OtherRPG-EdDL-Log17

<@MarshalEd> * As we left off Preacher and the remainder of his crew, Joan, Jett, Zach, Cassidey, and thier new buddy Torn arrived at a small outpost made up of 10 large buildings just over the boarder of Oklahoma, to the west of the Coyote confederation. Cassady is watching over Zach who has been incredibly ill for some time now, and you left Joan in another room. <@Preacher`> ((yeesh...you are gonna give me a refresher synopsis of everything that's beeng going on of late, yeah? i haven't read through the logs since i was in the marine corps so i' have no clue where we are in the storyline)) <@Trax`> ((I'm reading the Preacher logs, but I'm nowhere near 16 yet)) <@MarshalEd> * Jett and Preacher are at the saloon, Jett is constantly drinking water and complaning about the heat getting unbearable. <@MarshalEd> * You have recently met a weird looking old scientist man who claims Jett is suffering from something called a 'virus' whatever that means. <@MarshalEd> * Another shady character who addressed himself as Maxim is dressed in all black is gambling there with several other travelers. <@MarshalEd> * Preacher has recently become more and more aware that his wounds are healing at an alarming rate and becoming suspicious over his true nature, but also torn with trying to figure out what is going on with Jett. <@MarshalEd> * Torn sits alone at the bar drinking canadian whiskey.


 * @Preacher` is a handsome, 6'1" tall human male with a lean, muscular build of about 175 pounds. He wears a dark brown, rawhide leather duster over long sleeved black clericals complete with white collar. Twin leather gunbelts hang from his hips, criss-crossing above his groin, creaking ever-so-often when he moves. He has hard, chiseled features and dark, piercing eyes. His short, ash brown hair is well groomed and his skin has a healthy olive tan.

<@MarshalEd> * Preacher came north to Oklahoma to get out of the jurisdiction of the Texas Rangers who are probably looking to hang him and his mysterious Harmonica Man friend. <@MarshalEd> * Oklahoma is part of the disputed lands where they still have some authority and presence, but are less likely to appear. Getting north of Kansas would probably be the best way to avoid them completely.


 * @Preacher` sits across from Jett, straddling his chair -- which is turned backwards in traditional gunfighter fashion. His eyes are sullen and weary as they take in the chinaman and most of the establishment from his current vantage. A half-empty glass of whiskey sits on the table before him, untouched for almost 3 quarters of an hour.

<@Preacher`> ((where's the saloon whore?)) <@MarshalEd> * She is walking around letting potential clients get a look at the 'goods' <@Preacher`> ((lol, mosepet was the shit)) <@Preacher`> ((i meant rikka's character)) <@MarshalEd> ((oh, you left her behind way back near brimstone)) <@MarshalEd> ((She probably is just back doing what she was up to when you met her)) <@MarshalEd> * Jett: "Ohh...Mistah Preacha, Is no feelin' so good."


 * @Preacher` frowns a little, the corners of his mouth turning down ever-so-slightly. "Keep drinking your water, Jet. It will keep you cooled off."
 * @Preacher` is without his duster -- a black clad holyman with weathered leather gunbelts criss-crossing his hips -- his appearance a little bit frightening to the average passerby.

<@MarshalEd> * Jett starts to rock back and forth as he drinks some water, a tiny wisp of steam comes out of his mouth.


 * @Preacher` reaches out and takes his whiskey glass in his right hand, downing half its contents in one swallow. He glances down at the empty bottle on the dusty floorboards beside his chair, then back to the half-empty bottle on the tabletop. He lets his left hand fall to his side, smoothly slipping off the safety ring of that peacemaker in a hopefully-unnoticed action.

<@MarshalEd> * Jett: "I dona think Im gonna make to de meeting with Doctah Mosepet tomorrow...." <@Preacher`> "Jet, drink your water. In the morning we'll be leaving town to find people that can help you."


 * @Preacher` glances out the saloon doors to where he passsed Maxim.
 * @Preacher` places his whiskey glass back down and refills it.

<@Preacher`> ((wow, lag)) <@MarshalEd> * Maxim has come inside to gamble again. You can see the moon large in the distance, and little activity on the streets. <@MarshalEd> * Jett suddenly reaches out and grabs the whiskey bottle, pours a swig in his mouth and then immediately jumps up and spits out a burst of flame as if he were a fire-eater in a carnival act. <@MarshalEd> * "Owwa, my stomach!" <@Preacher`> "I need you to keep it together for me, alright, Jet? You're sick and, like it or not, we need these people's help to cure you." <@Preacher`> ?how bad off does he look? <@Preacher`> ((jesus, i just read like half of what you said)) <@MarshalEd> He looks like a normal guy who is extremely hot and uncomfortable, except he doesnt appear to be sweating at all.


 * @Preacher` starts slightly, rocking back on his perch a little. "Jet, put that bottle down. You need to be drink water and nothing else...You're sick and, like it or not, we have to rely on these people to help you.

<@Preacher`> "


 * @Preacher` stands up and reaches out for the bottle.
 * @Preacher` is careful not to touch the chinaman int he exchange.

<@MarshalEd> * He set the bottle down when he stood up. <@MarshalEd> * "I think I needa go lie down..." <@Preacher`> "I don't know if that's a good idea, Jet. <@Preacher`> " <@MarshalEd> "Don't drink da alcohal! Don'ta go lyin don! You sand like my mudder!" <@MarshalEd> "Nex thin' you be tellin me is not to sleep wit' de hoor!" <@Trax`> ((Only if you want to pee fire as well))


 * @Preacher` lowers his voice, trying his best to remmeber what it was like to talk to a member of his clergy in a calming tone. "I need you to keep it together for me, alright? Whatever you're sick with can hurt others, too.""

<@MarshalEd> Torn falls out of his bar-seat cause he's too drunk.


 * @Preacher` glances at the Canadian, without taking much of his attention from Jet. "Just calm down, sit here, and drink some more water to keep cool. And, no, I don't think a night with the whore is such a good idea until you're cured."

<@MarshalEd> Jet looks disappointed. <@MarshalEd> ((dont have much to go on at this location.*


 * @Preacher` moves the bottle of whiskey off the table, putting it beside the other and careful not to touch the same areas Jet did.
 * @Preacher` is ty4ring his best to keep an eye on Jet to keep him drinking water...but for the most part to keep him away from everyone else. If he beds the chinaman down for the night, he will attempt to see is Mosepet is awake for a talk.
 * Joins: Milo-Heavens (Milo@169.229.111.200)

<@MarshalEd> * You go outside to see if Mosepet's light is still on, which it is. You feel a little drunk, but nowhere near as plastered as you should be by anymeans compared to how much you just drank.


 * @Preacher` carries the bottle Jett drank from with him, a hankerchief wrapped around its base.

<@MarshalEd> * You wander up to the weird little shack that Mosepet resides in. A loud drilling sound eminates from within.


 * @Preacher` approaches more-than-cautiously, careful to watch out for traps and crazy contraptions.

<@MarshalEd> roll cognition <@Preacher`> !roll 2 10 +2 <@Preacher`> !dice 2 10 +2 <@Dicelands> Preacher` rolled -+ 6 8 +- Result -> 8 (10)  ( ... My dice roller handles Exploding Dice --- ) <@MarshalEd> * You notice a series of trip wires on the path up to the house, but you notice that if you walk through the un-managed garden you can avoid them all <@Preacher`> ?can i get past them without going through the very-obvious garden path? <@MarshalEd> Yeah, but you'd have to roll nimbleness <@Preacher`> ?does the garden look deliberately cleared? like it's probabaly a set up for some other weird shit? Session Time: Wed May 16 00:00:01 2007  ( ... JFYI: you can roll !ed 4d8 and it'll roll out 4d8s and will explode each one just like in normal DL rolling)


 * @Preacher` arches an eyebrow, pausing at the threshhold of the property.

<@MarshalEd> * No, it looks like it was intended to be a garden when the house was built, but has been completely overgrown and destroyed by noone taking care of it. <@MarshalEd> * The drilling sound stops and a metal clanging resumes shortly thereafter


 * @Preacher` decides to try to garden, but is extra cautious to look out for any dangers therein.
 * @Preacher` whistles if there's a silence.

<@MarshalEd> * You walk through the garden up to the house with no problems.


 * @Preacher` knocks on the door, standing slightly to one side and immediately lowering his free hand to his side, near the butt of his revolver.
 * @Preacher` knocks on the door, standing slightly to one side and immediately lowering his free hand to his thigh, near the butt of his revolver.

<@MarshalEd> * You pound on the door a few times and the clanging stops, a tiny slit in the door opens up and Mosepet stares out suspiciously at you. "Ah! Preacher..."


 * @Preacher` nods to the old man. "Professor."

<@MarshalEd> "Whats up?" <@Preacher`> "I need to speak with you. It's important." Preacher raises the jug of whiskey to eye level. "Jet drank from this, thought it might be useful to you." <@Preacher`> ((damn, i want to find my 'outlaws' cd)) <@MarshalEd> * He silently and quickly closes the view hole and you hear a series of locks being detached. <@MarshalEd> * The door swings open and he grabs the bottle. "Useful, yes!" He takes a big swig and sets it on the table. "So the chinamans gettin' bad, huh?"


 * @Preacher` looks slightly shocked. "Yes..."

<@Preacher`> "Are you sure you should be drinking after him?"


 * @Preacher` enters the shack if Mosepet allows.

<@MarshalEd> "Ifee's been drinkin' I better get caught up! Better bring the chinaman here since time is likely going short..." <@MarshalEd> * You glance around the interior of Mosepet's shack, it is dimly lit and contains almost no furnature except for various tables and shelves holdring strange devices, and larger metallic machines taking up every conceivable space. <@Preacher`> "I watched him until he went to sleep. Do you know who this Maxim fella' says could help?"


 * @Preacher` eyes the strange contraptions with hidden interest and a bit of contempt.

<@MarshalEd> ((Jet didnt go to sleep)) <@Preacher`> ((when did i leave him, then?)) <@MarshalEd> ((You just said you were gonna see if Mosepet was in bed before you put him to bed)) <@MarshalEd> ((He's still just sitting at the saloon <@Preacher`> ((i said if i bedded him down for the night, i'd go see mosepet)) <@MarshalEd> * "Dunno who dat Maxim feller is talkin' about." <@Preacher`> ((doesn't matter, your call big man =) )) <@MarshalEd> ((Oh, yeah, whatever. We'll say he's still awwake. :P)) <@Preacher`> "What do you know about him? Maxim, I mean."


 * @Preacher` studies the interior while he speaks, careful not to touch anything.

<@MarshalEd> "Not much not much. He jus' breezed inna town a few days ago." <@Preacher`> "Heard anything suspicious?" <@MarshalEd> * He shakes his head. "But I'm just an ol' guy. Keep mostly to myself." *


 * @Preacher` leans in to examine some particularly odd-looking tools, scrutinizing them.
 * Parts: Milo-Heavens (Milo@169.229.111.200)

<@MarshalEd> * You glance around at a few things, none of which you recognize the use for, until your eye falls on something that looks strangely like the device you found on the three headed abomination you killed a few weeks ago. <@Preacher`> "The town knows you. Generally folks with a known reputation hear... things... Just wondering if you'd been keeping an ear to the ground. <@Preacher`> " <@Preacher`> "My posse is in a pretty bad spot, Professor. I'm just trying to get a handle on things." <@MarshalEd> * "Yeh. Bring that chinaman round." he wanders around gathering various tools.


 * @Preacher` watches him for a few seconds.

<@Preacher`> "I'll do that."


 * @Preacher` glances at the professor and the bottle of whiskey, but leaves wordlessly. He exits the same as he entered -- quite cautiously -- and returns to the saloon in search of the chinaman. As Preacher walks the short distance back to town, he tries to shake his feelings of dread and take in the cool night air, his eyes glancing upward at the full moon.

<@Preacher`> ((*turned upward to the))


 * Joins: Mugzug (~erherkl@ool-43540a46.dyn.optonline.net)

<@MarshalEd> * You wander back toward the saloon and see that Torn has left. Jet has his head down in his arms and the rest of the bar has pretty much cleared out as well, Maxim has disappeared.


 * SuperTak is now known as NothereTak
 * @Preacher` glances up at the window of the room he shares with Joan, then enters the saloon.

<@Preacher`> "Jet? How are you feeling?" <@MarshalEd> * The light is off and nothing seems to be happening within. The whole town seems pretty silent. <@MarshalEd> * Jet raises his head. "I no feelin' so good." <@Preacher`> "Can you walk with me for a while?" <@MarshalEd> * He stands up silently and wanders behind you. "Hot hot hot." <@Preacher`> "Take a canteen with you. We're going up to see the old professor."


 * @Preacher` waits for him to get some water, standing at the door and watching Joan's window most of the time.

<@MarshalEd> * He eventually wanders up clutching a jug to his chest. <@MarshalEd> * "I hope he can help me or Isa goner!"


 * @Preacher` leads his friend out into the night, approaching the cabin.

<@Preacher`> "I hope so, too, Jet." <@MarshalEd> * You wander up to the house again and see the crazy old cook pushing a big trough up to a strange machine off to the side of his house. It looks a lot like a water pump except for a shitload of gadgetry hanging off the back, and a large funnel that leads to a squarish box on the side.


 * @Preacher` whistles if he thinks they are within earshot from Mosepet.

<@MarshalEd> * The old man looks up at you and waves, then runs up and takes the bottle of water from Jet. "Come come chinaman, this way!" <@MarshalEd> * The old man returns to the trough (however you spell it, the water bin things. :P))


 * @Preacher` follows behind them.

<@MarshalEd> * The old man sets the bottle on the ground, and opens a little thing on the side of the pump (looks like a modern day gas-cap). He then pours a substance from a tiny flask which looks suspiciously like blood in it into the hole.


 * @Preacher` raises a single eyebrow, but remains silent.

<@MarshalEd> * He makes Jet lie down in the tub without his gear or any heavy clothing, and then turns on the machine. It makes a loud noise as it starts up that will probably wake the neighbors, though the old man seems unconcerned. <@MarshalEd> * Then Mosepet picks up the bottle of water again and pours it in the funnel, suddenly a spray of chopped ice starts to pour out of the spigot, rapidly covering Jet with ice. <@Preacher`> ((LOL)) <@MarshalEd> * Jet starts to give a releaved soun. <@MarshalEd> * "AaAahhahhhhhhhh"


 * @Preacher` blinks.

<@MarshalEd> "I made this when I found it necessary to turn a small amount of water into a large amount of ice! Turns out it's got more applications then fer drinkin!" <@Preacher`> "Like covering a sick man in ice?" <@MarshalEd> * Steam starts to shoot out of the sides of the machine and it makes uncomforting sounds, but Mosepet doesnt pay it any mind.


 * @Preacher` watches, admittedly curious at the goings on.

<@MarshalEd> * Mosepet shouts to be heard over the grinding and thunking sounds as massive amounts of ice shoot out from the end. <@MarshalEd> * "Yeah! Seems so!"


 * @Preacher` nods.

<@MarshalEd> * "Well...that should hopefully hold 'em till we can think o' what else to do!" <@MarshalEd> * Jet smiles. "Thank you Mister Mosepet man." <@Preacher`> "Is it safe to eat?" <@MarshalEd> * "What, the ice?" <@MarshalEd> * The machine makes a loud Grinding sound and apparently turns off, one last burst of ice shoots out as does one more blast of steam. It stops making noise after a short buzz. * <@Preacher`> "Yes." <@Preacher`> "Or..." <@Preacher`> "Nevermind." <@MarshalEd> "Yeh. Tastes a little coppery...might have side effects." <@MarshalEd> "But I eat it all the time!"


 * @Preacher` nods slowly.

<@Preacher`> "How long should Jet stay in there?" <@MarshalEd> "I figure until the ice is gone or we figure out what to do about 'im." <@MarshalEd> ((that solves Jets dilemma temporarily, feel free to do whatever now.)) <@Preacher`> ((yuh))


 * @Preacher` nods to Mosepet, then looks to his friend. "Jet, I'm going to go back into town. I'll be back before sunrise with your things. Be ready to leave by then, okay?"

<@MarshalEd> * He seems so relaxed now that he barely pays attention. He opens his eyes slightly, nods and smiles, and then heaps ice all around his head.


 * Joins: Johnathan^ (~a666sh@205.250.208.57)
 * Preacher` changes topic to 'DaEdLands preliminary character run: Dead Reckoning: Tales of the Preacher'
 * @Preacher` give Mosepet a farewell, and heads back into town to check on the rest of his posse.
 * @Preacher` starts by seeing if Torn needs to be brought back to his room, and tries to end his rounds back in Joan's and his room.

<@Preacher`> ((err)) <@MarshalEd> * You walk back up the main strip and see Zach's bird flying around, before coming to rest on the roof of the inn. <@MarshalEd> * Torn is nowhere to be found.


 * @Preacher` starts by seeing if Torn needs to be brought back to his room, then checking in on Lila and Zach. He keeps his eyes peeled for Maxim, and tries to end his rounds back in the hotel room with Joan.
 * @Preacher` approaches the Inn, glancing up at the raven.

<@MarshalEd> * Maxim also seems absent. Delila you havnt seen for several months as you left her back in Brimstone, and Cassidy is the one currently with Zach <@Preacher`> ((doh))


 * @Preacher` enters Inn and strolls down the hallway toward Zach & Cassidy's room. His gunbelts creaking in the otherwise-silent corridors.

<@MarshalEd> * You walk up to thier room.


 * @Preacher` knocks softly before opening the door. Mostly to alert Cassidy to his presence.

<@MarshalEd> * Cassidy opens the door moments after your knock and steps out into the hallway, speaking in hushed tones. "Hows the jap?" <@Preacher`> "On ice, for now. How's Zach holding up?" <@MarshalEd> "Sleepin." <@Preacher`> "Mind if I come in?" <@MarshalEd> * he slides the door open further and puts his arm in a "Come on in" posture.


 * @Preacher` enters, looking Zach over.
 * @Preacher` speaks in hushed tones once the room is secured. "Any thoughts on this Maxim?"

<@MarshalEd> * He cups his hand to his elderly ear and says "Wha?!"


 * @Preacher` frowns.
 * @Preacher` moves closer to the old man and repeats his question in the same low tone.

<@MarshalEd> "Eh...I dunno who yer talkin' about." <@MarshalEd> ((I dont think they met. When you got in town Cassady went to the hotel while you went to find a sawbones...)) <@Preacher`> ((lol, jeezus...ok)) <@MarshalEd> ((What did Maxim say when he was offering you help?)) <@Preacher`> (( <@Preacher`> Maxim: "You want people that can help then?" <@Preacher`> * Preacher turns his attention to Maxim, "That depends on there being someone to help." <@Preacher`> * Maxim glances at the people. <@Preacher`> Mosepet: "That would have been nice to mention earlier..." <@Preacher`> Maxim: "Earliar... lader... no difference." <@Preacher`> Maxim: "I can take you to them, but not tonight." <@Preacher`> * Preacher narrows his eyes, "Who is this?" <@Preacher`> Maxim: "Does it matter?" <@Preacher`> Preacher: "It could." <@Preacher`> Maxim: "You want your man there to live or not?" <@Preacher`> Maxim: "Your call, preacher." <@Preacher`> * Maxim eyes his collar <@Preacher`> * Preacher regards the man, nodding slowly. <@Preacher`> GM: * Torn says, "Jet no look so good now." Jett starts drinking from the pitcher again * <@Preacher`> Mosepet: "Well, if ya gotta wait then we might as well get some rest." <@Preacher`> Maxim: "The bigger question is what I get from it." <@Preacher`> Preacher: "I can pay you, don't worry." <@Preacher`> Maxim: "I always worry" <@Preacher`> Mosepet: "I've gotta spend a little time tinkering with my cohesive high-energy monochromatic photon ray emitter" <@Preacher`> Maxim: "You do that, batty one." <@Preacher`> Mosepet: "Don't call me batty or you'll find out what a photon ray emitter can do to a person's body." <@Preacher`> Mosepet: ((It can light them up because it's a flashlight!)) <@Preacher`> GM: ((lol)) <@Preacher`> Maxim: "Town won't miss the good prof, but I don't think he is as mad as they say..." <@Preacher`> Mosepet: "I'm not mad at all, I'm quite content, actually." <@Preacher`> * Maxim smirks <@Preacher`> * Preacher watches the banter silently. <@Preacher`> * Maxim finishes off his drink. <@Preacher`> * Preacher looks at the bartender, "Where's the Inn?" <@Preacher`> GM: * Bartender: "Friendly Arms Inn, four houses thataway." * <@Preacher`> * Preacher nods and looks at the man in black, "Where can we find you tomorrow morning?" <@Preacher`> Maxim: "I be ready at dawn, you won't have to look for me." <@Preacher`> GM: * Joan says, "We should check on Zach." * <@Preacher`> Preacher: "Mmmm." <@Preacher`> * Preacher nods. <@Preacher`> )) <@MarshalEd> ((haha, just read all that. :P)) <@MarshalEd> ((oh, so he plans to meet you at dawn.)) <@Preacher`> ((which means i am up about an hour or 2 before to get everyone up and ready, and to get Jet his things)) <@MarshalEd> * Cassidy  "What's yer plan?"


 * @Preacher` whispers in reply, "Maxim says he knows people who can help. We're heading out at dawn to meet with them. I'm afraid we've got little choice."

<@MarshalEd> * Cassidy looks at you thoughtfully, then down at Zach. "I think we should stay here. The boys in no condition to travel...and my old bones arn't feelin' it nuther. Maybe it would be bes' if I jus looked after 'im here an you guys to stop on through after ye'v figgerd out whats wrong wit' de ferner!"


 * @Preacher` gives this serious thought...

<@Preacher`> "I'm not sure that it's a good idea to split up with all the attention we've had."


 * @Preacher` goes over to Zach and looks him over, inspecting him and feeling his forehead and cheeks.

<@Preacher`> "Losing Delilha was bad enough." <@MarshalEd> * Cassidy laughs. "That hooker? She played her part an' made it home safe. 'sides, we'll probably see her again..."


 * @Preacher` nods without looking up, "Maybe."

<@Preacher`> ?how does Zach fair in my eyes? is he travel-worthy? <@MarshalEd> * Probably not. Dragging him around isnt going to be good for him, and he wont be any use except as bait until he's better. * <@Preacher`>  "You're right, Cassidy. I'll need you to look after the sick here."


 * Quits: Johnathan^ (~a666sh@205.250.208.57) (Quit)

<@Preacher`>  <@Preacher`>  "Torn and I will go with Maxim to see what we can find out." <@MarshalEd> * He nods and says "It'll be nice to get some down time in." <@Preacher`> "Don't look at it as a holiday, old man. You're the biggest gun left back, so it's up to you to keep everyone safe." <@Preacher`> ((cassidy is prolly my fav char...or at least the most compatible with Preacher)) <@MarshalEd> ((definately))


 * @Preacher` pulls Zach's covers up and tucks him in, smoothing his sheets in a rather protective manner.

<@MarshalEd> *You look down at Zach and hope the best for him, and that you will quickly be reunited. *


 * @Preacher` stands after saying a short, silent prayer for the boy's safety.

<@Preacher`> "It might be best for all of you to get a single room. I'm not sure if the professor will be coming along or staying back with Jet." <@MarshalEd> ((Professor lives here.)) <@Preacher`> ((yeah, but i thought he was supposed to accompany maxim and the posse)) <@Preacher`> ((i can mod that)) <@MarshalEd> ((thats alright, I'll come up with something)) <@MarshalEd> * Cassidy sits down in a chair by the door, near where his shotgun is propped and looks out the window thoughtfully, and somewhat tensely. <@MarshalEd> * Zoltar, Zach's raven lands on the post and struts back and forth as it watches the occupents inside. <@MarshalEd> * By post I mean window...bottom, what's that thing called. :P)) <@Preacher`> "It might be best for the three of you to get a single room. The professor should be looking after Jet."


 * @Preacher` looks at the bird, watching it pace.

<@MarshalEd> * He says "Three of us?"


 * @Preacher` approaches the window. "Joan won't be happy about it, but I'll convince her that staying back is the best thing to do." He moves slowly to unlatch the thing and let the bird inside.

<@Preacher`> ((sweet...not taking long to get Preacher's skin back on. i was afraid it would be)) <@MarshalEd> * "Cassidy stifles a laugh. "You really think you'll get rid of her that easy?"


 * @Preacher` smirks, slightly, "No, but she'll have to listen. We're in too much danger for her not to."
 * @Preacher` opens the window slowly, trying not to startle the bird.

<@Preacher`> "I don't plan on being away for that long, anyway, old man." <@MarshalEd> ((I ordered some food, I'm going to have a smoke while I wait for it. be back in 4)) <@Preacher`> ((ok)) <@MarshalEd> * you open the door and zorach goosesteps into the room, silently bobbing its head with its glassy black eyes reflecting the interior of the room as lit by a single candle.


 * @Preacher` lets him enter and checks the street outside before closing the portal and latching it shut.

<@Preacher`> "I'm going to find Torn. I won't bother to wake you in the morning." <@Preacher`> "Is there anything you need?" <@Preacher`> ((whoa)) <@MarshalEd> * He shakes his head. "Think I've got enough to last around here for a few weeks before I need to find some income."


 * @Preacher` nods, looking at Cassidy steadily.
 * @Preacher` extends his hand. "Keep them safe, Cassidy."

<@MarshalEd> * He shakes your hand openly. "Keep yerself safe pard. Quick return!"


 * @Preacher` nods. "Let's hope so."
 * @Preacher` leaves the room, closing the door behind him and checking in on Joan before going to find Torn.

<@MarshalEd> * Joan is lying silently asleep. *


 * @Preacher` seeks out the drunken canuck, then.

<@MarshalEd> * You wonder out of the inn in an attempt to find Torn.


 * @Preacher` will check his room first, then the alleys, sheds, and troughs.
 * @Preacher` also checks the stables.

<@MarshalEd> * His room is empty, but you soon find him when you wander between the alley of the Saloon and another building. He is propped against some garbage bins with trash all over him, his pants around his ankles, and "ASSHOLE" written on his forehead with what looks like lipstick. All his gear seems to still be on him though. * <@Preacher`> "Mmmm." <@MarshalEd> * He is very passed out. *


 * @Preacher` wakes him. or, failing that, carries him back to the inn.

<@MarshalEd> * You shake him into consiousness and he clutches at his head. * <@MarshalEd> "Ehh, what happen, eh?" <@Preacher`> "Your ladyfriend left you to sleep it off. Get up, we're going back to the inn." <@Preacher`> "You and I are headed out at dawn." <@MarshalEd> * He slowly stands up and looks at you. "Sound good, eh?" <@Preacher`> "It's all we've got." <@MarshalEd> * "So'k, la." <@MarshalEd> * He makes zigzags in the direction opposite of the inn. *


 * @Preacher` follows him in and sees him to his room, then retires to his own bed with Joan to catch whatever rest he can before it's time to wake and pack.

<@MarshalEd> * He was wandering off in a direction OPPOSITe the inn *


 * @Preacher` corrects his route.

<@Preacher`> "Torn, this way." <@MarshalEd> * He says "Oh yah..." <@MarshalEd> * He goes to bed <@MarshalEd> * The next morning you wake up to a light knock at your door.


 * @Preacher` enters his room, trying to remain silent and not disturb Joan. He strips out of his clericals, draping them over the back of a chair. He hang s a gunbelt on a bedpost beside his head, keeping a Peacemaker close at hand and placing the other on a bedside table before laying down to spoon his lady.
 * @Preacher` starts, sitting up immediately, his arm draped over Joan as he spoons her.
 * @Preacher` looks around the room quickly before slipping out from under the cover and approaching the door, drawing a pistol as he goes.

<@MarshalEd> * The knock repeats.


 * @Preacher` stands beside the door and cracks it open, training the pistol on whoever's on the other side, but keeping the heater out of sight.

<@MarshalEd> * Cassidy stands there in a funny old mans night-gown and slippers an` he says "Figgerd I'd wake yeh up. That feller...Maxim yeh say? He was here lookin' for you, an its about time to be headin' out...*


 * @Preacher` nods.

<@Preacher`> "Thank you, Cassidy. Did he say where he'd be?" <@MarshalEd> * "He's wanderin' around out front."


 * @Preacher` nods again.
 * @Preacher` nods again and then says in a hushed tone. "Don't trust him. Don't trust anyone. If it gets too risky, take the others and leave town."

<@MarshalEd> "And go where?" <@Preacher`> "North. Out of Ranger territory." <@MarshalEd> * He nods and pulls a pipe from behind his back and starts to pack it.


 * @Preacher` closes the door and dresses as quickly as he can, rapidly scrawling a note out to Joan explaining that he and Torn are going to see if they can find help for the others. Her instructions are to remain with Cassidy and look after the boy, the foreigner, and the old man. He takes $50 from his stash and tucks it into Joan's brazier, giving her a small peck on the forehead.
 * @Preacher` really and truly attempts to not wake her this time.

<@MarshalEd> she remains asleep


 * @Preacher` really and truly attempts to not wake her this time, as he's been pretyt unsuccessful with that up until this point. He notes that the money is to be saved and used in case of emergency or need to escape.

<@MarshalEd> ((Joan buys a 50 dollar hat!))


 * @Preacher` leaves the room, locking the door behind him. He heads to Torn's room where he throws a few splashes of canteen water on the man to rouse him.

<@Preacher`> ((LOL)) <@Preacher`> ((i would hope she's learned better by now)) <@MarshalEd> * You start to open Torn and he screams "CLOSE THE DOOR! CLOSE THE DOOR!" <@MarshalEd> ((oops)) <@MarshalEd> ((Torn's door, you start to open his door. :P))


 * @Preacher` closes the door....

<@Preacher`> "Be ready to leave in a half hour." <@Preacher`> ((beating off...__ <@MarshalEd> * After a few seconds, Torn reopens the door, he is wearing only one boot, his hat is on askew, and his shirt is half tucked in. His pants are unbuckled and he looks like he's seen better days, though not very often <@MarshalEd> * He says "Ugh...I ready."


 * @Preacher` nods. "Then get your things ready and your horse packed. Meet me at the stables in 15 minutes."
 * @Preacher` retrieves his mount and rides up to Mosepet's place with Jet's gear to deliver to the chinaman.

<@MarshalEd> * He wanders to the Tavern without buckling his pants, finding his other boot, or removing "Asshole" from his head.


 * @Preacher` shakes his head.

<@Preacher`> ?do i run into Maxim? <@MarshalEd> * Maxim is outside adjusting the saddle on a large cream-colored horse. It's so massive it makes your horse look puny by comparison. <@MarshalEd> * He looks at Torn and laughs then turns his attention to you.


 * @Preacher` nods to him. "How far's the ride?"

<@MarshalEd> "Forty miles or so North-East. Not much in the way of nasty terrain 'tween here and there neither. Should make it realatively easy." <@Preacher`> ?did i deliver Jet's thing syet? <@MarshalEd> * No, I figured you'd stop and talk to Maxim before you rode up there. <@Preacher`> ((yeah))


 * @Preacher` nods, adjusting his horse's saddlebags and petting its snout, content with his smaller -- but faster and smarter -- mount.

<@Preacher`> "You haven't named a price for your services." <@MarshalEd> ((Hmm...how much is a decent amount of money, I forget. :P)) <@Preacher`> (( not sure. shit is cheap in DL.. preacher had 150 bucks, now 100, and i rmember feeling quite safe with that amount, like i could pay for whatever needed to be covered. <@Preacher`> )) <@MarshalEd> ((Right.)) <@Preacher`> ((he makes several references in the earleir logs to being able to cover expenses if necessary)) <@MarshalEd> "Im just a guide and I'm gonna introduce you to the right people. 15$ Sounds fair enough to me, but don't expect me to protect you guys. I can handle myself in the wilderness and I 'spect you to do the same." <@MarshalEd> ((Preacher does, or Maxim?)) <@Preacher`> ((preacher, but not in a flashy manner)) <@Preacher`> ((just ooc and sometimes hinted IC)) <@MarshalEd> ((right)) <@Preacher`> "We'll fair well enough."


 * @Preacher` pulls a carrot from one of the saddlebags and feeds it to his horse, stroking the side of the animal's snout.

<@Preacher`> "I'll be back in ten minutes, then we can set off." <@MarshalEd> * He climbs onto his saddle. "I'll ride with you, if'n you dont mind."


 * @Preacher` finishes feeding his animal.

<@Preacher`> "Then let's wait for Torn. We'll head out together."


 * @Preacher` re-checks his water supply and strangely enough, his salted bacon.

<@MarshalEd> *Torn returns from the tavern looking all nice and polished after a few morning-drinks. His boot seems to have miraculously reappeared on his foot and his shirt is tucked in nicely, and his hat on straight. His head still however reads 'asshole' <@MarshalEd> * He gets his horse from the stable and rides up to you. <@MarshalEd> "Ready to go, la"


 * @Preacher` mounts his horse's saddle. "The professor's looking after Jet. We're going up there to bring him his things before we set out."
 * NothereTak sets mode: +m
 * @Preacher` flicks the reigns of his horse slightly, not needing to spur the animal.

<@MarshalEd> * Maxim looks confused. "If we dont bring him, how we gonna cure him?" <@MarshalEd> * You approach the shack of Mosepet to see the old man wandering about near a bonfire in his yard doing various things with large devices and tools. It appears he's been up working all night. <@Preacher`> "Who are your people, Maxim? Is the cure something we can't bring back with us? I'm not sure if the chinaman can survive the ride."


 * @Preacher` says this as the trio rides.

<@Preacher`> ((what was mosepet's motivation? just being a kindly old wacky scientist?)) <@MarshalEd> * Mosepet seems to have his attention fully focues on his work and does not look up as you approach. He has apparently Modded out the water troth with wagon wheels, leather straps, a large sun visor to block the run rays, and has hooked his ice machine up to the front of it so that it comes along with the whole jalopy. <@MarshalEd> ((:P)) <@Preacher`> ((as far as i can tell, anyway))


 * @Preacher` brings the group to a halt, watching the old man. "I guess that's your answer, Maxim."

<@MarshalEd> * Maxim says silently. "I'm not sure what the cure entails, but I know of a medicine man in the Coyote Confederation who can probably help. <@MarshalEd> * He nods. "We had words"


 * @Preacher` nods, taking note of this.
 * @Preacher` takes the opportunity to re-secure Jet's gear to his horse, making sure it's ready for travel.
 * @Preacher` looks up at the sky, watching for anything familiar.

<@MarshalEd> * Maxim takes the leather straps and attaches them to the back of his horse. "Figure ol' Jess here can handle the load." <@MarshalEd> * Mosepet looks up as Maxim approaches the rig. "Oh, hi hi! He wanders around making random adjustments to his contraption and Jett rolls around. He pulls the plug out on the bottom of the troth and empties the water into his sandy yard. <@Preacher`> "More than sturdy enough." <@MarshalEd> * He then produces the flask again and pours the blood-like substance into the spigot on the Ice-box, then pours a bottle of water into it. He turns it on again and the loud noise starts ringing again as Jett is refilled on ice. <@MarshalEd> * Jett smiles as the new coldness replaces the luke-warm water that began to feel uncomfortably hot moments before. <@MarshalEd> (Jet I mean. actually...I've never been really clear on which it is.)) <@Preacher`> ((i think it's Jet) <@MarshalEd> ((me too))


 * @Preacher` allows for everyone to get prepared as he waits silently on his steed.

<@MarshalEd> * Mosepet reseals the flask and hands it to you. "You clear on how to work that thing?" He points to the ice-machine. <@Preacher`> "I'll manage."


 * @Preacher` takes the flask. "Thank you."

<@MarshalEd> * Mosepet goes inside and comes back with 3 large glass bottles filled with water, and hands them to you. <@MarshalEd> * Torn says "When are we gonna kill somethin, eh?" <@Preacher`> "Hopefully no time soon, Torn."


 * @Preacher` takes the jugs, storing them with his bedroll and other gear.

<@MarshalEd> * Torn looks disappointed. *


 * @Preacher` looks down at Mosepet. "Your help is greatly appreciated. Is there anything you need?"
 * @Preacher` looks down at Mosepet. "Your help is greatly appreciated, professor. Is there anything you need?"

<@MarshalEd> * He shrugs "Try to get that ice machine back to me!" <@MarshalEd> * The machine eventually stops making the loud noise.


 * @Preacher` nods. "I will."
 * @Preacher` looks at Maxim and nods to him.

<@MarshalEd> He starts his horse on at a mild speed, Jet bounces along behind him in a somewhat comfortable ride, given the shock absorption provided by the leather straps and the fairly well maintained road leading out of town. <@MarshalEd> * Torn follows along behind you.


 * Joins: Seven-7 (~Seven-7@71-221-90-211.eugn.qwest.net)

<@MarshalEd> * After several hours on the road the road starts to get rockier. The few trees that you pass become less lush, if they even have any leaves on them at all, and any small traces of water or crops you can find look sickly and diseased.


 * @Preacher` rides up alongside but slightly behind whatever he's determined to be Maxim's off hand. He let's Torn take up the rear and occasionally reaches into a side pouch to pull off chunks of raw bacon, which he packs against his teeth like tobacco.

<@MarshalEd> * Maxim seems undisturbed, but more alert than he usually does. He silently smokes a cigar as he watches around him.


 * @Preacher` keeps his keen eyes peeled as well.

<@MarshalEd> * The area gets rockier and hillier, and in the distance you can see rock formations that extend high into the air and dropoffs that fall several dozen feet down off the sides of the road. <@MarshalEd> * Jetts ride is still relatively unhindered until about an hour later when there is a stone bridge that has been smashed through, you're going to have to find a way across.


 * @Preacher` keeps an eye to the sky, looking for Zorach.

<@MarshalEd> * Zorak is nowhere to be seen. <@Preacher`> ?how far does the crevace stretch? <@MarshalEd> * It's about 20 feet across, and about a 15 foot drop. <@Preacher`> ((like...how far to try and go around? is it like a riverbed down below?)) <@MarshalEd> * Whatever water created this formation has long since dried up <@MarshalEd> * Maxim stops. "Goddamn Flin-flarnin' bridge is out!"


 * @Preacher` scans the horizon. "Maxim...head down along the cliff along the right. Torn, you stay here with Jet and keep guard. I'll take the leftmost side and we'll meet back here in two hours.

<@Preacher`> "If neither of us find anything, we'll try something else. <@Preacher`> " <@MarshalEd> * Maxim nods and Torn shoots at a Lizard. <@MarshalEd> * Maxim dismounts and unattaches the leather straps from Jet's rig, then climbs back on his horse and spurs him southward.