OtherRPG-EdDL-Log15

GM: Ok, you wake up early in the morning next to Joan, Cassidy, Zach, Jet, and Torn. Torn is sitting there, in a crouching position, cleaning his revolver. He looks at you with crazy eyes. GM: Zach lays there moaning in his sleep. GM: He looks at you, and just goes on rubbing his gun with a oily cloth. GM: Torn shrugs and points to his gut, "Yesterday," then sorta rolls his eyes. GM: Zach just lays there in a curled up position, groaning in his sleep. GM: He grunts. GM: "Whuuu?" Preacher: "Looks like you're hurting bad...Need me to get Cassidy?" GM: "No." GM: He pours some in his mouth, then rolls over. GM: "I need sleep." Preacher: "Alright, kid." Preacher: ((Is the sun even up yet?)) GM: Just a bit. GM: The sky's a light orange. GM: "Guns need cleanin', eh?" GM: "Lynseed oil is good stuff." Preacher: "..." GM: "Sand wants to hurt my guns, and thats not aboot to 'appen, eh?" GM: He nods, and points north. Preacher: "..." GM: "While you lazy bums slept through the night, I went a bit thataways and scouted it out. We're pretty close to a post station along the pony express." GM: "That means we must be aboot only one or two days away from de town, eh?" GM: "Ok den...uhh...Canada?" Preacher: "I thought you were hunted in Canada." GM: "Then...where the hell ARE we going?!" Preacher: "Out of the Confederacy." GM: "Oh." GM: There's a thin white line where the wound was, that you could probably jam your finger through and reopen. GM: Torn says, "Should we go?" GM: Roll Perception.
 * Preacher wakes from his nightmare and looks at Torn, wondering what the hell he's up to.
 * Preacher sits up and looks at Zach.
 * Preacher asks in a hushed tone, "How long has he been going on like this?"
 * Preacher moves from Joan's side and crouches next to Zach, keeping Torn in his peripheral vision.
 * Preacher nudges Zach's shoulder, "Wake up, kid."
 * Preacher grabs his canteen and holds it out to the kid, "Drink some of this."
 * Preacher stands, sealing his canteen and looking out across the desert.
 * Preacher speaks to Torn without looking at him, "Why are you up?"
 * Preacher nods very slowly.
 * Preacher goes to his horse and retrieves his skillet and bacon, "Guess not."
 * Preacher looks north.
 * Preacher nods, "From _a_ town, anyway."
 * Preacher looks at Torn, "Right now we're trying to get out of the Confederate States."
 * Preacher starts preparing the bacon and coffee.
 * Preacher feeds the fire.
 * Preacher rolls up his shirt and examines his wound.
 * Preacher tucks his shirt back in.
 * Preacher looks at the others.

Preacher rolled -+ 5 3 +- Result -> 7

GM: You notice that they are all asleep. Only Zach and Jet are stirring the slightest bit. Preacher: "They're still asleep." GM: "I can wake 'em up." GM: He slaps the cylinder into the revolver and points it in the air. Preacher: "No." GM: "Haw dang. Why not?": Preacher: "Because they need their sleep." GM: "I only need 2 hours...You lazy bums." Preacher: "..." GM: It tastes surprisingly good. GM: You taste something burned, then chew on the meat for a bit, and realize that the burned taste was the tips of your fingers. GM: The tips are burned real good, from placing them on the skillet to pick the meat up. For some reason it doesn't register as painful. Preacher: "..." GM: Jet starts to groan a bit, the hat that was resting on his head slides off. GM: He sits up, "What time is it...?" GM: 4:30 AM Preacher: "Four-thiry." GM: "Why it so hawt?" Preacher: "..." Preacher: "Because it's the desert?" GM: "No...I be in desert befoww...not hot dis early." Preacher: ((Do I feel hot?)) GM: Not really, Preach. It's kinda cool in the desert morning. Preacher: "It's not hot." GM: "Mee hot!" GM: He kicks his blankets off. GM: "Gimme watah." Preacher: "..." GM: He sops his head with water and lies down again. GM: "Dats a little better." GM: He stands up. GM: "When we weave?" GM: Torn says, "When everyone else gets up." GM: Jet says, "Wake dem." GM: Torn says, "Ok," and points his revolver up. Preacher: "No!" GM: Jet says, "Why no? Boy need help. Wook at himm." GM: He points at Zach. GM: Zach is still groaning. Preacher: "Jet, you can wake them." GM: "Ok, Gimme gun." Preacher: "No, shake them awake...gently." GM: "Then they be tired. Dis wake dem fast. Ready to gow." Preacher: "It will also give us away to anyone trying to find us." GM: "Who try find? We howahs ahead." Preacher: "Maybe not." GM: He walks over to Cassidy. "Wake up! Wake up!" GM: He nudges Cassidy with his foot. GM: "Mistah, wake up!" GM: Cassidy groans, and rolls over, you hear many bones snapping and cracking. Preacher: ((lol)) GM: Jet proceeds to wake everyone. Eventually, you are all ready to go. Jett still complains about the heat and you can now see the full sun, turning the sky a light orange. Zach is too weak to get up, and instead you find you have to put him over the saddle of his horse to take him along. GM: Everyone slurps some coffee, except Zach and Jet. And then you're ready to go. Torn says, "We gonna go to the Pony Express, eh?" Preacher: "Why?" GM: "We'll find out where we're goin." Preacher: "Pony Express it is." Preacher: "Did you sleep well, Joan?" GM: Joan nods, "Except for the kicking...and then Jet waking me." Preacher: "Kicking?" GM: "I was talking about you, silly." Preacher: "When did I kick you?" GM: She smiles, "Nevermind." Preacher: ((Did we fuck that night?)) GM: ((No)) Preacher: "..." GM: After about an half hour of riding, you see a Pony Express station. GM: ((He's insane, you goob.)) GM: Joan gets there first, attaching her horse to the hitching post and going inside. GM: The rest of the party gets there at their own pace, and do the same, waiting outside for you. GM: The Pony Express station is a small square building, one story tall; with two hitching posts in the front, a makeshift road, and a large sign. GM: It says, "Pony Express. Lodge #311" GM: You hear a scream from inside and Joan comes out, covering her mouth and slamming the door behind her. Her eyes are wide, and she clutches her stomach as if about to heave. GM: She points at the door with her thumb, leaning heavily on the post that holds the front porch roof up. GM: Jet says, "Why you scweem, wady?" GM: The door opens to a room full of silence. You see a charred skeleton behind a desk, another HALF charred skeliton lying in a pool of what looks like black wax, and there are also two jail cells. In one there is yet another charred skeliton, and in the other is a man lying on the bed, he looks either dead or asleep. GM: The corpses are sickening: the skeletons are almost pure black, with melted bone and fleash still clinging to them. Preacher: ((Guts check?)) GM: Right-o.
 * Preacher idly picks a slightly uncooked piece of bacon off the skillet and puts it into his mouth without thinking.
 * Preacher pops another piece into his mouth.
 * Preacher blinks and looks at his hand.
 * Preacher stares at them, perplexed.
 * Preacher snaps out of it and concentrates on feeding the fire for breakfast.
 * Preacher glances at him.
 * Preacher checks his watch.
 * Preacher starts the coffee boiling, trying to take his mind off the little voice in the back of his head.
 * Preacher hands him the canteen he used to fill the coffee kettle.
 * Preacher nods.
 * Preacher looks at Zach.
 * Preacher kicks Cassidy's boot.
 * Preacher sets Zach up in the rig, eating nothing for breakfast himself but bacon and coffee.
 * Preacher shrugs at Torn.
 * Preacher saddles up.
 * Preacher gets his horse moving, sitting silently.
 * Preacher wonders how the fuck Torn goes on 2 hours of sleep.
 * Preacher ties off his horse with a feed bag and reads the sign.
 * Preacher immediately has a hand on his right pistol, moving past her, "What is it??"
 * Preacher keeps moving to the door, pushing it open gently but swiftly, unholstering a Peacemaker.
 * Preacher narrows his eyes.

Preacher rolled -+ 8 2 8 2 +- Result -> 9

GM: You feel like you're going to vomit, but it passes. There is a pit in your stomache though. Preacher: "Everyone stay back." GM: Torn: "Eh?" GM: Jett: "Whah happan?" GM: Cassidy: "Aloe?" GM: Zach: "Uggghhh." GM: Joan: "Uggghhh." Preacher: "Just stay back." GM: Nothing behind the door, but as soon as you enter Cassidy follows you. The cell is locked, and you can't tell whether he's breathing or not. GM: Cassidy looks around. "Yup, aloe." GM: He closes the door, saying, "Everyone stay outside, medical matter." GM: Cassidy goes over to the one sitting in the chair, then takes the pulse from the neck. "Nothing." GM: You notice some black ash came off on his fingers. Preacher: "..." Preacher: "It's a skeleton, Cassidy." Preacher: "You ever see anything like this?" GM: "Yeah." Preacher: "Where?" GM: "Remember the other day..." GM: "In the desert...spoony." GM: Lots of papers are charred, nothing really, just mail. There is almost a layer of ash on the desk. You see what looks almost like a key if you squint really hard, lying attached to what used to be the belt of the floor guy, who's remains are half gone. He is attached firmly to the ground by the puddle of what looks like black wax. Preacher: "Is it alright to touch all this?" GM: He shrugs and takes out a hanky, trying to get the black ash off his fingers. Preacher: ((Does it come off his fingers?)) GM: Not completely. GM: You'd have to soak it, you think. GM: You spot Cassidy's hanky. That's the only peice of cloth left in this place, that and what the guy in the jail cell is wearing. Preacher: "Let me see your hankerchief." GM: He shrugs and tosses it to you. GM: You grab the key and pull, but it seems firmly rooted into the dried black substance on the floor. GM: You hear a cracking sound that sounds like snapping bone, the key pries loose, but still has chunks on it. GM: They all eventually crumble off. Preacher: "Watch my back, old man." GM: "Uhh, ok." GM: The key doesn't fit, it seems to have melted. GM: It's locked, the guy inside stirs, he starts groaning. GM: "Uuuuuuuuuhhhhhhh." GM: He rolls over so you can see his face, it is actually bubbling in places. The boils pulsate, and look like they are about to ooze; they look like giant pimples. GM: He goes, "H...help me..." Preacher: "What happened here? What's going on??" GM: "I...so hot..." GM: Cassidy says, "You need Aloe." Preacher: "Answer me." GM: "...the...they burned...they all burned..." GM: You notice that aside from the oozing blisters on his face, he is also sweating profusely. Preacher: "Why? What did this?" GM: "...So...hot..." GM: He seems to be getting worth, he's also breathing heavily now. GM: "I...don't know!" GM: "L...let me...out." Preacher: "I can't, the key's melted." GM: He is now panting, spit bubbles on the sides of his mouth. GM: "S...SHOOOT THE LOCK..." Preacher: "That'll have my bullet chasing us around in here." Preacher: "Cassidy, get me my canteen." GM: Cassidy tosses you a canteen. GM: "OPEN THE DOOR! OPEN THE DOOR! OPEN THE DOOR! OPEN THE DOOR!" GM: He fiddles with the canteen, basically tears the top off and starts to pour water all over his face, drinking most of it down. GM: The water seems to disappear almost immediately. He grabs the bars and starts to rattle them very rapidly. GM: You notice steam starting to roll off his back and hair. GM: Suddenly the bars start to drip, and he grabs at the lock, squeezing it tightly. The bubbles on his face start to get larger and look ready to pop. His other arm shoots out at you, grabbing air. GM: Cassidy stands back, gawking. GM: Cassidy: "We...need...aloe cream." Preacher: "I'm sorry."
 * Preacher closes his eyes for a moment but opens them soon after.
 * Preacher steps inside, checking behind the door for anyone then approaching the cell with the intact body.
 * Preacher shoots him a glance and approaches the sitting and floored corpses.
 * Preacher nods, examining any papers in the desk area and the corpse on the floor, checking for keys.
 * Preacher looks for a clean rag or something.
 * Preacher tries to find something he can use to pick the key up, not trusting the old man's medical opinion one bit.
 * Preacher lets it fall to the floor and picks it up by a clean area, using it to take and hold the key.
 * Preacher pulls his knife from his boot and tries to pry it out.
 * Preacher scrapes at them with the knife.
 * Preacher approaches the cell with the key/hanky combo in his left hand, a Peacemaker in his right.
 * Preacher tries the key on the cell.
 * Preacher drops it to the floor and rattles the door.
 * Preacher rattles it some more, "Wake up."
 * Preacher holds his Peacemaker trained on the man.
 * Preacher takes a step back.
 * Preacher rattles the door, "What did this??"
 * Preacher catches it and tosses it to the guy between the bars.
 * Preacher keeps his gun trained.
 * Preacher stays out of his arm's reach.
 * Preacher begins speaking rapidly in Latin, running through a quick version of the Last Rites.
 * Preacher takes a few more steps back.
 * Preacher raises his pistol, aiming at the man's forhead.
 * Preacher squeezes the trigger.

Preacher rolled -+ 9 11 11 2 9 5 +- Result -> 7

GM: He jerks backwards but stays up, clinging the lock tightly. He starts to droop down, then goes limp. The steam continues to rise. Preacher: "..." Preacher: "Cassidy...Let's go." GM: The corpse suddenly bursts into flame, the clothes ignite quickly, and after only about 10-15 seconds the fire goes out. GM: There is now a charred skeleton, covered in melted iron. Most of the cell door has melted away. GM: Cassidy takes a few steps forward. Preacher: "No, stay back." Preacher: "Don't touch anything." GM: Cassidy stops, "What...was that?" Preacher: "Go check on the chinaman." GM: Cassidy nods slowly. "Yes...yes...that's a good idea." GM: He goes outside. Torn and Jet ask what's happening, Joan comes running in, still looking queezy. GM: "We need to get to a doctor... fast. The boy is getting worse..." GM: Zach has passed out. GM: Joan unhitches her horse and hops on it and Torn follows suit, unhitching his horse and climbing into the saddle. Cassidy is standing by Jet. GM: Jet is standing before Cassidy. "What yoo doing?" GM: Cassidy says, "Nothing." GM: Jet says, "Why you touch me so?" GM: Cassidy says, "Feeling for your temperature." GM: Jet says, "I hot." GM: Zach's forhead feels clammy. Preacher: "Jet, ride with the boy." GM: Joan says, "Hurry up, we need to go quick!" GM: Jet gets on the horse behind Zach, and Cassidy gets into his saddle too. Preacher: "We're going to try the town, but everyone stay close together and be careful." GM: Joan points to a sign by the hitching post of the pony express station. GM: "We got two ways. One way up through Oklahoma, the other breaks off to the north-west..." Preacher: "Through Oklahoma, it's our safest bet." GM: One sign says "Stienford, Oklahoma" the other says "Buckwater, New Mexico". GM: It's a good bet that you're in the upper-northwestern-most part of Texas. GM: You all head north along the trail. For 3 days you eat what you can, and your rations get very low. You only come across two or three people in these days. One was a miner, the other was a desert hermit, and the other was some sort of talking beast of some kind. He looked like a bear, who was roughly humanoid in stature, but he wore clothes and carried an axe. You saw this guy, but he didn't see you. Any of these you want to play out? Preacher: () GM: You see the bear like guy from quite a ways off. Thats what it looked like to you Preacher: ((Not the bear!)) Preacher: ((Hehehe, tend to steer clear of EEEVIL creatures with large weapons.)) Preacher: ((And I'll play out whatever you think is important to your plot.)) GM: Preach, once in the time you are eating your bacon, Joan complains that you're liable to get fat if that's all you're going to eat.
 * Preacher watches, mouth slightly ajar.
 * Preacher stands and stares for a few moments.
 * Preacher snaps out of it and pops the cylinder of his Peacemaker, pulling the spent cartridge and sliding a fresh one in.
 * Preacher nods and holsters his pistol.
 * Preacher tries to be at the door when she comes in.
 * Preacher nods, "Alright."
 * Preacher turns her around and steps out, closing the door.
 * Preacher looks at Zach.
 * Preacher looks at Jet.
 * Preacher touches Zach's forhead.
 * Preacher shoots Cassidy a look, "You take up the rear."
 * Preacher slaps his horse's reigns, "C'mon."
 * Preacher heads toward Steinford.
 * Preacher keeps his eyes peeled.
 * Preacher switches to eating strictly bacon.