OtherRPG-EdDL-Log13

GM: Cassidy, you hear some commotion in the room next to yours. GM: Preacher, you hear someone knocking on the door. Joan is just about fully clothed, and you are replacing your blood stained shirt. Cassidy: "Just me. You okay, son?" Cassidy: ((He limping or bleeding or anything obvious?)) GM: Not at the moment, no. GM: Preacher, Joan buttons the top button of her shirt, and looks at the door. Preacher: "Get your things together, we have to ride." Cassidy: "Whats going on?" Cassidy: "What happened?" Preacher: "Ran into Harmonica in a town not far from here, the rangers were trying to hang him. I tried to stop them and they shot me, so I killed them." Cassidy: "You okay son? Where were you shot?" Preacher: "I'm fine, closed the wound." Cassidy: "We'll have to look at that when it quiets down." Cassidy: "Ok, let's go. GM: Joan puts on her vest and gathers her shit, then exits the room, going to the front desk. GM: Preach: Joan returns the key and looks at you. GM: Preach: She smiles back. GM: Joan pays the innkeeper and goes outside, mounting her horse and looking around. Cassidy: "Where we going?" Preacher: "Away from here." Preacher: "Where is that kid?" GM: Zach comes out of the store carrying an armload of crap, and gets on his horse, trying to stow it all. Cassidy: "I know a place up north we can go for a while." Preacher: "How far?" Cassidy: "It's called Gullstone, 'bout a days ride. Authorities shouldn't be much trouble there." Cassidy: "Let's get on then." GM: Joan says, "Ready as I'll ever be." GM: You start off to GullStone. Cassidy: ((Well, I'm watching to see if Preacher starts falling off his horse from exhaustion or anything.)) Preacher: ((How many hours until sundown?)) GM: About 6. Cassidy: "So what exactly happened?"
 * Cassidy knocks on the door.
 * Preacher lowers his hand to his pistol, "Who's there?"
 * Preacher moves to the door and waits for Joan to finish before opening it.
 * Preacher opens it for Cassidy.
 * Cassidy grabs his stuff as he talks to Preacher.
 * Cassidy rolls his eyes.
 * Preacher motions to the tub of bloody water.
 * Cassidy winces.
 * Cassidy mutters.
 * Preacher snaps his collar shut and slides on his duster.
 * Preacher walks out after Cassidy, closing the door behind him.
 * Preacher closes his duster around his waist, concealing his gunbelts and pistols.
 * Preacher enters the lobby behind Joan and Cassidy.
 * Preacher gives her another half-smile
 * Cassidy heads outside.
 * Preacher thanks the innkeeper again and walks out to his Horse With No Name.
 * Cassidy hops on his horse.
 * Preacher looks around for Zach.
 * Preacher mounts his horse, looking out toward the west of town and frowning.
 * Preacher nods, looking the group over, "Is everyone ready?"
 * Cassidy rides his horse to Gullstone.
 * Preacher turns his horse around and follows Cassidy with the others in tow.
 * Preacher waits until everyone is a good ways out of Brimstone before letting his duster fall back to reveal his gunbelts.
 * Cassidy keeps alert.
 * Cassidy holds his shotgun ready.
 * Preacher rides along deep in thought, his face grim.
 * Preacher checks his watch.
 * Preacher rides, following Cassidy's lead.
 * Zach drops back behind everyone.
 * Cassidy keeps his eye on the kid.

Zach rolled -+ 11 3 5 7 7 +- Result -> 11

Preacher: "Rode into a town not far from Brimstone to try and get the rangers there to stop some indians from derailing the train." Preacher: "They were about to hang Harmonica, so I saved him. One of the rangers shot me so I shot back. They died." Cassidy: "Christ... what happened to Harmonica?" Preacher: "We saved him." Cassidy: "Where is he now?" Preacher: "Around." Preacher: "Zach you know how you found Barney back in Burmington? Can you do that again?" Zach: "Where?" Zach: "Or who?" Preacher: "Evan." Zach: "Probally not." GM: Eventually Joan points out a sign you ride by that says "Gullstone, Oaklahoma. 20 miles." You all set up a camp and what not. Cassidy: "You wanna sleep first son?" Cassidy: "Go ahead then, I'll wake you up in a few hours." GM: You go to sleep, wake up, normal drill and get moving again. You eventually see Gullstone on the horizon, and head in. Its a medium sized town, 20-30 buildings, most public residences, except noone is on the street and the air seems somewhat 'gritty'. You dont see anyone or anything alive. Except yourselves, and a horse tied up at the saloon. GM: Cassidy, its a 2 story saloon, that's barren. Everything has at least 3 layers of dust on it, and is not much fun. There is no one inside, except you see a few scuffed footprints on the dust on the ground. The word SALOON is painted on the cracked window. X|Zach: ((Is it hungry, thirsty, wild?)) GM: It seems pretty tame, not hungry nor thirsty. GM: Cassidy, they go into the middle of the room, turn around, and go back outside. Torn: "Git your hands off my horse, laddy." GM: You guys hear Torn from a house nearby. Zoltar: "KAW!" GM: Joan looks around. "This place is barren." she says, apparently her powers of deduction are right where they belong too. Cassidy: "Where's the rest of the town?" Preacher: "Who are you?" Torn: "I dun't have a clue, I just got here yesterday." Torn: "N' since I wuz tired, I just busted some door down and slept for a while." Cassidy: "Where you from, stranger?" Torn: "From the great white north..." Cassidy: "You some kinda Esquimaux?" Torn: "...........No." Torn: "Do I look like an esquimoo to ya, eh?" Preacher: "Friendly town, Cassidy." Torn: "Nywayz, the name's Torn, Torn Gumble." GM: Preacher, don't see one anywhere. Preacher: ((Is there a church?)) GM: Zach, the only two troughs you see: One is tipped over on its side, the other is almost empty to the bottom, the top of the water has a mossy plant growing on the surface, and seems to 'bubble'. GM: Preacher: Yep. GM: Zach, it splashes everywhere, and seems to bubble, only on the ground now, plus there is steam rising from it. Torn: "Eh, if you looking for water here, ya won't find any." GM: Preacher, it's a small church made of flagstones with a wooden walkway. The graveyard is out back in a fenced up area, it stands looking like a spooky...thing...as opposed to a church. GM: The building Zach heads to says "Blakey's Provisionaries". GM: Preacher, they are jammed. Zach, the door opens after some resistance, and dust almost blinds you as you open the door. Zach: "A CHOO!" GM: Roll strength.
 * Zach turns his back on the others and... well you can't see.
 * Zoltar flies off Zach's shoulder and heads west.
 * Preacher slows his horse and falls back beside Zach, looking at the boy.
 * Cassidy shrugs.
 * Zach turns back around and catches up now holding a hand of cards in his hands.
 * Preacher speaks in a low whisper...
 * Zach shrugs.
 * Preacher nods, frowning deeply and returning to his previous position.
 * Preacher rides in silence.
 * Cassidy sets up watches between himself and Zach.
 * Zach shrugs.
 * Zach sits up for a while anyway.
 * Zoltar returns shortly after camp is set up.
 * Zach sleeps when Zoltar returns
 * Preacher begins cooking.
 * Cassidy goes up to the saloon cautiously, and ties up his horse.
 * Cassidy walks into the saloon and looks around.
 * Preacher trots along slowly, scanning the town for any other signs of life.
 * Zach checks on the horse.
 * Cassidy readies his shotgun, and follows the footprints.
 * Cassidy looks up.
 * Zach gets his hands off the horse.
 * Preacher turns to face the sound, his right hand dropping to his right Peacemaker.
 * Torn is a 6' tall man with long black greasy hair, an unshaved beard, and nicely shaped body. There's something funny about his eyes... could it be the fact that they're blodshot like hell? He speaks with a weird accent, and claims he comes from Canada. He's dressed in a dirty poncho and a black hat.
 * Preacher is a handsome, 6'1" tall human male with a lean, muscular build of about 175 pounds. He wears a dark brown, rawhide leather duster over long sleeved black clericals complete with white collar. Twin leather gunbelts hang from his hips, criss-crossing above his groin, creaking ever-so-often when he moves. He has hard, chiseled features and dark, piercing eyes. His short, ash brown hair is well groomed and his skin has a healthy olive tan.
 * Cassidy looks at the canadian.
 * Zach is a young kid standing at about 5'3". From beneath the wide brim of his black hat sparkling aqua eyes glint mischieviously with his smile. He wears a brown duster that seems rather clean for a duster over a nice looking blue and black suit with polished buttons. He wears black gloves on his hands that stick out barely from his duster which is a tad to big for him. His spurred boots ring as he walks.
 * Torn lights a smoke.
 * Preacher slowly moves his hand from his pistol.
 * Cassidy glances at Preacher.
 * Preacher tethers his horse and looks for a water pump.
 * Zach scrathes the side of his face and leads his horse to the trough.
 * Preacher approaches the church.
 * Zach tips the mossy one over.
 * Cassidy follows Preacher.
 * Preacher turns and looks at Zach, regarding him and his steaming puddle for a moment.
 * Torn throuws him a canteen.
 * Zach walks to a building.
 * Zach opens the door and walks in.
 * Torn grabs his canteen that Zach didn't pick up.
 * Preacher tries the doors to the church.
 * Zach walks in blindly.
 * Preacher motions for Cassidy to stand back as he readies himself to kick in the door.
 * Cassidy steps back, shotgun ready.
 * Preacher attempts to kick the door in.
 * Torn sits down with a cigar and a bottle of whiskey.

Preacher rolled -+ 1 4 1 +- Result -> 4 (Gone Bust)

GM: Preacher, you kick the door hard, and dust blows into your eyes, stinging. The door barely buckles and it didn't open. GM: You hear a thump from inside. Cassidy: "Here, both of us try."
 * Preacher kicks again
 * Cassidy gives it a try with him.

Cassidy rolled -+ 4 1 6 +- Result -> 6 Cassidy rolled -+ 3 +- Final Result -> 9 Preacher rolled -+ 2 4 5 +- Result -> 5

GM: You kick the door, the door snaps and the wood breaks on Cassidy's side; it simply rattles on Preacher's side, but it opens. You see a pile of brown rags in the corner. GM: Otherwise it's a normal church: pews, tabernackle, statue of Jesus, etc. Preacher: ((What was securing it?)) GM: Nothing, just a door warped with age. GM: Cassidy, the rags are small, but it seems like an old cloak. GM: You hear a squeeking inside. Cassidy: ((DUDE IT'S PROBABLY A FUCKING BABY!)) GM: A bunch of dust flies out, along with a dead baby...no, wait...thats a mouse, it scurries off. GM: The rags start to move. GM: Cassidy, it goes into a small hole in the door. GM: The rags raise up, taking a form. Preacher: "Cassidy, get back!" GM: You hear a weird deep voice. GM: "OOOOOhhhhoohhhohoohohohooohh *cough cough* sorry, old joints." Cassidy: "..." GM: It looks kinda like a clergyman. He is clutching a bible against his left breast, and has his index finger pointed to the heavens. He is bald with a white fringe around the side of his head, with defined wrinkles in his face. GM: He wears the brown cloak that was dusty in the corner. Cassidy: "Can we... err.. help you... father?" Preacher: ((Best give Preacher that respect, boy!)) Cassidy: ((Fuck you, you kill people. :P )) Preacher: ((Yeah, well...all the better.)) GM: *Ach! Ach-ahem!* "Who are you who disturbs my sleep! I have been sleeping since 5...no wait...damnit, Im bad at this thing..." Preacher: "..." GM: "What year is this?" Preacher: "1877." GM: "Oh my, how time flies." Preacher: "Who are you?" Cassidy: "What happened to the rest of the people?" GM: "Lets see, where was I...Ah yes! Who are you who disturbs my sleep! I have been sleeping since 1865...thats...1-2-3-4...12 years ago! Now...how does this go?" GM: "My name is Benstaffa Ga-boing-boing! I am here to warn you!" GM: "Aren't you going to ask me what?" Preacher: "..." Preacher: "Of what?" Cassidy: "Would it make you happy?" GM: "Quite!" Cassidy: "Warn us of what?" GM: "I am here to warn you about!" he puts his finger against his temple, "Oh poo, what was it?" Cassidy: "Drink?" GM: "It's kind of hard to drink when you're....dead!...or very very sick." He coughs. Preacher: "..." Preacher: "Get to it, old man." GM: "To what?" Preacher: "To warning us." GM: "About what?" Preacher: "..." Preacher: ((#BLAM#)) Torn: ((LOL)) Preacher: "About what happened here." GM: "Uhm...oh yes! Wait...I didn't tell you yet?" Preacher: "No." Preacher: ((It's a senile old man, you oaf.)) GM: "Oh silly me, silly me." He stands upright and begins looking serious again, "I am here to warn you about TWO things! The first is of the great evil here, the second is of a 'false friend', and the third is...oh! THREE things! The first is of the great evil here, the second is the 'false friend', and the third is the 'false prophet' and the fourth is the..." GM: "Wait...there is no fourth." Preacher: "..." Preacher: "What evil?" Cassidy: "What false friend?" GM: "Wait! There is a fourth thing! You might not want to drink that whiskey lad!" Torn: "Does that warning apply to me? I don't know dose guyz..." Zach: "Huh?" Preacher: "Calm down, old man." GM: "It's old...and didn't taste very good to begin with!" Cassidy: "He's Canadian, he should be fine." GM: "It's swill!" He spits on the floor. "Patooie!" Zach: "This?" GM: "Yes! That's the stuff! Give it to me! I shall dispose of it properly!" Cassidy: "So, tell us more about this false friend, this great evil, this false prophet...?" Torn: "And that cursed whiskey." GM: "Well, the great evil is quite complex. It will take me eons to get through..." Cassidy: "Okay, skip to the good parts." Preacher: "You'll get your drink after you've told us, old man." GM: "Im not old..." Preacher: "..." Cassidy: "So..." GM: "Well...anyway, which would you like to learn of first?" Preacher: "The evil." Cassidy: "Let's start with the evil." Torn: "....the whiskey?" GM: "Evil it is!" GM: "EEEEEEEVIL! EEEEEEEVIL!" He makes spooky hand motions. GM: Preacher, 1PM. Cassidy: "Okay, that's enough about the evil." Cassidy: "What about the false friend?" GM: "Are you sure? I have more." Preacher: "Quiet, Cassidy." Preacher: "Your old man banter could get us killed." Preacher: "Go on about the evil." GM: "EEEEEVIL!" GM: "You will all die here if you remain!" GM: "Yes, most do." Preacher: "What more?" GM: *cough* GM: "EEEEEEEVIL!" GM: "Oh! I have a book too!" GM: He rummages around in a satchel that he reveals when he opens his cloak. GM: He pulls out a big cubic book with a white glossy cover. It is labeled "Everyone Poops: The EEEEEEEVIL Edition." Cassidy: ((...)) Preacher: ((Dammit, Ed!)) GM: ((What?!)) GM: He puts it away. Preacher: "..." GM: "I picked that up somewhere...just found it interesting." GM: "Anyway! Back to the evil!" Preacher: "What of this false friend, then?" GM: "Oh...the friend?" Preacher: "No no, the evil." Preacher: "Go back to the evil." GM: "Ahhh yes, the evil." GM: "Monsters roam the desert and cause great evil!" Torn: "The wiskey!!!" GM: "I TOLD YOU! IT'S SWILL!" GM: "Patooie!" Torn: "Just dat?" GM: "Horrible, don't drink it." Zach: "I said five bucks!" Torn: "Forget it, I just think I could've scored a free bottle." He takes a bottle from his back pack and takes a sip. GM: Torn, that whiskey is good. GM: "Anyway. Monsters roam the desert and cause EVIL!" GM: "North side of town. Don't go that way!" GM: "EEEEEVIL!" Preacher: "..." Preacher: "What of the evil in this town?" GM: "The north side of town is EEEEEVIL! But not as evil as the south and west side of town! The only other option is the east side of town which is even MORE EVIL than the rest!" GM: "It's all evil. I don't like it." GM: "Just...be careful." Preacher: "What more?" GM: "Did I mention the evil?" Preacher: "What kind of evil?" GM: "Evil." Torn: "Maybe YOU da one dats EEEeeeeaaaaeeeeeoooooooeeeevil?" GM: "Well...its kinda deamonic evil, but some say whichcraft, some say God, and I say it's me! WHAHAHAHAHAHAHAHAA *Cough* EEEVIL!" Preacher: "And you're the false prophet." GM: "....." GM: "Well...he said I was evil!" He points at Torn. Preacher: "What of this friend?" GM: "The false friend is one you know! And have traveled with awhile...not you!" He points at Torn. Cassidy: "Did he happen to play an instrument?" GM: "I don't think so." GM: "He liked whiskey though, not that swill that the lad has!" GM: "Patooie!" Torn: "Obviously, unless 'a while' means two houses back and up the street to you." GM: "Awhile is a subjective term!" He stomps his foot. Preacher: "Subjective?" GM: "Probably." Torn: "BLAM! Is a subjective term too!" he says, stomping his own foot. GM: "Which might I add is pretty evil." Torn: "There's nothing evil with shooting people...." Preacher: "Who is the false friend?" Cassidy: "So, what about the false prophet?" GM: "Well, I can't tell you who he is. But you know him. My superiors wouldnt like it if I told you." Cassidy: "Superiors?" GM: "Yeah." Torn: "Do I know him?" GM: "No!" GM: He stomps his foot. Torn: "Does anything you told us concern me?" GM: "....hmm..." GM: "I can tell you something that will!" Torn: "Which is?" GM: "You will travel with these men! Simply because I say so!" GM: "That is the only option that isn't evil." Cassidy: "What about the false prophet now?" Torn: "......." GM: "He's someone you know to." GM: "He has red hair." Torn: "You're a senile old man, why should I listen to ya, eh?" GM: "Because I'm a nice guy, and I know all and see all!" GM: Cassidy, noone in here has red hair. GM: Cassidy: a few random people on the streets, and that one ranger from that little town west of Burmington. GM: "Some people call this false prophet...TIM!" GM: "I don't want this!" GM: "Patooie!" Torn: "Here, lemme have it then." GM: "You are a silly silly man." GM: Torn, the whole bottle? Torn: ((Yes, he's canadian.)) GM Roll strength...
 * Torn walks over to Preacher and Cassidy.
 * Torn whips out a dyn-o-mite stick, "Here, this'll take care of dat."
 * Cassidy goes over and pokes the rags.
 * Zach walks out of the store and wipes dust off his hat and hair and face and gloves... but not his duster, which seems to be clean.
 * Preacher draws a pistol and steps inside, scanning the interior more closely and moving toward the pile of rags.
 * Zach coughs up some more dust.
 * Preacher kicks them over.
 * Cassidy glances at Preacher, moves the rags aside.
 * Cassidy watches the mouse, seeing where it goes.
 * Preacher steps back, leveling his pistol.
 * Cassidy jumps back, "What the..."
 * Preacher continues to backpedal from the thing.
 * Cassidy levels his shotgun at it, doubting it will do anything useful.
 * Preacher narrows his eyes.
 * Preacher lowers his pistol slowly, "What happened here?"
 * Cassidy coughs politely.
 * Zach walks over to the church rolling a silver watch in his hand.
 * Cassidy hands him a flask of whiskey.
 * Zach joins Cassidy and Preacher and looks at the old man.
 * Preacher has a pistol out at his right side.
 * Cassidy looks at him to see what he's sick/dead with.
 * Torn walks in, "Whut are you guys doin' in a ch..WHAT DA FUCK?!?!?!"
 * Torn stares at the dead thing.
 * Cassidy takes the whiskey and hands it to Torn.
 * Torn looks at Cassidy, "Tiz okay, I got me own whiskey."
 * Zach reaches into his pockets and pulls out some old whiskey.
 * Cassidy grins.
 * Zach shrugs, "Five bucks."
 * Preacher checks his watch, holstering his pistol.
 * Cassidy looks at Preacher, chuckling mirthlessly.
 * Preacher nods, "I figured that."
 * Preacher's hand draws closer to his hip, his finger twitching.
 * Torn grabs the bottle and chugs it down.
 * Zach doesn't let him take it.
 * Torn can stomach it, he drinks Molson afterall.
 * Zach kicks Torn in the shin.
 * Zach pockets the whiskey again.
 * Preacher nods.
 * Zach rolls his eyes and leaves the church.
 * Jet wanders into the church after taking a lengthy piss.
 * Torn whispers to Preacher, "Look, if you guys can't shoot that old freak cuz you pitty him, I don't mind."
 * Zach- opens the whiskey and smells it
 * Preacher regards Torn, his eyes narrowing.
 * Jet wanders in and watches the old man using big words.
 * Cassidy looks around for anyone with red hair.
 * Cassidy searches his memory for red-haired dudes.
 * Cassidy hands the old man his whiskey and walks out.
 * Torn grabs the whiskey.
 * Torn chugs it down.

Torn rolled -+ 4 7 5 4 +- Result -> 7

GM: Torn, you feel woozy and almost loose your balance. Torn: "Haaaaaa... that hits the spot." GM: Any other actions? Cassidy: "So, what now?" Torn: "Well, that old fool said I'd have to follow you... stupid moron, anywayz, where are you going, eh?" Preacher: "Anything else about this 'false friend'?" GM: "Not really...no." Torn: "Well, do you guys hurt a lot of people, eh?" Preacher: "Are you going to stay here?" GM: "Oh, my my my my my my my my..." GM: "Well well well well well well well well well..." Preacher: "..." Preacher: "Just answer me, old man." GM: Zach, he looks at it. GM: "That depends..." Zach: "Want it?" GM: "Sure!" GM: He holds out his hand. Zach: "Five bucks" GM: He frowns. GM: "Dead people dont have money!" Preacher: "Are-you-staying?" GM: "I'll ask Flopsy!" Zach: "Four" GM: He says, "FLOPSY SAYS YOU LEAVE NOW!" Preacher: "Leave him alone kid." GM: "Swill! Patooie!" Cassidy: "Well, that's that then." GM: Preacher, you hear the old man mumbling to himself as you leave. GM: Inside: "Well Flopsy, they were very rude!" Preacher: "We should continue north." Jet: "You give me wide maybe? Wong wok hahd on wegs." GM: Joan is standing outside grooming her mane...(of the horse) GM: "What went on in there?" Preacher: "A senile old man." Preacher: "We should continue north." Cassidy: "Let's go then." Zach: "North is eeeeeeevil." Preacher: "North is less evil than the rest." Torn: ".......Should I listen to that freaky old man and follow you?" Preacher: "Everyone keep your eyes peeled." GM: Everyone roll perception.
 * Torn lights a smoke.
 * Torn scratches his ass.
 * Cassidy shrugs.
 * Zach steps back into the church and pulls out the whiskey bottle.
 * Zach shrugs and puts it back in his pocket.
 * Preacher shakes his head and ushers everyone out of the church.
 * Preacher leaves behind them.
 * Zach ducks beneath Preacher's usher.
 * Torn leaves.
 * Zach gives the old guy the evil eye and leaves.
 * Preacher follows everyone out and closes the door to the church.
 * Preacher walks from the church and mounts his horse.
 * Jet walks up beside Preacher's horse and looks up to him.
 * Cassidy shrugs.
 * Preacher nods, "Get on."
 * Jet hops up.
 * Cassidy is muttering to himself.
 * Zach chuckles.
 * Preacher shrugs, "I don't know what happened to the people of this ghost town, but I don't plan to stay and find out."
 * Zach hops on his horse.

Preacher rolled -+ 3 2 +- Result -> 5 Cassidy rolled -+ 4 6 6 6 +- Result -> 6, 6, & 6 Cassidy rolled -+ 6 5 2 +- Result -> 12 Cassidy rolled -+ 4 +- Final Result -> 16 Torn rolled -+ 3 6 +- Result -> 6 Jet rolled -+ 6 3 1 +- Result -> 6 Zach rolled -+ 7 9 10 2 +- Result -> 10 Zach rolled -+ 7 +- Final Result -> 17

Preacher: "Damn." Preacher: "Joan, stay close." GM: Joan stays sorta in the center of y'all. GM: You get out of town after a short while of riding, and see a VERY large chasm, with a clumsily built and an in-lots-of-disrepair bridge. Cassidy: "Hmm." Cassidy: "So then." Preacher: ((Is it wide enough for a horse? How long is it? And is there any way AROUND the chasm?)) GM: Yes, about 80 yards across, and not that you can see. Torn: "I'll go first." Preacher: "Wait, Torn." Jet: "Alwight." Torn: "Alight, I'll walk half way." Torn: "Well. here goes nuffin'." Tries to cross the bridge. GM: Torn, roll nimbleness.
 * Cassidy draws his shotgun.
 * Cassidy points towards where the slime was, "Where'd that go? Something's not right here."
 * Zach shrugs.
 * Cassidy looks north, "Some sort of chasm up there."
 * Preacher looks from the canadian to where the slime was, drawing a pistol.
 * Zach trots off north.
 * Cassidy follows closely behind Zach.
 * Preacher moves to the front of the group, heading north.
 * Jet takes off his gloves.
 * Jet puts them in his pocket.
 * Preacher keeps his eyes peeled.
 * Preacher halts his horse, looking out across the bridge.
 * Torn follows the group.
 * Preacher looks back at the posse.
 * Torn ties his rope around his waist.
 * Torn throws one end of the rope to Jet, "Here, hold on to this."
 * Preacher looks at Jet, "Best get off the horse."
 * Jet dismounts, then holds the rope and braces himself.
 * Zach reaches into his coat and pulls out a hand of cards with a shower of red and blue sparks.

Torn rolled -+ 1 10 +- Result -> 10

GM: Torn, you start walking and get about 10 feet out when one of the boards under your feet snaps, and you cling to the roap handrail. You manage to stay standing. GM: The bridge creaks and groans. GM: its not in healthy condition. Torn: "Wha, I don't think it'll hold that well....." GM: Preacher, its almost a vertical climb. Preacher: ((fuck)) GM: Torn, roll Guts.
 * Preacher looks for a way down into the chasm and up the other side.

Torn rolled -+ 3 4 +- Result -> 4

GM: Torn, you're a little shaken and you grip the rope handrail like a vice. GM: You can't seem to move. Cassidy: ((/me fires a shot near his head. "Get a move on, fucking canadian!")) Torn: ((LOL)) GM: Roll Strength and Deftness. GM: ((If you fail deftness you drop the cigarette; if you fail strength, you drop yourself.))
 * Cassidy looks around, behind them.
 * Torn lights a cigarette.

Torn rolled -+ 1 10 3 2 +- Result -> 10 Tron rolled -+ 2 +- Final Result -> 12

Torn: ((Now Deftness.))
 * Cassidy makes sure no devil slime is coming up on them.

Torn rolled -+ 4 5 6 2 +- Result -> 6

GM: Ok, with the 12 you prop your weight on one side of your body, and hold on with one hand; then work a cigarette near your mouth, now the problem of lighting it arises. GM: Cassidy, you see no devil slime. Torn: "Wha? You're not crossing the bridge anymore?" Preacher: "The problem arises with getting our horses across." Preacher: "If it can't hold a man well, it won't hold a horse." Torn: "No... IT'S NOT CROSSABLE, TRUST ME!" Zach: "West or north?" Zach: "West or north?" Preacher: "..." Preacher: "North...if we can." Zach: "Cross the bridge?" GM: Torn, you manage to get back okay, the bridge sways wildly. Torn: "God... That fricking bridge was aboot to break, I swear...." GM: Torn, your cigarette apparently catches a big gust of wind and flies back across the chasm, landing on the bridge. Preacher: ((lol)) Preacher: ((#FWOOSH#)) Zach: "West then." GM: You guys see a spark start, and one of the dry peices of wood on the bridge catches fire. GM: Going west along the chasm now? Preacher: ((aye)) Torn: "Anyway, where are you guys goin'?" Preacher: "Around this chasm." Torn: "Gee, really? I never would've known, but after you cross the chasm, where are you going?" Preacher: "Away." Torn: "Fine wit me!"
 * Preacher watches the Canadian from his horse.
 * Torn lights a match on his beard.
 * Preacher looks back at the group, "We should try west."
 * Zach holds the cards in his hands.
 * Preacher looks at Zach, "What is it?"
 * Preacher motions to the cards.
 * Preacher regards Zach, "I asked about your cards."
 * Zach rolls his eyes.
 * Torn tries to cross back.
 * Jet reels the rope in as he walks.
 * Torn lights his smoke.
 * Preacher looks back to the bridge, "West."
 * Jet gives Torn his rope.
 * Zach drops his cards.
 * Torn lights another one.
 * Zach hops back on his horse.
 * Torn does so.
 * Jet hops back on Preacher's horse.
 * Preacher begins moving west, staying silent and keeping a lookout.
 * Zach rubs his temples as his horse trots.
 * Zach reaches into his duster and pulls out a hand of cards in a flash of sparks and smoke...

Zach rolled -+ 4 7 1 2 5 +- Result -> 7

Zach: ... along with a fizzing farting sound. GM: You guys start to ride a bit.

Zach rolled -+ 9 7 9 2 9 +- Result -> 9

GM: Zoltar flies west. GM: Eventually to the west, you see a big rock formation that is a kind of cliff, but almost makes a complete rock formation. GM: Joan looks at the rock formation. GM: "Think we could get across on that?" Preacher: "Wonderful place you brought us to, Cassidy." GM: Cassidy says, "What did I do?" Preacher: "It's our only shot." Torn: "Looks safer than da bridge if you ask me." GM: It extends most of the way but has about a 10 foot gap at the end. Zach: "What about that?" Preacher: "That means we keep westward." Torn: "Maybe our horses can make the jump?" Preacher: "Would you trust it, Torn?" Torn: "Not really..." Torn: "But it's worth a try...no?" Zach: "Theres nothing for a long way." Preacher: "How long, Zach?" Zach: "Theres a strong tree kinda close, we could try it as a bridge." Preacher: "Across the chasm?" Torn: "No, cuz if we can't make da jump we'd lose all we have..." GM: By an uncanny twist of fate, you notice a large tree on the top of the rock formation sticking out at an angle. Torn: "Hey! Look! A tree............" Torn: ".........." Torn: ".....How do we cross?" Zach: "Anyone got rope?" Torn: "I do" Zach: "Can we swing across?" Preacher: "..." Preacher: "Our horses, Zach." Preacher: "Can you do what you did for Harmonica?" Preacher: ...and tears off a piece of bacon.
 * Zach drops the cards to the ground and reaches into his duster and pulls out some more cards with the normal array of sparks.
 * Zach looks at the cards then at Zoltar and he pets him.
 * Zoltar flies off west.
 * Preacher reads a bit from his leather-bound bible.
 * Preacher frowns.
 * Zach looks at the rock formation.
 * Zoltar perches on the edge of the formation.
 * Preacher rides to the mouth and dismounts.
 * Zoltar jumps off the perch and flies west again.
 * Jet dismounts.
 * Zach points to the ten foot gap.
 * Preacher grimaces.
 * Preacher remounts and waits for Jet.
 * Jet remounts.
 * Preacher starts west again unhappily.
 * Zach shrugs.
 * Preacher looks at everyone, "We could toss our things across, then try and make the jump."
 * Zach points in a direction this side of the chasm.
 * Preacher looks at Zach, "The honors."
 * Zach shrugs, "Try."
 * Preacher nods and steps back from the rock formation.
 * Zach blinks long enough so you almost think he is shutting his eyes, but then opens them reaching into his duster.
 * Torn looks down the chasm.
 * Preacher rummages through his bedroll...

Zach rolled -+ 5 5 4 4 1 +- Result -> 5


 * Zach pulls out cards from his duster in some sparks and smoke and fizzle farts and he drops them to the ground.
 * Zach shakes his head.
 * Zach blinks again, and reaches into his duster.

Zach rolled -+ 10 9 10 6 5 +- Result -> 10 10 Zach rolled -+ 9 4 +- Final Result -> 19

GM: Zach is surrounded by a whirrling mass of grey, beams shoot out of his hands and propell everyone safely across, horses included. Zach collapses on the other side and the beams dissappear. Torn: "Wow, that was swell!" Preacher: "Jesus Christ!!"

Zach rolled -+ 8 +- Result -> 8 Zach rolled -+ 4 1 6 +- Result -> 6

Preacher: "Are you alright, kid?!" GM: Zach, you snap out of it and are in extreme pain. Preacher: "Shit..." Zach: "Ahhhhh!" Preacher: ((Is Zach's horse across?)) GM: ((Yeah.)) Jet: "I go get boy." Jet: "We twow wope to boy, pull him ovah." Torn: "Ya know, he seems in an awful lota pain, I could end his misery now...." Preacher: "No." Torn: "'Kay then, be that way." GM: Preacher, deftness. GM: Or throwin' if you got that. Zach: "Uhhhhhg."
 * Jet says some phrase in Chinese that sounds...surprised.
 * Preacher tries to calm his horse.
 * Preacher looks back at Zach once his horse is sufficiently calmed.
 * Zach grips his guts.
 * Jet takes a rope out of his pack and ties a couple daggers to the end.
 * Jet swings the rope a few times and tries to shuck it a few feet away from Zach.
 * Preacher looks at the chinaman and begins tying a lasso.
 * Jet pulls it back.
 * Preacher dismounts and approaches the edge, aiming to toss the rope over to the boy.
 * Jet rolls his rope up and returns his daggers to their sheaths.

Preacher rolled -+ 2 3 5 +- Result -> 5

Preacher: "Hold on kid!" Preacher: ((Do I make it, GM?)) GM: ((Not even close.)) Zach: "Where is everyone?"
 * Jet puts his gloves back on, too.
 * Preacher pulls it in and tries again.

Preacher rolled -+ 7 8 11 +- Result -> 11

GM: Preacher, you get it NEAR Zach, he could grab it from where he is. Preacher: "Zach, grab the rope and put it around your waist." Preacher: "Make sure it's tight and knot it if you can!" Preacher: "Other side!" Torn: "Zach, if you want I can put a bullet in your head to end your pain." Zach: "What?!" Torn: "Hey, I'm jus' bein' helpful." Preacher: "Pull it tight, kid!" Preacher: "Hold on, kid. Hold on as tight as you can." Preacher: "Jet, help me." Torn: "Kay', me and Jet should pull the rope." Torn: "We're the strongest." Preacher: "Shut up." GM: You guys over estimate your strengths and pull Zach really hard through the sand. Zach, you get a mouth, nose, and eyesfull of sand and are edged off the ledge, you swing into the wall and hit your shoulder, feeling quite a bit of pain as you are dragged virtically up and onto the ledge. Zach: "Oh lawd, ahhh owe!" GM: Zach, now your stomache and your shoulder really hurt. Preacher: "Cassidy, come look at the boy." GM: It stings. Torn: "Zach, smoke some of dis, it'll take your mind off da pain." Preacher: "Get that away from him." Preacher: "Cassidy, take a look at him." GM: You're across the EEEEEVIL chasm. Torn: "......" Torn: "Kay, from now on, I won't do shit-all...."
 * Zach gropes to the side of him where the rope isn't.
 * Zach then turns to the other side and grabs the rope, sitting up enough to fit it around him and under his arms.
 * Preacher narrows his eyes at Torn.
 * Zach groans and pulls it as tight as he can.
 * Preacher begins pulling the kid toward them.
 * Jet pulls with priest-man.
 * Preacher continues pulling.
 * Preacher pulls Zach away from the cliff and undoes the lasso from him.
 * Jet helps get the muck off the boy.
 * Preacher pulls a canteen from his horse.
 * Preacher pours some water on Zach's brow and face.
 * Zach rubs the sand out of his eyes.
 * Torn gives Zach some "healing herbs" (read: ganja).
 * Torn jumps on his horse, a whups out a bottle of whiskey and a cigar.