OtherRPG-EdDL-Log24


 * Preacher spins in the rain. "O'REILLY!! YOU AND YOUR DEPUTY GET OUT HERE AND FIGHT ME LIKE MEN!!"

 this sure as hell is gonna turn into a deadland after all this nonsense  "OR ARE YOU GOING TO MAKE ME HUNT YOU LIKE DOGS??!"  ((they crossed him in the wrong way))  ((they might say the same about you. :P))  ((indeed they would))  roll throwing  !dice 3 6  Preacher rolled -+ 4 2 3 +- Result -> 4  roll it a second time  ((this is also some pretty fucked up shit, hopefully it'll scare the fuck out fo them and give me a big vantage through intimidation.  !dice 3 6  Preacher rolled -+ 10 5 5 +- Result -> 10  * You throw your first oil lamp into the window of the rangers office, and the second through the door of the pony express office. The latter of which lands in a pile of unsorted mail and immediately starts a big flame.  ?and the sherriff?  ?did it break?  you dont know <Preacher> ?is there flame? <MarshlStonEd> you just threw it over the window sill <MarshlStonEd> and it dropped out of view into the room <Preacher> ((and i didn't hear a break nore do i see the interior light up? <MarshlStonEd> didnt hear anything, but that might be because of the rain. Dont see much of a flame going up <Preacher> ?can i get to another lamp before the Pony Express goes up? <MarshlStonEd> * There were only two that you saw <MarshlStonEd> * Smoke starts to billow up and pour out of the roof wherever there are spaces. <MarshlStonEd> at the pony express <Preacher> "YOU HUNTED MY POSSE, O'REILLY...FOR THAT I'LL HAVE YOUR LIFE!!" <MarshlStonEd> ((gonna have a smoke real quick.)) <MarshlStonEd> ((ok back)) <Preacher> ((ok)) <MarshlStonEd> * You don't see any movement from within the rangers office. <Preacher> ?any signs of fire?


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<MarshlStonEd> * you wait for a short while and see no signs of fire coming from the other building *


 * Preacher moves to the doorway, using it for voer, trying to get eyes on the lantern.

<MarshlStonEd> * You wander up to the closed door of the sherriffs office <Preacher> (9ok, a window, then)) <MarshlStonEd> * You walk up to the window and see the cracked lantern on the ground. It spilled most of the oil on the floor and singed the corner of a desk before going out.


 * Preacher doesn't have his matches anymore, does me?

<MarshlStonEd> nope <MarshlStonEd> there's not enough oil to start much of a fire anyway


 * Preacher kicks in the door.

<Preacher> "WHERE ARE YOU, RANGER?!" he cries sinisterly. <MarshlStonEd> * You kick open the door and see a fresh smear of blood on the floor going into the next room, the door of which is also closed. <MarshlStonEd> looks like a very bloody body was dragged inside there


 * Preacher moves around the room, shecking it for occupants.
 * Preacher checks the cell area.

<MarshlStonEd> The cell area is in the back room


 * Preacher moves tot eh closed doorway, then.

<MarshlStonEd> you're in the front room that only has a desk, a bulleten board, and two doors leading off to side rooms. <MarshlStonEd> the chair behind the desk has clotted blood all over it from the man you killed there a week and a half ago


 * Preacher steps beside it, training his gun from his wait and kicks the door's lock open.

<Preacher> ((waist)) <MarshlStonEd> roll strength <Preacher> !dice 3 6 <Dicelands> Preacher rolled -+ 7 5 4 +- Result -> 7 <MarshlStonEd> * You kick the door hearing a crack, but the door does not give way. You hear a chair sliding in the other room and a loud crash. <Preacher> ?behind the door? <MarshlStonEd> Yep


 * Preacher kicks again.

<Preacher> !dice 3 6 <Dicelands> Preacher rolled -+ 10 1 13 +- Result -> 13 <MarshlStonEd> * This time you smash the door open wide sending splintered wood everywehre <MarshlStonEd> roll nimbleness <Preacher> !dice 3 8 <Dicelands> Preacher rolled -+ 10 4 3 +- Result -> 10 <MarshlStonEd> You manage to keep the weight in your hips and back leg so that you dont follow through the open door way. <MarshlStonEd> !dice 2 10 <Dicelands> MarshlStonEd rolled -+ 9 2 +- Result -> 9 <MarshlStonEd> * Through the doorway you see the blood trailing up to a chair that contains a badly mutilated corpse. It looks as if its missing its eyes and a few of its internal organs. Writing covers the far wall in an insane script. <Preacher> ?any othe roccupants? <Preacher> ?broken window? <Preacher> ?closet? <Preacher> dresser? <MarshlStonEd> * You can only see the half of room right in front of you. You'd have to enter to see the cells and the other desks.


 * Preacher comes in low, leading with his pistol.

<MarshlStonEd> roll quickness <Preacher> !dice 4 12 <Dicelands> Preacher rolled -+ 15 6 10 8 +- Result -> 15 <MarshlStonEd> !dice 3 10 <Dicelands> MarshlStonEd rolled -+ 3 4 9 +- Result -> 9 <MarshlStonEd> !deal 4 <Dealer`> MarshlStonEd draws 4  [ 4 cards : 04Queen of Hearts | 142 of Spades | 044 of Hearts | 043 of Diamonds ] <MarshlStonEd> !deal 3 <Dealer`> MarshlStonEd draws 3  [ 3 cards : 149 of Spades | 045 of Diamonds | 046 of Diamonds ] <Preacher> "O' REILLY!!!" <MarshlStonEd> * As you enter the room, you see one of the desks tipped on its side and more of the insane script everywhere. A long intestine and a few other organs hang from the ceiling, and candles burn around. Papers are scattered everywhere covered in crazy drawings and more indecipherable characters drawn in what looks like heavy coal. <MarshlStonEd> * The cell appears still empty, and lightning can be seen flickering through the ventilation windows. <MarshlStonEd> your go first <MarshlStonEd> !dice 2 4 <Dicelands> MarshlStonEd rolled -+ 13 1 +- Result -> 13 <MarshlStonEd> !deal 3 <Dealer`> MarshlStonEd draws 3  [ 3 cards : 043 of Hearts | 04Jack of Hearts | 04Ace of Hearts ] <MarshlStonEd> whats your move, holy man <Preacher> ?how many? <Preacher> nothing in the room? <MarshlStonEd> just one <MarshlStonEd> not that you can see.


 * Preacher slams the door shut.

<MarshlStonEd> that your action? <MarshlStonEd> :D <Preacher> ((yes))


 * Preacher hold an attack, knowing that nothing could have gotten out through these barred windows.

<Preacher> "What is this...this blasphemy." <MarshlStonEd> * The mutilated body seated in the chair next to you slowly shifts its weight and spins in your direction, falling in your direction with its arms out. It lands on the floor and twitches. "H...hh....hh.h"


 * Preacher crosses himself with his free hand.

<MarshlStonEd> roll vigor <Preacher> !dice 3 6 <Dicelands> Preacher rolled -+ 5 4 3 +- Result -> 5 <Preacher> ((no faith roll?)) <MarshlStonEd> ((for what?)) <MarshlStonEd> roll guts <Preacher> ((i dunno, having fauith?)) <Preacher> !dice 4 12 <Dicelands> Preacher rolled -+ 1 6 3 4 +- Result -> 6 <MarshlStonEd> well, you gotta have faith faith faith, ooooh, gotta have faith


 * Preacher levels his pisotl between its eyes.

<Preacher> "Speak." <MarshlStonEd> * You step quickly out of the way taken by surprise. As you look down at the struggling body a shot rings out from the far side of the room.


 * Preacher ducks.

<MarshlStonEd> !dice 3 12 <Dicelands> MarshlStonEd rolled -+ 2 3 9 +- Result -> 9 <MarshlStonEd> !dice 1 20 <Dicelands> MarshlStonEd rolled -+ 16 +- Result -> 16 <MarshlStonEd> roll dodge <Preacher> !dice 4 8 <Dicelands> Preacher rolled -+ 3 1 4 3 +- Result -> 4 <Preacher> ((do i need legend?)) <Preacher> ((to drop my legend chip?)) <MarshlStonEd> ((one sec)) <MarshlStonEd> !dice 1 12 <Dicelands> MarshlStonEd rolled -+ 11 +- Result -> 11 <MarshlStonEd> * You feel a blast in the side of your duster, mostly getting caught up in the mesh, you take a light wound to your kidney area. <MarshlStonEd> ((Not much damage, I wouldnt recommend chipping it.))


 * Preacher spins on the shot and opens fire in the direction from which it came, aiming for a muzzle flash or hidden assailant.

<MarshlStonEd> * O'Reilly has sat up from behind the knocked over desk and has set a shotgun on top, using that for leverage. He looks roughly the same, except his hat is off, and his eyes gleam a bright red. <MarshlStonEd> ((Its not your turn yet dude!)) <MarshlStonEd> ((Why do you think I roll inititive and draw cards!!!)) <Preacher> ((SHITE)_ <MarshlStonEd> * He now takes more careful aim, and lets off his second blast. <MarshlStonEd> !dice 3 12 <Dicelands> MarshlStonEd rolled -+ 15 11 4 +- Result -> 15 <MarshlStonEd> !dice 1 20 <Dicelands> MarshlStonEd rolled -+ 1 +- Result -> 1 <MarshlStonEd> !dice 1 12 <Dicelands> MarshlStonEd rolled -+ 4 +- Result -> 4 <MarshlStonEd> roll dodge <Preacher> !dice 4 8 <Dicelands> Preacher rolled -+ 2 15 1 6 +- Result -> 15 <Preacher> ((sorry for not waiting my turn, i get supr excited at this game)) <MarshlStonEd> * You feel the slug whiz by your head as you drop to your knee and imbed in the wall behind you. In order to avoid the bullet, you knee-drop the highly injured body below you and hear a sickening snap. <MarshlStonEd> ((thats cool. :P)) <Preacher> (so is that my head? <MarshlStonEd> ((almost, if you didnt get a good dodge roll.)) <MarshlStonEd> oh <MarshlStonEd> now its your turn <MarshlStonEd> :)


 * Preacher puts his knee through the body, snarling at the Ranger and whipping his pistol around to open fire on him.

<Preacher> !dice 6 12 <Preacher> !dice 6 12 <Dicelands> Preacher rolled -+ 16 6 10 11 6 4 +- Result -> 16 <Dicelands> Preacher rolled -+ 3 7 2 8 18 9 +- Result -> 18 <MarshlStonEd> you get three moves actually <Preacher> ((ok, so what do my shots do?)) <MarshlStonEd> wow <MarshlStonEd> good rolls <MarshlStonEd> !dice 1 20 <Dicelands> MarshlStonEd rolled -+ 18 +- Result -> 18 <MarshlStonEd> !dice 1 20 <Dicelands> MarshlStonEd rolled -+ 2 +- Result -> 2 <Preacher> ((no shit!)) <MarshlStonEd> !dice 2 10 <Dicelands> MarshlStonEd rolled -+ 5 2 +- Result -> 5 <Preacher> #BLAM BLAM# <MarshlStonEd> !dice 1 4 <Dicelands> MarshlStonEd rolled -+ 2 +- Result -> 2 <MarshlStonEd> * He takes the first shot the chest and the second slams into the desk, sending wood flying everywhere. He drops back after taking the bullet. <MarshlStonEd> roll damage <Preacher> !dice 3 6 <Dicelands> Preacher rolled -+ 1 2 2 +- Result -> 2 <MarshlStonEd> Ok, you get two more moves <Preacher> "Does it hurt, O"Reilly?!?"


 * Preacher gets to his feet, rushing toward desk to get aim on the Ranger.
 * Preacher opens fire with his peacemaker, putting two more shots into him.

<MarshlStonEd> * You quickly close the distance, seeing him face to face. His eyes burn with rage as he prepares for your next attack.


 * Preacher snarls, "Does it hurt?!"

<MarshlStonEd> we;; <Preacher> !dice 6 12 <Dicelands> Preacher rolled -+ 7 1 1 10 3 10 +- Result -> 10 <Preacher> !dice 6 12 <Dicelands> Preacher rolled -+ 17 19 11 9 11 10 +- Result -> 19 <MarshlStonEd> >:( <MarshlStonEd> where were all the crappy dice rolls from before? <MarshlStonEd> !dice 1 20 <Dicelands> MarshlStonEd rolled -+ 4 +- Result -> 4 <MarshlStonEd> !dice 1 20 <Dicelands> MarshlStonEd rolled -+ 2 +- Result -> 2 <Preacher> ((i dunno, but this is the shizzle))


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<MarshlStonEd> !dice 3 10 <Dicelands> MarshlStonEd rolled -+ 4 9 5 +- Result -> 9 <MarshlStonEd> roll damage <MarshlStonEd> once <Preacher> !dice 3 6 <Dicelands> Preacher rolled -+ 4 23 4 +- Result -> 23 <Preacher> ((Q@!!)E)sdf)) <MarshlStonEd> d'oh <MarshlStonEd> * You blast him in the thigh and must have hit an artery or something because blood flies out in a huge burst. He howls in pain and rage. <MarshlStonEd> roll initiative again <Preacher> ((i won;t shoot him in the head yet, just incapacitate him completely. <Preacher> (9or that)) <Preacher> !dice 4 12 <MarshlStonEd> !dice 3 10 <Dicelands> Preacher rolled -+ 11 3 1 7 +- Result -> 11 <Dicelands> MarshlStonEd rolled -+ 8 3 9 +- Result -> 9 <MarshlStonEd> !deal 3 <MarshlStonEd> !deal 2 <MarshlStonEd> ... <MarshlStonEd> !draw 3 <MarshlStonEd> !deal 3 <Preacher> dealer left <MarshlStonEd> oh <MarshlStonEd> well, I'll draw then <Preacher> =( <Preacher> ok


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<Preacher> shuffle 3 time? <Preacher> wait <Preacher> no trax means no logs <MarshlStonEd> Ive got the logs <Preacher> ((you're logging now?)) <MarshlStonEd> yeps <Preacher> ((yay!)) <Preacher> ((shuffle 3 times, then draw second for me)) <Preacher> ((=D)) <MarshlStonEd> I get 3 of spades and king of spades <MarshlStonEd> you get 9 of hearts, queen of hearts, and 8 of diamonds


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<MarshlStonEd> * The marshall swings his empty shotgun up like a club and attempts to slam it over your head. <Preacher> ?can i dodge? <MarshlStonEd> !dice 4 10 <Dicelands> MarshlStonEd rolled -+ 1 9 7 3 +- Result -> 9 <MarshlStonEd> Roll dodge <Preacher> !dice 4 12 <Dicelands> Preacher rolled -+ 7 10 21 1 +- Result -> 21 <Preacher> ((w00t)) <MarshlStonEd> * He swings the rifle and hits it against the desk cracking the butt of it. <MarshlStonEd> * GRAAAH!* <MarshlStonEd> you get 3 goes again. >:(


 * Preacher kicks his shotgun away, stepping on his arm if it have to and outting another leg into his chest wound.

<Preacher> ((if he has to*))


 * Preacher levels the Peacemaker at his face.

<MarshlStonEd> roll brawlin, I guess. <Preacher> !dice 4 8 <Dicelands> Preacher rolled -+ 3 5 5 5 +- Result -> 5 <Preacher> In nomine Patris, et Filii, et Spiritus Sancti. Amen. <MarshlStonEd> * You knock the rifle away and step on him. <Preacher> "In nomine Patris, et Filii, et Spiritus Sancti. Amen. <Preacher> " <MarshlStonEd> * He says "I shoulda known' you were a deader. This isn't over!!" <Preacher> "Look at my face, O'Reilly."


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 * X sets mode: +o Trax

<MarshlStonEd> * He starts quickly losing his strength as his blood leaks out on the floor.


 * Preacher meets his eyes... "Look upon the man that killed you, O'Reilly," and pulls the trigger.
 * Trax sets mode: +o TraxDice

<Preacher> ((want me to roll that?)) <MarshlStonEd> yes <Preacher> !dice 6 12 <Dicelands> Preacher rolled -+ 2 2 9 6 5 3 +- Result -> 9


 * TraxDice is now known as Dealer`

<MarshlStonEd> !dice 1 20 <Dicelands> MarshlStonEd rolled -+ 13 +- Result -> 13 <MarshlStonEd> roll damage <Preacher> !dice 3 6 <Dicelands> Preacher rolled -+ 11 4 2 +- Result -> 11 <Preacher> ((it was point blank, it had a round to aim.)) <Preacher> ((11..hehe)0 <MarshlStonEd> i know <Preacher> ((ok)0 <MarshlStonEd> his face gets gooy, making everything just above his red handlebar moustache indecipherable/


 * Preacher frowns deeply in anger and rage, letting the corpse drop to the ground.
 * Preacher begins to recite the rest of the Last Rites in latin, standing over the corpse.
 * Preacher begins to recite the rest of the Last Rites in latin, standing over the faceless husk, a smoking six-shooter in his grasp.

<Preacher> (( =P )) <MarshlStonEd> ok <Preacher> ((isn't this counting coupe?)) <MarshlStonEd> ...wha? <Preacher> ((if he's some kind of abomination, and i stand over him, i think i get to absorb his power <Preacher> )) <Preacher> ((preacher wouldn't know it, he just wants to kill the guy dead as shit)) <MarshlStonEd> but thats if you have that harrowed power, right? <MarshlStonEd> oh <MarshlStonEd> no <MarshlStonEd> you dont <MarshlStonEd> but he wasnt an abomination anyway <Preacher> ((it's not a power, it's somethign all harrows have the ability to do)) <Preacher> ((ok)) <Preacher> ((it's in maine book


 * Preacher finishes the prayer, then loots the corpse.

<MarshlStonEd> ((yeah, I just looked it up)) <MarshlStonEd> * You find about 6 shotgun shells for his damaged shotgun.


 * Preacher takes a healthy swig from his flask.
 * Preacher searches for his other things.
 * Preacher searches for his other things, examinignt he writings ont he walls but being quiet enough to heard if there's any other movement around.

<MarshlStonEd> * You discover your other weapon in a drawer of the desk he knocked over and whatever other ammunition you had <Preacher> "examining the writings on the walls, but*" <MarshlStonEd> * Everything you would have left attached to your horse is probably gone for good. <MarshlStonEd> * You look through many of the papers <MarshlStonEd> roll knowledge <Preacher> !dice 4 8 <Dicelands> Preacher rolled -+ 1 2 6 6 +- Result -> 6 <MarshlStonEd> * The best you can figure is that he's been dabbling in the black arts, having learned a great deal in his abomination hunting journeys. You find it ironic that he would risk becoming one in the attempt to irradicate them. <Preacher> "A fool, in league with the devil."


 * Preacher shakes his head at the corpse of Ranger O'Reilly.
 * Preacher scans the writing on the walls a bit, trying to pick out anything familiar.

<MarshlStonEd> Dont understand nothing


 * Preacher tries to find a shotgun thong for his new sawed off double barrel.
 * Preacher takes with him anything else of interest, and leaves the area

<MarshlStonEd> * Dont see one anywhere, but you presume there must be an equipment closet somewhere around here. The shotgun will probably work, but the stock is bent and highly damaged.


 * Preacher will just dfind a blacksmith. how much cash do i find?

<Preacher> ((oops))


 * Preacher will just find a weaponsmith to attach a new stock. He searches for cash, and lootas the corpses in town before throwing them into the fire of the Pony Express. if the rifle from the rifleman is good, he wil take that and its ammo.

<Preacher> ?did O'Reilly have pistols? <MarshlStonEd> not on him


 * Preacher gathers all the guns he can find, searchignf or hidden equipment closetsm etc.

<MarshlStonEd> You take the rifleman's loaded rifle and a few shells that he had with him. The other doorway in the main room is locked, but you find the key to it in your desk. Inside you find whatever other equipment you had on you when you were gunned down the week before <MarshlStonEd> * You also find a sling to hold your shotgun in. The fire at the pony express has gotten very large. You notice one of the corpses has been dragged off, probably by another jackalope <Preacher> ?do i find pistols belonging to o'reilly?


 * Preacher lets the blaze light his search.

<MarshlStonEd> nope


 * Preacher heads to the stable, looking through the pack loads for the best kept one. He also starts munching on any raw bacon that he finds. *

<Preacher> ((minus the *))


 * Preacher frees the othe horses before mounting his chosen ride.

<MarshlStonEd> * You push your way into the stable to see several suffocated animals from the smoke pouring out of the connected building. <Preacher> "Damn." <MarshlStonEd> and you dont find any bacon <Preacher> ?Any alive?


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<MarshlStonEd> though you could eat a horse if you want <MarshlStonEd> Nope. <Preacher> ?are the sufficiently smoked? <MarshlStonEd> ...meaning what? <Preacher> ((for eating. =) )) <MarshlStonEd> no, they just inhaled the smoke, they wernt exposed directly to fire <Trax> ((Eat a Leg of Roast Ranger)) <MarshlStonEd> ((yeah, turn into an abominable snowman!)) <Trax> ((Eat his liver with Chianti and Fava beans))


 * Preacher decides to head away from the outpost on foot, packing a satchel of supplies (whiskey, water, and any meat product he can get from the Pony Express...he'll eat it since it was cooked.)

<MarshlStonEd> and horse dung <MarshlStonEd> * You cant enter the pony express because of the intense heat coming off the flames. The clouds overhead are starting to break and the lightning and thunder stops, making the rain still heavy but not a downpour


 * Preacher drags the corpse from under the tree into the town, leaving him in the office with O'Reilly and closing the door so the jackalopes can't get inside. He makes it look like a finished ordeal this way, and will hopefully play off that he was shot in the head after comingback from the dead.
 * Preacher blows the corpse dressed in clerical's face off as well for good measure.

<MarshlStonEd> ((after growing a thick red moustache. :P)) <MarshlStonEd> ((...what corpse would be in clericals?)) <Preacher> ((the one i can find that looks most like me)) <Preacher> (9the one i dragged under the hanging tree, first off)) <MarshlStonEd> ((But you left the shirt with the corpse that got pulled off by the jackalopes, and your pants with Torn. :P <MarshlStonEd> you changed your shirt twice <Preacher> ((if not, i'll just use a set fo my own clericals to dress one of the other corpses up. )) <MarshlStonEd> where you gonna get another set from? Your horse is with Joan? <MarshlStonEd> :D


 * Preacher burns all the corpses he can find in the fire, and keeps the one that looks most like him to stage at the outpost in O'Reilly's office. He sets off on foot once his work is complete.
 * Preacher ties a noose and fits it around a corpse' neck.
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<MarshlStonEd> * You throw all but one corpse on the fire and bring the ugliest one inside and put a rope on its neck.


 * Preacher puts a copy of his warrant poster in the hanged man's hand.

<MarshlStonEd> * Done. *


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<MarshlStonEd> * As you head back outside you hear a familiar harmonica sound. <MarshlStonEd> * You walk outside and see Harmonica man on a donkey riding slowly up the street. The rain bounces off his poncho and sombrero while he plays.


 * Preacher nods to him.

<Preacher> "I made them pay for hurting my own." <MarshlStonEd> * He nods. <BurnEdOut> * His horse sidesteps you and he sighs and hops off, then opens one of the packs attached to the saddle. "Not too beat up, eh?" <BurnEdOut> * He pulls out a large flask and hands it to you. "Is Tequila. Will handle your smell." <Preacher> "No... They didn't put up much of a fight."


 * Preacher takes the offered liquor and uncorks it, gulping down a few burning gulpfulls.

<Preacher> swallowing*


 * Preacher wipes his mouth scross his sleeve.

<Preacher> "How long have you known about me?" <Preacher> "About what I am? <Preacher> " <BurnEdOut> * He nods then strokes his moustache. "I have known since I at first have seen you." <Preacher> "How?" <BurnEdOut> * His spanish accent makes itself apparent and nonexistant almost playfully as he speaks. <BurnEdOut> * "Even had I not the ability to spot the type, I investigated the major event in your history."


 * Preacher raises an eyebrow, taking a swig of the tequila.

<Preacher> "You were following me?" <BurnEdOut> * "And for some time after have investigated many more activities involving you." <BurnEdOut> * "Not exactly...not directly. Come, you will meet my friends." <BurnEdOut> * "They like you, mang. You work with us, eh ese?"


 * Preacher corks the tequila.

<BurnEdOut> "Is some distance, we talk on the way." <BurnEdOut> * He looks around. "Lost your horse, I presume."


 * Preacher nods. "Thanks for the drink, my friend."

<Preacher> "I did. Gave it to Joan." <BurnEdOut> * He uncorks the bottle after you hand it back and takes a swig myself. "Remember. The critters, they no be confused easy, but if you stink around the people, this a good way to hide it." he holds the flask out knowingly. <Preacher> "The Rangers' died in the fire." <Preacher> ((their horses i mean))


 * Preacher nods.

<Preacher> "I'll meet your friends, Harmonica. To see what they have to say, at least." <BurnEdOut> * He says "Thats ok. Paco here no walk so fast no more. He almost as old as I." <Preacher> "How old is that?" <BurnEdOut> * "I over 50 man. Paco, he getting up there." <BurnEdOut> * Looking at Harmonica, you wouldnt bet that he's more than his early thirties. <BurnEdOut> ((err)) <BurnEdOut> ((wait, thats right)) <Preacher> ((yuh)) <BurnEdOut> * Anyway, he rears his donkey and turns around back the way towards the hanging tree at a pace thats considerably slower than your walking rate.


 * Preacher follows along at the slower pace, busying himself in the conversation at hand.

<Preacher> "Your friends...Who are they?" <BurnEdOut> * As you begin to descend the hill, he makes what at first appears to be small talk. "So, is obvious you are no friends with the Rangers. Yer thoughts on the union?" <Preacher> "Never gave it much concern." <BurnEdOut> * He watches you try to formulate a response and then waves his hand dismissively. "Eh...is no matter." <BurnEdOut> * "This is about writing wrongs. This is about proving that we is no pawns." <BurnEdOut> "Reguardless of affiliation, or who finances us, no?"


 * Preacher regards Harmonica. "...No?"

<BurnEdOut> * "You...like me and my friends, show much dominance over your life force. I can see it in you. You lose conciousness and wake up in strange places, but this does not happen often." <BurnEdOut> * "You leave many destroyed bodies in your wake. Thier brains shot out, or very least split open. You are afraid they will come back? why? Cause they do. Cause they come back and commit evil deeds.


 * Preacher nods.

<BurnEdOut> * You pass by the hanging tree and continue down the cliffside going north past the cactus patch, the activity of the jackalopes nested there ignorant of your presence. <BurnEdOut> * "The men in black, do you know of them?" <Preacher> "Can't say that I do." <Preacher> ((don't recall an encounter)) <BurnEdOut> * "They are the Northern equivalent of your Rangers... Less shortsighted, much better funded. They hunt evil, and they share much in common with your actions until now." <BurnEdOut> ((Errr...) <BurnEdOut> lemme redo that <BurnEdOut> * "They are the Northern equivalent of your Rangers... Less shortsighted, much better funded. Like the rangers they hunt evil, but you share more in common with the rangers actions until now." <BurnEdOut> * "The Rangers, like you, destroy all those who have passed upon immediate identification, wheras working with those who are not so...risky, can provide much greater benefits in the attempt to conquor and extinguish the spreading fear." <BurnEdOut> * "And the union, have discovered a method for identifying those with greater...lets say...control.


 * Preacher listens intentidly, his gaze cast slightly downward, darkening his grim features.

<BurnEdOut> * "I for example, could tell that you have passed on simply by looking at you. Perhaps the rangers greatest fault, at least what has resulted in thier defeat, is that they wernt able to identify you as 'passed' until you had already exacted thier revenge. That would have never happened to our group."


 * Preacher takes a swig of tequila.

<BurnEdOut> * You eventually walk so far northward that you do not see the cactus patch to the south anymore. The hills and sanddunes swirl all around you, quickly sapping you of your sense of direction. <BurnEdOut> * "We can train you. After we have passed we can undo more damage to this world than is caused by our presence. We can still cause a positive difference, as long as we can gain control." <BurnEdOut> * "The only other option...if you wish to do good...is destruction."


 * Preacher tightens his jaw.

<Preacher> "Tell me more." <BurnEdOut> * He turns slowly and regards you with cold eyes. * <Preacher> "If you've been watching me, where is my posse?" <BurnEdOut> * "The reckoners...are not happy with your presence. They will stop at nothing to stop you, and unless you prove yourself to be a worthy adversary, nothing but misery will result from your choices." <Preacher> ((nix the posse question for now)) <BurnEdOut> ((ok)) <Preacher> "What are they?" <BurnEdOut> * "The recokners are those who spread fear. They're the creator of abominations, though few of the monsters you encounter are aware of thier role in the reckoner's scheme. They both feed on and excrete the fear that turns the world into deadlands." <Preacher> "Devils all..." <BurnEdOut> * "Little about them is fully understood, but the only sure-shot way to oppose them is to fight back against the evil abominations...much as you've been doing already. But we, ese, can show you to do it better!" <BurnEdOut> * Eventually you begin to approach a strange rock formation. Harmonica man briefly stops talking to casually blow a few notes into it. <Preacher> "What about my posse? If you've been watching me, what have you heard about them?"


 * Preacher gives pause, watching the formation itself and the surrounding area.
 * Preacher slips his right hand to his hip, slipping his thumb across the smooth grip of the Colt Peacemaker.
 * Preacher slips his right hand to his hip, sliding his thumb across the smooth grip of the Colt Peacemaker with a whisper-soft caress.

<BurnEdOut> * "We've been following you, yes. Indirectly. It is tough to follow reports of strange sightings, as there are many in close proximity almost every single day...but occasionally I'd run into the aftermath of ones I've linked to you. The last time I picked up on your trail was shortly after you'd left the Coyote Confederation where much tension was spreading between the elders and the young ones about new technology use." <BurnEdOut> * "And from there I was able to get wind that you were locked up by spying on Ranger communication."


 * Preacher looks flatly at Harmonica, his face a grim mask.

<Preacher> "Will these ...Reckoners try and get at them?" <BurnEdOut> * He stops his donkey and climbs off the back, removing his sombrero, setting it on the saddle. <BurnEdOut> ((the indian tribe?)) <Preacher> ((my posse)) <BurnEdOut> * "You leave many monsters in your wake and have many skeletons in your closet. Your friendship and influence reeks off of them to the reckoners like a distinct fowl odor."


 * Preacher stops. "Then they need me."

<BurnEdOut> * He nods. <BurnEdOut> * "The Men in Black rarely let a 'harrowed' join in thier normal ranks, which is why we are a separate team that operate out of the disputed lands. This allows us to appear to have neither Union or Confederate loyalties, giving us much sway with the locals, though underneath much paperwork our income still comes from the yanks." <BurnEdOut> * "We also enjoy a certain amount of freedom because of this, because noone with obvious union ties wants to be attached to the project. <BurnEdOut> * "Join us preacher, we have many wrongs to right." <BurnEdOut> roll cognition <Preacher> !dice 2 12 +2 <Dicelands> Preacher rolled -+ 1 11 +- Result -> 11 (13) <BurnEdOut> * You get the ominous feeling that you and harmonica are no longer alone, but cant detect why. <BurnEdOut> * Or where any potential viewers might be located


 * Preacher scans the terrain, his eyes razorline slits, rapt in concentration.

<BurnEdOut> * Dont see anything. <BurnEdOut> * Harmonica turns back to you. <Preacher> "If I would agree to this, it would be under one condition -- that I can take my leave at any time if I so desire."


 * Preacher speaks in a low tone. "Who's watching?"

<BurnEdOut> * He stares at you with a serious and direct expression. "If you do not take jobs from us, you do not get paid. But you have your freedom so long as your manitou does not regain dominion...and we have to...solve the problem." <BurnEdOut> * "Though you can always rely on our aide...and our experience." *


 * Preacher draws up the corner of his mouth into a smirk, "You have my attention."

<BurnEdOut> * He starts to trudge up the hill by the rock formation after he returns your smirk.


 * Preacher follows, keeping wary of the eyes he can sense watching -- trying to spot the onlookers.

<BurnEdOut> * As you get halfway up the hill, you see in your peripherals a guy in a rock colered poncho perched un the side of the rock formation. As you get to the top of the hill, another guy holding a modern shotgun with a couple odd looking attachments to it after a slight decline. He is standing next to a trap door on some large surface half buried in the sand. <BurnEdOut> * It takes you a few moments to realize that it is the top of a boxcar that somehow made its transport out into the middle of nowhere. Harmonica makes a 'this way' motion.


 * Preacher marks everyone he spots, orientating himself to their level of threat.
 * Preacher follows Harmonica, sneaking the safety loop from the hammer of his lefthand Peacemaker.

<BurnEdOut> roll filchin! <Preacher> !dice 3 8 Nimbleness <Dicelands> Preacher rolled -+ 1 1 2 +- Result -> 2 <Preacher> ((Haw!)) <Preacher> ((ridiculous!)) <Preacher> ((can i cancel the action?)) <BurnEdOut> nope <Preacher> ((hehe)) <Preacher> "Amazing." <BurnEdOut> * The man with the shotgun holds it up and doesnt aim it at you but sets up in a position of readiness. Harmonicas tone becomes slightly angry. "Trust us Preacher, we all want the same thing!" <Preacher> "One can't always rely on Faith, Harmonica, you know that." <BurnEdOut> * He grumbles. "Sometimes we have to." <BurnEdOut> * He walks down towards the trap door and climbs down the ladder. A faint light is visible from within.


 * Preacher hits the shotgunner with a steely gaze...

<Preacher> !dice 4 8 <Dicelands> Preacher rolled -+ 7 7 18 3 +- Result -> 18 <BurnEdOut> * The other man looks at you sternly and suspiciously as you glare him down. "Harmonica better be right about you." he mutters.


 * Preacher hits him with a heaping fistful of the OVERAWEEEEEE!

<BurnEdOut> haha <BurnEdOut> scratch that <BurnEdOut> he wouldnt call him harmonica <Preacher> ((natch, redo at your leisure, good sir)) <BurnEdOut> * The other man looks at you sternly and suspiciously as you glare him down. "He better be right about you." he mutters.


 * Preacher stands to the side of the door, his hands eased at his side, showing his relaxation at the situation.

<BurnEdOut> * "Well...climb down." the man with the rifle says. <BurnEdOut> * You hear harmonica yell from inside "Come on down, mi amigo!"


 * Preacher descends the ladder, resecuring his pistol to avoid any mishaps.

<Preacher> "Coming down, my friend..." <BurnEdOut> * You begin climbing down the ladder. After your head is below the top, the man with the rifle closes it behind you with a rusty creak and an ominous thud that echos through the interior of the large displaced boxcar. There are a couple candles set out on some wooden tables, and in the dim light you can see Harmonica standing, as well as one other man. <BurnEdOut> roll visual cognition


 * Preacher begins to climb down into the hole, "It occurs to me that you and I are now even, as far as favors go."

<Preacher> !dice 2 10 +2 <Dicelands> Preacher rolled -+ 9 9 +- Result -> 9 (11)


 * Preacher begins to climb down into the hole, "It occurs to me that you and I are now even, as far as things go."

<BurnEdOut> * Harmoica laughs and says "That may be so, ese, but hopefully you will soon owe me another!"


 * Preacher looks the other fellow over immediately.

<BurnEdOut> * The other man looks much older, probably in his mid to late sixties. He is dressed in a fancy new-england suit and tie. <BurnEdOut> * It isnt until your boots make a hollow thud sound on the wooden floor of the boxcar that you realize a pentagram has been chalked on the ground, encircling the area in which you stand (as well as the ladder).


 * Preacher steps out of it immediately, on habit for the most part, examining the thing.

<Preacher> ((not like all jumpy, but casually moving out of it)) <BurnEdOut> * The pentigram is positioned in a circle, its 5 points touching each sides. You step out of the star, but as you try to step out of the circle you are held inside by a mysterious force. Harmonica sees your alarm and says "Easy Preacher. This is one of our higher-ups...He is one of a few trained in this process that will ensure that the badness within you does not take control for a considerable amount of time." <BurnEdOut> ((each...bit of the circle...seeing as how circles dont have sides))


 * Preacher looks up at the man, easing off of the invisible barrier a slight bit uncertainly....
 * Preacher nods to him.

<BurnEdOut> * "Lie down...if you will." The older man says. Harmonica watches intently.


 * Preacher raises an eyebrow.

<BurnEdOut> * Harmonica says "This is normally only done in a secret location of the Colorado Territory, but we convinced him that you was a special case!" <BurnEdOut> * The older man glances at him a tad angrily, as if suggesting that Harmonica was telling the stranger too much.


 * Preacher exhales slowly, then does as requested, eyeing both men and ensuring that his duster isn't in the way of his holstered pieces.

<Preacher> "Not planning on cuting off anything, are you?" <Preacher> "Not planning on cuting anything off, are you?" <BurnEdOut> * Harmonica laughs. "No, mi amigo. But I must ask you one last show of trust." <Preacher> "And that is?" <BurnEdOut> * "If you could slide your pistols outside of the circle. Once the ritual has begun, your manitou...or...bad spirit...will take over for a short time. The pentagram is meant to protect us from him...but it will not protect us from his bullets." <BurnEdOut> ((If you want to roll for disbelief, its either scrutinize, or defaulted (ie 1 dice) of mein)) <Preacher> ? <Preacher> !dice 1 8 <Dicelands> Preacher rolled -+ 4 +- Result -> 4 <BurnEdOut> just saying if you want to roll to determine whether or not hes lying <BurnEdOut> he's asking you to disarm yourself, which I certainly would want to roll for. :P <BurnEdOut> * You get the impression that he's not jerking you around


 * Preacher unholsters his pistols and empties the cylinders, pocketing the cartridges before sliding the pistols a very short distance outside the circle.
 * Preacher does the same with the bowie knife given to him by Harmonica, and Evan's razorblade, which he slips from his boot.

<Preacher> ((erm)) <Preacher> ((knife, not bowie knife


 * Preacher keeps the shotgun as he has no shells for it.

<Preacher> "You sure do ask alot on faith, Harmonica." <BurnEdOut> * Harmonica says slowly "Dealing with a manitou on the inside is dangerous. Trying to deal with him on the outside...even more so." <BurnEdOut> * You do so. Harmonica sighs with relief and the older man pulls out a deck of cards from seemingly nowhere. The pentagram around you begins to glow an ominous and faint blue color in the faint light. He glances at the hand then back at you. "Where were you born, Preacher?" <Preacher> "I'll do my best to keep it at bay." <BurnEdOut> * Harmonica says "Just answer the questions. Even if its a lie." <Preacher> "Texas." <BurnEdOut> * The older man speaks again, once again glancing at the cards. "And what is your name?"


 * Preacher grins, "Preacher."

<BurnEdOut> * As you say Preacher, your voice seems to get stuck in your throat, but you finally spit it out. As you finally do so, a secondary voice wells up inside your mind seeming to battle the compulsion to come forward and speak for you. <BurnEdOut> * The older man says "And how long has it been since you passed?"


 * Preacher tightens his face up...."Six years."

<BurnEdOut> * You begin to feel as if you're extremly drunk and battling not to fall asleep. Even though not quite the same, this is closer to an actual 'drunk' you've ever felt since before your passing. The secondary voice speaks at the same time as you, your secondary voice sounding more sinister and unearthly than your normal voice. It gives thes ame answer. At this point the old man looks at Harmonica man severely. <BurnEdOut> ((where'd that get cut off?)) <Preacher> ((severely)) <BurnEdOut> ((nothing then)) <BurnEdOut> * Harmonica man nods and wanders off into the dark end of the boxcar on the opposite side of the old man. He comes back with something metallic strapped to his back that you've never seen before. It has a long hose attached to it, and he fiddles with a few knobs. <Preacher> "Marvelous." <BurnEdOut> * The older man looks back at you, he glances at his hand of cards again and says "How much do you know about the reckoners?" <Preacher> "Not enough." <BurnEdOut> * As you struggle to slur those truthful words out of your mouth, havning only just heard about them, the secondary conciousness in your mind suddenly feels as if it is about to start shouting fourth with countless tomes of undocumented information about the occult. You arnt even sure that "Not Enough" came out intelligible, as you begin to shout out words and things you've never even heard of. Your consiousness hangs on just long enough to see: * <BurnEdOut> ((where'd that get cut off)) <Preacher> ((hangs on just long en <BurnEdOut> enough to see: <Preacher> =D <BurnEdOut> * Harmonica man turns the hose to a candle and aims at it, flicking a switch sending off a large and long plume of fire (Flame thrower style!!) <Preacher> "!" <BurnEdOut> * He turns back to you and says "Don't worry preacher. This only precautionary, ju-kno? <Preacher> ((jesus)) <BurnEdOut> * Just before you slip out of consiousness you see the old man glance at his cards again and yell "WHAT IS YOUR NAME?!" <Preacher> "JONNY MILLER!!" <BurnEdOut> * You are filled with terror and unable to even speak, but hear yourself uncontorllably saying a word unpronouncable in the English language, but close to "Xtkluqla!" <BurnEdOut> ok <BurnEdOut> now roll spirit! <Preacher> !dice 2 12 <Dicelands> Preacher rolled -+ 8 2 +- Result -> 8 <Preacher> ((i have a legend chip... <BurnEdOut> I'd use it


 * Preacher burns his legend chip, dropping it all on the table.

<BurnEdOut> this is the most important roll of your entire career! <BurnEdOut> :D <BurnEdOut> !dice 3 8 <Dicelands> BurnEdOut rolled -+ 2 3 5 +- Result -> 5 <BurnEdOut> ... <Preacher> luck be a lady <Preacher> !dice 2 12 <Dicelands> Preacher rolled -+ 15 15 +- Result -> 15 <BurnEdOut> ((way better)) <BurnEdOut> do we have cards in here, or do I have to draw them? <Preacher> ((man, i was quite worried)) <Preacher> ((you gotta draw them)) <BurnEdOut> you still could loose! <BurnEdOut> lose!' <Preacher> (shuffle the deck thrice)) <BurnEdOut> ok <BurnEdOut> this ritual comes down to an opposed card hand <BurnEdOut> you get 8 cards <BurnEdOut> which is more than your manitou <Preacher> shooooooooooo <Preacher> ok <BurnEdOut> You got: Red joker, 4 of hearts, 6 of spades, Q of diamonds, Q of hearts, 6 of hearts, 5 of hearts, and 8 of clubs <BurnEdOut> since joker is wild, that means you have fullhouse, qs over 6s <Preacher> ((Joker's Wild!!)) <BurnEdOut> and the mantiou got... <BurnEdOut> #DRUMROLLS!!!!# <BurnEdOut> * Ace of diamonds, King of clubs <BurnEdOut> 2 of spades <BurnEdOut> 3 of spades <BurnEdOut> 3 of clubs <BurnEdOut> 2 of clubs <BurnEdOut> and thats iit <BurnEdOut> manitou only got 2 pair <BurnEdOut> You win! <Preacher> ((wooooooooo!)) <BurnEdOut> Ok, I'm gonna go smoke a square. Be back in 4 minutes to describe what happens. <BurnEdOut> :P <Preacher> ((what do i get?? =D ))) <Preacher> ((sweeeet)) <BurnEdOut> ((back)) <Preacher> ((back))


 * Preacher writhes on the ground, struggling to keep somewhat upright...

<BurnEdOut> * You return to consiousness you don't even know how long later. The candles are extinguished, but a faint daylight comes through the opened LARGE side door on the unburied face of the boxcar. Harmonica is dozing in the corner, and the pentagram has been hastily washed away, still slightly visible, but by no means complete. <BurnEdOut> * The sky is a dull blue outside, the sun either setting or rising, but you cant tell which from inside.


 * Preacher scans the interior for a moment, collecting his bearings and trying to spot his weapons.
 * Preacher sits up when he's satisfied with his preliminary glances.

<BurnEdOut> * Your weapons are lying exactly where you have left them. It seems that both harmonica and the now absent older man have taken at least that length to comfort your suspicions <Preacher> ((wow, what a well-spent legend chip)) <Preacher> ((does it have any othe rbonuses?)) <BurnEdOut> ((the use of the legend chip?)) <BurnEdOut> ((I dont think so, but you'll make it and then some in a little bit here))


 * Preacher slips over to them, replacing his items while watching Harmonica, not wanting to startle the man.

<BurnEdOut> * You gather your things and return them to thier origional places.


 * Preacher reloads his pistols.

<Preacher> "Harmonica." <BurnEdOut> *done*


 * Preacher speaks levelly.

<BurnEdOut> * He stirs and looks at you suddenly. "You are awake. The ritual went muy excelente!"


 * Preacher nods.

<Preacher> "How long have I been out?" <BurnEdOut> * "All night you slept. The ritual ended after tres horas, maybe. Then you stop babbling. Then your manitou learn discipline." <Preacher> "What did he have to say?" <BurnEdOut> * "The old man? He leave. He have more to do. But he say you'll keep dominance for a few years. The manitou may begin to reappear then...slowly at first, then with greater intensity. We simply redo the ritual then and you be hch'o'kay" <Preacher> "...and the manitou?" <BurnEdOut> * "He say lot of crazy things. Old man take notes. Take a long time to make sense of it..."


 * Milo-Heavens has left #shadowrun

<BurnEdOut> * "Most of it not even english man. Sound like that crazy injin speak, ju'no?" <Preacher> "Ironically enough, no, no I don't know."


 * Preacher chuckles at his own god humor, then becomes angry....

<Preacher> good humor*


 * Preacher then becomes slightly good humored again.

<BurnEdOut> * "Anyway, you need not worry about that manitou doin' things while you sleepin, man." <Preacher> "Thank you." <BurnEdOut> * "An now we can show you somethin' special! You learn from us, but mainly from yerself."


 * SwordRaven has joined #shadowrun

<BurnEdOut> * "The powers of the passed all come differently to match your abilities. The more you focus, the clear path of development is more obvious and then you gain from that experience. It difficult to describe. Almost like puttin' effort into a new trade, without meanin' to or knowin' what its gotta be."


 * Preacher nods slowly.

<Preacher> "Like praying." <BurnEdOut> * "Well. Now that you prove dominance, you meet my friends official like, mang" <BurnEdOut> * Harmonica stands up and walks over to the large opening in the unburied northern half of the boxcar and peers out. After his eyes adjusts, he drops down, his hat the only thing that remains in sight over the edge.


 * Preacher walks over to the doorway and glances out, keeping to the side

<BurnEdOut> * You look outside and see a small campfire smouldering out next to a couple of bedrolls and a small tent. The tent is covered in a green net like tarp that has leaves and sticks all weaved into it for camouflage. As your hand touches the outside of the boxcar, you realize the exposed side is covered with the same substance. <Preacher> ((excitment!)) <BurnEdOut> * One person is curled up near the dying fire, his back to you. Harmonica man is climbing out of the ditch next to the boxcar and wandering up to the sleeping guy. <BurnEdOut> * You glance both ways and see that it is the early morning, spotting the sun drifting lazily in the east. Adding to the mystery of this place, there appear to be no railroad tracks leading up to, or even anywhere in sight of, the position of the boxcar. <Preacher> "Net that...camoflages...." <BurnEdOut> ((excrement!))


 * Preacher speaks to himself, under his breath.

<Preacher> "Fascinating..."


 * Preacher climbs out of the boxcar into the daylight...

<Preacher> ((ROFL!!!!! wtyf?)) <Preacher> ))why excrement?)) <BurnEdOut> ((?)) <Preacher> ((BEOFRE DANMIT!!!))) <BurnEdOut> ((Just cause you said excitment)) <Preacher> ((ohh)) <BurnEdOut> ((I thought I would shake things up a bit)) <Preacher> ((i am blazed. go on, go on))


 * Preacher moves from the boxcar down to the camp ground to meet the new man.

<BurnEdOut> * You climb down and Harmonica slowly shakes the man awake. As you see the shotgun next to him, you realize it was the guy who told you to go down the ladder. At the time, he had a bandanna and a wide-brimmed hat covering his face, but now you can clearly see his african features. <BurnEdOut> * He rolls over, upon waking, his face heavily scarred. A wound has removed a large portion of his neck that looks as if it never quite healed correctly. He shakes himself awake sleepily and watches you approach. <Preacher> "Good morning, sunshine." <BurnEdOut> * "Can't believe you survived the trial...Wouldn't believe often we gotta fry someone who'se lost the 'bet'. <BurnEdOut> ((woulndt believe how often)) <BurnEdOut> * The man speaks with the rhythmic southern accent of a former slave. He stands and approaches you with a gloved hand. <BurnEdOut> * Harmonica says "We call this guy Preacher. Preacher, this is Samuel." Harmonica wanders towards the tent and says "Lemme get the others." <Preacher> "Good to meet you, Samuel." <Preacher> ((...motherfucker!")) <BurnEdOut> * He slaps on the side of the tent and a grumbly voice says "We're coming. We hear ya!" <BurnEdOut> * An attractive looking woman is the first to unzip the tent. Her slight features are extremely pale, and her figure is on the bony side. She has her blonde grey streaked hair up in a pony tail. <BurnEdOut> * Unlike the others, she's not wearing an earth colored pancho, instead wearing formal womens clothing that dont seem to restrict her mobility. <BurnEdOut> * Then the guy you saw clinging to the rock face comes wandering out, his hair mussed and his eyes buggy and red. <BurnEdOut> * The guy is also caucasion, and speaks with a new-england educated accent


 * Preacher nods to everyone in kind.

<BurnEdOut> * "Pleased to meet you, I am Walter." He extends his hand in a cocked angle. The woman rolls her eyes and says "Starla." <BurnEdOut> "Starla, charmed." <BurnEdOut> * The woman seems new-england educated, but more down to earth than walter.


 * Preacher takes her hand and nods, "Preacher...Likewise."
 * Preacher then shakes Walter's hand. "Walter."

<BurnEdOut> * Anyway, I'm gonna write char sheets for these if they ever become important after your training, but for now I'll leave them pretty vague * <Preacher> ((ok)) <BurnEdOut> ((grr, trying to find a certain map, one seC)) <BurnEdOut> ok <BurnEdOut> * You make small talk with them for a while, getting to know a little bit about them when Harmonica begins to explain that you're going to travel to a secret location with them to study. Assuming you dont have any major problems, you eventually spend about a day and a half traveling across the border of Kansas and into Dodge City. <BurnEdOut> * Your new friends tell you about the fortress thier taking you to on the way to Denver where you will spend several months developing your harrowed powers.


 * Preacher tries to get his hands on some bacon...

<BurnEdOut> * you find all the meat you want to eat, sharing the desire and satiation with your undead brethren. <BurnEdOut> * After a couple days relaxing after your horrible experiences, the train that you're all supposed to take pulls into station. <BurnEdOut> ((Tell me if you want to RP any specific parts, otherwise I'm gonna FFWD like a madman)) <Preacher> ((Do your thingm, GM)) <BurnEdOut> ((Or if you want to buy anything new in Dodge City (to perhaps complement your new personality and description) <BurnEdOut> ((this would be the time to do that <Preacher> ((yes, then, i do want to do that <BurnEdOut> * Well, right now, the worlds your oyster. You can visit anything in Dodge City to flesh out your guy ** <MarshlStonEd> * Preacher finds himself in Dodge City for a couple of days with his four undead friends. <MarshlStonEd> ((What you awna do?))


 * Preacher attempts takes some time to get to know his newly discovered harrowed bretheren, and uses his new resources to check up on his former posse...

<MarshlStonEd> * You don't know where they are. * <MarshlStonEd> :P <Preacher> ((well, i want to get someone somewhere, working on finding them? <MarshlStonEd> ((wtf)) <MarshlStonEd> ((Bruce Campell was in an old spice commercial)) <MarshlStonEd> ((I think it was him anyway)) <MarshlStonEd> ((...you're gonna need to describe how you want to do that a lot better for me to understand how you mean.)) <beingAway> I've seen that commercial.. weird. <Preacher> ((ed, it's amazing how much more behind the times you are than me.... i'm WAY behind everything going on, and you're worse than i am. =P ))


 * beingAway is now known as beingStrange

<Preacher> ((bruce campbell's been in old spice ads for about 4 months <Trax> ((Yeah, Bruce Campbell is in the Old Spice ads)) <MarshlStonEd> ((>:|))


 * Preacher approaches Harmonica after gorging himself on salted meats to heal the bullet hole in his thigh.

<MarshlStonEd> * Harmonica is at a tavern pickling himslef. <MarshlStonEd> *himself


 * Preacher has the bartender fill his flask, which he purchased on his $100.95 dollars -- which has been beefed up by whatever money he looted from the Ranger's corpses before burning them.

<MarshlStonEd> * The Pony Express guys took your money when they put you in the jail cell! But you managed to find 63 dollars in loose cash on the many corpses you've left. <Preacher> ((oh MAN! <Preacher> ((i had this long-ass description and it got erased)) <Preacher> i was editing a previous line of text and hit up <Preacher> >>=( <MarshlStonEd> ((I got friends coming over soonish))


 * Preacher has the bartender fill his flask, which he purchased on the $63 dollars he looted from the corpses before burning them. With the money he has also purchased 2 new sets of boots, 3 new longjohns, 3 sets of black trousers, and 3 sets of clericals -- having discarded of his soiled clothing.

<MarshlStonEd> ((k))


 * Preacher has also a brown, flat-brimmed hat, which shadows his face. His freshly-oiled twin leather gunbelts creak slightly as he moves, brown leather duster tails falling behind him.
 * Preacher has also a brown, flat-brimmed hat, which shadows his face. His freshly-oiled twin leather gunbelts creak slightly as he moves, brown leather duster tails falling behind him. A red hankerchief is always tied around his neck, hiding his collar underneath.
 * Preacher approaches Harmonica.

<Preacher> ((grr))


 * Preacher approaches Harmonica, standing beside him at the bar and speaking to him a bit quietly.

<Preacher> "I have a favor to ask of you." <MarshlStonEd> * You ask Harmonica to try to find leads on your old friends and he says he will ask around his various resources and let you know if he comes upon anything. <MarshlStonEd> * Then you ask a gunsmith to repair your rifle, which he does for 4 dollars and it appears to be in much better condition.


 * Preacher purchases a tobacco pouch, empty of the mentioned contents, and fills it with heavily-salted bacon.

<MarshlStonEd> * Done * <MarshlStonEd> * If you need to do anything in dodge city, say it now or you will be whisked away with the power of fastforewarding! <Preacher> ((writing))


 * Preacher also purchases plenty more rounds for his pistols and shotgun, and a good bit of liquor -- ignoring the judging gaze of the storekeeper. For food he purchases severals pounds of bacon...

<MarshlStonEd> * The bacon proves to be the most expensive item you purchase, setting you back another 6 dollars (including the rounds)) <MarshlStonEd> (and liquor) <Preacher> ...possibly cooked on a small, lightweight skillet, which he straps to a new small bedroll. <Preacher> ((using a*))


 * Preacher secures the bedroll to a satchell, which he can carry -- but would rather put on the back of a horse.

<MarshlStonEd> * Done *


 * Preacher makes sure to buy another small wristwatch.

<Preacher> ...and matches aplenty. <Preacher> sulfur matches. <Preacher> ((all this goes along with the other shit i mentioned last time)) <Preacher> ((wanna see my description of Preacher for his descript? <MarshlStonEd> * The cheapest wristwatch you find that looks reliable enough to last through the week costs 12 dollars, the matches are dirt cheap so I'll count them as negligable. <MarshlStonEd> might as well wait on that until you meet the other party <Preacher> ((ok))


 * Preacher buys a protecting leather wrapping for his bible.

<Preacher> ((protective)) <Preacher> ((i did mention my 3 pairs of all clothing and 2 new boots withd uster, hat, etc?)) <MarshlStonEd> * It takes you a couple hours but you track down a book binder in a small one room house, he offers to do the job for 75 cents, but it will take a day <MarshlStonEd> ((yep))


 * Preacher offers him 3 dollars to do it faster...

<MarshlStonEd> * His eyes grow wide. "Ah, I guess you can pick it up tonight." <Preacher> "Thank you." <Preacher> ((i need to test it to be sure it fits!))


 * Preacher stands a lean 6'1" tall, with a rugged build of about 185 pounds. A wide-brimmed brown hat covers somewhat shaggy hair and casts a shadow over slightly handsome, time-hardened features and dark eyes -- and a thick beard covers the rest of his face, a dingy red hankerchief pulled down around his neck. His worn, brown rawhide leather duster covers a button-down black dress shirt and heavy-threaded black trousers...

<Preacher> ...which end in sturdy brown boots. He has a weathered look about him, with knuckles raw and skin browned and toughened by the harsh desert sun. Well-oiled twin leather gunbelts hang from his hips, criss-crossing one another above his groin and creaking ever-so-slightly as he moves. His duster hangs back on his right thigh, caught up by the slender leather thong strapped to it -- which sheaths a... <Preacher> ...double-barrel shotgun sawn down to the size of a savage roomsweeper -- a chunk of the time-worn wooden grip broken away. From around his neck hangs a slender ribbon of rawhide leather, threaded with some small beads stroon between 6 black raven feathers surrounding a single brass .45 caliber pistol cartridge. <Preacher> all should end in '...' with the exception of the last one <MarshlStonEd> yeah <MarshlStonEd> it fits <MarshlStonEd> You ready to FFWD? <Preacher> yes, i believe so. <MarshlStonEd> * You go back that night and retrieve your bible. The next day you meet with harmonica and the other three folks at the train station. After a 10 minute wait, the train whistles over the horizon. Normal travelers are struggling with baggage, some eyeing you guys suspiciously simply because you dont have any, some for perhaps more sinister reasons. <Preacher> ((what's the dmg on shotgun? and is it 10 or 12 gauge?)) <MarshlStonEd> ((I believe I gave you a 12 guage colt revolving shotgun <MarshlStonEd> *gauge <Preacher> ((wow, stats?)) <MarshlStonEd> ((its in the players guide)) <Preacher> ((ok....i am changing descript as necessary))


 * Preacher stands a lean 6'1" tall, with a rugged build of about 185 pounds. A wide-brimmed brown hat covers somewhat shaggy hair and casts a shadow over slightly handsome, time-hardened features and dark eyes -- and a thick beard covers the rest of his face, a dingy red hankerchief pulled down around his neck. His worn, brown rawhide leather duster covers a button-down black dress shirt and heavy-threaded black trousers...

<Preacher> ...which end in sturdy brown boots. He has a weathered look about him, with knuckles raw and skin browned and toughened by the harsh desert sun. Well-oiled twin leather gunbelts hang from his hips, criss-crossing one another above his groin and creaking ever-so-slightly as he moves. His duster hangs back on his right thigh, caught up by the leather thong strapped to it; which sheaths a... <MarshlStonEd> * Soon the train pulls into the station. You begin to stand in the line for the box-cars, but Harmonica taps you on the shoulder, shakes his head, and walks towards a separate car near the caboose. <Preacher> ...Colt Revolving Shotgun, both ends sawn down heavily to create a savage roomsweeper -- which has a small chunk of it's time-worn wooden grip broken away. From around his neck hangs a slender ribbon of rawhide leather, threaded with some small beads strewn between 6 black raven feathers surrounding a single brass .45 caliber pistol cartridge. <MarshlStonEd> * Soon the train pulls into the station. You begin to stand in the line for the box-cars, but Harmonica taps you on the shoulder, shakes his head, and walks towards a separate car near the caboose. <MarshlStonEd> * The other three follow, hefting thier gear.


 * Preacher does so as well, allowing himself a long gaze skyward.

<MarshlStonEd> * Opening the sliding door and entering the compartment, you find it is a well furnished private compartment. The group starts throwing thier things on various shelves, pouring drinks, and relaxing. <MarshlStonEd> * There's a pool table, a box of cigars, and a strange looking music device with a large sound-cone on it. There are several brass disks with holes in seemingly random places on them stacked next to it.


 * Preacher takes to reading his bible, watching the terrain go by and always keeping an eye skyward for a sign of Zoltar -- thus forming the habit of watching the birds for a sign of hidden foes.

<MarshlStonEd> * As well as two large cushoned benches and a few cots with feather pillows on them. The windows are small but comfortable to look through and have drapes and blinds for privacy.


 * Preacher eyes the musical device.

<MarshlStonEd> * It quietly emits a twangy piano tune. Harmonica grabs the box of cigars and offers one to you before taking one himself.


 * Preacher takes the cigar, but pockets it instead of smoking it.

<MarshlStonEd> * He lights it and hunkers down in the corner. A few moments later a loud whistle blows and the engine starts warming up.


 * Preacher settles in for the ride, choosing a space nearer to the lady.

<MarshlStonEd> * Two more whistles blow and the train takes off. After about 8 hours as the sun is getting its brightest the train goes through a tunnel, then comes out on another side and begins twisting up around the colorado mountains. <MarshlStonEd> * Another hour goes by, A knock comes at the door connecting the train compartments. A conducter walks in and announces that your stop is coming up. Soon another whistle blows as all the members of your troupe begin collecting thier equipment and finishing thier drinks. <MarshlStonEd> * You soon arrive at an extremly small but strangley well constructed train stop. There is one large building, as well as another that houses extra trains which the train drives through. It stops, but doesnt seem to unload any passengers. After less then 3 minutes, the whistle blows and the train begins to leave again. Harmonica man opens the door end everyone starts shuffling outside. <MarshlStonEd> * Some operators apparently detached the private car and set the train on its course again in quick order. The group leads you on a walk about 20 minutes high up one mountain then down slightly another until you find a heavily camouflaged building constructed into the mountain. Going inside there are several personal living quarters, a gun range, and all sorts of strange mechanical devices. This becomes your home for over a year. <Preacher> ((nice)) <MarshlStonEd> Well <MarshlStonEd> thats where your guy gets updated <MarshlStonEd> Im giving you 5 legend chips plus 3 of each color because I havnt given you anything to update him with for a REALLY long time <MarshlStonEd> during this time period, you see many disturbing harrowed tricks from your companions that you wouldnt have dreamed possible. One of them can remove thier hand or eyeball and still use them effectively, then simply reattach it as if nothing had happened. Others are able to walk through walls or turn completely invisible <MarshlStonEd> for the most part, they group remains there with you, but occasionally one or two of them would leave for a week or two and come back with tales of an abomination they had to kill over a great distance <MarshlStonEd> * For a long time whenever Harmonica returned you would hound him for more information on your friends, but he would always just shrug and tell you he's heard nothing. <MarshlStonEd> * Just when you've learned to stop even asking him he returns with good news! You've learned enough in your seclusion and are free to leave on missions with the rest of the group whenever a job comes in, or to leave at your leasure (where you will presumably get more information or leads on how to get work.) <MarshlStonEd> * He then tacks on additional information that he's tracked down your friend Jet, which comes as good news but is one of the least people of your possee that you're concerned about. <MarshlStonEd> * Jet has opened a Chinese Buffet in a small town called "Spit-Can Oklahoma" Harmonica man also mentions having work out that way and suggests that maybe Jet has more information on your friends than he does. <Preacher> ((would this put us in the time of the current campaign? have i been doing raids as well?)) <MarshlStonEd> ((Ehh. I'll say you went and destroyed a few lesser abominations for another 6 months to put us at the right time)) <MarshlStonEd> * Harmonica and some other members of the group go on a few smaller abomination killings taking you along with to practice your new skillz. <MarshlStonEd> * It is after one of these raids that Harmonica mentions Jett. <MarshlStonEd> Jet <MarshlStonEd> did I mention your free occult skill? <MarshlStonEd> I'm giving you 3 occult points because of your training <MarshlStonEd> for free <MarshlStonEd> * In your travels you and your crew wiped out a cave full of Devil Bats near Denver, wiped out a dust devil in the plains of nebraska and at one point were attacked by a heard of Los Diablos nearby the hidden fortress itself. We can play these as 3 one shots at a later date if you'd like. <MarshlStonEd> but for now we'll skip them and come back in a flash back or something <Preacher> ((how will i use occult points?)) <MarshlStonEd> Basically knowledge rolls about abominations/reckoners <MarshlStonEd> and stories of certain things <Preacher> ((alrigt)) <MarshlStonEd> might give you insight into the weaknesses of some of the more well-known monsters <Preacher> ((i would most definately want to play the 1 shots)) <MarshlStonEd> ((right)) <MarshlStonEd> ((Well, I'm getting ready to introduce you pretty soon)) <Preacher> ((ok)) <Preacher> bounty points? <Preacher> any new harrowed powers? <MarshlStonEd> whichever you want to spend all the chips I gave you on <MarshlStonEd> ((You can do that between sessions, its unlikely you'll need to use them much in tonights session)) <Preacher> ((indeed. i'll be levelling him up and such later then)) <MarshlStonEd> ((but tell me what all you updated when you do it, because if it doesnt seem like you've advanced as much as I wanted you to I'll give you move)) <Preacher> ((..okie!))


 * Preacher bids his new companions farewell, having shared many trials and tribulations with them all as he discovered his new place in the Deadlands. He takes only his things and the best horse he can find that isn't in use by someone else.

<MarshlStonEd> * You take the train back towards Dodge City after bidding farewell and secure a horse there. After your three other encounters with abominations you've been able to save up 150 bucks, enough for a less than exceptional, but trained and saddled horse. <Preacher> ((gotcha)) <MarshlStonEd> * Harmonica man says that he will keep in touch with you 'in more ways than one' before you set off. <Preacher> "Take care, friend...And many thanks." Session Time: Wed Jul 04 00:00:00 2007 <Preacher> do i gain spot harrowed for free? =D


 * Preacher sets off from the train station on horseback, once again taking to his lonely road. He rides at a lazy pace, enjoying the freedom of the open range. He tucks a pinch of bacon into his lip like a wad of chaw -- letting the salty meat dissolve in his mouth.

<MarshlStonEd> * You see what you believe to be Spit-Can in the distance, and much activity going on for the relatively small size of the town. As you get closer you see the crowd is gathered around the gallows in town square


 * Preacher chews up and swallows the rest of his current cheekfull of bacon, washing it down with a splash of tequila from his canteen...