ATeam-Ch05-Log1

 *** GAME ON** *

 * It's been 5 days since you're last debaucle at the Yakuza stronghold...For the unenlightened among you, that means it's Monday. Seattle's the same as it's ever been. Johan, Smithers is fucking PISSED...You've been avoiding your telecom to keep away from his angry messages and incessant death threats. *  * Anne, you struck it rich and made enough money to pay off your meager debts, purchase that hot little sports car you'd been wanting, and move into a new place. *  * Johnathan just lives out his miserable life, wanting desperately for a Smartlink. *  * Gizmo: You're doing something geeky, like building a robotic head that rotates and uses video cameras for eyes. *  * The fuck you do, Johan. *  * You do if you want out of this run... *  * You all receive messages -- one way or another -- that Capo Misiano requests your presence at a meeting. Attendance is optional; however, if interested you are to arrive at his estate at 7pm tonight. *  * The current time is 11:45am. *  * Gizmo, you get a lot of information. He's very much in the news at the moment. The feds are making a very public investigation into his life and say they're close to collaring him; however, no real actions have been made. *  * Alright, so I take it you all accept? *  ((sure - need cash to buy more gadgetry ;))  ((i accept toooo))  * Anne, you cruise the length of the Seattle Sound. *  * The wind in your hair... *  * You had dinner at Misiano's on Saturday. It was quite good. A feast fit for a king, not one soy-product in sight. * <GM> * A feast fit for a king or queen, that is... *
 * Gizmo continues geeking.
 * Johan decides to bite the bullet and see Smithers.
 * Johan decides to go wander the streets and see what he can do about hiring a decker, then...
 * AnneMarie leaves her nice new highrise apartment and gets into her nice new yellow Eurocar. She drives around a bit, feeling restless.
 * AnneMarie checks her watch.
 * Gizmo surfs a bit to find out any easy info on Capo Misiano.
 * AnneMarie yawns and lowers her window to let some air in, looking for anything interesting among the shops as she drives down the street.
 * Johan packs up his Predator and HK227, hops on his bike, and heads off to the meeting
 * Gizmo continues checking out any news involving da Capo, or his associates
 * Gizmo giggles happily, then gets ready to head to the meeting.
 * Johan cruises around, wondering if he should stop and buy some armor before he does another run.
 * Gizmo heads outside, borrowing his cousin's Papoose, owing him the balance...
 * Johan after buying a nifty new armor vest, heads off to the meeting.
 * Gizmo putts off happily towards the meet.

. ..

<GM> * You all arrive at Capo Misiano's estate and are met at the gate by two large guards hefting shotguns. One bald human, one polished ork. * <GM> * The Capo's estate is in Renton. The surrounding properties are almost as large, and just as nice. * <GM> * You're all escorted in, your vehicles parked on the property itself -- not left outside the gate. * <GM> * You're led up through the mansion to the second floor and the Capo's room, where he is again reading a book in front of the window next to the fireplace. * <GM> * He puts his book on a small side table as you all enter and wheels in front of the fireplace where a real wood fire crackles. The butler shuts the door behind you all. * <GM> * Capo Misiano is an old man, wheelchair-bound, with white hair and a maroon smoking jacket. His legs are covered by a blanket. * <GM> * "Please, come in." * <Gizmo> "Thank you, Capo Misiano" <GM> * "Mr...Gizmo," he acknowledges you with a sour face. * <GM> * "Mr. Myers, Mr. Johan..." * <Johan> ((ahahahaha)) <GM> ((he's not even gonna try your name, he should call you alphabet)) <Johan> ((lol)) <Johnathan> "Hello, Sir" <GM> * "And the always-stunning Ms. Banning." * <GM> * He takes Anne's hand and kisses it. * <GM> * "Please, have a seat." He motions with his hand to a comfortable-looking love-seat and some equally-comfortable chairs arranged before a coffee table in front of himself and the fireplace. * <GM> * He wheels over to his desk as you all take your seats, and rummages in a drawer. * <GM> * Give descriptions. *
 * Gizmo plans to arrive a little early, make a pass or 2 throught the neighborhood to see whats up, and then heads inside.
 * Johan parks his hog and walks up to the gate.
 * Gizmo parks his hoglet and walks up to the gate.
 * AnneMarie yawns, setting her alarm to mode SH.
 * Johan looks around, German metal blaring from his headphones.
 * AnneMarie knocks Johan's arm lightly, for him to turn it off.
 * Johan turns the music down slightly.
 * Johnathan stands and looks around slowly.
 * Gizmo arranges himself with the proper respect.
 * Johan finally turns the music off and removes his headphones from his ears
 * Johan leaves his sunglasses on...
 * Johan grunts.
 * AnneMarie smiles and bows her head respectfully.
 * Johnathan nods and takes a seat.
 * Johan squeezes into one of the chairs.
 * Gizmo sits respectfully.
 * AnneMarie sits down on the love seat, crossing her legs, bag on the floor beside her.

<reaction|> (( is it wrong for me to be aroused by AnneMarie's description? ;P ))
 * Johnathan is a broad shouldered human male standing 6'3" tall weighing approximately 220 lbs. He has dark blond military cut hair and deep blue eyes covered with dark shades, with a light tan to his skin. He is dressed in all black clothes down to his well-polished combat boots and a long duster style jacket covering everything.
 * AnneMarie is 5'3", slim build, athletic looking to weigh appromximately 100 lbs or so. Her dark brown hair goes down her back just past her shoulder blades, it is tied back in a tight french braid. She is wearing a knee length black skirt, a loose, transparent mesh shirt with a tight black vest over it. she has knee high black boots and carries a bag over her shoulder.
 * AnneMarie also has slightly pointed ears and bright green eyes.
 * Johan is a large ork, looks closer to human than many (though he still has the signature ork tusks). Wears black, silver studded leather pants and jacket, a black shirt underneath, and black sunglasses. His hair is black and greasy, a pair of headphones on his head, with the wire disappearing into the jacket.
 * Gizmo is a bit tall for a dwarf, his short hair accenting his intelligent and inquisitive eyes. He's wearing a large greatcoat and seems to have pockets bulging with gadgets.

<GM> * "I'm sure the majority of you, Mr. Gizmo excluded, are wondering why I am procuring your services once again after such a short period of time." * <GM> * "A man of my position has many problems, and I'm far too old to deal with them myself. I've lived a long life, and dealt with many things in my time." * <GM> * "Now I suppose it's your turn to handle some of my problems." * <GM> * He smiles and taps on a hidden panel in the top of his real-oak desk. * <GM> * The painting above the fireplace slides up to reveal a datascreen. A picture of a warehouse with information in green lettering appears on the display. * <GM> * "For many years my family has been involved in the criminal industries...Feeding the perverse pleasures of the public. We control large portions of prostitution, gambling, and arms shipments....Even offering our 'protection' where it's pertinent. However, my family has always kept it's nose clean when it comes to poison-peddling." * <GM> * "The Russian crime syndicates have tried for a very long time to weasle their way into a foothold in Seattle. Until now, they have have been for the most part unsuccessful." * <GM> * "In recent months, the Russians have moved in on Seattle, dumping millions of nuyen-worth of narcotics into the system and slowly jacking up the prices. This has provided a lucrative business for them, and they've begun branching off into other areas such as illegal arms and protection rackets." * <GM> * "Their intrusion is bad for business...." * <GM> * "My family's business." * <GM> * "This is one of their main warehouses located in the industrial district. Much of their major shipments pass through it for processing and distribution. Rumor has it that it also contains a formidable meth lab. * <GM> * "Your job is to destroy it, as well as obtain files and shipment rosters pertaining to their pipeline." * <GM> * "Your group has a variety of skills, which is why I've brought you together for this job." * <GM> * "Based on your success in these matters, chances for employment may become open to you in the near future..." * <GM> * He smiles. "Consider this an offer you can't refuse." * <GM> * "Are there any questions?" * <Johan> "Payment?" <Gizmo> "Is there any time pressure for this operation?" <Johnathan> "when do you wish this completed by?" <GM> * "Twelve-thousand nuyen a piece upon successful destruction of the lab; and you have until Thursday morning at 8am to complete the task." * <GM> * "But remember, I MUST have those rosters and manifests." * <Gizmo> "Where are they stored, and is there any special security/encryption on them?" <GM> * "The manifests and shipping information is most likely in the computer network there, Mr. Gizmo." * <Gizmo> "Also any information such as plans, surveillance info, expected opposition that you have already gathered would of course be very useful to us..." <GM> * "That sort of legwork is why I've hired you, Mr. Gizmo. You will receive chips with more pertinent information, such as a property layout; however, further reconaissance is up to you." * <AnneMarie> "No need to worry about all that," *looking at Gizmo* "All I need is an address." <Johnathan> "Sir, may we have a small expense fund for this job? We had several items for the last one we had to purchase special..." <GM> * "Is the pay insufficent for you, Mr. Myers?" * <Johnathan> "No Sir, unless we run into heavy security or problems which I am sure we can handle. I just like to have a bit of a back up plan just incase, it doesn't hurt to be prepared." <GM> * "So the 12,000 is not enough?" he inquires again. * <Johnathan> "I would prefer 14,000 Sir" <Johan> "I vill take ze 12000..." <Gizmo> "It is fine with me sir, although possibly you might be open to partial payment in some equipment or gear that you deal in, at a favorable price ratio?" <Gizmo> "I mention it only as an exploration into a possible mutual benefit, of course..." <GM> * He looks at you all and smiles. * <GM> * He looks at Johnathan, making eye contact, "14,000 for each of you, with 2,000 upfront to cover expenses." * <Johnathan> "Thank you Sir, You are most generous" <Johan> "Danke." <Gizmo> "Very good, thank you sir" <GM> * He retrieves 4 chips and 4 credsticks in the amount of 2,000 nuyen and hands them to whomever comes to retrieve them. *
 * Gizmo smiles appreciatively, conceding the point
 * AnneMarie looks up at the screen
 * Johan watches the display
 * Johnathan looks at the screen
 * Gizmo watches intently
 * Johnathan nods.
 * AnneMarie uncrosses and recrosses her legs the other way, listening intently.
 * Johnathan nods and smiles.
 * AnneMarie gets up, bowing respectfully to Mr.Misiano, "No sir, your offer is more then generous, some just like to be greedy." She glares back at John.
 * Johnathan stands and accepts them and quickly passes them out
 * Johan accepts the money.
 * AnneMarie takes them relucatantly and drops them into her bag.
 * Johnathan places his in his pocket and sits down.

<[VeseN]> ((i wonder who will die this time)) <AnneMarie> (john :P) <AnneMarie> (i just have a feeling) <Johnathan> ((thanks but I don't want you trying to shoot me in the back)) <AnneMarie> (i didn't say i was gonna do it :P) <Johnathan> ((lol right....))

<GM> * "If there is nothing else...?" * <Johnathan> "We shall get underway then, Sir." <GM> * The butler opens the doors before you arrive and ushers you all out. Capo Misiano returns to his book. * <GM> * He bids you farewell, Marie. * <Johnathan> "Thank you, Sir."
 * Gizmo pockets the chip and credstick, bows respectully to the Capo, and moves toward the door.
 * AnneMarie says goodbye to Mr.Misiano before heading back outside to her car.
 * Johnathan heads out.
 * Johan nods and walks out, putting his headphones back on

. ..

<GM> * Just the warehouse's location and such on the chip. * <Johnathan> "OK who has any plans or ideas. And I hope we can avoid the near fuck up that happened last time.." <AnneMarie> "Just leave it to me, this should be very simple." <Johan> "Ve should break in, shteal ze information he vants, und zen blow ze schesie out of ze place!" <Gizmo> "We have a couple days, so let's run some surveillance to start with and see what we're up against..." <Gizmo> "Also, what skills have we got covered, and who might we need to hire? I'm good with the electronics and surveillance..." <Johnathan> "Well you got the images last time AnneMarie, so let's wait for those and plan from there." <Johnathan> "No Gas Trucks -- however cool it was to watch blow up. We don't need the attention. If it happens like that again LoneStar will be on us in a flash." <Johan> "Nein, no gas trucks. Ve vill be subtle. Shaped chargez vould do." <Johnathan> "I agree with something smaller and more subtle, Johan, yes. Do you happen to have any or must I make calls to inquire about prices?" <Johan> "Nein, I do not have ze bombz. Ve should also find out how to use zem, if novone knoz."
 * AnneMarie checks out what was on the chip.
 * Gizmo stops in a discreet location and scans the stuff for bugs, then checks out the chip too.
 * Johnathan heads to his trusty Van and sits down, checking out the chip and relaxing a moment, then comes back to the others.
 * Gizmo chuckles
 * Johan smiles
 * AnneMarie rings up Arden again.

<GM> * "Arden." * <GM> * Your fixer answers, looking polished and clean-shaven. His black hair slicked back over his head. His wrap-around mirrorshades hide his eyes from view. * <AnneMarie> ((lol)) <AnneMarie> ((got himself a haircut with my money :P)) <Gizmo> "Someone has the decking skills we will need?" <AnneMarie> "I've got that covered.." *goes back to her conversation* <GM> * "How soon do you need them, Anne? And I'm not gonna have to cover your expenses this time around, am I?" * <AnneMarie> "No no, I've got it covered. It'd be nice to have them as soon as possible." <GM> * "I'll see what I can do." * <GM> * He disconnects. *
 * AnneMarie goes over and gets in the front seat of her car, "Arden, I need as much information on (insert warehouse address) as possible. If you can get me some blue prints i'll throw in a little something something for you."

<Johan> "Johnathan, you vill get ze explosiveze?" <Johnathan> "Ok Johan, do you have any idea how much you'll need?" <Johan> ((do i?)) <GM> * With more information on the facility, yes. * <Johan> "I vill need to see blueprints." <Gizmo> "I'll go get some preliminary pictures and stuff tonight..." <Johan> "Ven do ve see zem?" <Gizmo> "I'll take a pass and check it out myself too. I prefer to be sure" <Gizmo> "Anybody else good at the surveillance? Or will I be on my own" <Johnathan> "Gizmo, don't go anywhere, AnneMarie can get us everything for surveillance"
 * AnneMarie sticks her head out the window again, "No need, i got that covered."
 * Gizmo smiles indulgently

<GM> ((that's not necessarily true...)) <GM> ((Gizmo can get sec patrols, how many people are around, what they're armed with, etc)) <GM> ((blueprints don't show that shit)) <Gizmo> ((right, that's my thought)) <Gizmo> ((And I'm better at it than anybody you guys can afford...) <GM> ((say so))

<GM> * You're all sitting on the side of the road outside the Capo's Estate. * <Gizmo> "It's necessary to do physical surveillance, to find out guard patterns, staffing, armament" <Gizmo> "Current building configuration - blueprints can be out of date..." <Gizmo> "And I'm better at all that stuff than anybody you guys can afford to hire..." <Johan> "Ve should get out of publik." <Johnathan> "Where shall we go for now to plan, everyone with a phone or PS pass out contact Numbers in case we get seperated." <AnneMarie> "I'll call you guys when i get my info" *gets into her car and turns around, speeding off* <GM> * Anne and Johan take off. * <GM> ((what (buddy)? )) <GM> ((msg me with calls to whom, etc))
 * AnneMarie tosses her bag onto the passenger side seat, getting out and going back to the rest of you.
 * Gizmo passes his contact info.
 * Johan passes around his LTG, then hops on his bike and heads off to his flat.
 * Gizmo heads off a ways, then calls his buddy to buy a telephoto camera
 * Gizmo then heads home to check out the neighborhood map, picking out someplace likely to set up surveilance from
 * Johnathan heads out to his place and makes a few phone calls.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ARDEN & ANNE-MARIE ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ <GM> * On your way home, Miss Banning, Arden returns your call. * <GM> * "Anne, I got the blueprints to that warehouse. Seems there's a basement to the facility, which is pretty rare now-a-days; especially around here." * <AnneMarie> "Really? How come?" <GM> * "Because if you dig too deep, you'll end up swimming..." * <GM> * "Especially so close to the Sound." * <GM> * "Just not something you usually find in a warehouse, that's all." * <AnneMarie> "Alright thanx, how much will all this cost?" <GM> * "Seven-Fifty." * <AnneMarie> "Alright, no problem." <GM> * He waits for you to wire the credit. * <GM> * He transfers the prints. Lemme make them up for you. * <AnneMarie> "Thanx a ton Arden, i'll call you later." <GM> <AnneMarie> what floor is this? <GM> the upper <GM> doing lower <AnneMarie> is that a staircase leading to a higher up like office on the same floor <GM> exactly <GM> blue is windows <GM> two big loading doors <AnneMarie> yep thought so <AnneMarie> and a back door <GM> yep <AnneMarie> and two stair cases i assume? <GM> and a small front door to offices <GM> that's the wrap-around case going down <GM> the arrow indicates where you enter <AnneMarie> lol yeah <GM>
 * AnneMarie answers "yeah?"
 * AnneMarie send him 750¥ with a couple keystrokes.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ THE OFFICER & THE JOHNATHAN ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ <Johnathan> Call my Military contact and my Mr.Johnson to see if they have any info on the russians recent activities or such <GM> * The military contact has no clue and asks you why the hell you're interested in organized crime and why you'd think he'd know a damn thing about it. * <Johnathan> "You never know, they could become a new power military-wise if they grow enough, and that means you may go in." <GM> * "What the hell does the russian mob have to do with the russian government?" * <GM> * "Russia's a frozen wasteland, has been for a very long time." * <Johnathan> "Russian Mob can become Powerful as well. Anyways I've wasted enough of your time, bye." *click* <GM> * Mr. Johnson tells you everything you already know: that they've come to Seattle and set up drug trafficking, selling cheap smack then jacking up the prices once addiction levels are up. They've started to move into other areas of crime as well, and might just become a major player given time. *

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ GIZMO DOES RECONAISSANCE ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ <Gizmo> I call my electronics contact <Gizmo> I want the micro-camcorder with a telephoto lens <Gizmo> Actually, it's legal right? I can just go buy one if he doesn't have one at a good price... <GM> yep <GM> his prices are heavily inflated <Gizmo> get some sleep, pack up some gear, and head on out after buying it <Gizmo> Then I check out the map, looking for some places likely to surveil from <GM> * You just have a ground-level photo of the front of the warehouse. It was probably taken from a car. * <Gizmo> I can look at the map on-line tho, right? <GM> * Nope. * <Gizmo> I'll cruise out there then, and discreetly look for places <Gizmo> BUT - I'm alert, and if anything looks fishy, I stop and look like i'm just passing through... <GM> * Okay. * <Gizmo> I scout around the surrounding streets a bit, looking like I'm just passing through... <Gizmo> If I don't get a bad vibe, I see if there's any good spots to set up from... <GM> * You drive to the Industrial Zone on a scooter, looking like a turd in a punchbowl because nobody drives those gay little things anymore. * <Gizmo> ((Oh, it was 2500 for the recorder/lens?)) <GM> 2500¥ <GM> yes <Gizmo> OK, I look for a likely looking place to set up <GM> * The Industrial Zone is located outside the docks and runs along the northern shore of the Seattle Sound. The warehouse is located in a large area with many of the same structures. The streets form a grid as the crow flies, so it's easy to navigate. * <GM> * The warehouse in question is in the north-western section. It's unmarked, with the only signs being "KEEP OUT! Armed Guards on Duty" and "BEWARE OF DOG". * <GM> <GM> that's the basic layout of the premesis <GM> grey is high fence w/ barbed wire <GM> yellow is the building itself <GM> * The fence doesn't seem to be electrified. * <Gizmo> ((OK, based on my skills does it look reasonable? <GM> * Security patrols are scarce... Maybe two guys on the lot total. *

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ BACK TO THE FRAY...AND THE VAN ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ <Johnathan> ((and now stuff grinds to a near hault as the GM is flooded with MSG's lol)) <GM> * Johan revels in the smell of CLP. * <Johan> ((actually, it'd probably be funnier if Johan was into bonsai trees or something)) <GM> * Johan, you end up at "Mister Willy's Hot Ass". * <Johan> ((LOL)) <GM> * It's a gay troll bar, but they have a porno sim store in back. * <GM> * You avoid the bar and go into the shop. *
 * Johnathan also sits back and relaxes and examines the chips again
 * Johan sits around his flat and cleans his guns while blindfolded, waiting for people to call him and tell him things are good to go.
 * Johan goes off to rent hot ork porno.
 * Johan rents 'Worlds Collide', elf on ork porno.
 * Johan decides not to waste the money on porn, and goes driving around instead.

. ..

<GM> * John: You drive to Jiffy Lubed. * <GM> * Lots of paint. * <GM> * 150 nuyen. * <Johnathan> "Hmmm... looks good so far, but I think I need some grey....and a spoiler would be nice, too." <Johan> ((heh, a-team?)) <AnneMarie> ((i hate vans with spoilers :P)) <Johnathan> ((I am A-Teaming my Van so shush)) <AnneMarie> ((define A-teaming)) <Johnathan> ((Did you never see the T.V. show A team? I am making my van to look like theirs)) <AnneMarie> ((oh that show)) <Johnathan> ((yeah, gotta have the A-Team Van ...was one of my favorite shows when I was little)) <AnneMarie> ((:P)) <[VeseN]> ((no way .... a-team van? )) <Johnathan> ((yup)) <[VeseN]> ((fucking A!!:D:D)) <GM> * .... * <GM> * 600 nuyen more, John. * <Johnathan> ((I have a POS Van that I am making into an A-Team Van .... visually anyways. lol ....I need a bigger engine later)) <GM> * You still have no windshield. * <GM> * Clerk/Mechanic: "That'll take at least 3 days to install, buddy." * <Johnathan> "The new windsheild will?"
 * Johnathan heads out and gets in his van and drives around looking for an auto parts store or the nearest Ghettomart for a few items to help him pass the time.
 * Johnathan heads inside and talks with the clerk. "Hi, I need some Bondo, spatulas to work it with, Quick Dry Primer, and some Quick Dry Black spray paint... enough cans to paint a van with, and some quick-dry Red spray paint."
 * Johnathan pays the 150¥ and heads back to his place and sets to work on the van, filling all the holes and dints in with Bondo and making it look fairly decent.
 * Johnathan starts painting the van with the fast-dry Primer, trying to do a half decent Job.
 * Johnathan sits back and grabs a drink from his fridge and waits 10 minutes before adding a second coat of Primer, and then again waits for it to dry...... then Sprays the entire Van Black.
 * Johnathan paints a diagonal red mark on the vans side and roof, then stands back and looks, then removes the wheels one at a time to spray paint the rims red then replaces them.
 * Johnathan steps back again and looks.
 * Johnathan heads back out after the paint's dry to get some grey paint and sees if they have a spoiler in stock and some lights for the top of the van.
 * Johnathan pays for the rest of the paint and the spoiler and lights.
 * Johnathan asks the clerk, "How much would a new windsheild be, and do you have a bullet proof one in stock?"
 * Johnathan takes the Spoiler, lights, and paint, and heads back and installs them at his place himself. Then paints the grey on the van (as in the A-team van).
 * Johnathan makes sure the lights are pointed correctly and work, then smiles at his handy work; joking to himself that the new paint and spoiler will add at least 20 miles per hour to this van.

. ..

<GM> * Currently 10:34pm. * <AnneMarie> "Hey, it's Anne, do you want to come check out the warehouse with me?" <Gizmo> "Definitely, I was just getting my stuff set up... <Gizmo> "Where should we meet?" <AnneMarie> "You can get John and Johan if you want, but meet me at (my current location which is a couple blocks away from it) ASAP." <Johnathan> "Hey... sure I am in, I am just finishing a job. Will take me 5 minutes." <Johan> "Ja, vill be zhere." <GM> * Your motley crew of shadowrunners gather on the bottom of a hill's incline two blocks from the targeted warehouse. * <Gizmo> "I meant to ask, somebody got the magic end of this covered? Although it don't look like they're gonna have much, I like to make sure we're the only ones..." <Johnathan> "Screw Magic." <AnneMarie> "I have no idea what to expect" <Johan> "Ve have schematics?" <AnneMarie> <AnneMarie> <Johan> "Yohnathan, ve shall get explosives for our end?" <Johnathan> "How much and for when?" <Johnathan> "I need an amount of Explosives required to get them delivered here..." <Gizmo> "Should we plan for Tuesday night? Then if there are any glitches, we can try again on Wednesday...?" <Johan> "Ve need ze bombs. If you vant, you can get ze information tonight, und ve can clean up." <AnneMarie> "We could probably get it done tonight if we wanted to." <AnneMarie> "Personally, I want to get this over with ASAP." <Johnathan> "I do as well, and I can probably get the explosives we need here in an hour, max." <Gizmo> "Hmm, I like to watch a bit, to make sure we know what we're facing first." <Johan> "You get ze information und get out, zen eit eis safe..." <Gizmo> "And just to doublecheck, you have the computer gear and expertise to get the files out?" <AnneMarie> "That I do." <Gizmo> "Excellent." <Johnathan> "How much Explosives do we need and what type would you prefer, Johan?" <Johnathan> "Also: remote or timed detenators?" <Johan> "Ve should get timed, more reliable." <Johan> "Plus, if ve are killed, ze bombs steill blow." <Johnathan> "Good point." <Gizmo> "My plan was just to watch them tonight..." <Gizmo> "Get a feel for the guards, armament, shifts, patrolling, etc..." <Gizmo> "Find out their communications and how to cut them off..." <Gizmo> "Then when we do the op, we can take them out rapidly." <Gizmo> "And do our business without interruption." <AnneMarie> "Well, what better way to find that out than to sneak in and look first hand?" <Gizmo> "I do have the gear to do most of that remotely, Anne." <Johan> "Kommunikationz do not concern us. Ve are unknown to zem, und ve vill be killing just zeis site." <Gizmo> "Comm is vital - it would take them just a second to call for help." <Johan> "Zey vould call for help vhen blown up?" <Gizmo> "Why take that risk if we can prevent it - I can jam their comms and eliminate that possibility." <Gizmo> "You forget we need to spend some time in there to access the file and remove it..." <Johan> "Und zey call help for zhat? Zhey vould shoot on site, it vhastes time." <Gizmo> "I don't understand your objection - if they call for help before they are taken down, our whole mission is in jeapordy..." <Gizmo> "Why take that risk when we can eliminate it with a little initial legwork?" <Johan> "If ve can make ze heit, ve shall." <Johnathan> "If we are gonna do the job, remember we need explosives of some sort, although isn't Meth explosive as is? Or at least the chemicals they mix it with?" <GM> * Johan, after consulting the blueprints, you figure you'll need about 7 pounds of C12 judging by the structural intergrity of the place...The upper warehouse is easy, but the underground level is reinforced and will require more explosive power. * <Johan> "Ve need seven pounds at least of C12. Best to make it 9, in case ve need more. Ve vill heit basement vhen zey get files, und zhen ve move upstairs, und out, before blow. Ve get timers und set zem for 30 minutes." <GM> * Johan, that amount of C12 is, of course, if you plan to cave the structure in. * <Johan> ((caving it in seems the best way, that's what i was planning to do)) <GM> ((Jesus, he just asked you to destroy the labs, not make a crater)) <GM> ((lol)) <Johan> ((this IS destroying the labs. and it's not a bad way to go about it)) <Gizmo> ((Too much is always better than not enough ;) <Johnathan> ((we are the A Team of 2060)) <Johnathan> "Gimme a second, I will call and get the C12 delivered... or at least a price."
 * AnneMarie still in her car, heads over toward the industrial district.
 * AnneMarie parks a couple of blocks away from the warehouse and checks her watch again.
 * AnneMarie checks her watch again, before grabbing her phone.
 * AnneMarie calls up Gizmo.
 * Gizmo answers his phone...
 * Gizmo calls up John and Johan to see if they want in....
 * Gizmo then putts off to meet AnneMarie
 * Johnathan walks inside his place gets his weapons and armor on, then into his Van and heads off to meet Gizmo and Anne.
 * Johan hops on his hog and heads off to meet them.
 * Gizmo stashes the scooter and goes to meet AnneMarie.
 * AnneMarie slips out of her skirt and boots and tosses them onto the passenger seat, she puts on her gloves and rolls down her sleeves and pulls on the rest of her catsuit, getting out and smoothing out any wrinkles.
 * AnneMarie shrugs.
 * AnneMarie puts on the mask but leaves it off from her face.
 * AnneMarie pulls out her PS and shows everyone the prints.
 * AnneMarie opens up her vest and makes sure her gun is loaded, attaching the silencer.
 * AnneMarie grabs a small backpack of computer gear out of her car and straps it tightly on her back. She slams the door and sets the OVSS to ST.
 * Johnathan calls his contact.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ JOHNATHAN & BIG GAY AL ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ <GM> * "Helloooooooo?" * <Johnathan> "Hey Al, guess who." <Johnathan> "I have an item I need delivered" <GM> * "Don't you ever thleep?" * <Johnathan> "Sorry Al, my work always seems to take place at night." <GM> * "You still owe me dinner." * <Johnathan> "I know Al, once this Job is over tonight I'll give you a call in the morning and we can set a day and time, ok?" <Johnathan> "Can I get 7 to 9 pounds of C-12 with Timer detonators?" <GM> * "Nine poundth?!" * <Johnathan> "Yes, 7 to 9 pounds of C-12 with Time detonators." <GM> * "Are you planning on taking down Renraku?" * <Johnathan> "Don't be silly Al that would require 1 pound of C-12." <Johnathan> "This is something bigger *laugh*" <GM> * "..." * <GM> * Click. * <Johnathan> ((I am guessing he hung up on me?)) <Johnathan> ((since I never gave a delivery address?)) <GM> * Your phone rings. * <Johnathan> "Hello?" <GM> * "I can get you five poundth and a handful of detonators." * <Johnathan> "Ok That will have to do, I'll take it. Can you get it delivered here..." *gives address* <GM> * "I'll have it there in two shaketh of a lamb'th tail, thweety." * <Johnathan> "Thanks Al, you're great." <GM> * "Mmm Hmmm." * <Johnathan> "Bye." <GM> * Click. *
 * Johnathan calls Al.
 * Johnathan looks around a moment...

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ BACK TO THE FRAY, FOR REAL THIS TIME ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ <AnneMarie> "Well, I'm going in, If I can grab the info I will, if not then I'll just check it out." <AnneMarie> "I'll call you when i find something." <GM> * Do you have comm? * <Johnathan> "AnneMarie, I have a Comm, turn yours on if you have one." <AnneMarie> "I'm an expert at this kinda stuff, don't worry." <Gizmo> "So am I." <MeKk> ((Laser Mic is just for windows BTW)) <Gizmo> ((yea, we're outside...)) <Gizmo> ((Also, i gotta say I don't like just jumping in)) <Gizmo> ((We'd be a lot better off watching the guards patrol for a couple hours)) <Gizmo> ((Actually woulda picked a different char type if i knew you guys had this covered this well ;) <AnneMarie> ((i do everything this well, lol)) <GM> <GM> <GM> <GM> * ... * <GM> * "Stealth suit"? * <Gizmo> ((ruthenium poncho?)) <GM> ((NOT IN MY WORLD YOU DON'T!)) <Gizmo> ((OK)) :) <Johnathan> "Ok, Johan I was only able to get you 5 pounds of C-12... so better choose which wall you'd like to leave up." <Johan> "Vell, ve should probably get ze longer valls to cave ein first, und ze shmaller veill follow. Ve can heit only ze basement. Ze chemicals should take care of ze rest." <Johnathan> "I agree, a few grenades tossed in near Chemicals should do that on our way out." <Johan> "Nein, ve shall be gone before explosion!" <Johnathan> "Ok, well now to just wait for the courier, then we can get set." <Johan> "How long?" <Johnathan> "Less than 1 hour." <Johnathan> "AnneMarie should know more by then." <Johan> ((GM, can i buy some stogies somewhere?)) <GM> * Johan, anywhere they sell them. * <Johan> "I veill be back in a few minutes..." <Johnathan> ((may I suggest Ghettomart)) <GM> * You're near Puyallup...Ghetto-Mart would be your best bet. * <GM> * John, going with him? * <Johnathan> ((No I am waiting for the courier)) <Johan> ((i'll head to ghettomart. If john wants anything he can call my cell and i'll pick it up)) <Johan> ((i just got this image of Johan walking around with this little basket, and wearing all his guns and leather and shit, listening to John rattle off what groceries to pick up)) <Johnathan> ((lol))
 * Gizmo attaches his silencer.
 * AnneMarie pulls the mask down over her face... doublechecking her bag of gear, she closes her vest and takes off into the night. "Wait here for me."
 * Johan just has his cell phone... should pick up a comm later.
 * AnneMarie takes off toward the warehouse, trying to stay hidden.
 * AnneMarie switches her phone and comm off for now.
 * Gizmo uses his scanner to try to pick up guard's comms/cell phones.
 * Gizmo also has a scanner channel set to monitor Lonestar.
 * Gizmo sets up a laser mic to listen to guard's talk too.
 * Gizmo has the jammer ready to interfere with guard's comms too
 * Gizmo turns on the stealth suit and sneaks towards the building.
 * Gizmo in that case, pulls his urban camo hood up, and moves stealthily in the shadows towards the building...
 * Johan is waiting by his bike with John and Gizmo.
 * Johan sighs.
 * GM blinks.
 * Johan wonders if there's a smoke shop nearby....
 * Johan hops on his bike and drives off to buy some cigars.
 * Johnathan calls Johan and tells him to pick me up some Beef Jerky if they have it; if not, the Soy stuff instead.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ JOHAN, THE GHETTO-MART, & UNFORTUNATE EVENTS ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ <GM> * You roll on up to Ghetto-Mart, Johan. * <GM> * You start browsing for REAL cigars and REAL jerky. * <Johnathan> ((Damn places rarely have real stuff, only stupid Soy...... Soy Cigars now too, no doubt)) <Tak777> (( Soygars )) <Johan> (soygies)) <Johan> ((soygirettes)) <GM> * Johan you find Prince Albert cigars. * <Johan> ((score)) <Johan> "Sehre gut." <GM> * You search for beef jerky... * <GM> * Roll intelligence. *
 * Johan arrives at the Ghettomart and picks up some jerky, a case of beer and a box of decent stogies.
 * Johan buys a lighter, too...

<Johan> !dice 3 <SR-Dice> Johan rolled -+ 1 4 3 +- Succes -> 0

<GM> * You find soy-jerky. * <Johan> ((and the beer?)) <GM> * Nothing real in sight. * (soyweiser) <GM> * You got a 6-pack of 'Soy-Brew's Best'. * <GM> * You grab you magazine and begin walking to the front of the store. * <GM> * Suddenly, three men with pantyhose on their heads burst in, wearing black leather jackets and white shirts with horizontal navy-blue stripes. * <GM> * One sticks a pistol into the face of the shopkeeper. Another kicks over a gumball machine. * <GM> * The third levels his sawed-off in your direction as you draw the pistol at your hip. * <Johan> ((but i got the cigars safe, right?)) <GM> * Yes, you drop the cigars into your cargo pocket. * <Johan> ((whew, good)) <GM> * Thug One: "GIMME THE MONEY IN THE REGISTER, MAN!" * <GM> * Thug Three: "DON'T MOVE, TUSKER!!" * <GM> * Thug Three: "That's right...hands where I can see 'em.." * <GM> * Thug One: "Put the money in the bag!!" *
 * Johan picks up a copy of "Guns and Ammo" and heads to the cash register.
 * Johan ducks behind a display and pockets the cigars, drawing his pistol.
 * Johan stares into the eyes of the guy with the shotgun from behind his glasses.

<GM> !dice 1 <SR-Dice> GM rolled -+ 1 +- Succes -> 0

<GM> * You see the second man move forward, heading into the store. Suddenly he's flung into the air, his feet pinwheeling above his head as he slips on his own mess of gumballs. * <GM> * "Holy Sh--!" * <GM> * Gumballs go flying into the air from beneath his feet as his buddy (the one aiming at you) turns to look at him. * <GM> * "What the fuck are you doing, man?!" *
 * Johan opens fire on shotgun

<Johan> !dice 5 <SR-Dice> Johan rolled -+ 4 3 4 1 3 +- Succes -> 0 <Johan> !dice 5 <SR-Dice> Johan rolled -+ 4 4 8 9 4 +- Succes -> 0

<GM> * You whip your gat forward and squeeze the trigger twice! #BLAM BLAM# *

<GM> !dice 4 5 <SR-Dice> GM rolled -+ 11 4 3 3 +- Succes -> 1

<GM> * You tag 'shotgun' once in the shoulder and he jerks. * <GM> * His buddy at the register spins around. * <GM> * INIT! *

<Johan> !dice 1 <SR-Dice> Johan rolled -+ 4 +- Succes -> 0 <GM> !dice 1 <GM> !dice 1 <SR-Dice> GM rolled -+ 3 +- Succes -> 0 <SR-Dice> GM rolled -+ 3 +- Succes -> 0

<GM> * On you. * <GM> * Lucky man. * <Johan> shoot on registar

<Johan> !dice 5 <SR-Dice> Johan rolled -+ 4 5 1 2 3 +- Succes -> 0 <Johan> !dice 5 <SR-Dice> Johan rolled -+ 5 3 1 4 2 +- Succes -> 0

<GM> *... * <GM> * #BLANG BLANG# * <Johan> (er, the guy on the clerk, i mean) <GM> * You start throwing lead... *

<GM> !dice 4 6 <GM> !dice 4 6 <SR-Dice> GM rolled -+ 5 5 3 4 +- Succes -> 0 <SR-Dice> GM rolled -+ 1 5 8 1 +- Succes -> 1

<GM> * ...So does he. * <GM> * Roll resistance, 9M. *

<Johan> !dice 9 5 <SR-Dice> Johan rolled -+ 4 1 5 1 4 3 4 10 1 +- Succes -> 2

<GM> * Johan and the man accosting the clerk start tossing lead at one another, destroying bags of potato chips and shattering the glass doors to the coolers. * <GM> * You get hit in the shoulder and it burns like red hell. *

<GM> !dice 5 6 <SR-Dice> GM rolled -+ 3 1 5 10 1 +- Succes -> 1 <GM> !dice 5 7 <SR-Dice> GM rolled -+ 3 2 4 5 1 +- Succes -> 0

<GM> * The Shotgun-toting fool starts throwing shots at you as well. Even more debris sprays into the air as you feel yourself pelted with flechettes. * <GM> * Resist 9S, using double your impact armor. *

<Johan> !dice 9 3 <SR-Dice> Johan rolled -+ 1 2 9 3 4 4 2 3 2 +- Succes -> 5

<GM> * You get pelted...Lucky thing you picked up this vest! * <GM> * 3L. * <GM> * Init. *

<GM> !dice 1 <GM> !dice 1 <SR-Dice> GM rolled -+ 1 +- Succes -> 0 <GM> !dice 1 <SR-Dice> GM rolled -+ 4 +- Succes -> 0 <SR-Dice> GM rolled -+ 5 +- Succes -> 0 <GM> !dice 1 <SR-Dice> GM rolled -+ 9 +- Succes -> 0 <Johan> !dice 1 <SR-Dice> Johan rolled -+ 4 +- Succes -> 0

<GM> 5, 8, 8, 12 <GM> * The guy who slipped on the gumballs scrambles to his feet. He whips out his pistol and starts looking around frantically. * <GM> * Shotgun man goes for another couple of sprays at you. *

<GM> !dice 5 7 <SR-Dice> GM rolled -+ 3 4 2 8 10 +- Succes -> 2 <GM> !dice 5 7 <SR-Dice> GM rolled -+ 2 2 3 5 2 +- Succes -> 0

<GM> #BOOM BOOM # <GM> * Resist again. *

<Johan> !dice 9 3 <SR-Dice> Johan rolled -+ 2 4 1 2 8 2 4 5 8 +- Succes -> 5

<GM> * You get pelted but it doesn't phase you. * <GM> * Pistolero opens fire. *

<GM> !dice 4 6 <SR-Dice> GM rolled -+ 4 5 4 3 +- Succes -> 0 <GM> !dice 4 6 <SR-Dice> GM rolled -+ 2 5 1 11 +- Succes -> 1

<GM> * His shot connects. * <GM> * Resist 9M. * <GM> * OR. * <GM> * Roll to dodge. * <GM> * Roll quickness. * <Johan> ((going to dodge, then resist, if that's an option)) <GM> * Yes, do it. *

<Johan> !dice 5 <SR-Dice> Johan rolled -+ 5 2 3 9 5 +- Succes -> 0

<GM> * You dodge to your left, throwing yourself behind a shelving unit. * <GM> * You're not shot. * <GM> * You can pop your head up and try to fire, or move to another vantage point. * <Johan> ((i'll move to where i can get a better shot at them w/ more cover)) <GM> * You start running along the isle, staying crouched and hidden. * <GM> * You hear more gunfire, not necessarily directed at you. *

<GM> !dice 4 4 <SR-Dice> GM rolled -+ 1 5 5 4 +- Succes -> 3

<GM> #BOOM# <GM> #CHAK-CHAK#

<GM> !dice 4 6 <SR-Dice> GM rolled -+ 4 3 10 5 +- Succes -> 1

<GM> #BOOM# <GM> * On you. *

<GM> !dice 4 4 <SR-Dice> GM rolled -+ 9 3 4 2 +- Succes -> 2 <GM> !dice 4 4 <SR-Dice> GM rolled -+ 10 17 4 5 +- Succes -> 4

<Johan> ((am i at a better spot, now?)) <GM> * Yes. * <Johan> ((returning fire, at registar boy))

<Johan> !dice 5 <SR-Dice> Johan rolled -+ 3 2 3 5 2 +- Succes -> 0

<GM> * #BLANG BLANG BLANG BLANG# *

<Johan> !dice 5 <SR-Dice> Johan rolled -+ 4 4 1 3 3 +- Succes -> 0

<GM> * You come flying around the corner and open fire, just in time to see the man working the register get blown away by the thug who tripped on the gumballs. * <Johan> ((guess i'm getting free stuff, then)) <GM> * Your shots impact against the front door and shatter the glass... The register-robber is laying on the ground with his head broken open, and is joined by the shotgun-kid with a hole in his chest; their wounds presumably caused by the sawed-off shotgun the clerk proffered and fired off before his demise. * <GM> * The gumball-kid turns his fire on you. * <GM> !INIT!

<Johan> !dice 1 <SR-Dice> Johan rolled -+ 1 +- Succes -> 0 <GM> !dice 1 <Johan> ((fuck)) <SR-Dice> GM rolled -+ 3 +- Succes -> 0 <Johan> ((init 4))

<GM> #POW POW#

<GM> !dice 4 4 <GM> !dice 4 4 <SR-Dice> GM rolled -+ 5 5 5 5 +- Succes -> 4 <SR-Dice> GM rolled -+ 4 17 4 4 +- Succes -> 4

<[VeseN]> ((FUCK!)) <AnneMarie> (lol) <GM> * Roll resistance...Twice, against 9D. * <Johan> ((dammit))
 * GM blinks.

<Johan> !dice 9 4 <SR-Dice> Johan rolled -+ 3 1 2 4 2 4 5 5 5 +- Succes -> 5 <Johan> !dice 9 4 <SR-Dice> Johan rolled -+ 2 4 3 4 3 4 4 8 7 +- Succes -> 6

<Johan> ((dammit, i didn't even do anything stupid in this one, haha)) <GM> * Johan, the ganger with the pistol starts busting caps into your ass. * <GM> * You're blown back off your feet and go crashing into the Hostess Snack Cakes display, your fall somewhat cushioned by the spongey goodness of the Twinkie's and Ding-Dongs. * <GM> * You lay there in a pool of your own blood. * <GM> * The kid runs up to the register as you look on, and empties it into his jacket. He takes a look around and runs out the door, stuffing his gun in his jeans. * <AnneMarie> (you got killed by a kid :P) <GM> * You slowly regain sensation in your fingers and toes, as well the rest of your body. * <GM> * You...light a cigar. * <Johan> ((hahaha)) <AnneMarie> lol <GM> * Johan, you hear Lone Star sirens in the distance as your vision darkens, then fades to black... Your life ends atop a pile of Hostess Snack Cakes, a cigar clamped firmly between your teeth... *
 * Johan takes out one of the stogies and lights up.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ANNE ON THE INSIDE ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ <GM> <GM> * There's a fence you gotta cross over...And two armed guards patrolling. * <AnneMarie> (are there any lights?) <GM> * Not really, two over the loading doors. One on each side of the building...Those big ones that are characteristic on a warehouse. * <GM> * You watch the two patrolling men and bide your time...You scale the fence with ease, almost getting hung up on the barbed wire but you manage to wisk yourself over and catfall into the lot. * <GM> * You run up to the building, you don't think anyone saw you. * <GM> * You turkey peak and don't see anyone. You're now along the eastern wall. * <GM> * You do so. * <GM> * As you approach, you hear a loud humming from inside the complex. * <GM> * It's locked. There's a small window. * <GM> * The window is way too small... It's like a peeping window. * <GM> * You see a lot of people working around the place in white masks. * <GM> * The stairs are you your right. * <GM> <GM> * The big blue blob is a tanker truck. You don't see the red thing nor do you know what it equates to. * <GM> * Anne, you hear someone speaking russian from the western side of the building, and he's nearing the corner. * <AnneMarie> ((or anything i could hang onto overhead sticking out of the building)) <GM> * Nothing, you could try the side of the building again though. * <GM> * You slip back around the corner. * <GM> * Gonna risk a peak? * <AnneMarie> (yes) <GM> * You turkey peak and catch a glimpse of a guard now walking towards you along the rear of the warehouse. * <GM> * You pull your head back without him seeing you. * <GM> * You peak and see the other man walking towards the front gate. * <GM> * You peak in and see the front of the truck and what looks like a lift system underneath the raised office. * <GM> * That would be the red box notated on the interior diagram. * <GM> * It's a big warehouse door that's shut...meaning you can't get in. * <GM> * You could try picking the locks on the front or back door if you want entry. * <AnneMarie> (oh lol i thought it was open, sorry; well hell they'll probably notice it open lol) <GM> * None, the only vents are those that suck up the smokes billowing from the big grey container, and tube air-conditioning. * <GM> * You work with the door but aren't doing much good with your electronics kit. * <GM> * You're trying, but this lock's a bitch, the man at the front gate hasn't noticed you yet. * <GM> * Okay, roll electronics again. Then stealth. * <GM> * You can karma that electronics roll...You only need one 6. * <AnneMarie> (ok i'll use it, unless he hasne't noticed me?) <AnneMarie> (mawahahaa finally :P) <GM> * Now roll stealth, quickly...He's proabably gonna turn around any second! * <GM> * You hear the lock release with a click and you open the door, swiftly slipping inside and easing it closed behind you. * <GM> * You're inside an empty office with a desk in the corner. * <GM> <GM> ((don't share either of the interior URLs' with people)) <AnneMarie> ((i won't)) <GM> * Consult the diagram, there's one right in front of you. * <GM> * You're at the bottom righthand corner in the first office. * <AnneMarie> (ah okie, ) <GM> * You root through the desk, finding miscellaneous paperwork, mostly in Russian. * <GM> * Nothing of that nature here. Although there is a list... * <GM> * ...Of orders from Subway. * <AnneMarie> :P <GM> ?to the basement? <AnneMarie> (yes) <GM> * Gonna maybe stop and listen for people in the next office first? *
 * AnneMarie runs along the wall, as stealthy as possible, until she finds a good, dark place to climb over.
 * AnneMarie sneaks against the wall, around back, peaking around the corner.
 * AnneMarie stays along the wall, looking back before turning the corner and heading toward the back door, she pulls out her pistol slowly.
 * AnneMarie checks to see if the door is closed/locked.
 * AnneMarie tries to get through the window
 * AnneMarie goes to the window and peeks through it then.
 * AnneMarie looks around for somewhere to hide, a stairway to climb or emergency ladder or bushes :P
 * AnneMarie runs around the other corner to the east side
 * AnneMarie tries to see who it is though...
 * AnneMarie readies her gun :P
 * AnneMarie runs around the front of the building, peaking around the corner first.
 * AnneMarie ducks past the first door, moving over to the second bay door, only getting back up after she passed it, she keeps against the wall on it's western side as she peaks through, seeing she is right in front of the truck now.
 * AnneMarie hops up through the door, hiding along the opposite side of the truck from the other people, looking for any line hanging down from the lift
 * AnneMarie looks though to see if there is any skylights or openings in the ceiling.
 * AnneMarie tries to pick the lock on the door.
 * AnneMarie keeps trying...
 * AnneMarie looks around for any other doors.
 * AnneMarie looks around the desk a bit.
 * AnneMarie looks for any timetables or charts of any kind
 * AnneMarie sticks that in her pocket and goes out the door slowly, sneaking down the staircase.

<GM> !dice 1 <SR-Dice> GM rolled -+ 5 +- Succes -> 0

<GM> * You open the door without checking to hear if anyone's behind it. * <GM> * Luckily for you, the bitch is empty. * <AnneMarie> lol <GM> * You snoop down. * <GM> * Roll stealth. *
 * AnneMarie goes over to the stairs, continuing down carefully

<AnneMarie> !dice 10 <SR-Dice> AnneMarie rolled -+ 5 4 4 2 3 4 3 3 1 5 +- Succes -> 0

<GM> * You peak inside and see a sophisticated meth lab. There are three men inside wearing over-alls talking to one another. * <GM> * There is another green cart and a lift going up into the warehouse. The doorways across the hall are closed, but they have peep windows. * <AnneMarie> (hey who was it that was getting the explosives? john or johan?) <GM> * John was getting them, Johan is the only one who can set them up. * <GM> * Anne, you believe you can peek into the other window as well and get back up the stairwell without being seen. * <GM> * The conversation of the men seems to be drawing to a close. * <GM> * They are both formidable meth labs... * <GM> * You now have the entires layout in your head. * <GM> * The lift goes from the basement to the warehouse floor, NOT into the elevated office area. You deduce that it's used to ship the drugs from down here to up there, and vice versa. * <GM> * Roll stealth. * <GM> * Then perception. * <AnneMarie> ((can we stop for tonight?)) <AnneMarie> (it's 5 am and i have to get up for work at 6 am :P) <AnneMarie> ((i'd rather continue tonight when i'm full of energy lol)) <AnneMarie> (i'll probably get killed off right now :P) <GM> * I was thinking the same thing. * <GM> * PAUSE. *
 * AnneMarie looks around, looking into the room over to the right.
 * AnneMarie notes it and runs past the doorway to where the lift should lead down
 * AnneMarie goes to peak in the other window quickly
 * AnneMarie sneaks back to the stairs cautiously.


 * GM changes topic to '#S-Run...Let's get stupid! <|> "Meth Lab Mayhem" continues tonight.'