He is seeing through the tears in his eyes from his vomiting episode and only cuts through your shin, hurts like a bitch but you remain standing. <MarshlStonEd> now its your turn <Preacher`> ((so wait...2 guys enter the room and scream about barabus...1 throws up so 2 shoots me with a shotty. 1 then shoots me with his revolver after retching?)) <Preacher`> ((ok, could i...kick the door closed, then quickdraw and fire? is the kick the door closed action simple enough?)) <MarshlStonEd> You can kick the door closed and quickdraw in one action, then fire twice or fan in another. <MarshlStonEd> ((but you got two actions coming up in quick succession, so it might be worth it.)) <Preacher`> ((double action pistols, i quickdraw both and fir once each)) <Preacher`> ((can't fan)) <MarshlStonEd> ((leaving the door alone?)) <Preacher`> ((so wait, i get 2 actions?)) <MarshlStonEd> ((No, I'm saying you have two coming up close together, another guy is going to make another movie before you take the second one, but only one. :P)) <Preacher`> ((I gotcha)) <MarshlStonEd> ((not another movie, that would take WAY longer than a turn.


 * Preacher` kicks the door closed and quickdraws his Colt Peacemakers.

<Preacher`> !dice 5 12 <Dicelands> Preacher` rolled -+ 8 4 11 6 7 +- Result -> 11 <Preacher`> !dice 5 12 <Dicelands> Preacher` rolled -+ 4 11 8 4 3 +- Result -> 11 <Trax> ((He stops the scene and demands a stunt double.)) <MarshlStonEd> !dice 2 10 <Dicelands> MarshlStonEd rolled -+ 3 5 +- Result -> 5 <MarshlStonEd> * You snap both weapons out in a deft movement after kicking the door shut. #SLAM# <MarshlStonEd> * The sherrif meanwhile slams both of the shotgun rounds in with a deft movement and fires at you once again <MarshlStonEd> !dice 3 12 <Dicelands> MarshlStonEd rolled -+ 5 7 9 +- Result -> 9 <MarshlStonEd> !dice 1 20 <Dicelands> MarshlStonEd rolled -+ 12 +- Result -> 12


 * Preacher` is shot...a lot...

<MarshlStonEd> You take a light wound in your belly. You're quickly losing your wind. <MarshlStonEd> Your turn <Preacher`> ((no dodging, eh??)) <MarshlStonEd> ((nah.))

bear on his two attackers.
 * Preacher` staggers back against the closed door, bringing both pistols to

<Preacher`> !dice 6 12 <Dicelands> Preacher` rolled -+ 10 11 9 10 7 10 +- Result -> 11 <Preacher`> !dice 6 12 <Dicelands> Preacher` rolled -+ 11 3 6 2 2 4 +- Result -> 11 <Preacher`> !dice 6 12 <Dicelands> Preacher` rolled -+ 3 6 2 3 9 1 +- Result -> 9 <Preacher`> !dice 6 12 <Dicelands> Preacher` rolled -+ 3 1 2 11 6 6 +- Result -> 11 <Preacher`> ((two shots into each of them)) <Preacher`> ((1 and 3 to shotgun, 2 and 4 to pistol)) <MarshlStonEd> ((I'm gonna have to take off for modfiers of multiple targets.)) <MarshlStonEd> !dice 1 20 <Dicelands> MarshlStonEd rolled -+ 5 +- Result -> 5 <MarshlStonEd> !dice 1 20 <Dicelands> MarshlStonEd rolled -+ 11 +- Result -> 11 <MarshlStonEd> !dice 1 20 <Dicelands> MarshlStonEd rolled -+ 3 +- Result -> 3 <MarshlStonEd> !dice 1 20 <Dicelands> MarshlStonEd rolled -+ 4 +- Result -> 4

spray of shot in his belly.
 * Preacher` opens fire on the two men, staggered back against the wall by a

<Preacher`> ((that must be pretty freaky for the guys outside...and that was the plan...door closes and all you see are muzzle flashes)) <MarshlStonEd> The first shot hits the rifle guy in the hip while the second goes off course. The second guy gets two shots to the legs. <MarshlStonEd> * The wimpy guy falls while firing a shot at you. <MarshlStonEd> !dice 2 10 -6 <Dicelands> MarshlStonEd rolled -+ 8 2 +- Result -> 8 (2) <MarshlStonEd> ((His shot flies wild as he hits the ground and lodges itself somewhere in the roof. * <MarshlStonEd> -(( <MarshlStonEd> ((new initiative. Get a better roll this time. :P))


 * Preacher` ignores the seering pain in his guts, drawing a bead...

<Preacher`> !dice 4 12 <Dicelands> Preacher` rolled -+ 4 5 6 5 +- Result -> 6 <Preacher`> ((3 card?)) <MarshlStonEd> ((2)) <MarshlStonEd> ((1 automatically, 1 for getting above 5)) <Preacher`> ((OH over 5)) <MarshlStonEd> ((right)) <MarshlStonEd> ((oooooh, Ace of spades Mr. Fancypants, only way to beat that is with a joker) <Preacher`> >>=) <MarshlStonEd> !roll 2 10 <DMBot> [MarshlStonEd] Result(s): NAN <MarshlStonEd> !dice 2 10 <Dicelands> MarshlStonEd rolled -+ 5 5 +- Result -> 5 <MarshlStonEd> !dice 2 10 <Dicelands> MarshlStonEd rolled -+ 5 5 +- Result -> 5 <MarshlStonEd> !dice 2 8 <Dicelands> MarshlStonEd rolled -+ 6 1 +- Result -> 6 <MarshlStonEd> !dice 1 6 <Dicelands> MarshlStonEd rolled -+ 1 +- Result -> 1 <MarshlStonEd> !dice 2 6 <Dicelands> MarshlStonEd rolled -+ 5 1 +- Result -> 5 <MarshlStonEd> !dice 3 10 <Dicelands> MarshlStonEd rolled -+ 1 2 7 +- Result -> 7 <MarshlStonEd> !dice 3 10 - 2 <Dicelands> MarshlStonEd rolled -+ 5 19 1 +- Result -> 19 <Preacher`> (9rofl..."BARNABUS!)) <Preacher`> ((remember ym thick skin, too)) <Preacher`> ((dunno how thatt'llhelp me under the firing squad)) <MarshlStonEd> * ((Right)) <Preacher`> ((all but ONE of the bullets kills you)) <Preacher`> ((so who gets to kill me first??)) <MarshlStonEd> * The guy with the shotgun fires his last shoot into you maintaining a standing posture <MarshlStonEd> !dice 3 10 <Dicelands> MarshlStonEd rolled -+ 15 5 8 +- Result -> 15 <Preacher`> ((gwaawww)) <MarshlStonEd> !dice 1 20 <Dicelands> MarshlStonEd rolled -+ 19 +- Result -> 19 <MarshlStonEd> ((ooooh, got lucky, that was almost a headshot. :) )) <MarshlStonEd> !dice 1 8 <Dicelands> MarshlStonEd rolled -+ 1 +- Result -> 1 <Preacher`> ((ME LEGS!)) <MarshlStonEd> * He shoots you again in the collarbone, this one you feel it snap and force you to drop your left arm. <MarshlStonEd> * Your turn <Preacher`> "Aggghhhh!!'"

through his collarbone. Immediately, he raises his right hand in a pistoleer's stance and squeezes off two rounds aimed at the Sheriff's dome.
 * Preacher` drops his left hand, crippled from the blast he feels tear

<Preacher`> !dice 6 12 <Dicelands> Preacher` rolled -+ 4 7 8 3 2 11 +- Result -> 11 <Preacher`> !dice 6 12 <Dicelands> Preacher` rolled -+ 7 10 10 9 6 1 +- Result -> 10 <MarshlStonEd> ((Shotgun guy I assume)) <Preacher`> ((yes)) <MarshlStonEd> !dice 1 8 <Dicelands> MarshlStonEd rolled -+ 3 +- Result -> 3 <MarshlStonEd> !dice 1 8 <Dicelands> MarshlStonEd rolled -+ 11 +- Result -> 11 <Trax> ((Oky, I'm still logging but I'm heading off to work. I'll send log when I return, probably not until somewhere in the afternoon though.)) <MarshlStonEd> * His dome explodes and sends more chunks of brain fragment everywhere, the second in command looks mortified and possibly deranged from the experience. <MarshlStonEd> * He raises his gun again and with vacant eyes and a shakey hand unloads a couple rounds.


 * Preacher` looks down at the man...

<MarshlStonEd> !Dice 3 10 -6 <Dicelands> MarshlStonEd rolled -+ 9 8 8 +- Result -> 9 (3) <MarshlStonEd> !Dice 3 10 -6 <Dicelands> MarshlStonEd rolled -+ 3 1 6 +- Result -> 6 (0) <MarshlStonEd> !Dice 3 10 -6 <Dicelands> MarshlStonEd rolled -+ 6 4 13 +- Result -> 13 (7) <Preacher`> ...just in tiem to see him open fire. <MarshlStonEd> ((oops, only meant to do that twice)) <MarshlStonEd> * Both bullets go wild. <MarshlStonEd> * Its his turn again but his arm simply goes limp and the pistol falls out of it. He still makes the motion as if he is pulling the trigger in his vacant hand. <MarshlStonEd> "...Deputy....ba...barabus..."

the eyes with his final round.
 * Preacher` brings his revolver to bear on the man and shoots him between

<Preacher`> !dice 6 12 <Dicelands> Preacher` rolled -+ 13 2 4 1 7 3 +- Result -> 13 <Preacher`> #BLAM# <MarshlStonEd> ((not your turn yet.)) <Preacher`> ((oh)) <Preacher`> ((my bad)) <MarshlStonEd> so you're leaning against the door, right? <Preacher`> ((yes)) <Preacher`> ((blown back into it, more precisely)) <MarshlStonEd> * You hear one guy outside yell "Mister Chuckles, NOOOOOOOOOOOO!", a loud banging on the other door as the first of your persuers reaches it, and a chair subsequently flies through the window. <MarshlStonEd> * A rifle pokes its nose in through the window roughly in your direction, though they cant get good enough aim and you cant see them from your position. You hear a gruff voice yell "HOLD IT, STRANGER!". <MarshlStonEd> * Now its your turn. <Preacher`> ?so wait...? <Preacher`> ?the chair cam in beside me on the left? <Preacher`> ?and the rifle guy is on my right, but can't get an bead on me...can i see him? <Preacher`> ((or is there only 1 window?)) <MarshlStonEd> 2 <MarshlStonEd> ((No no, the chair went through the window, and shortly thereafter the rifle-barrel. <Preacher`> ((but he can't get to me with it yet. can i see him? <MarshlStonEd> no <MarshlStonEd> he could have a chance of hitting you with it if he pulled the trigger, but there will be modifyers for him not seeing you. <Preacher`> ?and can i fall back deeper into the station? <MarshlStonEd> * No, you're up against the front wall.

in the mouth, bringing his pistol up at a nasty angle underneath his chin.
 * Preacher` opens the door and shoots the man standing immediately behind it

<Preacher`> !dice 6 12 <Dicelands> Preacher` rolled -+ 5 4 3 23 2 5 +- Result -> 23 <MarshlStonEd> ((no way)) <Preacher`> ((and i think the door would be blocking the rifle now, at least how i picture it)) <Preacher`> ?or imporssible? <MarshlStonEd> ((I think thats too complex, and if by "how I picture it" you mean 'not having examined it whatever gives me the best advantage. :P)) <Preacher`> ((it's either that or try and pull the rifle guy through the window)) <Preacher`> ((lol...no... x _ x )) <MarshlStonEd> ((Thats closer to acceptable)) <Preacher`> ((x = window, _ = door)) <Preacher`> ((which window is the rifle coming in and which way does the door open inward?)) <Preacher`> say i'm standing UNDERNEATH the picture)) <MarshlStonEd> ((Front doors open outwards)) <MarshlStonEd> ((but wait, that wouldnt make sense with you kicking it)) <MarshlStonEd> ((So it must open inward)) <MarshlStonEd> !dice 1 20 <Dicelands> MarshlStonEd rolled -+ 11 +- Result -> 11 <MarshlStonEd> It opens to the right and the guy is on the: <MarshlStonEd> !dice 1 20 <Dicelands> MarshlStonEd rolled -+ 10 +- Result -> 10 <MarshlStonEd> left <Preacher`> ((so which x)) <Preacher`> ((1st or 2nd)) <MarshlStonEd> 1st X <MarshlStonEd> and the door opens inward towards the second <Preacher`> ((amnd door opens to block 2nd x)) <MarshlStonEd> correct <Preacher`> ((gotcha))

rifle barrel, trying to pull the man through the window.
 * Preacher` holsters (or drops) the pistol in his right hand, and grabs the

<MarshlStonEd> roll strength -4 for only using one arm. <Preacher`> ((not fightin? )) <Preacher`> !dice 3 6 <Dicelands> Preacher` rolled -+ 5 2 1 +- Result -> 5 <Preacher`> 1 <Preacher`> ((and tell me whetehr i drop or holster my gun. i don't wantsny more "hey, the door is shut" moments)) <MarshlStonEd> yeah, I'll let you do brawlin' <Preacher`> !dice 4 8 -4 <Dicelands> Preacher` rolled -+ 6 5 1 1 +- Result -> 6 (2) <Preacher`> ((ha AH!)) <MarshlStonEd> !dice 2 6 +2 <Dicelands> MarshlStonEd rolled -+ 23 4 +- Result -> 23 (25) <Preacher`> ((man, i should have just opened the fucking door like originally stated0) <MarshlStonEd> * You set your gun down beside you and grab feebly at the weapon only giving him the ability to lean in and the reason to shoot. <Preacher`> ((i can still opena nd shoot, and worry about the guy witht he rifle having to pull out, then get a bead on me))


 * Preacher` gets shot again!!

<MarshlStonEd> ((If you opened the door, I would have only let you take one shot and make a quickness roll at a disadvantage (they'd be able to notice the door opening) to shoot first. <MarshlStonEd> !dice 3 10 <Dicelands> MarshlStonEd rolled -+ 8 28 9 +- Result -> 28 <MarshlStonEd> Holy wow <MarshlStonEd> !dice 1 20 <Dicelands> MarshlStonEd rolled -+ 15 +- Result -> 15 <Preacher`> ((i would definately pick that over trying to pull a man inside)) <MarshlStonEd> !dice 1 10 <Dicelands> MarshlStonEd rolled -+ 8 +- Result -> 8 <MarshlStonEd> You take a very large blast to your lung region, knocking out everything you have, you lose conciousness. <Preacher`> ((as i am 4d12 quick, and 3d6 strong and 3d8 nimble...i'm go with a test of quickness any day, whcih is how i try to play the character. not really hands on, but fights with his guns)) <Preacher`> ((thus the open, droo, shoot man)) <Preacher`> "ARGGH!! <MarshlStonEd> ((fair enough, moving on. :P))


 * Preacher` goes down like a $2...Like Lila.