OtherRPG-EdDL-Log19

 * When we last left Preacher, his buddy torn is gleefully smoking a cigar while showing off the sticks of dynamite attached to his belt. He is covered with blood from the prarie tick attack, but seems to be feeling pretty alright. You've convinced Maxim against his own desires to help you fight the monster for a lil' more money(double the fee? or 5 bucks? I can look it up if you dont remember)  ((double. 5 bucks was to the other guy to watch the gear and horses  * You have meanwhile have hired Enapay, the Americanized indian teen to watch over both Jet and your noisy ice-maker until you return.  ))  ((ah yeah))  ((thats right))


 * MarshalEd sets mode: +m

 * You know the monster is lurking somewhere to the north, but you must first go over the cliffside that can lead you that way.


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 ((soo......ACTION!))  ((>>:)


 * Preacher` stands nearby Enepay's hut, tending to his 'Horse With No Name' whilst watching the sunset.

 ?Torn still nearby?  ((or both he and Maxim))  * Torn's chillin, watching the few villagers still hanging around with suspicion and disdain.  * Maxim seems to be way more at ease, but yes, he's here too. *


 * Preacher` looks north shortly after the burning sun dissapears form immediate view.

 "I've changed my mind. We'll set out at 10."  * After about 15 minutes, the semi-lit oklahoma afternoon turns to a somewhat dark evening. Its around 8:30 or so, you want to do anything before then?


 * Preacher` settles his things in for the battle ahead, getting two sticks of dynamite from Torn if the Canadian'll give them up. These he slips into his left boot, and some matches into his breast pocket.
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 ((1 sec)) <MarshalEd> * The Canuck says "You hoser even know how to use dat stuff? I only laugh when yer arm come off, eh?" <MarshalEd> * He looks at you suspiciously, trying to decide whether to even let you have it.


 * Preacher` also brings a canteen, and a little under a quarter pound of salted bacon. He slips Evan's old brass knuckles into his righthand trouse pocket.

<Preacher`> "Put fire to the fuse, throw. Right?" <MarshalEd> * "Yeh, but it's more in the way you does them things, not jus' the fact'atcha do 'em."


 * Preacher` picks through the rest of his gear.

<MarshalEd> * He tosses you a couple sticks, pulling them out with the hand he smokes with. <Preacher`> "Call it a backup plan. It's safer if all of our explosives aren't all carried by the same man."


 * Preacher` crouches down and picks them up, slipping them into his boot.

<MarshalEd> * You can fit one in each boot, but it sticks out awkwardly.


 * Preacher` brings out Evan's Sporter '44, which he decides to keep tucked in the back of his waistband, and slings the rifle over his shoulder as well.

<Preacher`> ?anywhere else I can fit them? <MarshalEd> belt or coatpockets I presume


 * Preacher` slips the dynamite into a duster pocket.
 * Preacher` unslings the rifle and looks it over.
 * Preacher` looks up at the others. "Either of you any good with one of these things?"

<MarshalEd> * Torn holds his hand out. <MarshalEd> * Maxim says "I prefer my 6 shooter."


 * Preacher` tosses the canuck the rifle, and whatever ammo he has for it.

<Preacher`> "It'll have better range than your shotgun." <MarshalEd> * He nods. "Lets go killing already, eh?" <Preacher`> "The two of you rested enough? <Preacher`> "" <Preacher`> "Might be a hard climb." <MarshalEd> * Maxim says. "If the bullets dont work I sure hope the dynamite does..."


 * Preacher` looks at Maxim, and then seems to consider something.

<MarshalEd> * Torn looks strung out as always and Maxim simply nods. "Should be good for another couple hours..." he puts his hat on his head and looks up at the cliff face.


 * Preacher` goes to his horse, grabbing a spare canteen and whatever's left of the lamp oil from his gear. He empties out the water, letting his horse have watever it wants first, and refills the container with lamp oil.
 * Preacher` tosses it to Maxim.

<MarshalEd> * He nods. "Good idea."


 * Preacher` re-packs his things, patting the side of his Horse's head then turning to the north. "Let's get going, then."

<MarshalEd> * Maxim leads the way. "They've built a trail up there on the east face of the cliff. There's watchtowers up there." <MarshalEd> * Torn wanders behind, giving scary looks to any children who happen to be in his proximity.


 * Preacher` scans the area as they move, orientating himself with the moon if it rises.

<MarshalEd> * You wander past some trees and such and see a long trail etched into the face of the cliff. Every few yards is a cave-like openings and windows that have apparently been designed as partial-year housing and storage. <Preacher`> "We should travel near the trail, but not on it. Only use it if we have to. <Preacher`> " <MarshalEd> * The incline first goes north, then back south again kind of like a | > | shape. There are wooden barricades cris-crossing and half buried in the dirt, ensuring that the structure can defy erosion for many many years. <Preacher`> ?is this possible? <MarshalEd> ((not if you expect to get up the cliff)) <MarshalEd> ((unless you want to climb it with your hands)) <Preacher`> ((nix that, then))


 * Preacher` is very suspicious of the empty abodes.

<MarshalEd> * That drawing is supposed to be like this: | > | <MarshalEd> like if the underline was the ground and you were looking straight at it <MarshalEd> and the arrow thingie is how you walk up it, first one way then doubling back. <MarshalEd> * The only reason I point all this out is because I dont want you to be confused. It's not necessarily important to the game. :P <Preacher`> ((lol, ok)) <Preacher`> ((i was tracking the first time))


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<MarshalEd> ((I figured, but it was difficult for me to describe. :P)) <MarshalEd> ((they really need to develop a pictochat kind of application for IRC)) <MarshalEd> ((or at least AIM)) <Preacher`> ((i draw BMP's in paintshop and post them for players)) <MarshalEd> ((Yeah, I would rather be able to sketch it as it becomes important)) <MarshalEd> ((Cause usually my plans dont go that in detail until I get to them)) <Preacher`> ((indeed)) <Preacher`> ((move on!))


 * Preacher` keeps his wits up, trying to keep all his sense keen.

<MarshalEd> * Maxim starts walking up the path and Torn does too, he has now holstered his guns and reattached his coat, but holds the rifle ready.


 * Preacher` keeps Evan's single-action pistol in his left hand, using his right for other tasks.

<Preacher`> ((i think it was single..)) <MarshalEd> * The path is about 12 feet wide and has a rope net railing about 3 feet off the ground. As you pass by the abodes you see several families sitting within talking amongst themselves in thier native language. Many become quiet as you walk by and then return talking when you are out of vision. <MarshalEd> ((Yeah, I think so too)) <Preacher`> ((man, i NEED to find the fucking Outlaws soundtrack...)) <Preacher`> ((OH SDNAP! got em))


 * Preacher` remains silent.

<Preacher`> ((oh man....this is thwe stuff <MarshalEd> * The path isnt very steep so it takes about 80 yards for you to get to the hairpin turn, Here there are still dwellings carved in the walls but they seem uninhabited.)) <MarshalEd> -))


 * Preacher` keeps a keen eye on these.

<MarshalEd> * Roll cognition


 * Preacher` also pays close mind to his footing, not wanting to make any unnecessary noise.

<Preacher`> !dice 2 10 +2 <Dicelands> Preacher` rolled -+ 8 17 +- Result -> 17 (19) <MarshalEd> * Torn meanwhile doesnt seem to be in the least bit sneaky, and Maxim seems very comfortable and unworried. Otherwise I'd make you roll sneak. :P <Preacher`> ((i spent more time with this music playing for Dl than for the videogame itself...it brings me back))


 * Preacher` continues to maintain his quiet movements.

<MarshalEd> * Even in the dark, you notice a couple younger indians towards the top of the path, when they spot you they stop talking and go inside one of the last few settlements. <MarshalEd> * Maxim and torn keep hiking. You start to get near where they were. <Preacher`> ?how many of them were there? <MarshalEd> * 3 * <MarshalEd> Gonna do anything? <MarshalEd> ¬¬


 * Preacher` slips his right hand into his trouser pocket and slips on the brass knuckles. He continues to let Maxim lead until the situation changes.

<Preacher`> ((i'm not afk, dude)) <MarshalEd> ((:P)) <Preacher`> ((what am i gonna do? shoot some braves down?)) <Preacher`> (("INJUNS!" *Fans the hammer!*)) <MarshalEd> ((Probably. Knowing you :P)) <MarshalEd> * Maxim and Trax walk up and past the building. <MarshalEd> * You walk past the opening as well.


 * Preacher` watches the doorways as they pass.

<MarshalEd> ((Do you look in?)) <MarshalEd> Cognition roll! <Preacher`> !dice 2 10 +2 <Dicelands> Preacher` rolled -+ 5 1 +- Result -> 5 (7) <MarshalEd> * It is far to dark to see anything. <MarshalEd> ((haha <MarshalEd> (( I called Torn Trax)) <MarshalEd> * Torn and Maxim walk passed the last couple dwellings and look over the ridge as they near the top of the cliff.


 * Preacher` drops the brass knuckles back into his trouser pocket if nothing foolhardy transpires.

<Trax`> ((Heh)) <MarshalEd> * Nothing foolhardy. As you get to where the cliff ends you look over and see a somewhat wooded on both sides of the riverbank which causes the waterfall to the south. The River disappears in the woods to the north. <Preacher`> "Marvelous." <Preacher`> ((so the medicine man said he'd be north, yes?)) <Preacher`> "Where do those woods lead?" <MarshalEd> * Maxim says "Got me. I'm just used to the Settlements and some o' the areas in between. I don't find it profitable to explore the disputed lands." <Preacher`> "Disputed by?" <MarshalEd> "Everyone." <MarshalEd> ((He means areas that arnt part of the confederacy or the union)) <MarshalEd> ((Like salt lake city and Los angelis and the wild areas of the indian territories.)) <Preacher`> ((ah)) <Preacher`> ((i see)) <MarshalEd> ((err, city of Lost Angels. :P)) <Preacher`> ?is there a trail in the woods? <Preacher`> ((heh)) <Preacher`> ((eddie baby...)) <Preacher`> ((/me strikes Ed repeatedly about the head and face!!)) <MarshalEd> ((I cant think of a good answer)) <Preacher`> "If there's a trail, we should travel near it, not on it... Only use it if we have to." <MarshalEd> * The woods around where you are now arnt thick enough to require specified trails, and a lot of the undergrowth is trampled. Most of the area is covered with leaves from last fall. The turbulent waters of the fast-paced river cause a whispy fog to fill the area.


 * Preacher` takes point, heading down into the woods and leading the group down a carefully chosen path.
 * Preacher` tries to take the least-noisy route, using the moon to navigate northward.

<MarshalEd> * The sound of the birds starts is loud and constant. Several different species seeming to intercommunicate in a variety of high-pitched chirps. Torn takes aim at on in a tree. Maxim meanwhile walks a bit up ahead and climbs onto a big rock to try and see over the fog. <MarshalEd> ((one)) <MarshalEd> ((in a tree, not on)) <Preacher`> ((wha? i think it didn't post somehtign you said)) <MarshalEd> !dice 3 10 <Dicelands> MarshalEd rolled -+ 8 9 8 +- Result -> 9 <Preacher`> ((what birds? <Preacher`> (("the sound of the birds")) <MarshalEd> just the birds man <MarshalEd> in a woods there are birds <Preacher`> ((lol, at nights?)) <MarshalEd> for sure <MarshalEd> nocturna-birds <MarshalEd> owls and evil birds! <MarshalEd> and crazy deadlands type birds! <Preacher`> ((those are what i'm worried about)) <Trax`> ((Watch out for Owlbears. :D)) <MarshalEd> ##BLAM## <Preacher`> ?how tall is the fog? <Preacher`> ((fuck))


 * Preacher` lunges for Maxim.

<Preacher`> ((bird sounds are used as callings for patrols)) <MarshalEd> * Torn shoots a large ugly bird out of a tree. <MarshalEd> * It lands with a loud thud and a trail of feathers fall out of the tree <MarshalEd> roll quickness <Preacher`> !dice 4 12 <Dicelands> Preacher` rolled -+ 11 10 2 3 +- Result -> 11 <MarshalEd> ((gotta go get some money, be back in 5 mins)) <Preacher`> ((BOOOO__ <Preacher`> (( >>=) <MarshalEd> ((back) <MarshalEd> * You lunge at Maxim and knock him off balance as he starts to scale the rock. "Wahh!" <MarshalEd> * He gets up again. "What the hell man." <MarshalEd> * and the fog looks like its about 8-10 feet off the ground.


 * Preacher` looks at Maxim and the bird.

<Preacher`> "Those braves we passed."


 * Preacher` slowly stalks over to where the bird fell.

<MarshalEd> * You wander to the bird, it's about 2 feet long and looks roughly like a vulture with dirty grey and brown feathers.


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<MarshalEd> * Torn picks it up and holds it aloft! "Look what I kill! Eh? We can make supper now."


 * Preacher` frowns.
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<MarshalEd> * "I say somethin wrong?" <Preacher`> "Torn...What are you doing? We're out here to find a demon and kill it, and you're shooting birds." <MarshalEd> * Maxim says "I am gettin' hungry." <MarshalEd> * Torn says "I like killin, eh? Been some time..." * <Preacher`> "You both should have thought about this when I had planned to set off at 10." <Preacher`> "We keep moving. We'll eat once this is finished." <Preacher`> "Jet doesn't have much longer." <MarshalEd> * Torn unfastens his coat and hangs the bird up on a hook he has conveniently placed in the lining.


 * Preacher` s grimace deepens impossibly further.

<MarshalEd> * Maxim says "Why did you knock me over, anyway?" <Preacher`> "I thought Torn had spotted one of those trackers." <Preacher`> "My appologies." <Preacher`> "Did you see anything?" <MarshalEd> * "I didnt even get up the damn thing!" <MarshalEd> * He starts to climb the rock again. <MarshalEd> !dice 2 6 <Dicelands> MarshalEd rolled -+ 4 1 +- Result -> 4


 * Preacher` lets him go, scanning the treeline.

<Preacher`> "Torn, don't shoot another thing unless it's trying to kill one of us. <MarshalEd> * He scrambles up the rock and stands on the top.


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<Preacher`> "You'll give us away, if you haven't already."


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<MarshalEd> * He says "I see a campfire, 4 clicks ahead." <MarshalEd> * Torn frowns. "Can I still stab things?" <Preacher`> "Yes." <MarshalEd> * He pulls a large knife out of his pocket.


 * Preacher` looks north, toward Maxim's spotted campfire, surveying the microterrain ahead.

<MarshalEd> ((microterrain?)) <Preacher`> ((the ground terrain...trees, rocks, etc)) <MarshalEd> * You see them. * <MarshalEd> * Though you cant see the fire, it is likely along the riverbank, as it is a common place to set up camp for fresh water/defication. <MarshalEd> :P


 * Preacher` heads up the rock and takes a look himself.

<MarshalEd> ((roll climbing, TN 3. :P)) <Preacher`> !dice 1 8 <Dicelands> Preacher` rolled -+ 6 +- Result -> 6 <MarshalEd> You slip right up the rock and see the faint glow of a fire in the distance


 * Preacher` gets down from the rockface and looks at the others. "From here on, we have to be as silent as possible." With that, he begins forging a trail toward the campfire, keeping their movements as concealed as possible.
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<MarshalEd> !dice 2 4 <Dicelands> MarshalEd rolled -+ 3 1 +- Result -> 3 <MarshalEd> !dice 2 8 <Dicelands> MarshalEd rolled -+ 2 11 +- Result -> 11 <MarshalEd> roll stealth <Preacher`> !dice 1 8 <Dicelands> Preacher` rolled -+ 4 +- Result -> 4 <Preacher`> ((ED!)) <Preacher`> (( =) )) <Preacher`> ((head in the gizame! <MarshalEd> * Maxim walks through the woods making little noise as you walk towards the fire-light. Meanwhile you and Trax kick your ways through the dead leaves like kids!


 * Preacher` does his best.

<MarshalEd> ##Crunch! Crunch! CRUNCH! crunch!###


 * Preacher` tries to pick a path with the least dead leaves.

<MarshalEd> * As you get closer you see the faint outlines of a couple large tents, and clothing strung up all around in between them. There is a boat in the river tied with strong rope that is swaying back in forth in the rapids.


 * Preacher` holds up his hand, halting his movement and signalling the others to do the same...
 * Preacher` scans the camp.
 * Preacher` scans the camp and the surrounding area, observing everything in detail.

<Trax`> [Preacher and TORN kick their ways through the dead leaves] <MarshalEd> * As you get closer you see a half dug-out area with a machine in it that makes a loud chugging noise with a big peice of wood leaning over it creating a half-roof. There is cooking equipment and such all around the fire-place, and mining pans and such for river-collection by the boat. <MarshalEd> ((hahaha. Sorry. :P)) <Preacher`> ((change your name for the stonEd GM))


 * MarshalEd is now known as MarshalStone
 * Trax` is now known as Torn
 * Preacher` continues to watch the area, unsure of his next actions and taking a few moments to think things through.

<Preacher`> ((/me shares the peacepipe with ed)) <MarshalStone> * Torn loads another cartrage in his rifle.


 * Preacher` holds his hand up again, but doesn't take his eyes from the camp.

<Preacher`> ?fire's still burning but no one's around? <MarshalStone> * You wait around for a few moments and see noone moving around. <Preacher`> ?is the fire close enough to the tent to warm it -- as if to be a sleeping arrangement? or does it look like a freshly-abandoned fire? <Preacher`> ?or...else? <Preacher`> ((ie: lure)) <Preacher`> ((like a perfect setup but not really lived in? <MarshalStone> * It is unlikely that they will feel any heat within the tents as far as proximity is concerned, plus these are LARGE tents, like 20-10 sq. feet. <MarshalStone> * But, its warm out anyway, and it is likely to provide light inside the tents.


 * Preacher` glances at Maxim and raises an eyebrow.

<MarshalStone> * Maxim shrugs. <w> "Maybe they're friendly." <Preacher`> ?so this is north, right...about 5 miles out from the shaman's wigwam? <MarshalStone> no way <Preacher`> ?how far out? <MarshalStone> this is only like a mile at most. <Preacher`> ((ok))


 * Preacher` waves the group forward, getting within earshot of the camp and whistling

<Preacher`>. <MarshalStone> * You wander up towards the camp, at which point you notice a third smaller tent behind the furthest one. <MarshalStone> * You whistle and wait for a moment, but there is no response. <Preacher`> ?smaller tent is as old as the rest of the settlement? <MarshalStone> * Looks like it was likely constructed at the same time. <MarshalStone> roll cognition <Preacher`> !dice 2 10 +2 <Dicelands> Preacher` rolled -+ 6 2 +- Result -> 6 (8) <Preacher`> ((the spirits of the dicelands have abandoned me...)) <MarshalStone> * You dont notice anything else strange about it. <MarshalStone> * Torn and Maxim look at you for further instruction.


 * Preacher` waits for a response.

<MarshalStone> * Nothing changes.


 * Preacher` motions for Maxim to head out and flank the camp. Torn is waved to follow him.
 * Preacher` turns around and begins approaching the camp.
 * Preacher` keeps his eyes peeled for traps and such.

<MarshalStone> !dice 2 8 <Preacher`> !list <Dicelands> MarshalStone rolled -+ 2 12 +- Result -> 12 <Preacher`> ?do we have to go through this camp to get north? <MarshalStone> * Maxim nods and quickly and quietly runs around the camp on the side that isnt facing the river, and approaches from that direction.


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<MarshalStone> * No. <MarshalStone> roll cognition <MarshalStone> * Torn follows behind you slowly.


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<Preacher`> !dice 2 10 +2 <Dicelands> Preacher` rolled -+ 5 9 +- Result -> 9 (11) <MarshalStone> * You dont see any traps, but you do hear some coughing and a low groan coming from the larger tent.


 * Preacher` turns to Torn and points out in the opposite direction he sent Maxim.
 * Preacher` waits for the Canadian to get out a ways before closing in on the camp, making a steady b-line for the edge.

<MarshalStone> * Torn wanders off to the right <MarshalStone> !dice 2 4 <Dicelands> MarshalStone rolled -+ 3 5 +- Result -> 5 <MarshalStone> ((the edge of the larger tent?)) <Preacher`> ((yes.))


 * Preacher` points to the smaller tent if he see Torn or Maxim in time.

<MarshalStone> * You wander up to the edge of the tent and hear heavy breating from inside. <Preacher`> ?as in copulation/masturbation? or pain? <MarshalStone> * Maxim watches you silently from in the bushes on the other side of the campfire. <MarshalStone> * He nods and walks up to it, then looks at you again. <MarshalStone> * As in sickness* <MarshalStone> * Or a hangover *


 * Preacher` approaches the tent flap from the righthand side, keeping the gun trained in his left. Carefully, he moves the flap aside, aiming in with the .44 Sporter held near his gut, cocking back the hammer.

<MarshalStone> * you get closer to the tent opening. * <MarshalStone> * Maxim still watches you. * <Preacher`> ((lol...deep guitar sting on my music))


 * Preacher` moves the flap aside carefully.

<Preacher`> "Hello??"


 * Preacher` speaks deliberately, not wanting to appear the assassin.

<MarshalStone> "You hear a guy with a gravely voice inside going "He...help!"


 * Preacher` moves inside, still aiming with his pistol.

<MarshalStone> * You move the tent and see a bunch of random tables with various rocks on them and mining tools all over the place, as well as provisions and killed game.


 * Preacher` tries to find the person inside.

<MarshalStone> * As you enter the tent you pick up the wicked stench of burnt flesh, you see an old bald man lying on a bed in just his underpants. He groans and looks up at you worried. <Preacher`> ?does he look infected with the Burning Virus? <Preacher`> ((the Burning, i should say)) <MarshalStone> * Behind him is a big black scorchmark all over the ground and the remains of a bed that has recently been on fire, everything is covered in a black and red chunky mess. <Preacher`> "Are you alright?" <MarshalStone> * "So hot!" <Preacher`> "What happened?" <MarshalStone> ) <MarshalStone> "I'm dying!!" <MarshalStone> * "Sooo hot!"


 * Preacher` will stop Torn or Maxim if they try to enter.

<MarshalStone> * You hear Maxim yelling from outside.


 * Preacher` tosses the old man his water canteen. "Drink this, quickly."

<MarshalStone> * He takes it and pours it on himself then starts screaming as the water immediately comes to a boil. <MarshalStone> * YEAEAHHHHHHH!!!" *


 * Preacher` winces.

<MarshalStone> * his skin starts to bubble where the water hit and the few wisps of hair he does have wash off as if they were made of ash. <MarshalStone> * he throws the canteen <MarshalStone> * and starts flailing around going "WAHAHHHHHHAAAAHH!!"


 * Preacher` begins reciting the Last rites in Latin.
 * Preacher` aims for his forehead and pulls the trigger.

<MarshalStone> #BLAM# <MarshalStone> * His head explodes and his body begins to smoulder, the flesh burning off the bones.


 * Preacher` begins to wonder if he should bring the others with him at all.

<MarshalStone> His skeleton is a dark black, kind of looks like charcoal, the bubbling stops leaving it in an odd position in a bloody pool, a large chunk of the skull missing. <MarshalStone> roll guts


 * Preacher` surveys the area, trying to make sense of the scorching...wondering if it was all someone else burning away, or like something hot-like attacked.

<Preacher`> ((*or if somthing)) <Preacher`> !dice 4 12 <Dicelands> Preacher` rolled -+ 11 6 9 6 +- Result -> 11


 * Preacher` finishes the Last Rights, crossing himself with his free hand, his eyes scanning the interior.

<MarshalStone> * You handle the situation fine mentally, losing no wind. :D <MarshalStone> roll smarts <Preacher`> !dice 3 6 <Dicelands> Preacher` rolled -+ 3 1 5 +- Result -> 5 <MarshalStone> * You notice little green things all over what you have determined to be a previous victem. It looks like moss, but you figure it is the remains of a blanket or something.


 * Preacher` leaves his canteen laying in the dirt. He spins on his heels, walking out of the tent and towards the smaller one.

<MarshalStone> * You wander outside. Trax is kneeling by the fire having set up a bunch of cooking implements. He has also already feathered the ugly bird and is stripping of thin strips of meat with his knife, and throwing them on the skillet. Maxim meanwhile is throwing up in the bushes. <Preacher`> ((TRAX)) <MarshalStone> ((GRR)) <MarshalStone> Torn! <Preacher`> ((omgtfo!)) <MarshalStone> * You wander outside. Torn is kneeling by the fire having set up a bunch of cooking implements. He has also already feathered the ugly bird and is stripping of thin strips of meat with his knife, and throwing them on the skillet. Maxim meanwhile is throwing up in the bushes.


 * Preacher` raises an eyebrow as he approaches the small tent.

<Preacher`> ((dun dun dun...)) <MarshalStone> * Inside you see yet another charred skeleton in a mass of goo. The bones however are positioned on thier knees with one hand on the ground and anohter one pointed upward at you pleadingly. The flesh is likewise dripping off the bones and his face is half hanging on. It is a very disturbing scene! <MarshalStone> * roll guts again! <Preacher`> !dice 4 12 <Dicelands> Preacher` rolled -+ 3 8 5 3 +- Result -> 8 <MarshalStone> !dice 1 20 <Dicelands> MarshalStone rolled -+ 12 +- Result -> 12 <MarshalStone> * This time you feel queezy, and have lost any appetite you had built up.


 * Preacher` levels his pistol at its head and squeezes the trigger, repeating the Last Rites.
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 * Preacher` levels his pistol at its head and squeezes the trigger, repeating the Last Rites. When he's finished, he leaves the tent, slipping the pistol into his wasteband.
 * Preacher` approaches Torn and Maxim.

<MarshalStone> You get a liquidy eyeball/blood/flesh mixture on your pants.


 * Preacher` wipes it off with his hankerchief.

<MarshalStone> * Torn is starting to eat big peices of the cooked bird. He gobbles it down noisely. <MarshalStone> * Maxim is sitting in the middle of the camp trying to quell his nauciousness. <Preacher`> "Dynamite is a bad idea."


 * Preacher` looks them both over.

<MarshalStone> * Torn "Whys dat, eh?" <Preacher`> "These bodies are burned. They melt metal. That's easily hot enough to set it off." <Preacher`> "Worse yet, I think it knows we're coming." <MarshalStone> * "So longs we hold on to dem, we is fine, in'nit?" <Preacher`> "..."


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<MarshalStone> * Torn describes how cool the gooey corpse is as he eats his meal.


 * Preacher` tosses his hankerchief into the smaller tent, and approaches Torn, fetching the dynamite from his coat pockets and handing them to him.

<MarshalStone> * you give torn his dynamite back, he tucks it back into his wastebelt.


 * Preacher` frowns deeply.

<Preacher`> "Maxim? Are you alright?" <MarshalStone> * Maxim nods solumnly. "Yeh, just...just caught me off guard.


 * Preacher` nods.

<MarshalStone> ((Im gonna take a 15-20 minute break here to go to get beer at the liquor store and a sandwich at subway. <Preacher`> ((ok. i' <Preacher`> ((ok. i'll go get get quiznos then.)) <MarshalStone> ((:\)) <Preacher`> and decide if preacher is gonna bring the others or not.... <MarshalStone> ((I want quiznos, but it would take an hour break to get it. :P )) <Preacher`> muhaha <Preacher`> down the road, but they close at 9 <Preacher`> woob woob woob


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 * Torn is now known as Trax

<MarshalStone> ((back)) <MarshalStone> ((when you're ready, lemme know.))


 * MarshalStone is now known as JudgeStoneEd
 * JudgeStoneEd is now known as JudgeStonEd
 * JudgeStonEd is now known as MarshlStonEd

<Preacher`> ((ready)) <MarshlStonEd> * Torn finishes eating and offers food to both Maxim and you. <MarshlStonEd> * Maxim takes a peice of the cooked bird, but picks at it and doesnt really eat much.


 * Preacher` eats what he can as well.

<Preacher`> "I'm not sure if bringing the two of you along is the best thing to do. <Preacher`> " <MarshlStonEd> * Torn says. "I ain't sittin' round this crap-hole." Maxim says "By the looks of it, you might need the help..."


 * Preacher` nods. "As long as it's by your own will."

<Preacher`> "Leave the dynamite here and collect yourselves. We leave in five minutes." <MarshlStonEd> * They sit around the fire awhile longer. <MarshlStonEd> * Torn takes the birds remains and hangs them from a low tree-branch. "The fuller the beasties on the way back are, the better!"


 * Preacher` waits for him to get rid of the explosives.

<Preacher`> "You should probably leave the oil too, Maxim." <MarshlStonEd> Maxim says "What if we need this stuff?" <Preacher`> "Your call." <Preacher`> "Torn, bring only two or three sticks of dynamite. Only enough so you can get rid of it quickly." <Preacher`> "And all at once."


 * Preacher` doesn't carry any dynamite.

<MarshlStonEd> * Torn undoes his jacket and starts pulling various sticks of dynamite out, dropping them in a small pile on the floor, once he is sure they're all gone, he picks up two and replaces them in his belt.


 * Preacher` nods.

<Preacher`> "Let's go." <MarshlStonEd> * Maxim says "I think it would be best to know what we're dealin' with before we cut our resources." He hangs the canteen around his neck by the strap.


 * Preacher` moves north, trying once again to be as silent as he can.

<Preacher`> ?has the fog cleared any? <MarshlStonEd> * Nope, if anything it's grown thicker. Since your experience at this camp the trees look more looming, and the plant-life looks more sickly. <MarshlStonEd> * You also notice that save for a random shriek, the nightlife of the wilderness is ominously silent.


 * Preacher` presses onward...
 * Preacher` keeps his senses keen, not wanting to be suprised. He'll take any oppotunity he can get to test the fog, or have Maxim do it.

<MarshlStonEd> ((test it?)) <Preacher`> ((peer over it)) <MarshlStonEd> * No rocks around here, you'd have to climb a tree. <Preacher`> ((ed! pay no mind to anything but the game you brigand!)) <MarshlStonEd> ((chill, I'm right here.)) <Preacher`> ((grumble gwar!!!)) <MarshlStonEd> well, roll climbing if you wanna try. <Preacher`> !dice 1 8 <Dicelands> Preacher` rolled -+ 6 +- Result -> 6 <Preacher`> ((¬¬)) <MarshlStonEd> * You scramble up a tree to about 12 feet in the air and can barely see through the fog. <MarshlStonEd> roll cog <Preacher`> !dice 2 10 +2 <Dicelands> Preacher` rolled -+ 9 3 +- Result -> 9 (11) <MarshlStonEd> * You see a tiny chimney and rooftop of a large wooden building further up on the river. <Preacher`> ?how far north would that put it? <MarshlStonEd> * The chimney appears to be attached to a different smaller building, whereas the roof that you can see has none. <MarshlStonEd> * About...I dunno, 80 yards or so. <Preacher`> ((huh?)) <Preacher`> ((i meant in the grand scheme of things?)) <Preacher`> ((so this place is like les than a football field away, but we miss it because of the fog? <Preacher`> )) <MarshlStonEd> * fog and trees, yep *


 * Preacher` climbs back down. "Another camp, close, up that way."
 * Preacher` begins walking toward it, his senses burning.
 * Preacher` eats Ed's sandwich

<Preacher`> () <Preacher`> ((heheh)) <Preacher`> !dice 1 8 Sneak <Dicelands> Preacher` rolled -+ 4 +- Result -> 4 <MarshlStonEd> * You wander towards it, eventually seeing a broad wooden wall suddenly appears in the fog. It looks like a huge barn. Next to it is a much smaller building, that looks roughly like a house but has a huge waterwheel churning on its side and smoke blowing out of the chimney.


 * Preacher` pauses, his eyes searching for any signs of life.

<MarshlStonEd> * Nothing on this side of the house. Torn walks slowly towards the side of the barn so he can walk slowly up the wall. His rifle at the ready, Maxim flanks you.


 * Preacher` heads toward the smaller building.

<MarshlStonEd> * You walk over to the smaller building, there are glass windows slightly too high for you to see in without standing in. There is a large cart full of hey that suggests there are likely animals somewhere here. The roof is made of woven reeds, and the door is ajar. <MarshlStonEd> * Maxim walks further up the path at the front of the house, then points at something beyond a short fence off to the side.


 * Preacher` moves to the side of the doorway, listening to the interior.
 * Preacher` looks to where he's pointing.

<MarshlStonEd> * You see a heard of a couple dozen sheep, most of them are melted piles of bone and burnt wool, a few others appear to have starved to death.


 * Preacher` enters the shack, in search of dead bodies.

<MarshlStonEd> ((Its not a shack, its like a watermill building/farm house


 * Preacher` moves into the watermill, in search of corpses.

<MarshlStonEd> * You wander into a large one room first floor. The loud creaking of the wooden-gears in the upstairs portion of the house could be heard, and a large pole is rotating in the center of the roo. <Preacher`> ?contents? <MarshlStonEd> * There's a small kitchen, a sort of large pantry, and a medium sized seating area, but little else.


 * Preacher` goes to check out the barn.

<MarshlStonEd> * There's also a stairway in the house to get upstairs to the work-room of the house. <MarshlStonEd> * In case that interests you, if it doesn't, fine.


 * Preacher` gives pause, deciding to check that just in case -- compulsively thourough.

<MarshlStonEd> * You go upstairs and see a rack full of millers tools, a bed that is unmade, with the sheets all askew, and a big bathtub, with a putrid stink eminating from it. <MarshlStonEd> * There's also a large wooden gear in the center that diverts the power of the waterwheel and allows it to operate some sort of large tool.


 * Preacher` puts the sleeve of his right arm against his nose, cocking the hammer of the .44 in his left and slowly moving up into the room -- moving for the bathtub.
 * Preacher` puts the sleeve of his right arm against his nose, cocking the hammer of the .44 in his left and slowly moving up into the room -- approaching the bathtub.

<MarshlStonEd> * You walk up to the tub and see that it has coagulated blood all over the bottom of it as well as several large hunks of skin. There are no bones or innards however. <MarshlStonEd> * Maggots also crawl around in the mess. * <Preacher`> !dice 4 12 <Dicelands> Preacher` rolled -+ 7 11 19 6 +- Result -> 19


 * Preacher` gives the room a once-over, his jaw set in a hard line. If he finds nothing of interest, he then goes to check the barn.

<MarshlStonEd> * Roll cognition * <Preacher`> !dice 2 10 +2 <Dicelands> Preacher` rolled -+ 2 3 +- Result -> 3 (5) <Preacher`> ((pfff)) <MarshlStonEd> ((ouch.)) <MarshlStonEd> * You look around the room looking for anything else of interest when you hear a gunshot outside!


 * Preacher` is too distracted by the mess, the smell making the hairs on the back of his neck stand endwise. He leaves, heading down the stairs and back out to the barn.
 * Preacher` takes the rest of the stairs in a leap, rushing outside.

<MarshlStonEd> * You run outside, Maxim is leaning against the wall looking around confused. <Preacher`> ?Torn? <Preacher`> "Where?" <MarshlStonEd> * He points at the barn. "Torn musta shot it, but I dont wanna move until I know what he's shootin' at, and where it is!!" <MarshlStonEd> * He looks around the side of the mill distractedly.


 * Preacher` runs to the barn, not waiting to hear what it is.

<MarshlStonEd> * You run to the front of the barn and see the 2 large wooden doors only opened enough for someone to squeeze through. Torn is standing in the hey-loft looking out towards the river. <MarshlStonEd> hay? <MarshlStonEd> * hay loft <Preacher`> "What happened??" <Preacher`> ?he's in the barn? <Preacher`> ((like, upstairs?))


 * Preacher` looks to the river.

<MarshlStonEd> ((Yeah, like on the front where they have the pully system rigged up to bring hay to the top <Preacher`> ((yuh)) <Preacher`> "Torn! What happened??" <MarshlStonEd> * He says "I thought I see somethin, over dere la. By de damn."


 * Preacher` glances back at Maxim, who's obviously shaken.

<MarshlStonEd> * You look at the River that torn is looking at and it appears that the miller made a slight damn out of rocks and stuff to slow the water before it hits the mill. <Preacher`> "Keep watch from up there with your rifle."


 * Preacher` heads down toward the damn, his boots sloshing in the mud.

<MarshlStonEd> ((its not marshland silly. :P Just a riverbank over by the house)) <MarshlStonEd> ok <MarshlStonEd> I need to find out how to approach this <MarshlStonEd> 4 minute break <MarshlStonEd> pack a bowl or something. :P <Preacher`> ((lol...is this anywhere near endgame??)) <Preacher`> haha <Preacher`> word <Preacher`> i have numbers rolled... <MarshlStonEd> ((uh...)) <MarshlStonEd> ((well..)) <MarshlStonEd> ((Kind of)) <MarshlStonEd> ((You still have to get the cure to Jet, and then I think I'll be ready to start off the new one)) <MarshlStonEd> ((thats not a spoiler btw)) <MarshlStonEd> ((:P)) <MarshlStonEd> ((But anway)) <Trax> ((As long as Jet doesn't fart, he won't launch into the air. )) <MarshlStonEd> * You run up to where Torn points and pass Maxim standing out front, you run up the side of the house towards the back near the small damn. <MarshlStonEd> * At first you see nothing curious. <MarshlStonEd> roll cognition <Preacher`> !dice 2 10 +2 <Dicelands> Preacher` rolled -+ 1 4 +- Result -> 4 (6) <Preacher`> ((lol!)) <Preacher`> ((forsaken by the dicebot!)) <MarshlStonEd> * You look around a bit but don't know what to look for. <MarshlStonEd> ((figure out what to do next, I guess. :) ))


 * Preacher` stays silent, listening.

<MarshlStonEd> * You stand around a bit, watching and waiting. <MarshlStonEd> ok one sec <MarshlStonEd> ((lookin somethin up)) <Preacher`> ((kk)) <MarshlStonEd> * You wait around for a moment and then you hear Torn yelling again. It is at this point that you smell smoke.


 * Milo-Heavens has quit IRC (Ping timeout)

<Preacher`> ?comign from where?? <MarshlStonEd> * From back at the barn *


 * Preacher` turns on his heels and moves back up the embankment.

<Preacher`> ?what's burning??


 * Preacher` is running.

<MarshlStonEd> * You run back up to the barn and Torn is still standing at the hey-loft. Smoke is coming out of various spots of the roof. <MarshlStonEd> * Maxim isnt out front of the house anymore. *


 * Preacher` runs up to the door and looks inside.

<MarshlStonEd> * Door of the barn or mill? <Preacher`> barn\ <Preacher`> ((smoke is in the barn, yes? <MarshlStonEd> * You run up to the door that Torn had squeezed through, however it has been closed and the large wooden lock-board is in place. <MarshlStonEd> Yeah <MarshlStonEd> * Torn said "I think he set the hay on fire den ran into de mill, no?" <MarshlStonEd> * But "GET ME DOWN!" <Preacher`> "TORN! USE THE PULLEY AND JUMP DOWN!" <MarshlStonEd> * He looks around and shrugs. "No rope, eh?"


 * Preacher` swings the pulley arm toward him if necessary.

<MarshlStonEd> * He starts pushing piles of hay out the top trying to create a cushon.


 * Preacher` looks at the mill.

<MarshlStonEd> * Someone on the other side of the barn door starts banging on it. <Preacher`> ? there rope? <MarshlStonEd> ((outside?)) <Preacher`> "Torn!! You're not alone in there. Someone's downstairs. Who burned the barn??" <Preacher`> ((yes)) <MarshlStonEd> ((not that you can see)) <MarshlStonEd> "Some ugly man. Looked gross!"


 * Preacher` bangs on the door in reply.

<MarshlStonEd> roll cognition <Preacher`> "In the mill??" <Preacher`> !dice 2 10 +2 <Dicelands> Preacher` rolled -+ 6 6 +- Result -> 6 (8) <MarshlStonEd> * You hear yelling on the other side of the door and realize its Maxim on the other side. <MarshlStonEd> * "I think so. Not sure, eh?" <MarshlStonEd> !dice 3 10 <Dicelands> MarshlStonEd rolled -+ 6 4 9 +- Result -> 9


 * Preacher` shoulders off the board.

<MarshlStonEd> !dice 1 20 <Dicelands> MarshlStonEd rolled -+ 4 +- Result -> 4


 * Preacher` shoves up against the board with his weight.

<MarshlStonEd> ((hmm)) <MarshlStonEd> ((I forget how to handle damage)) <MarshlStonEd> well, roll strength, and then I'll figure it out <Preacher`> !dice 3 6 <Dicelands> Preacher` rolled -+ 9 1 3 +- Result -> 9 <MarshlStonEd> * You shoulder all your weight on the wooden doorlock, it slowly comes off. Just as you get the door unlocked a shot rings out. <MarshlStonEd> ((So how do I do damage)) <Preacher`> ((you're the Marshal)) <Preacher`> ((i dunno)) <MarshlStonEd> ((lookin it up)) <MarshlStonEd> !dice 4d8 <MarshlStonEd> ((oops. :P)) <MarshlStonEd> !dice 4 8 <MarshlStonEd> ((probably fucked it up now.)) <Preacher`> asshole


 * Dicelands has quit IRC (Read error: Connection reset by peer)
 * SuperFly has joined #shadowrun

<MarshlStonEd> !dice 4 8


 * Preacher` sets mode: +o SuperFly
 * SuperFly is now known as dicelands
 * dicelands is now known as Dicelands

<MarshlStonEd> !dice 4 8 <Dicelands> MarshlStonEd rolled -+ 5 4 2 4 +- Result -> 5 <MarshlStonEd> a rifle round goes through your shin shortly after it breaks out one of the windows in the mill. <MarshlStonEd> ((you keep getting shot in the legs. :P)) <MarshlStonEd> * for 15 damage in the left leg. <Preacher`> (( remmebered to figure in my thick skin?)) <MarshlStonEd> ((ah yeah <Preacher`> (9so i got the board off?)) <Preacher`> "Nnnrrghhhh!!" <MarshlStonEd> * for 12 points of damage


 * Preacher` staggers, trying to maintain his footing by grabbing for the barn door.

<Preacher`> ?how far to the mill? <MarshlStonEd> * Just as the shot rings out, Maxim pulls open the door as wide as he can, and you see a moderate fire going on behind him, <MarshlStonEd> * About 20 feet. <MarshlStonEd> * he looks unsure as to whether he wants to stay in the barn and risk getting burnt or run outside and get shot at. *


 * Preacher` spins on the mill and opens fire, fanning off the remaining 3 shots in the revolver through the window.

<MarshlStonEd> roll -8 modifyer for not having much of a target Session Time: Fri May 18 00:00:00 2007 <Preacher`> ((looking at fan the hammer rules)) <Preacher`> !dice 6 12 <Dicelands> Preacher` rolled -+ 11 13 6 3 9 2 +- Result -> 13 <MarshlStonEd> -2 for each subsequent shot, but I'm adding a big modfyer cause you cant even see the guy you're shooting at, just hoping it hits through the window <MarshlStonEd> I think <Preacher`> (9yeah, and each succ counts as a hit)) <Preacher`> ((so)) <Preacher`> !dice 6 12 -10 <Dicelands> Preacher` rolled -+ 3 1 14 1 4 11 +- Result -> 14 (4) <Preacher`> !dice 6 12 -12 <Dicelands> Preacher` rolled -+ 19 9 4 10 7 11 +- Result -> 19 (7) <MarshlStonEd> * You turn on your leg maintaining balance and spin and fire off three rounds into the window. Unsure of whether any have hit or not since you cant see the feller. <MarshlStonEd> * Maxim says what do we do? *


 * Preacher` starts moving toward the mill fast.

<MarshlStonEd> * Roll quickness. <MarshlStonEd> !dice 4 10 <Dicelands> MarshlStonEd rolled -+ 1 1 2 3 +- Result -> 3


 * Preacher` was using the shots as a means of hopefully putting the guy's head down, giving him the opportunity to move to the mill. he limps as fast as he can, pulling a speedloader from his duster and reloading the .44 on his way.

<MarshlStonEd> ((holy shit)) <Preacher`> !dice 4 12 <Dicelands> Preacher` rolled -+ 2 6 2 1 +- Result -> 6 <MarshlStonEd> ((yours isnt great either.)) <Preacher`> ((I have 3 speedloaders for this thing from evan)) <Preacher`> ((yeah, but not THAt bad...)) <Preacher`> ((lol...it's a cripple fight)) <MarshlStonEd> * You run up to the mill and manage to get up against the side of the mill just before a couple molotov cocktails come flying through the window. <MarshlStonEd> The light up the front yard and Maxim stands back, running for alternate cover. <MarshlStonEd> * Torn keeps yelling. <Preacher`> ?how ghigh up are those small windows? <MarshlStonEd> * There's a couple looking into the first floor about 8 feet off the ground that are just big enough to fit a normal sized person in, and larger ones on the second floor from which this guy has been attacking around about 15 feet up.


 * Preacher` shoulders aginst the front door.

<Preacher`> !dice 3 6 <Dicelands> Preacher` rolled -+ 3 1 9 +- Result -> 9 <MarshlStonEd> * You side step up to the front door and ram it, it flings open. <Preacher`> ((there's a stove down here, right?)) <MarshlStonEd> ((yep)) <Preacher`> ((how hard would the door be to get off quickly?


 * Preacher` immediately regrets not bringing dynamite....

<MarshlStonEd> * The front door is fairly well built, you would need a tool or a tremendous feat of strength to break it off.


 * Preacher` keeps his momentum going, hobbling full-tilt toward the stairwell.

<MarshlStonEd> * You run up the first part of the stairwell and realize its been barracaded with the filthy tub, its contents now spilling down the stairs. The blood has mostly poured out and you see that underneath it was more of the sticky green moss stuff. <Preacher`> ?was there anything stackable outside? <MarshlStonEd> The hey wagon and several bales. <MarshlStonEd> hay <Preacher`> ?is there a lmap in here? <Preacher`> lamp <MarshlStonEd> * No. The downstairs mostly relies on the stove and candles for lighting. <MarshlStonEd> * You hear more shotgun blasts from upstairs. <MarshlStonEd> ((errr)) <MarshlStonEd> * rifle blasts <Preacher`> ?how well barricaded? <Preacher`> ((like, could i just look over the tub? <MarshlStonEd> No, it's sort of jammed in the stairwell, you'd have to adjust it to pull down the stairs or push really hard to get it over onto the second floor, but that would leave you open.


 * Preacher` _REALLY_ regrets not bringing dynamite....

<MarshlStonEd> * Maxim returns fire outside.


 * Preacher` moves back out of the building while the perosn upstairs opens fire, using the gunshot to cover his moves.

<MarshlStonEd> Roll quickness <Preacher`> !dice 4 12 <Dicelands> Preacher` rolled -+ 7 9 2 3 +- Result -> 9 <MarshlStonEd> * You run outside just in time to see Torn going around to the back of the house. He must have gotten out of the barn.


 * Preacher` follows him.

<MarshlStonEd> * Maxim is meanwhile taking cover behind the other side of the burning barn and occasionally poking out and shooting at the windows. <MarshlStonEd> * You run around behind the house and Trax says. "What you think we do?" <Preacher`> ((trax...)) <Preacher`> "Dynamite through that window, now." <MarshlStonEd> ((GRRR)) <MarshlStonEd> Torn


 * Preacher` points to the upstairs window.

<Preacher`> "Let the fuse burn low. <MarshlStonEd> * Torn looks at you. "You sure? We only have two! Plus these windows are closed!"


 * Preacher` pulls the brass knuckles from his pocket and throws them through the window.

<MarshlStonEd> * He pulls a dynamite out of his draws <Preacher`> NOW!!" <Preacher`> "NOW!!" <MarshlStonEd> Roll throwing <MarshlStonEd> ((or I guess just strength)) <Preacher`> !dice 3 6 <Dicelands> Preacher` rolled -+ 4 5 2 +- Result -> 5 <MarshlStonEd> * You toss the brass knuckles at the window and it bounces off the side of the wall. <MarshlStonEd> * Torn lights a cigar in preparation of dynamite use.


 * Preacher` shakes his head and shoots out the window.

<Preacher`> !dice 6 12 <Dicelands> Preacher` rolled -+ 4 9 5 2 10 5 +- Result -> 10 <MarshlStonEd> * Torn says "Why not we just blow side of house up?" <Preacher`> "DO IT!" <MarshlStonEd> * You shoot a hole in the window. <Preacher`> (!) <MarshlStonEd> * It still has the |+| shape and it would be an impressive throw. <Preacher`> ((better be a big hole, that's a .44)) <Preacher`> "You've got to be fucking kidding me...."


 * Preacher` grabs the brass knickles and throws them again!

<Preacher`> !dice 3 6 <Dicelands> Preacher` rolled -+ 4 2 1 +- Result -> 4 <MarshlStonEd> haha <MarshlStonEd> * Your knuckles bounce off the side of the house again. <MarshlStonEd> * "I say we just blow a hole in the house, no?"


 * Preacher` fans the fuckign window!

<Preacher`> !dice 6 12 -2 <Dicelands> Preacher` rolled -+ 1 11 10 3 5 2 +- Result -> 11 (9) <Preacher`> !dice 6 12 -4 <Dicelands> Preacher` rolled -+ 7 6 9 13 1 2 +- Result -> 13 (9) <Preacher`> !dice 6 12 -6 <Dicelands> Preacher` rolled -+ 1 2 5 7 10 2 +- Result -> 10 (4) <Preacher`> !dice 6 12 -8 <Dicelands> Preacher` rolled -+ 2 1 6 8 5 5 +- Result -> 8 (0) <Preacher`> !dice 6 12 -10 <Dicelands> Preacher` rolled -+ 10 2 2 9 7 1 +- Result -> 10 (0) <MarshlStonEd> ##BLAMBLAMBLAMBLAMBLAM## <Preacher`> "NOW!!!" <MarshlStonEd> * The wall now has a large hole in it, you hear someone yelling inside. <MarshlStonEd> !dice 3 10 <Dicelands> MarshlStonEd rolled -+ 9 12 2 +- Result -> 12 <Preacher`> (9chunky salsa))


 * Preacher` heads toward the front of the mill, reloading with a speedloader.

<MarshlStonEd> * Torn sticks the fuse to his cigar at a close part to the stick and tosses it up in a light arch through the hole. He lets out an evil laugh. <Preacher`> ((if he comes downstairs, i want to meet him at the door. <MarshlStonEd> * The explosion is quite loud and Torn runs off towards the dam for cover. <MarshlStonEd> err <MarshlStonEd> backwards


 * Preacher` puts his free arm over his head and stays low while he moves.

<MarshlStonEd> * Torn runs off to the dam for cover, and the loud explosion occurs shortly thereafter. It starts raining hay all over the area as the roof eplodes high into the air, and whats left of the roof starts in flames. <MarshlStonEd> * Large portions of wood and brick shoot out the side of the building


 * Preacher` dodges that roof, too.

<MarshlStonEd> * You hear a loud grinding as the waterwheel gears get misaligned and start to collapse under thier own weight. <MarshlStonEd> Roll nimbleness. <Preacher`> !dice 3 8 <Dicelands> Preacher` rolled -+ 3 1 2 +- Result -> 3 <Preacher`> ((haha))


 * Preacher` eats it hard.

<MarshlStonEd> * The waterwheel keeps twisting as the mechanics within the house begin to collapse upon the weight the river is forcing through it, the waterwheel soon snaps off and rolls down the river until it hits a log and falls over. <MarshlStonEd> * The mill starts to collapse on the north-western face, the west bit faces the river. Meanwhile a pile of bricks falls on Preacher. <Preacher`> "Arghh!!" <Preacher`> ((man, i wanted to meet the guy face to face)) <Preacher`> ?like, pinned? <Preacher`> ?out cold? <Preacher`> ?what? <MarshlStonEd> * Maxim runs around the corner of the building as it comes to rest. About half of the building is completely collapsed, with only a quarter of the upstairs destroyed <MarshlStonEd> !dice 1 20 <Dicelands> MarshlStonEd rolled -+ 8 +- Result -> 8


 * Preacher` struggles in the mud.

<MarshlStonEd> * The rocks didnt hit you in the head, but yes, you are essentually pinned under a wall. <MarshlStonEd> * Maxim begins to grab your arms and try to pull you from under. <MarshlStonEd> Roll strength


 * Preacher` tries to move free,

<Preacher`> !dice 3 6 <Dicelands> Preacher` rolled -+ 3 1 11 +- Result -> 11 <MarshlStonEd> !dice 3 8 <Dicelands> MarshlStonEd rolled -+ 4 5 15 +- Result -> 15 <MarshlStonEd> Maxim and your combined strength helps wrestle you out of the rubble in very short time. <Preacher`> "Where is he??"


 * Preacher` struggles free with Maxim's help, using the man for support until he can get up on his good leg.

<Preacher`> ?Evan's revolver? <MarshlStonEd> !dice 1 4 <Dicelands> MarshlStonEd rolled -+ 2 +- Result -> 2 <MarshlStonEd> * It looks a little scuffed but unharmed. Its lying under some of the hay from the roof. <MarshlStonEd> Roll cognition


 * Preacher` grunts as he twists his body to face the mill, his eyes darting all over for the man or Torn.

<Preacher`> !dice 2 10 +2 <Dicelands> Preacher` rolled -+ 8 5 +- Result -> 8 (10)


 * Preacher` limps over and scoops it up in his right hand.
 * Preacher` keeps scanning for the burned man.

<Preacher`> ? did i successfully get it reloaded? <MarshlStonEd> no


 * Preacher` pulls the last reloader from his coat, slipping the rounds into the revolver.
 * Preacher` peers in the mill door. Is that tub still there?

<MarshlStonEd> * You look up and see a vaguly humanoid cloud of smoke emerge from the side of the building and move towards the dam at an amazing speed. <Preacher`> "TORN!!" <MarshlStonEd> ((The mill is on the other side of the building from which you got trapped <Preacher`> ((oh)) <Preacher`> (9so wait)) <MarshlStonEd> but you can see through a hole in the wall that has been made that the insides are all rubbled up and that the stairway is likely destroyed. <Preacher`> ((it goes.... Dam_Barn_Mill, right? <MarshlStonEd> no


 * Preacher` yells toward the dam.

<Preacher`> ((Barn Mill Dam?)) <MarshlStonEd> Dam slightly north up the river of the mill, mill on east bank of river, then the barn of to the east of the mill <Preacher`> so dam mill barn? <MarshlStonEd> ((cause the mill is operated by the water turbine, and the dam slows the water current so that it doesnt destroy the works <MarshlStonEd> right <Preacher`> So the shooter let me get around the mill to the barn and to the door before opening fire?


 * Preacher` rushes after it, toward the damn and Torn.

<MarshlStonEd> ((Either that or he didnt see you until then or was looking out a different window, or was somewhere else doing something else)) <Preacher`> ((yeah)) <Preacher`> ((like moving a tub)) <MarshlStonEd> ((:D)) <Preacher`> "Maxim, the lamp oil!" <MarshlStonEd> * You run after him with maxim in tow, maxim has his gun at ready and he pulls the canteen off his neck and tosses it to you. <MarshlStonEd> * You run along the bank of the river where you see torn kneeling over at the dam applying dynamite to it.


 * Preacher` grabs it, looking after the smoke and for Torn.

<MarshlStonEd> roll cognition <Preacher`> "Torn! It's close!!" <Preacher`> !dice 2 10 +2 <Dicelands> Preacher` rolled -+ 4 3 +- Result -> 4 (6) <Preacher`> (9what the fuck))


 * Preacher` moves as fast as he can on his hot leg. How's the bleeding and pain?

<MarshlStonEd> * You glance all around the clearing looking for what happened to the apparition. Torn meanwhile fools around trying to light the fuse.


 * Preacher` keeps looking for it, too caught up in the melee to wonder what that idiot is up to.

<MarshlStonEd> * The blood doesnt seem to be very bad and the pain is seering and hot, but managable. Nothing you havnt felt before. <MarshlStonEd> !dice 3 12 <Dicelands> MarshlStonEd rolled -+ 1 9 9 +- Result -> 9 <MarshlStonEd> ! dice 1 20 <MarshlStonEd> !dice 1 20 <Dicelands> MarshlStonEd rolled -+ 13 +- Result -> 13 <MarshlStonEd> !dice 6 4 <Dicelands> MarshlStonEd rolled -+ 7 1 5 2 2 14 +- Result -> 14 <Preacher`> "Dammit..."


 * Preacher` tries to find the thing in the fog.

<MarshlStonEd> * A knife comes flying from out of a nearby treetop hitting Torn in the shoulder, he starts lets out a yell and loses his balance, falling into the river.


 * Preacher` opens fire at the treetop, looking for a target.

<MarshlStonEd> !dice 3 10 <Dicelands> MarshlStonEd rolled -+ 8 2 3 +- Result -> 8 <Preacher`> ((knives)) <MarshlStonEd> roll quikness <MarshlStonEd> ((what about knives?)) <Preacher`> !dice 4 12 <Dicelands> Preacher` rolled -+ 8 11 6 4 +- Result -> 11 <Preacher`> ((dunno)) <MarshlStonEd> * You aim up at the treetops seeing a anthropomorpoid creature standing on a treebranch. Its body is covered with a greenish moss that appears to be its body-hair. In between these patches where the body hair is it looks like lumiescent raw muscle, as if the creature has no skin anymore. The texture of the green moss makes it look like he has nasty ass bloody dredlocks.


 * Preacher` takes aim and opens fire with the .44!

<MarshlStonEd> ok, quickness rolls once again <MarshlStonEd> this will determine initiative <Preacher`> !dice 4 12 <Dicelands> Preacher` rolled -+ 22 4 11 31 +- Result -> 31 <MarshlStonEd> :P <MarshlStonEd> 31?!?!? <Preacher`> ((YAHHH!!!)) <MarshlStonEd> jesus <MarshlStonEd> that is exactly not what I wanted to happen


 * Preacher` skins that smoke wagon....

<MarshlStonEd> !dice 3 10 <Dicelands> MarshlStonEd rolled -+ 5 8 4 +- Result -> 8 <Preacher`> ((lol)) <MarshlStonEd> so wait <Preacher`> ((dice hate the GM)) <MarshlStonEd> you can draw 8 cards <MarshlStonEd> I get to draw 2. <MarshlStonEd> :P <Preacher`> lol <Preacher`> ((don't remember what that means...)) <MarshlStonEd> ((oh, haha <MarshlStonEd> It says you can never have more then 5 without supernatural means <MarshlStonEd> so you only get 5 cards, sry. :P <Preacher`> redraw? or first 5? <MarshlStonEd> I'll just do first 5 <MarshlStonEd> you get 2 moves first <MarshlStonEd> so, shoot him, I guess. :P <MarshlStonEd> wait <MarshlStonEd> lemme draw for maxim <MarshlStonEd> !roll 3 10 <MarshlStonEd> !dice 3 10 <Dicelands> MarshlStonEd rolled -+ 8 5 5 +- Result -> 8 <MarshlStonEd> ((still get 3 turns first.)) <MarshlStonEd> ((err, 2 I mean)) <MarshlStonEd> ...


 * Preacher` brings the .44 Sporter to bear in practiced fashion with his right hand. His motions are liquid smooth as he begins to stalk forward toward the thing, fanning the hammer at it and emptying the cylinder.

<Preacher`> !dice 6 12 -4 <Dicelands> Preacher` rolled -+ 1 1 2 2 2 7 +- Result -> 7 (3) <Preacher`> !dice 6 12 -6 <Dicelands> Preacher` rolled -+ 8 11 8 2 11 8 +- Result -> 11 (5) <Preacher`> !dice 6 12 -8 <Dicelands> Preacher` rolled -+ 1 11 2 3 2 16 +- Result -> 16 (8) <Preacher`> !dice 6 12 -10 <Dicelands> Preacher` rolled -+ 11 6 7 16 1 5 +- Result -> 16 (6) <Preacher`> !dice 6 12 -12 <Dicelands> Preacher` rolled -+ 5 8 4 5 9 8 +- Result -> 9 (-3) <Preacher`> !dice 6 12 -14 <Dicelands> Preacher` rolled -+ 11 8 7 7 5 7 +- Result -> 11 (-3)


 * Preacher` drops the Sporter in the dirt, continuing his forward momentum and closing the distance while quickdrawing his twin Colt Peacemakers.

<MarshlStonEd> !dice 1 20 <Dicelands> MarshlStonEd rolled -+ 8 +- Result -> 8 <Preacher`> ((can i quickdraw and fire?)) <Preacher`> ((i want to get all 4 shopts off from the Peacemakers if i can...)) <MarshlStonEd> * You blast off all of the rounds in the sporter and they all go wild, having only the effect of making the beast angry. <MarshlStonEd> (( one sec, looking at QD rules)) <MarshlStonEd> you can draw and fire once in an action <MarshlStonEd> but you need to roll successful quickdraw <Preacher`> ((with skill?)) <MarshlStonEd> ((yep)) <Preacher`> !dice 5 12 <Dicelands> Preacher` rolled -+ 3 2 9 20 20 +- Result -> 20 <Preacher`> !dice 5 12 <Dicelands> Preacher` rolled -+ 11 11 6 9 9 +- Result -> 11 <Preacher`> !dice 6 12 <Dicelands> Preacher` rolled -+ 8 8 3 3 3 6 +- Result -> 8 <Preacher`> !dice 6 12 <Dicelands> Preacher` rolled -+ 11 7 8 8 10 7 +- Result -> 11 <MarshlStonEd> ((lets try to be done with this within a half hour)) <MarshlStonEd> !dice 1 20 <Dicelands> MarshlStonEd rolled -+ 17 +- Result -> 17


 * Preacher` continues to walk toward it, quickdrawing both Peacemakers and opening fire. "FACE ME, COWARD!!" he snarls.
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<MarshlStonEd> * You blast the lung <MarshlStonEd> err <MarshlStonEd> * You blast the thing in the lung: <MarshlStonEd> !dice 3 12 +2 <Dicelands> MarshlStonEd rolled -+ 17 8 9 +- Result -> 17 (19) <Preacher`> ((i could keeop going, and i have work at like 8am)) <MarshlStonEd> ((I'm gonna go meet up with the GM then hopefully.


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<Preacher`> (( i want to see this thing through.)) <Preacher`> ((what GM?)) <MarshlStonEd> * He lets out a ferocious humanoid yell and leaps down at you with its pointed fingers. <Preacher`> 9(gf? blah!)) <MarshlStonEd> ((oops...I meant GF> :P))


 * Preacher` 's holds his aim steady, tracking the thing's movements with practiced accuracy.

<MarshlStonEd> !dice 4 10 <Dicelands> MarshlStonEd rolled -+ 4 7 4 9 +- Result -> 9 <MarshlStonEd> !dice 1 8 <Dicelands> MarshlStonEd rolled -+ 4 +- Result -> 4 <MarshlStonEd> * He slashes at your thick skin on his plummet to the ground. <MarshlStonEd> !dice 1 20 <Dicelands> MarshlStonEd rolled -+ 2 +- Result -> 2 <MarshlStonEd> ((...in the leg again...ALWAYS THE LEG)) <MarshlStonEd> * it slashes your pinky toe for 4 damage, you think the nail might come off. :P <MarshlStonEd> And there's a claw mark in your boot.


 * Preacher` puts the gun to it's head and opens fire in retaliation.

<MarshlStonEd> * This leaves him in a position of being below you. <MarshlStonEd> one sec, see who it is <MarshlStonEd> * Maxim goes! <Preacher`> ((my toe....)) <MarshlStonEd> * Maxim spins with surprise and shoots at the monster! <MarshlStonEd> !dice 4 10 <Dicelands> MarshlStonEd rolled -+ 5 1 4 11 +- Result -> 11 <MarshlStonEd> He shoots the thing in the back causing it to fall foreward. <MarshlStonEd> * Your go <MarshlStonEd> !dice 1 20 <Dicelands> MarshlStonEd rolled -+ 15 +- Result -> 15


 * Preacher` spins on top of it, putting the gun to the back of its head and whichever knee he can manage from his ruined legs into its spine.

<Preacher`> "If you have words, speak them now." <MarshlStonEd> * You twist and fall on the thing * <MarshlStonEd> !dice 3 6 <Dicelands> MarshlStonEd rolled -+ 8 4 2 +- Result -> 8 <Preacher`> ((my poor clericals...)) <Preacher`> ((my poor legs)) <MarshlStonEd> * You put your leg down on the back of the monster and come to rest, after you speak your phrase he looks up at you angrily. <MarshlStonEd> roll smarts


 * Preacher` stick the gun in his eye, pushing his face away.

<Preacher`> !dice 3 6 <Dicelands> Preacher` rolled -+ 3 2 3 +- Result -> 3 <Preacher`> ((jesus)) <MarshlStonEd> * You suddenly fall through the crature as he becomes insubstantial and stands up through you.


 * Preacher` is shocked!

<MarshlStonEd> !dice 4 10 <Dicelands> MarshlStonEd rolled -+ 6 4 1 2 +- Result -> 6 <MarshlStonEd> roll quickness <MarshlStonEd> TN 6 <Preacher`> !dice 4 12 <Dicelands> Preacher` rolled -+ 1 5 3 6 +- Result -> 6 <Preacher`> ((lol)) <MarshlStonEd> * You spin around on the creature face to face. Maxim becomes afraid! <MarshlStonEd> ok, lets redraw cards for those quicknesses to see who to react. We each get two <Preacher`> ((/me gives it the OVERAWE!)) <MarshlStonEd> * Because of my black joker the creature gets distracted and tries to run off. You can react first <MarshlStonEd> * You're on the ground on your knee and you notice that you feel the heat on your pant-leg


 * Preacher` comes up to his feet, both .45's pressed under its chin and opening fire.
 * Preacher` looks him in the eye as he squeezes both triggers.

<Preacher`> "Guess not." <Preacher`> !dice 6 12 <Dicelands> Preacher` rolled -+ 1 8 3 4 7 10 +- Result -> 10 <Preacher`> !dice 6 12 <Dicelands> Preacher` rolled -+ 5 5 5 2 6 1 +- Result -> 6 <MarshlStonEd> he got up behind you, he's not facing you nor is he close enough to shoot point blank <MarshlStonEd> !dice 1 10 <Dicelands> MarshlStonEd rolled -+ 4 +- Result -> 4


 * Preacher` shoots out both his legs!

<Preacher`> !dice 4 12 <Dicelands> Preacher` rolled -+ 19 9 10 22 +- Result -> 22 <Preacher`> !dice 4 12 <Dicelands> Preacher` rolled -+ 3 20 6 10 +- Result -> 20 <Preacher`> !dice 4 12 <Dicelands> Preacher` rolled -+ 11 22 4 1 +- Result -> 22 <Preacher`> !dice 4 12 <Dicelands> Preacher` rolled -+ 8 7 10 5 +- Result -> 10 <Preacher`> ((ROFL)) <Preacher`> ((eat that!)) <MarshlStonEd> ((hmm...)) <MarshlStonEd> !dice 1 5 <Dicelands> MarshlStonEd rolled -+ 1 +- Result -> 1 <MarshlStonEd> ((oops)) <MarshlStonEd> !dice 1 6 <Dicelands> MarshlStonEd rolled -+ 1 +- Result -> 1 <MarshlStonEd> !dice 1 6 <Dicelands> MarshlStonEd rolled -+ 9 +- Result -> 9 <MarshlStonEd> !dice 1 6 <Dicelands> MarshlStonEd rolled -+ 4 +- Result -> 4 <MarshlStonEd> !dice 1 6 <Dicelands> MarshlStonEd rolled -+ 5 +- Result -> 5 <Preacher`> #BLAM BLAM BLAM BLAM#


 * Preacher` spins after the creature as it tries to flee, opening on its legs with both barrels.

<MarshlStonEd> You blast one of his legs off at the knee with two shots. One shot misses and the other buries itself in his lower back. <Preacher`> ((opening up)) <MarshlStonEd> !dice 4 10 <Dicelands> MarshlStonEd rolled -+ 4 9 4 7 +- Result -> 9


 * Preacher` tries to get after it!

<MarshlStonEd> * The creature spins and launches a knife at you, roll dodge. <Preacher`> !dice 4 8 <Dicelands> Preacher` rolled -+ 13 3 4 6 +- Result -> 13 <MarshlStonEd> ¬¬ <Preacher`> ((HAW!)) <MarshlStonEd> * You sidestep out of the way and it lodges itself into a tree by the river. <MarshlStonEd> * You now smell the smoke coming off of your legs. <MarshlStonEd> ((well, one leg))


 * Preacher` guns the creature down on the riverbank, dropping that leg into the mud to put out the fire.

<Preacher`> !dice 6 12 <Dicelands> Preacher` rolled -+ 16 3 17 3 7 1 +- Result -> 17 <Preacher`> !dice 6 12 <Dicelands> Preacher` rolled -+ 7 10 5 20 2 7 +- Result -> 20 <Preacher`> !dice 6 12 <Dicelands> Preacher` rolled -+ 3 10 4 10 7 8 +- Result -> 10 <Preacher`> !dice 6 12 <Dicelands> Preacher` rolled -+ 7 1 10 23 2 3 +- Result -> 23 <Preacher`> ((as in, dropping to a knee, to put it out)) <MarshlStonEd> ((You can either deal with your pants being on fire and shoot at -2 or put your pants out.


 * Preacher` opens fire on the creature, ignoring his leg for the moment. "Stay down, dog..."

<Preacher`> 15 <Preacher`> 18 <Preacher`> 8 <Preacher`> 21 <MarshlStonEd> !dice 1 20 <Dicelands> MarshlStonEd rolled -+ 9 +- Result -> 9 <MarshlStonEd> !dice 1 20 <Dicelands> MarshlStonEd rolled -+ 1 +- Result -> 1 <MarshlStonEd> !dice 1 20 <Dicelands> MarshlStonEd rolled -+ 17 +- Result -> 17 <MarshlStonEd> * One of your shots miss, you shoot him in the chest and in the belly, and another shot goes into his dismembered leg. <MarshlStonEd> roll cognition


 * Preacher` walks toward it, one round left in each of his Colt Peacmeakers...

<Preacher`> !dice 2 10 +2 <Dicelands> Preacher` rolled -+ 4 18 +- Result -> 18 (20) <Preacher`> (9about fucking time))


 * Preacher` levels them both at its head.

<MarshlStonEd> * You notice that the shots seem to be going through the luminous muscular structure. <Preacher`> ((what?)) <MarshlStonEd> * Like the shot doesnt seem to peirce the body like normal, but instead get absorbed into it <MarshlStonEd> like if you were shooting at ketchup rather than jello <Preacher`> ?do i recognize the thing? <MarshlStonEd> I already had you roll for that one. :P <MarshlStonEd> nope


 * Preacher` shoots it in the head.

<Preacher`> !dice 6 12 <Dicelands> Preacher` rolled -+ 5 1 13 20 9 6 +- Result -> 20 <Preacher`> !dice 6 12 <Dicelands> Preacher` rolled -+ 5 1 9 3 9 3 +- Result -> 9 <MarshlStonEd> wait wait wait <MarshlStonEd> its my turn, jerk! <MarshlStonEd> :P <Preacher`> ((ok)) <MarshlStonEd> plus your pants are on fire. :P <MarshlStonEd> * The beast lunges at you, leaving glowing orange goop on the leafs (leaves?) behind him from his wounds. <MarshlStonEd> !dice 4 10 <Dicelands> MarshlStonEd rolled -+ 2 9 5 5 +- Result -> 9 <MarshlStonEd> ((goddamnit, I can never get a fucking break)) <MarshlStonEd> ((:P <Preacher`> ((YOU?!)) <Preacher`> ((this fucking them i lunging at me with ONE LEG)) <Preacher`> ((them = thing)) <MarshlStonEd> exactly <MarshlStonEd> roll dodge <Preacher`> !dice 4 8 <Dicelands> Preacher` rolled -+ 3 7 1 5 +- Result -> 7 <MarshlStonEd> !dice 3 6 <Dicelands> MarshlStonEd rolled -+ 5 4 3 +- Result -> 5 <MarshlStonEd> !dice 1 20 <Dicelands> MarshlStonEd rolled -+ 7 +- Result -> 7 <MarshlStonEd> He leaps up and slashes at your groin leaving a large wound on your right hip and nearly tearing your gunbelt off, you have a moderate wound. <MarshlStonEd> * The area is starting to get extremely smokey from the burning barn and mill. <MarshlStonEd> ((Ok, turns out I'm not leaving to meet the GF)) <Preacher`> ((WOOOOOOOOOOOOOOOOOOOOO!!!)) <Preacher`> ?my turn?)) <MarshlStonEd> ((yep))


 * Preacher` shoots the abomination in the face with both pistols, his voice a gravelly hiss..."I said STAY DOWN!!"

<Preacher`> !dice 6 12 <Dicelands> Preacher` rolled -+ 1 6 3 6 10 2 +- Result -> 10 <Preacher`> !dice 6 12 <Dicelands> Preacher` rolled -+ 10 2 3 6 15 8 +- Result -> 15 <Preacher`> 8, 13 <MarshlStonEd> !dice 1 4 <Dicelands> MarshlStonEd rolled -+ 9 +- Result -> 9 <Preacher`> ((LOL)) <Preacher`> ((what...the....fuck)) <MarshlStonEd> * Your first shot pelts the ground and your second enters the back of its skull, you hear a sickening crack and it hits the ground unmoving. <MarshlStonEd> * One of your pantlegs is gone and the fire is burning up your wasteband near your hip injury.


 * Preacher` slaps the flames out immediately, then holsters his pistols.
 * Preacher` grabs the canteen up and up corks it, emptying the contents over the creature.

<Preacher`> ((uncorks)) <MarshlStonEd> * You cannot simply slap out the fire by now, its gotten way to big.


 * Preacher` jumps in the river, quickly, throwing the canteen at the creature.

<MarshlStonEd> * Roll cognition <Preacher`> !dice 2 10 +2 <Dicelands> Preacher` rolled -+ 8 3 +- Result -> 8 (10) <MarshlStonEd> now roll quickness <Preacher`> !dice 4 12 <Dicelands> Preacher` rolled -+ 8 9 11 7 +- Result -> 11 <MarshlStonEd> ((Gf just got here, gonna have a smoke for a minute and I have to let her in, sorry its at such a pivital point. :P )) <MarshlStonEd> * You throw the canteen on top of the creature and dart for the river!!! <Preacher`> ((the OPEN canteen)) <Preacher`> ((i think?)) <Preacher`> ((hmmm))


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<MarshlStonEd> ((nope, didnt open it, but it landed on him)) <MarshlStonEd> ok


 * Preacher` gets this ridiculously fast-spreading fire off of him, and wondering when some mad scientist is going to invent polyester.

<MarshlStonEd> nows a good time to stop <Preacher`> <MarshlStonEd> we'll resume in an hour if you're here <Preacher`> the fuck <MarshlStonEd> otherwise tomorrow <Preacher`> ?? <Preacher`> oh, i'll be here <Preacher`> dude <MarshlStonEd> sorry man <MarshlStonEd> This is a good point


 * Preacher` shakes his head

<MarshlStonEd> you're pretty sure its dead but dont know <Preacher`> well, i' <MarshlStonEd> and you jump in the river and put it ou! <Preacher`> i'll be her ein that hour <Preacher`> you be here <MarshlStonEd> ok <Trax> [Can't do tomorrow. That's the A-team!] <MarshlStonEd> 1 1/2 at most <Preacher`> and yes <MarshlStonEd> we're almost done anyway <Preacher`> i ahev a-team tomorrow <Preacher`> so no DL <Preacher`> A-Team and work =(


 * Preacher` goes to watcht he rest of borat

<Preacher`> mrrrrrr <MarshlStonEd> ok <MarshlStonEd> sorry man <MarshlStonEd> bar closes that soon <Preacher`> booooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo <MarshlStonEd> and I cant just sit here playing deadlands while my GF sits around. :P <MarshlStonEd> thats just weird <MarshlStonEd> we played for like 6 hours!! <MarshlStonEd> not every game can be 10 hours long :) <Preacher`> sure it can <Preacher`> =) <MarshlStonEd> The only reason you're upset is because its so cool. :P <Preacher`> be here at 2 <Preacher`> i'll be here <Trax> pm or am? :p <Preacher`> am <Preacher`> in 1hr 3min by my clock <Trax> Ok. I'll continue logging. I'm going to bed. I have a pub crawl to attend in the afternoon, plus your game. <Preacher`> don't be late <Trax> Because of that I have to drive my car rather than take a bus or taxi. <Trax> I guess I'll do the heavy drinking early, and then water/soda later to sober up. <Preacher`> =) <Preacher`> good man. <Trax> Heh, start with the rum & coke, end with just the coke. <MarshlStonEd> ok


 * Preacher` tosses the canteen on the body and heads tot he river to put himself out!

<MarshlStonEd> * You throw the closed canteen filled with keroseen, and it lands right on top of the back of the creature you just gunned down. With your roasted cock hanging out of your pants you run the 5 yards to the river and leap in!


 * Preacher` tries not to look down...

<MarshlStonEd> * You immediately feel the rough undercurrent pulling you down under the water, and feel the many large rocks that make up the bottom of the river start to pull at your clothes and bang your shins as you try to stay under your own power.